Doushi No Izanagi
Sept 10, 2011 12:49:19 GMT -8
Post by Izanagi on Sept 10, 2011 12:49:19 GMT -8
[glow=red,2,300]PERSONOLOGY[/u] [/glow]
[glow=red,2,300] PHYSICALITY[/u][/glow]
[glow=red,2,300] COGNITION[/u] [/glow]
[glow=red,2,300] ARMAMENTS[/u] [/glow]
Ototon Ryouuken (Sound Dominion)
Rank: D ,C , B,A,S
Type: Supplementary / Ototon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Ototon techniques lie in the user's ability to control the very sound waves around them. 'Sound Dominion' is just as its name implies, a fundamental supplementary jutsu of Ototon nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all sound around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Ototon Ryouuken
/
Dabingun (Ventriloquism)
Rank: D ,C,B,A,S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Chakra: Low
Special: Allows the user to throw their voice across long distances, making it appear as if they were standing wherever the voice comes from. Distance voice can travel depends on the user's highest 'Ototon Ryouuken' rank. Highest rank known determines type of message to be sent.
D: 1 word
C: 2-4 words
B: 5-7 words
A: 8-10 words
S: Unlimited/
Description: A very simple and basic technique, this allows the user to throw their voice across large areas, to the point it can go wherever they wish with sufficient practice. This includes through moving through objects, so that the user can truly make it sound as if they’re within a room.
Domain- Ototon Ryouuken
/
Akutibu (Sound Hunting Sonar)
Rank: D , C, B.A.S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Chakra: Low - High
Special: Sound Hunting range depends on the user's highest Sound Dominion rank. Highest rank known determines how many different sound-disruptors the user can take before becoming overwhelmed and thus deaf for a while turn. A sound disruptor is not something like a passing wind or a sneeze, but something unnatural, like an explosion or the growl of a huge beast. Upon hitting the 'S' rank, the user no longer needs to close their eyes to perceive the sound.
D: 5 disruptors
C: 10 disruptors
B: 15 disruptors
A: 20 disruptors
S: Unlimited
Description: With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! It's only downfall? Too much noise, making the radar hard to read.
Domain: Ototon. Ototon Ryouuken 'C'.
Kai! (Release)
Rank: D,C, B,A,S
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Otoken Danmaku (Sound Blade Projectile)
Rank: C
Type: Offensive / Ototon Ninjutsu
Range: 0 - 20 meters
Chakra: Low (per blade created)
Special: Can create up to one sound blade, plus one more each time retrained, for a max of six blades.
Description: The user merges any guitar-like instrument with sound chakra, then strums briskly across the strings, projecting the sound chakra into the air as sharp, vibrating blades. Each blade is the size of an average-sized katana, which travel through the air at the same speed as a thrown kunai, and can only be projected in one direction. These blades can also deflect thrown projectiles of lesser rank without hindering their speed at all.
Domain: Ototon. Ototon Ryouuken 'C'.
Ototon-Inkaten Shinkirou no Jutsu (Flashing Point Mirage)
Rank: C (2x)
Type: Genjutsu / Illusion of Sight
Range: 10 meters ( See Special )
Chakra: Low per mirage
Special: This jutsu only works when a sound is being made. The mirage itself can only move no more than 10 meters from where the sound was originally made. The sound acts as a trigger for the genjutsu; therefore, if the opponent does not hear the sound, the mirage is not seen. While the mirage is a visual illusion the trigger is activated by hearing. The mirage can only be an image of yourself or of someone else. For example, you cannot just create a mirage of a giant bijuu to make the opponent flee. The number of mirages created is 1 when first learned, and then 1 more every time retrained, up to 10 mirages. The mirage lasts 3 turns, or until it is touched and proven to be an illusion.
Description: The user focuses their chakra on a noise or vibration and manipulates the sound waves to create a quick lasting mirage. The mirage usually consists of the users own image, but with enough skill the user can create any image they want.
Domain: Ototon, Sight Illusion
Oto-Juugan (Sound Bullet)
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Chakra: High
Special: Range depends on the user's highest Sound Dominion rank. The sound bullets move at the same speed as a thrown kunai, and are similar in size to a baseball. Highest rank known determines amount of bullets fired per shot, as well as extra vibrating, penetrating powers the bullets carry as bonus damage.
D: 1 bullet per shot
C: 2 bullets per shot
B: 3 bullets per shot
A: 4 bullets per shot
S: 5 bullets per shot
Description: As the name would imply, the sound bullet technique allows the user to shoot small pockets of sound at their target from any source of sound they create. After forming a few small hand seals, the user will produce a quick intense sound, such as clapping, screaming, or anything that can power the bullets. This whistle is the creation and expulsion of the bullet(s), with the number varying on the rank of the technique.
Domain: Ototon. Ototon Ryouuken 'C'.
Nōshintō no bakuhatsu (Concussion blast)
Rank: D, C ,B,A,S
Type: Ninjutsu, Offensive
Range: Range depends on highest rank known of sound dominion.
Chakra: Low - Massive
Special: Allows users to counter ninjutsu attacks by sending it back towards the user with the use of an ultra-sound wave.
Description: After the hand seals have been completed The user will place their index and pointer finger by their mouth and will fuel out a powerful base of sound which travels in the shape of a circular ball five meters in size which will reverse an opponents jutsu back towards them at the same power and speed.
Domain: Ototon. Ototon Ryouuken 'D' - 'S' (depends on rank being used)
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E(2x)
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E (3x)
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu
- Name- Doushi Izanagi
- Age- 18
- Clan, BL, or Kekkei Touta?- None
- Country and/or Village- Konoha
- Rank & Profession- Genin
- Difficulty Setting- Normal
- Releases/Senses - Ototon
- Types- Genjutsu/Ninjutsu/Taijutsu
[glow=red,2,300] PHYSICALITY[/u][/glow]
- Height-6'1
- Weight-134 lbs
- Apparel [style=float: right; width: 250px; height: 480px; background-image: url(http://i138.photobucket.com/albums/q253/xDemonGhostx/Air%20Gear/Spitfire.png);][/style]
- Body Appearance - Fit, Yet Slender
- Blemishes & Scars- none
[glow=red,2,300] COGNITION[/u] [/glow]
- Personality- Quiet and reserved, He usually prefers to sleep all day and wander all night. Doesn't care for any other food besides Tomato Soup and Toast, and often ends up ignoring team members unless put in a situation where he absolutely has to help.As he is often shy around others he is usually seen in the background of events. Doushi doesn't like participating in team missions, but realizes he isn't effective as a one man cell. Doushi is very sensitive about his terrible performance with taijutsu so often his techniques require little to no hand to hand combat, also this may also bleed into his fear of being touched by others.
- Alignment- Neutral Good
- Allegiance- To the Village, To Hokage
- Quirks & Tendencies- Often Randomly falls asleep
- Likes & Dislikes- Sleep, Tomato Soup /Close or tight spaces
[glow=red,2,300] ARMAMENTS[/u] [/glow]
- Primary Weapons- Kodachi
- Secondary Weapons- Senbon (2x), Ninja Wire Strings (2x) Shuriken (1x)
- Items- Blank Scrolls-D,C,B,A,S
JUTSU
Ototon Ryouuken (Sound Dominion)
Rank: D ,C , B,A,S
Type: Supplementary / Ototon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Ototon techniques lie in the user's ability to control the very sound waves around them. 'Sound Dominion' is just as its name implies, a fundamental supplementary jutsu of Ototon nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all sound around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Ototon Ryouuken
/
Dabingun (Ventriloquism)
Rank: D ,C,B,A,S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Chakra: Low
Special: Allows the user to throw their voice across long distances, making it appear as if they were standing wherever the voice comes from. Distance voice can travel depends on the user's highest 'Ototon Ryouuken' rank. Highest rank known determines type of message to be sent.
D: 1 word
C: 2-4 words
B: 5-7 words
A: 8-10 words
S: Unlimited/
Description: A very simple and basic technique, this allows the user to throw their voice across large areas, to the point it can go wherever they wish with sufficient practice. This includes through moving through objects, so that the user can truly make it sound as if they’re within a room.
Domain- Ototon Ryouuken
/
Akutibu (Sound Hunting Sonar)
Rank: D , C, B.A.S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Chakra: Low - High
Special: Sound Hunting range depends on the user's highest Sound Dominion rank. Highest rank known determines how many different sound-disruptors the user can take before becoming overwhelmed and thus deaf for a while turn. A sound disruptor is not something like a passing wind or a sneeze, but something unnatural, like an explosion or the growl of a huge beast. Upon hitting the 'S' rank, the user no longer needs to close their eyes to perceive the sound.
D: 5 disruptors
C: 10 disruptors
B: 15 disruptors
A: 20 disruptors
S: Unlimited
Description: With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! It's only downfall? Too much noise, making the radar hard to read.
Domain: Ototon. Ototon Ryouuken 'C'.
Kai! (Release)
Rank: D,C, B,A,S
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Otoken Danmaku (Sound Blade Projectile)
Rank: C
Type: Offensive / Ototon Ninjutsu
Range: 0 - 20 meters
Chakra: Low (per blade created)
Special: Can create up to one sound blade, plus one more each time retrained, for a max of six blades.
Description: The user merges any guitar-like instrument with sound chakra, then strums briskly across the strings, projecting the sound chakra into the air as sharp, vibrating blades. Each blade is the size of an average-sized katana, which travel through the air at the same speed as a thrown kunai, and can only be projected in one direction. These blades can also deflect thrown projectiles of lesser rank without hindering their speed at all.
Domain: Ototon. Ototon Ryouuken 'C'.
Ototon-Inkaten Shinkirou no Jutsu (Flashing Point Mirage)
Rank: C (2x)
Type: Genjutsu / Illusion of Sight
Range: 10 meters ( See Special )
Chakra: Low per mirage
Special: This jutsu only works when a sound is being made. The mirage itself can only move no more than 10 meters from where the sound was originally made. The sound acts as a trigger for the genjutsu; therefore, if the opponent does not hear the sound, the mirage is not seen. While the mirage is a visual illusion the trigger is activated by hearing. The mirage can only be an image of yourself or of someone else. For example, you cannot just create a mirage of a giant bijuu to make the opponent flee. The number of mirages created is 1 when first learned, and then 1 more every time retrained, up to 10 mirages. The mirage lasts 3 turns, or until it is touched and proven to be an illusion.
Description: The user focuses their chakra on a noise or vibration and manipulates the sound waves to create a quick lasting mirage. The mirage usually consists of the users own image, but with enough skill the user can create any image they want.
Domain: Ototon, Sight Illusion
Oto-Juugan (Sound Bullet)
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Chakra: High
Special: Range depends on the user's highest Sound Dominion rank. The sound bullets move at the same speed as a thrown kunai, and are similar in size to a baseball. Highest rank known determines amount of bullets fired per shot, as well as extra vibrating, penetrating powers the bullets carry as bonus damage.
D: 1 bullet per shot
C: 2 bullets per shot
B: 3 bullets per shot
A: 4 bullets per shot
S: 5 bullets per shot
Description: As the name would imply, the sound bullet technique allows the user to shoot small pockets of sound at their target from any source of sound they create. After forming a few small hand seals, the user will produce a quick intense sound, such as clapping, screaming, or anything that can power the bullets. This whistle is the creation and expulsion of the bullet(s), with the number varying on the rank of the technique.
Domain: Ototon. Ototon Ryouuken 'C'.
Nōshintō no bakuhatsu (Concussion blast)
Rank: D, C ,B,A,S
Type: Ninjutsu, Offensive
Range: Range depends on highest rank known of sound dominion.
Chakra: Low - Massive
Special: Allows users to counter ninjutsu attacks by sending it back towards the user with the use of an ultra-sound wave.
Description: After the hand seals have been completed The user will place their index and pointer finger by their mouth and will fuel out a powerful base of sound which travels in the shape of a circular ball five meters in size which will reverse an opponents jutsu back towards them at the same power and speed.
Domain: Ototon. Ototon Ryouuken 'D' - 'S' (depends on rank being used)
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E(2x)
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E (3x)
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu