(Tatsuo Kaguya)
Aug 30, 2011 21:49:00 GMT -8
Post by chd318 on Aug 30, 2011 21:49:00 GMT -8
Kaguya,Tasuo
PERSONOLOGY[/u]
- Age= 16
- Clan, BL, or Kekkei Touta? Kaguya
- Country and/or Village: Iwa
- Rank & Profession: Genin
- Difficulty Setting: Easy
- Releases/Senses: Fuuton
- Types: Nin, Tai, Gen
PHYSICALITY[/u]
COGNITION[/u]
- Personality
Tatsuo is a calm and collective type who always seems to have a smile on his face, a natural leader on the battlefield and a great strategist. He is friendly to most people outside the battlefield, except to those few who have decided to cross his path, he is never afraid of a fight and would rarely back down if challenged. Tatsuo has a strange sense of humor, often making jokes to himself about things he does. He is sometimes lost in his own mind, but when the time is needed he is on full force and focused on his surroundings and his mission
His head is often in the clouds when not in his studies or in training. He enjoys a game of shogi regularly with his father is actually very skilled in the game. He would much rather take the path of peace then run into a war which was strange for him growing up, he always hopes to find a way to solve the problems without killing his foes though he has come to learn that this rarely happens in the ninja world - Alignment
Neutral Good
Neutral Good is known as the "Benefactor" alignment. A Neutral Good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A Neutral Good character has no problems with co-operating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a Lawful Good character would. - Allegiance
- Quirks & Tendencies
- Tends to seem lost in the clouds sometimes
- Very good memory
- Tends to be a picky eater
- Tends to seem lost in the clouds sometimes
- Likes
- Likes good hearted people
- Animals
- Training and sparing
- Shogi and reading strategy
- Likes good hearted people
- Dislikes
- Those who take advantage of less fortunate people
- Ignorant people
- Those who mistreat women
- - Those who take advantage of less fortunate people
ARMAMENTS[/u]
- Primary Weapons
# Spear
Rank: C
Type: Primary / Melee
Description: A spear is a pole weapon consisting of a shaft, usually of wood, with a pointed head. The head may be simply the sharpened end of the shaft itself, as is the case with bamboo spears, or it may be made of a more durable material fastened to the shaft
Cost: 1,000 Ryo - Secondary Weapons
- Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
Concealed Mouth Ember X 2
Rank: C
Type: Secondary / Ranged
Special: 5 per pack
Description: When going into battle, a ninja may store a small combustible ember in their mouth. The ember must be bitten to be activated. The ninja can then spit the ember at a combustible substance to help ignite it, with the blast no more than a foot or two of concussive force capable of ignition, with assistance.
Cost: 500 Ryo per Pack
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
- Exploding Note
- Items
Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker - Jutsu
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Shikotsumyako (Calcium Compression)
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Nintaijutsu
Range: Self
Chakra/Stamina: Low
Special: Strength of ALL bone creations depend on highest rank known. Effectively naturally defends against attacks of equal or lower rank.
Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger.
Domain: Kaguya.
Teshi Sendan (Ten Finger Drilling Bullets)
Rank: C
Type: Offensive / Special Bloodline Technique / Nintaijutsu
Range: See special!
Chakra/Stamina: Mid
Special: Bullets travel 5 meters, plus 5 more each time re-trained. Bullets fly at thrice the speed of a kunai. Highest rank of 'Calcium Compression' determines bullet penetration.
Description: The muscles in the Kaguya’s fingertips begin to contract, pushing the bone in the fingertip out through the surface of the skin. At the users will, the bones will fire off as drilling bullets. These bones are powerful tools, capable of penetrating almost any defense.
Domain: Kaguya. Must know 'C' ranked Calcium Compression.
Yanagi no Mai (Dance of the Willows)
Rank: C
Type: Offensive / Special Bloodline Technique / Nintaijutsu
Range: 0 - 5 meters
Chakra/Stamina: Mid
Special: Due to fluidity of the dance, the user can strike many times at once - 2 strikes per stave per use, plus one more for each when retrained.
Description: The first of the five Kaguya dances. Using the abilities of their bloodline, the user will grow and extend a forearm bone through the palm of each hand to form a stabbing instrument. These staves extend up to great lengths, and are razor sharp. Using fluid and precise movements, they will then proceed to impale their opponents.
Domain: Kaguya. Must know 'C' ranked Calcium Compression.
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Hone Tsume (Violent Claw)
Rank: D
Type: Offensive / Special Bloodline Technique / Nintaijutsu
Range: 0 - 5 meters
Chakra/Stamina: Low
Special: Up to 1 claw can be made, plus 1 more each time re-trained for each finger of each hand and foot.
Description: Using the power their blood has granted them, the Kaguya can cause their knuckles to push forward, outward from the hand and sharpening, working as a kind of claw-like weapon. This can also be done from the fingertips, allowing the bones within the finger to extend outward as opposed to the knuckle. Excellent for quick, slashing attacks.
Domain: Kaguya. Must know 'D' ranked Calcium Compression.
Kazekaeshi (Wind Return)
Rank: D, C, B, A, S
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Chakra: D: Low; C, B: Mid; A, S: High
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance starts off at 10 meters, and increases by 10 more with each new rank acquired.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton.- Fuusajin (Dust Wind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Wind blasts can travel 10 meters, plus 10 more each time relearned.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton.
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.