Timushii Uchiha
Jul 13, 2011 22:39:14 GMT -8
Post by timtank on Jul 13, 2011 22:39:14 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Name:Timushii Uchiha
- Age:16
- Clan, BL, or Kekkei Touta?: Sharingan (Copy Wheel Eye)
- Country and/or Village:Konohagakure no Sato (Hidden Leaf)
- Rank & Profession:Genin
- Difficulty Setting:HARD / ADVANCED
- Types: Primary~Ninjutsu,Secondary~Taijutsu,Tertiary~Genjutsu
PHYSICALITY[/u]
- Height:6'0 ft
- Weight:168 ibs
- Apparel:His outfit has changed a great deal after leaving the academy, a white undershirt,Flex armor along with blue pants and the common ninja boots. He also has on a new vest like coat going only a bit pass his hips.The vest is mostly red, with lower part being blue flame pattern stitched into the vest. The final part being the very edges are brown.He keeps part of the ripped red scarf on his left shoulder, tied.The vest is made up of 4 layers, two layers of Flare-proof Fabric and the last two being Chain Fabric Same brown belt with a with a moon symbol. He keeps a pack of weapons on each of his lower sides and a 4 set of scrolls in the vest.
- Body Appearance:Timushii has spiky brown hair and a light skin tone. He is also a tall semi-muscular young man with a fit well trained body. He has light brown eyes and it my just be one of the more attractive things about him.He is tall and very good looking for his age. He often has something of a happy but somewhat confident look on his face.
- Blemishes & Scars:None at all.
COGNITION[/u]
- Personality:He is a kind guy who always speaks his mind to everybody. He would not let anybody keep him from saying how he feels about something that is just the way he is. He at times act on his own to deal with things in his own way. He cares deeply for friends and family, he is more then willing to give his life for there's. He looks up to the Konohagakure kage a great deal because he is a kind hearted man. He hates talking to girls because he thinks of most pretty girls to be snotty and mean, but when he meets a young lady with a good heart and who is overall sweet he acts a bit silly and sometimes have a hard time speaking. Good looks was never the way to his heart and unlike most guys he is just as violent with Lady's as he is with men.He also makes a good leader and a skillful Battle Strategist. He also has Good judgment of people abilities and knows his limits and the limits of others well.When fighting he is something of a bully in that he plays mind games as he fights. His battle style is clear, using raw speed and strength to get the upper hand.
Timushii is mostly a long ranged fighter but has the skills needed to get in close and deal with a target. He has training in 4 styles of fighting. He uses the powerful kicking and punching from the Taekwondo style. Plus the pins, joint locks, and throws in jujitsu, along with the wide stances of the southern shaolin for agility and speedy strikes.Then add the powerful striking movements of Lotus Kong fu.He mixed all this making his own style. This style gives give him the ability to jump around and move swiftly switching from offence to defence in a instance and go in for attacks and retreat right away.The style will make his attacks more powerful at the cost of defence when on the offencive.Just like when on the defencive he gives up attack and counter attack strength for the ability to avoid attacks and protect his body.He also would study his targets movements and look for opening most of the time before going in for a strike.
This style mostly uses leaping attacks and fast strikes to weak points on the body.He has learned to fight with almost any kind of weapon knowing how to work sword, knuckle, and spear type weapons more then others. He is also okay with heavy weapons also wide range weapons. Being somewhat slight of hand he can take hold of his weapons and attack faster along with high speed hand movements. His strikes are fast and heavy and he is known as a very balanced fighter having the right level of skill in close and long ranged combat.He will at times use traps in combat and most of the time he will attack peoples left side.
He has made weapons a big part of his combat, but also ninjutsu taijutsu. He trained mostly jutsu learned by his father and grandpa. He believes in being a jack of all trades knowing how to deal with any kind of battle and be ready for whatever could happen.He tries to find any weakness in his target and uses it. He can also tell whats a trap or not. Like if his target is running away then stops out of the blue as if they were waiting its best to stop, try a ranged attack or take the high ground. Use the area and make it work for himself.His style will often involve making targets fight in a reckless manner by making it harder to fight with strategy.Do to his large amount of chakra and stamina he is effective in long lasting combat. - Alignment:Konohagakure
- Allegiance:N/A
- Quirks & Tendencies: He often pants the walls in his bed room once a week, a strange habit. He eats at the same shops every day.He often starts trouble and fights just for fun.
- Likes & Dislikes:He hates white rice, cocky people who have less skill then he, and the types who hide as they fight. He likes mostly any kind of food, being with friends, fighting, training, and hard work.
ARMAMENTS[/u]
- Dagger
Rank: C
Type: Primary / Melee
Description: A dagger is a double-edged blade used for hitting, stabbing or thrusting. Short and small, it is wielded easily in one hand, and is perfect when wishing to perform quick stabbings.
Cost: 1,000 Ryo - Secondary Weapons:Kunai (Throwing Knife)x2 packs
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Exploding Pouch
Rank: C
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 5 per pack
Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more
Cost: 500 per Pack - Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker - Releases:Fire
- Jutsu:
Sharingan (Copy Wheel Eye)
Special: In order to unlock each stage, the user must RP through some sort of induced life-threatening stress that requires staff approval. Users normally will start with a dormant Sharingan; only the most competent, well made, original applications get the 1st Tomoe at the start.
Description: Sharingan is the blood inheritance limit of the Uchiha Clan. This doujutsu gives one the ability to read Genjutsu, Taijutsu and Ninjutsu and then defeat it with ease, depending on the level of development reached within the eye. As such, the clan member can view a technique being performed and almost instantly memorize the movements required to be able to complete it, including the needed chakra moldings and seals used. The Sharingan itself contains three tomoe, comma like shapes of pure ebony that exist in perfect symmetry around the pupil. Only under the influence of extreme stress will the Sharingan evolve, and only after the user has endlessly trained their eye will its true skill come forth.
Domain: Uchiha
1st Tomoe
Rank: C
Type: Doujutsu
Range: Eyesight
Special: Pierces Genjutsu (illusion sensing) and Taijutsu (movement reading) 'C' rank and under. For avoiding incoming attacks, the Uchiha's speed and agility will greatly control whether they can move to avoid it.
Description: The very first form of the Sharingan, once its true powers are unlocked. With only one tomoe, the eye itself is still very immature and lacking in any of its real powers, but it can nonetheless excell much more than any normal human eye can in battle. At this stage, the Uchiha begins to see the truth behind illusions, as well as gain a brief understanding of whatever movements are coming at them.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Senpuu (Whirlwind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Reppuu (Violent Wind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Special: Up to 5 projectile fireballs can be made at once, plus 5 more each time retrained. Travels as far as the projectile allows.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon
Endan (Fireball)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: 0 - 10 meters
Special: Fireball measures 5 meters, and can travel 10 meters in a straight line, plus 10 more each time retrained. Explosion measures 5 meters from impact.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon
Dai Senpuu (Great Whirlwind)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Knock-back equals 5 meters, plus 1 more each time retrained.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpu'.
Shoufuu (Rising Wind)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wilding, sending either or flying in the air.
Domain: Goken