Sunagami, Tenza
Aug 12, 2011 16:48:01 GMT -8
Post by akumetsu on Aug 12, 2011 16:48:01 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
Dislikes:
ARMAMENTS[/u]
- Name: Tenza Sunagami
- Age: 16
- Clan, BL, or Kekkei Touta? Saton/Sunagami
- Country and/or Village: Suna
- Rank & Profession: Genin, M/A
- Difficulty Setting: Intermediate
- Releases/Senses: Fuuton, Doton, Saton
- Types: Ninjutsu, Genjutsu, Taijutsu
PHYSICALITY[/u]
- Height: 5'8"
- Weight: 137 lbs
- Apparel: There isn't anything unique about Tenza's manner of dress. Usually he'll just pick up and wear whatever he finds first. Generally that consists of a white t-shirt and various colors of pants. Like most ninja, he wears toeless sandals. Unlike most ninja, he wears his forehead protector in a different place each day, although it's always visible.
- Body Appearance: Tenza is extremely skinny and a bit shaky. The combination makes it seem as though a strong breeze would knock him over. He doesn't have much muscle mass to speak of. His hair is a ragged mop of black. The most notable thing about Tenza's appearance is that there isn't anything notable about him. His face is very plain and easy to forget, much to his chagrin. The only unique feature that he has is extremely dark irises to the point where it almost looks like he doesn't have pupils.
- Blemishes & Scars: None
COGNITION[/u]
- Personality: Tenza is a bit shy around strangers. It's not extremely noticeable, but he will become much quieter than usual and when he does speak in their presence, sometimes he'll stutter a bit. When around friends or people familiar to him, he'll lighten up a bit but he's still an awkward little runt.
Ironically, Tenza yearns for the touch of another...but his Shield of Sand has advanced so far that it doesn't allow anyone or anything past, depriving him of what he wants so dearly. Tenza is a bit of a coward, but he'll stand and fight to protect someone else, although he'd be reluctant to do so unless enraged, which is extremely difficult to accomplish. Most of the time, Tenza is either calm or anxious, but he almost always has something negative to say about the current situation. It's bad enough that during his time in the academy, the other children called him the "Ultra-super Negativity King". - Alignment: True Neutral
- Allegiance: Suna
- Quirks & Tendencies: Tenza tends to fidget and mess with his hands when nervous, which is often. Basically he's just really twitchy. Additionally, whenever he becomes extremely depressed, his limbs will start to fall off. (Usually just an arm or two.)
Likes: - Having friends
- Rain, despite how it interferes with his jutsu
- Drinks
- Other Sunagami
- Having someone boss him around
- Being touched
Dislikes:
- Strangers
- Anyone who hurts someone he considers a friend
- Food
- Being given authority
- Large bodies of water
- Heat
- Life
ARMAMENTS[/u]
- Primary Weapons:
Suppressor
Rank: C
Type: Primary / Melee
Description: The most common weapon among bodyguards of royalty is the suppressor. Fashioned to be a non lethal yet effective weapon against assasins, the Suppressor consists of a long staff adorned with a welded metal set of prongs to pin the enemy by the neck with both cylinder shaped prongs. Lethal versions however can be made by converting the prongs into a "U" shaped almost sickle head to pin the opponent by the neck and at the same time, behead them.
Cost: 1,000 Ryo - Secondary Weapons:
Exploding Note x 3
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Karaku (Chaff Grenade) x 1
Rank: B
Type: Tool / Area of Effect
Range: 0 - 30 meters
Special: 1 per pack
Description: This specialized grenade is not intended to incur physical harm, but instead aims to disrupt enemy communication across radio waves in a small area. Packed with special metallic components laced in unique chakra, this canister upon impact releases the shards everywhere, resulting in a shower of disruptive frequencies that lasts up to 3 posts.
Cost: 500 per Pack
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack - Items:
Training Weights
Rank: C
Type: Accessory / Self
Special: 'C' ranked version is for Tai Tertiaries; 'B' for Tai Secondaries; finally, 'A' ranked version is for Taijutsu Primaries. When worn, all leg related Taijutsu is improved by the equivalent weight rank, but the user suffers a speed loss equivalent to half their normal movement speed. However, when removed, a large speed boost is gained, equal to double the user's normal speed, and lasts for as many turns as the user had the weights equipped for. Once a boost is used, another cannot be performed until the user re-equips the weights for double the amount of turns used to charge the previous boost - i.e. if the user has it on the first time for 3 turns and took it off, then they can only boost again in the same thread if the user now wears it for 6 turns. The recounter is restarted once the user leaves the thread.
Description: Though an old fashioned training method, taijutsu specialists use these extremely heavy weights to increase their speed and movement. These weights are usually worn under the warmers on the user's lower legs. When removed, the user gains a great increase in their speed and mobility. The weights are marked with the kanji for "guts".
Cost: 5,000 - Jutsu:
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Saton Ryouuken (Sand Dominion)
Rank: D, C,B, A, S
Type: Supplementary / Saton Kekkei Touta
Range: 0 - 50 meters
Special: Allows the user the ability to create, control and move Saton (Sand) chakra of their own for multiple purposes. Amount of sand controlled and density depends on highest rank known.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: The basis behind the majority of Saton techniques lie in the user's ability to control the very sand around them. 'Sand Dominion' is just as its name implies, a fundamental supplementary jutsu of Saton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the sand around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Saton.
Suna no Tate (Shield of Sand)
Rank: D, C, B,A, S
Type: Supplementary / Saton Kekkei Touta
Range: 0 - 5 meters
Chakra: See special!
Special: Size and chakra consumption of sand shield is directly proportionate to attack being blocked. Blocks attacks of equal rank learned in a 360 degree radius, as long as the user can see them coming. Shield requires only a single hand-seal to operate. Judge will determine whether fast enough attacks bypass the shield each time it’s used. Highest rank known determines the level of attacks blocked.
Description: Although appearing to be one of the most basic sand jutsu, Suna no Tate is a technique that soon evolves into the user’s most sacred defensive countermeasure. Always active, the shield that protects the user is formed from a large sand presence, and does so under its own will. When needed, the user can also use their own chakra to control the sand so that it can act as a barrier. Because the protection is reliant upon how quickly the user’s sand can respond, it is possible a fast enough ninja can bypass the sand and strike the user.
Domain: Saton. Saton Ryouuken.
Sunayama no Jutsu (Essence of Sand Technique)
Rank: D,C, B, A, S
Type: Supplementary / Special: Bloodline Technique / Saton Ninjutsu
Range: Self
Chakra: Mid
Special: As Sunagami deplete in Chakra and Stamina, they lose their ability to control their sand transformations, and thus begin reverting to a immobile mound of sand. When first learned, the Sunagami are protected from physical attacks by automatically losing density in the targeted area and thus becoming nothing more than a cloud of floating sand. Floating cloud form can be sustained for up to one turn, plus one more each rank above 'D' is earned before they are forced to revert to their humanoid state. All Sungami are susceptible to Suiton, Katon, Youton and Fuuton - water of ANY rank can severely interfere with the Sunagami's transformation ability, forcing extra chakra drain due to the added weight of the water; wind can quickly break up their essence when they revert to sand, making it impossible to reform; fire techniques of equal rank or higher to the user's 'Essence of Sand' rank can turn the clan member into glass, instantly killing them; the same goes for lava, except since the release is stronger, it takes lava techs one rank less than the user's highest 'Essence of Sand' jutsu in order to produce the same glassy effect.
Description: Though Sunagami take on a humanoid appearance and are in fact born as normal humans, with time their Special: DNA is awakened through the extensive use of chakra, allowing them to revert to their more natural state - Sand. Though it is incorrect to say Sunagami are made of pure Sand, they are completely human either, and this technique proves it. The center behind all of their techniques, Sunayama no Jutsu allows the Sand Men the ability to properly control their innate ability to turn into sand at will, either to defend from incoming attacks, or do create Special: attacks of their own.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.