Nagese, Soichiro
Aug 15, 2011 9:23:45 GMT -8
Post by akuthedemon on Aug 15, 2011 9:23:45 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Name: Soichiro Nagese
- Age: 16
- Clan, BL, or Kekkei Touta? None
- Country and/or Village: Tsuchi no Kuni
- Rank & Profession: Genin
- Difficulty Setting: Intermediate
- Releases/Senses: Ototon
- Types: Ninjutsu/Genjutsu/Taijutsu
PHYSICALITY[/u]
- Height: 6'3"
- Weight: 180 lbs
- Apparel: Soichiro is never seen without a conductor's uniform on. The uniform consists of a purple and black coat with two red coattails, purple and black suspender pants, and a frilly white shirt underneath the coat. He also paints his fingernails purple to match his hair.
- Body Appearance: Soichiro is tall and lean, giving him the appearance of one who doesn't eat very often. His eyes are the very usual shade of yellow, appearing gold from some angles. He rarely stops smiling, but strangely doesn't have the winkle lines associated with that trait.
- Blemishes & Scars: None
COGNITION[/u]
- Personality: Soichiro is always polite to anyone, be they an enemy or ally. A more perceptive person may notice the slight inflection that he puts behind his words, making them seem like an insult even as he does nothing but compliment. A good trait of his is his ability to keeping a cool head regardless of the situation and coming up with complex strategies on the fly. He's ruthless and will do anything it takes to get what he wants. Above all, the most important thing to remember is that despite how friendly he may act, Soichiro can't be trusted.
- Alignment: Neutral Evil
- Allegiance: Himself
- Quirks & Tendencies: Soichiro almost always smiles. It's very rare for him to frown, grimace, or even keep a neutral expression. Also, he has the tendency to refer to everyone politely.
- Likes:
- Reading
- Teasing people
- Bitter food
- Breaking people with Genjutsu
Dislikes:- Sharingan Users
- Anyone who is capable of negating his Genjutsu
- Sweet food
- Reading
ARMAMENTS[/u]
- Primary Weapons: Mateki (Demonic Flute)
Rank: B
Type: Main / Specialty / Ranged
Special: -
Description: A specialized fluted designed for the use of chakra and music. Said to be haunted by those unaware of its secrets, this dark instrument actually combines the user's sound chakra in order to create intense illusions through their very tunes, as well as other status-affecting enhancements. Although useless when in a melee situation, a master of the flute can set the stage for true terror should his audience listen all the way.
Cost: 10,000 Ryo - Secondary Weapons:
Smoke Grenade x 2
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
Hikari (Light Bomb) x 2
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
Exploding Pouch
Rank: C
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 5 per pack
Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more
Cost: 500 per Pack - Items:
Training Weights
Rank: C - A
Type: Accessory / Self
Special: 'C' ranked version is for Tai Tertiaries; 'B' for Tai Secondaries; finally, 'A' ranked version is for Taijutsu Primaries. When worn, all leg related Taijutsu is improved by the equivalent weight rank, but the user suffers a speed loss equivalent to half their normal movement speed. However, when removed, a large speed boost is gained, equal to double the user's normal speed, and lasts for as many turns as the user had the weights equipped for. Once a boost is used, another cannot be performed until the user re-equips the weights for double the amount of turns used to charge the previous boost - i.e. if the user has it on the first time for 3 turns and took it off, then they can only boost again in the same thread if the user now wears it for 6 turns. The recounter is restarted once the user leaves the thread.
Description: Though an old fashioned training method, taijutsu specialists use these extremely heavy weights to increase their speed and movement. These weights are usually worn under the warmers on the user's lower legs. When removed, the user gains a great increase in their speed and mobility. The weights are marked with the kanji for "guts".
Cost: 5,000 // 10,000 // 20,000 Ryo (prices per weight!)
Blank Scrolls x 3
Rank: D
Type: Accessory / Self
Special: -
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid.
Cost: 100 x 3 - Jutsu:
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Takameru no Jutsu (Demonic Amplification Technique)
Rank: D, C, B,A, S
Type: Passive / Ototon Ninjutsu
Range: See special!
Special: All Mateki jutsu stretch out over 10 meters, plus 10 more with each new rank acquired.
Description: The basis behind all of the Demonic Flute's technique, this amplification allows the flutist to spread their evil tunes over a larger and larger area, increasing their potency and influence.
Domain: Ototon. Must use with Demonic Flute.
Genkaku no Jutsu (Illusion Trance Technique)
Rank: D, C, B,A, S
Type: Supplementary / Ototon Genjutsu
Range: See special!
Special: Range depends on user' Takameru rank. Effective for as long as the user continues playing. Up to one effect can be boosted or diminished at any given time (-+50%). Once the tune is finished, those subjected to it will suffer the opposite effect of whatever the flutist chose for them, for the same amount of turn. The following can be altered:
D ~ Perception
C ~ Endurance
B ~ Strength
A ~ Speed
S ~ Chakra
Description: With this technique, the user of the Mateki can choose to play a tune that harmonizes with nature and the chakra networks of those all around. Depending on the song, the user can essentially imbue a specific status effect that can either benefit or deter those within selective earshot by casting an illusion on them that makes them belief they have been blessed. With this mentality, the user pushes their own body further than normal in order to achieve this 'blessing.
Domain: Ototon. Must use with Demonic Flute. Must know Demonic Amplification.
Utaguchi (Moving Flute Art)
Rank: C
Type: Passive / Ototon Ninjutsu
Range: Self
Special: Allows the user to essentially be able to move while playing. When playing, user loses a bit of top-speed.
Description: Developed by demonic flutist that frequently engaged in combat with close-quarters opponents, this technique allows the user to essentially train themselves not to break concentration and chakra molding in order to continue chakra molding even when moving. For those without backup, standing still to play a flute might not always work. Now, with enough training, a flutist shall be able to remain mobile while spreading their infertile music.
Domain: Ototon. Must use with Demonic Flute. Must know Demonic Amplification 'C'.
Kuchiyose no Jutsu (Summoning Technique)
Rank: D,C, B, A, S,
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Chakra: Mid
Special: Can only summon things of equal or lower rank.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon animals and objects out of thin air and into the battlefield in order to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Finally, signing this contract also allows the animal to reverse summon the human ninja to their location.
Domain: Kuchiyose - Universal Ninjutsu
Kuchiyose - Kuchiyose - Gorotsuku (Summoning - People)
Rank: D,C, B, A, S,
Type: Supplementary / Space-Time Ninjutsu
Range: self
Chakra: Mid
Special: Can only summon PC characters that have agreed to being summoned via a written contract. Summoned people are sent back only when either the summoner dies, or the thread ends; upon exiting, they are instantly sent back to their last location.
Description: This version of Kuchiyose allows the summoner to effectively call upon living, breathing humans from either a scroll or by seals, after the appropriate contract has been made.
Domain: Kuchiyose no Jutsu.