Akayuri Kabuki
Aug 6, 2011 23:32:10 GMT -8
Post by Aka-chan on Aug 6, 2011 23:32:10 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
Rank: C
Material: Wood
Dimensions: 5 Meters
Total Slots: 30 slots
Attachments:
Integrated Weapon - 2 Daggers Total
Rank: D
Type: Puppet Attachment / Melee
Special: Takes up 4 slots per the rank of the weapon. Allows the puppet to integrate a weapon directly into their body such a sword, spear, dagger, etc. The weapon can be automatically sheathed, unsheathed and fired from the puppets body at kunai speed. This only works with a specific type of weapon per use. If one gets this for a sword it only works for that specific type of sword. One can use this attachment as many times as they have slots for it with as many different weapons as they like.
Description: One of many styles of internal sheathe systems made to sheathe, unsheathe, operate and fire a non thrown weapon. These include daggers, spears, hammers, swords, shields, bows, whips or any other non secondary weapon.
Cost: D: 250
Crushing Limbs
Rank: C
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Rank determines material to be crushed. Prices include sets of 2 crushing limbs per purchase.
'C' - 4 slots // [wood/bones]
Cost: C: 500
Description: A system of two crushing plates, spiked or flat at the users discretion. The plates can be in any two places or operate as a limb in and of themselves. Through pneumatic force the plates slam together, crushing whatever is between them with incredible power.
Cost: C: 500
Extendable Limbs
Rank: C
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). An extendable limb can also be used on the puppets body allowing his torso or neck to stretch.
'C' - 4 slots // 6 meter stretch
Description: A system of folding structures that allows a limb to stretch farther than it's normal reach. This works by adding in a flexible spacer every few inches or so in the limbs structure giving it the ability to reach farther and flexibly maneuver.
Cost: C: 500
Shuriken Launcher
Rank: D
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All shuriken must be bought separately. Travel speed of launched shuriken is similar to that of a hand-thrown kunai.
'D' - 2 Pack Slots // 10 meters
Description: A square like shaft inserted into any part of a puppets body. Through the use of pneumatic force the puppet can launch a shuriken with incredible force.
Cost: D: 250
Natural Weapons
Rank: D
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The natural weapon's ability to deal and take damage is equivalent to it's rank. If one chooses to get a series of spikes or spines, they may get 10 per purchase of this weapon. Claws can be fitted to both hands in one purchase and horns can come in sets of one or two per purchase at the buyers discretion.
'D' - 2 slots // 1 meter length max
Description: Claws, spikes, horns and other such natural weapons can be a great constant offensive or defensive tool if used the right way. The can also be fired at will moving the same speed as a thrown kunai.
Cost: D: 250
Description:
Shiva is a wooden puppet based on the Hindu Deity. It is slightly shorter than the average human and has a very thin form. Shiva has a total of eight arms (4 on each side), but only two legs. The top rows of arms are both equipped with sheathing daggers which can quickly be unsheathed in order to slice an enemy. The pair of arms beneath those equipped with crushing limbs which can easily destroy the bones of anything unfortunate enough to be caught in her grasp. The third row of arms are extendable, meaning that can elongate themselves to quickly trap and restrain an enemy. The final row of limbs are both equipped with a pair of short claws which can viciously tear through and lacerate flesh. Aside from that, her mouth is equipped with Shuriken that can be launched at will. As far as aesthetics go, Shiva has straight. blue synthetic hair tied neatly within two buns. The eyes are very narrow and the mouth small giving it a very oriental look. Shiva is adorned with a long robs that keeps her limbs and weaponry concealed. As a result of this cloak, enemies are frequently surprised when Shiva has multiple arms. Shiva is kept handily in a medium sized scroll.
Cost: 3250 ryo
[/li][li]Secondary Weapons
Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
[/li][li]Items
[/li][li]Jutsu
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Kugutsu no Jutsu (Puppetry Technique)
Rank: C
Type: Supplementary / Specialized Ninjutsu
Range: See special!
Chakra: Mid
Special: Highest rank known determines grade, type and quality of puppet that can be controlled. When finger puppet control is down to 2, one more 'S' ranked training allows the puppeteer to master his craft and control any puppet with merely a single finger.
C: 20 meters // 8 fingers per puppet
Description: Kugutsu no Jutsu is a fundamental ninjutsu technique behind all forms of puppetry, and the perfered method of execution for shinobi that have discovered its use in battle. By emitting threads of chakra that allow perfect control between the user and their creation, it allows a ninja to use a puppet to attack from afar. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target.
Domain: Puppetry.
Chakura Shiizusen (Chakra Thread Strength)
Rank: D
Type: Supplementary / Defensive / Specialized Ninjutsu
Range: See speclal!
Chakra: Mid
Special: Gives chakra threads defensive properties equal to the highest rank known, making them uncuttable by anything below. Can be destroyed only by chakra.
Description: Through intense training, the puppet master can harden their chakra string creations so that they are not so easily severed. With additional chakra added to the strings, they grow thicker and stronger, thus gaining a wiry feel to them.
Domain: Puppetry. Kugutsu.
Kiikou Junpuu (Light Shield Seal Mechanism)
Rank: D
Type: Defensive / Specialized Ninjutsu
Range: Self
Chakra: See special!
Special: Blocks physical ninjutsu and taijutsu of equal to the user's highest known rank. Does not require handseals. Consumption is equal to the blocked attack.
Description: Kikou Junpuu is a defensive ninjutsu technique used by puppet masters. Upon sensing danger either to their puppets or themselves, a surge of chakra is sent forth to the appendage available for use (given the pupper master has converted part of their body into pupper form). This shield is created when chakra is emited in the form of a disk from panels which fan out from said part. Potent, this chakra can block many deadly attacks but some attacks can gum up the puppet joints and render the arms useless.
Domain: Puppetry. Kugutsu.
Genjutsu Kai! (Release) 75
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
[/li][/ul]
- Name Akayuri 'Aka-chan' Kabuki
- Age 14
- Clan, BL, or Kekkei Touta? No
- Country and/or Village Suna
- Rank & Profession Genin
- Difficulty Setting Hard/Advanced
- Releases/Senses Katon
- Types
Ninjutsu - Primary
Genjutsu - Secondary
Taijutsu - Tertiary
PHYSICALITY[/u]
- Height 5'6"
- Weight 117 lbs
- Apparel Somewhat skimpy but definitely not too revealing. She wears a black miniskirt with fishnet stockings adorned on both legs. A small grey, thin, vest-like top is worn on her torso area that exposes her belly. The vest is sleeved on the left side, but is completely bare and sleeveless on the right side. Her head band of Suna is worn on the right side where her arm is fully exposed.
- Body Appearance
She has a very balanced build for a female. Her hair is black and shoulder-length and very straight. She has a very thin abdomen but a robust waist and thighs, making her lower body from the waist down almost vase-shaped. - Blemishes & Scars None
COGNITION[/u]
- Personality
Akayuri is a very level-headed Kunoichi who is best described as having a modest personality. She can either be one's amicable friend or one's enemy, depending on how she is approached. She is highly keen and responsible when it comes to her duties as a Shinobi. She is the type of person who is usually the first one to notice inconsistencies or problems in any given situation. She also has a sort of immature playful side which may come out even in serious situations. - Alignment
Lawful Good - Allegiance
N/A - Quirks & Tendencies
She can be overconfident at times. She tends to comment on her opponent's flaws, often inciting anger as a result. - Likes & Dislikes
Akayuri loves deep-fried pork or really any fried foods that are conventionally considered unhealthy. Despite this, she has good control over her eating habits and maintains a balanced figure. She dislikes people who are overly immature (Even though she can be at times herself) and people who insult the art of puppetry. She tends to have a disdain for people with bloodlines or any other genetic advantage. She expresses this dislike in jest and teasing remarks most of the time, rather than in anger and seething insults.
ARMAMENTS[/u]
- Primary Weapons
Shiva (Puppet)
Rank: C
Material: Wood
Dimensions: 5 Meters
Total Slots: 30 slots
Attachments:
Integrated Weapon - 2 Daggers Total
Rank: D
Type: Puppet Attachment / Melee
Special: Takes up 4 slots per the rank of the weapon. Allows the puppet to integrate a weapon directly into their body such a sword, spear, dagger, etc. The weapon can be automatically sheathed, unsheathed and fired from the puppets body at kunai speed. This only works with a specific type of weapon per use. If one gets this for a sword it only works for that specific type of sword. One can use this attachment as many times as they have slots for it with as many different weapons as they like.
Description: One of many styles of internal sheathe systems made to sheathe, unsheathe, operate and fire a non thrown weapon. These include daggers, spears, hammers, swords, shields, bows, whips or any other non secondary weapon.
Cost: D: 250
Crushing Limbs
Rank: C
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Rank determines material to be crushed. Prices include sets of 2 crushing limbs per purchase.
'C' - 4 slots // [wood/bones]
Cost: C: 500
Description: A system of two crushing plates, spiked or flat at the users discretion. The plates can be in any two places or operate as a limb in and of themselves. Through pneumatic force the plates slam together, crushing whatever is between them with incredible power.
Cost: C: 500
Extendable Limbs
Rank: C
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). An extendable limb can also be used on the puppets body allowing his torso or neck to stretch.
'C' - 4 slots // 6 meter stretch
Description: A system of folding structures that allows a limb to stretch farther than it's normal reach. This works by adding in a flexible spacer every few inches or so in the limbs structure giving it the ability to reach farther and flexibly maneuver.
Cost: C: 500
Shuriken Launcher
Rank: D
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All shuriken must be bought separately. Travel speed of launched shuriken is similar to that of a hand-thrown kunai.
'D' - 2 Pack Slots // 10 meters
Description: A square like shaft inserted into any part of a puppets body. Through the use of pneumatic force the puppet can launch a shuriken with incredible force.
Cost: D: 250
Natural Weapons
Rank: D
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The natural weapon's ability to deal and take damage is equivalent to it's rank. If one chooses to get a series of spikes or spines, they may get 10 per purchase of this weapon. Claws can be fitted to both hands in one purchase and horns can come in sets of one or two per purchase at the buyers discretion.
'D' - 2 slots // 1 meter length max
Description: Claws, spikes, horns and other such natural weapons can be a great constant offensive or defensive tool if used the right way. The can also be fired at will moving the same speed as a thrown kunai.
Cost: D: 250
Description:
Shiva is a wooden puppet based on the Hindu Deity. It is slightly shorter than the average human and has a very thin form. Shiva has a total of eight arms (4 on each side), but only two legs. The top rows of arms are both equipped with sheathing daggers which can quickly be unsheathed in order to slice an enemy. The pair of arms beneath those equipped with crushing limbs which can easily destroy the bones of anything unfortunate enough to be caught in her grasp. The third row of arms are extendable, meaning that can elongate themselves to quickly trap and restrain an enemy. The final row of limbs are both equipped with a pair of short claws which can viciously tear through and lacerate flesh. Aside from that, her mouth is equipped with Shuriken that can be launched at will. As far as aesthetics go, Shiva has straight. blue synthetic hair tied neatly within two buns. The eyes are very narrow and the mouth small giving it a very oriental look. Shiva is adorned with a long robs that keeps her limbs and weaponry concealed. As a result of this cloak, enemies are frequently surprised when Shiva has multiple arms. Shiva is kept handily in a medium sized scroll.
Cost: 3250 ryo
[/li][li]Secondary Weapons
Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
[/li][li]Items
[/li][li]Jutsu
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Kugutsu no Jutsu (Puppetry Technique)
Rank: C
Type: Supplementary / Specialized Ninjutsu
Range: See special!
Chakra: Mid
Special: Highest rank known determines grade, type and quality of puppet that can be controlled. When finger puppet control is down to 2, one more 'S' ranked training allows the puppeteer to master his craft and control any puppet with merely a single finger.
C: 20 meters // 8 fingers per puppet
Description: Kugutsu no Jutsu is a fundamental ninjutsu technique behind all forms of puppetry, and the perfered method of execution for shinobi that have discovered its use in battle. By emitting threads of chakra that allow perfect control between the user and their creation, it allows a ninja to use a puppet to attack from afar. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target.
Domain: Puppetry.
Chakura Shiizusen (Chakra Thread Strength)
Rank: D
Type: Supplementary / Defensive / Specialized Ninjutsu
Range: See speclal!
Chakra: Mid
Special: Gives chakra threads defensive properties equal to the highest rank known, making them uncuttable by anything below. Can be destroyed only by chakra.
Description: Through intense training, the puppet master can harden their chakra string creations so that they are not so easily severed. With additional chakra added to the strings, they grow thicker and stronger, thus gaining a wiry feel to them.
Domain: Puppetry. Kugutsu.
Kiikou Junpuu (Light Shield Seal Mechanism)
Rank: D
Type: Defensive / Specialized Ninjutsu
Range: Self
Chakra: See special!
Special: Blocks physical ninjutsu and taijutsu of equal to the user's highest known rank. Does not require handseals. Consumption is equal to the blocked attack.
Description: Kikou Junpuu is a defensive ninjutsu technique used by puppet masters. Upon sensing danger either to their puppets or themselves, a surge of chakra is sent forth to the appendage available for use (given the pupper master has converted part of their body into pupper form). This shield is created when chakra is emited in the form of a disk from panels which fan out from said part. Potent, this chakra can block many deadly attacks but some attacks can gum up the puppet joints and render the arms useless.
Domain: Puppetry. Kugutsu.
Genjutsu Kai! (Release) 75
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
[/li][/ul]