Sansutsomu Kyo
Sept 3, 2011 22:56:18 GMT -8
Post by kyo on Sept 3, 2011 22:56:18 GMT -8
PERSONOLOGY[/u]
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PHYSICALITY[/u]
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COGNITION[/u]
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ARMAMENTS[/u]
- Name: Sansutsomu Kyo
- Age: 15 (May 1st)
- Clan: Sansutsomu
- Village: Hidden Mist
- Rank: Genin
- Difficulty: Normal/Intermediate
- Types: Primary: Ninjutus
Secondary: Taijutsu
Tertiary: Genjutsu
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PHYSICALITY[/u]
- Height: 5 ft 6
- Weight: 135 lbs
- Apparel: Rather then the armor, or flashy gear that many Genin prefer to wear, Kyo prefers simple clothing that is more suited to civilian life. A fitted casual dress shirt and jeans or casual slacks, along with a belt for his equipment pouches, and comfortable black shoes compete the look. Rather than the traditional headband, he had the gear modified to a much smaller plate, which, just large enough to have the insignia of the Village Hidden in the Mist resides as his belt buckle.
- Physical Appearance: His eyes. Anytime anyone describes Kyo, it always begins with his eyes. As deep a blue as the sea on a clear day, it is almost unnerving to look at eyes of such a brilliant color. Other than those, his appearance is not very special. Short shaggy light brown hair covers his head, revealing soft features, girlish facial features. He is toned, but very thin, especially in the shoulders and arms.
- Blemishes & Scars: Kyo’s face is unmarked, but he does have a small tattoo on the small of his back. His twin sister, Kei shares the tattoo.
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COGNITION[/u]
- Personality: Kyo is quite carefree for a Genin of the Mist Village. His biggest troubles come from his small frame, which gets him teased by his male peers for being too “girly.” While this troubles him deeply, he usually smiles through it, internalizing his frustration. To those who make it within his “circle of trust” he is fiercely loyal, although many don’t bother putting in the effort to get there. Externally, he appears smart and confident in his abilities, however, especially when alone at night, his self-doubt eats away at him. His sister Kei frequently will find ways to get him out of his funk however, as she always seems to know when he is troubled. While he works successfully in a team, he prefers to work alone, or better yet, partner with Kei for missions and assignments.
- Alignment: Neutral Good
- Allegiance: Far closer to his sister than the rest of the family, the pair are quite loyal to the village.
- Quirks & Tendencies: When bored, Kyo has a tendency to “pad” his feet, tapping the balls of them against the ground. He also has a tiny bit of a split personality, although “it” almost manifests itself.
- Likes: Training, puzzles, cookies
- Dislikes: Any healthy food. Seriously he avoids it like the plague.
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ARMAMENTS[/u]
- Main Weapon:
Jian
Rank: C
Type: Primary / Melee
Description: The jian is a double-edged straight sword, with one-handed versions having blades varying from 45 to 80 centimeters (17.7 to 31.5 inches) in length. The weight of an average sword of 70-centimeter (28-inch) blade-length would be in a range of approximately 700 to 900 grams (1.5 to 2 pounds). There are also larger two-handed versions used for training by many styles of Kenjutsu.
Cost: 1,000 Ryo - Secondary Weapons:
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per PackKusari Fūbō (Chain Wind Staff)
Rank: C
Type: Secondary / Meleee
Special: 1 per pack
Description: A tool used by shinobi for ranged blunt force, it's a short wooden staff with two chains attached at both sides, that it's used like a sort of boomerang. The quick rotation of the two chains was shown to be powerful enough to damage and even shatter thin metal such at helmets or armour, as well as being able to knock anyone hit on the head unconscious.
Cost: 500 Ryo per packKama
Rank: C
Type: Secondary / Ranged + Melee
Special: 1 per pack
Description: A "kama" is a Japanese sickle used as a weapon. It has a short handle and a sharp beak that inflicts more damage than a kunai or shuriken but is considerably slower through the air.
Cost: 500 per packHikari (Light Bomb)
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
- Accessories: Radio
Rank: C
Type: Accessory / Self
Special: Has a range up to 10 miles.
Description: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per RadioKakkou (Retractable Wrist Blade)
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
----------------------------------------------------- - Jutsu: 4 C Rank, 4 D Rank (0 Exp remaining)Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of thunder and distance at which one can control it depends on the highest rank known.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.Joukyuu Sutomu Keiro [Advanced Storm Channeling]
Rank: D, C, B, A, S
Type: Supplementary / Clan Kekkei Touta / Ranton Ninjutsu
Range: 0 - 50 meters
Chakra Low - Massive
Special: Storm dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned. Determines the base strength of all Sansutsomu Ranton jutsu.
• D: 10 meters
• C: 20 meters
• B: 30 meters
• A: 40 meters
• S: 50 metersAme Kabe [Storm Wall]
Rank: D, C, B, A, S
Type: Defensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: See special!
Chakra Low - Massive
Special: Size of wall depends on the user's highest 'Storm Channeling' rank. Defends against attacks equal to highest rank known.
Description: Using their Kekkai Genkai abilities the user manipulates both Wind and Water by forming the necessary hand seals, creating a thick mist-like wall of swirling water and gale force winds. This wall stands tall and resolute, able to defend the clan member from most attacks. A true testament to the immovable stoic nature of the Sansutomu blood limit.
Domain: Sansutsomu. Advanced Storm Channeling.Shoissuiboru [Shocking Storm Globe]
Rank: D
Type: Offensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: See special!
Chakra Low
Special: Strength and range of burst depends on the user's highest 'Storm Channeling' rank. Globe measures 1 foot all around, and moves at twice the speed of a kunai in a straight line. Each time retrained, an additional 'D' ranked worth of Ranton damage is stacked onto the jutsu. Finally, once launched, if the clan member holds a special seal and establishes eye contact with their target, the orb will go there until the seal and visual contact is broken.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the clan member forms a sphere of electrically charged water in their hands. Morphed quickly into Storm power, the user can either thrust or throw the orb to its intended target. Once reaching the target, or once impeded, the orb will explode with a small amount of concussive force and a minor electrical burst.
Domain: Sansutsomu. Advanced Storm Channeling 'D'Kirigakure no Jutsu (Hidden Mist Technique)
Rank: D
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Chakra: Low
Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters. Mist blocks out all doujutsu requiring clear visibility.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard.
Domain: SuitonMekurumeku (Blinding Flash)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Distance of flash depends on the user's 'Karai Shin' range. Highest rank known determines light amplitude. Any person(s) effected are blinded for one turn.
• D: 1/5th (20%) Karai Shin range
• C: 2/5th's (40%) Karai Shin range
• B: 3/5th's (60%) Karai Shin range
• A: 4/5th's (80%) Karai Shin range
• S: Full Karai Shin range
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton. Karai Shin.Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: Touch
Chakra: Mid
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are usually numbed for half of a turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.