That's A Wrap! - Work in Progress!!!!
Aug 16, 2011 19:26:44 GMT -8
Post by Gally G6 on Aug 16, 2011 19:26:44 GMT -8
[revamping this technique]
Fukatte Pokkiri Tarazu no Kawaii Men [Hard Life Having Just Short of a Pretty Face][/u]
Rank:[/u] S
Type:[/u] Supplementary / Medical Ninjutsu
Range:[/u] Self
Chakra:[/u] Very High (per turn)
Special:[/u] When first learned this technique will last for a period of 1 turns, plus 1 more turn each time retrained (this technique can trained a total of 10 times). This technique adds one rank worth of damage equivalent to the user's highest rank of Shosen known to any taijutsu used in conjunction with this technique during its duration (damage is not stacked). For every turn this technique is keep active, the user risks a 10% chance (every turn, 10% will be stacked, until one essentially reaches 100%, in which the limb would be considered unusable for the rest of the thread) of the muscles within the limb being severely injured to the point where the limb may be unusable. After 5 turns, the chakra costs bumps up one level (this cannot be negated by masteries). After 8 turns, the chakra costs bumps up two chakra levels. This damage may only be treated by a medic with knowledge of Shosen S rank or higher. While this jutsu is in affect, the medic will be unable to mold Ninjutsu of any kind or form.
Description:[/u] After gaining a mastery over the art of healing chakra and its various properties, one may then continue to learn about the specifics of the body. With this technique, the user is able to multiply the muscle within a certain area (typically an arm or leg) by up to three times the normal amount. The medic does so by concentrating the chakra all around their body and temporarily transferring it into the designated area. For a certain amount of time, stemmed from the medic's knowledge of this technique, a medic may keep this technique active. When using this technique, the affected limb will be up to 3 times larger in muscle mass than normal, while the rest of the body will be up to 3 times as malnourished. Once the muscle is transfered, the medic can choose to either continue using the technique with the risk rising every turn, or the medic can cancel it by using Shosen on the affected limb.
Domain:[/u] Medic Mastery [2000 Exp or More], Shosen S
Sakashima Ketsuatsu [Reverse Blood Pressure][/u]
Rank:[/u] A
Type:[/u] Offensive / Medical Ninjutsu
Range:[/u] Self!
Chakra:[/u] Very High (Initation), High (per turn after activation)
Special:[/u] When first trained this technique lasts for 1 turn, increasing the target's heart rate by 5% (if 100% is "normal," the heartbeat then becomes 105%). Each time retrained the duration of this technique increases by one turn (for a maximum of 20 times learned for a total 20 turn duration). The user is unable to further train the percentage increase of the victim's heartbeat past the initial 5% (the heartbeat will increase by 5% each turn the technique is held. No more or less than 5% will be added to the heartbeat rate each turn). Depending on how much the heartbeat increases from the accumulation determines the various effects it will cause.
Description:[/u]
Domain:[/u] Medic Mastery [2000 Exp or More]. Naite (Dead Hands Technique) A. Sansokyoukyuu (Oxygen Supply). Yuketsu no Jutsu (Blood Transfusion Technique). Masui no Jutsu (Anathesia Technique). Sosei no Jutsu (Resuscitation Technique). Kyoujin Hai (Lunatic High). Horisageru no Karada (To Delve Into the Body).
Kiyase [Looking Slender in Clothing][/url][/b][/u]
Rank:[/u] D, C, B, A, S
Type:[/u] Supplementary / Medical Ninjutsu
Range:[/u] Self! (See special!)
Chakra:[/u] High (per turn)
Special:[/u] Highest rank known determines speed in which bandages can fly. Bandages cannot change direction mid-flight past once A rank has been learned. Bandages can travel up to 50 meters per turn, however total distance is determined by how many times Gantai no Jutsu has been trained.
Domain:[/u] Medical Mastery. Gantai no Jutsu (Bandage Technique)
Fūzuru [Sound of Heavy Dragging Breathing][/u]
Rank:[/u] S
Type:[/u] Offensive / Medical Ninjutsu
Range:[/u] Self! (See special!)
Chakra:[/u] Massive (per mummy)
Special:[/u] When first learned, the user is able to create one mummy capable of withstanding up to 1 S rank worth of damage. Each time relearned, the user can choose to create one more mummy or add an additional S rank worth of defense. Mummies created will last until their “chakra reserves” are depleted or are defeated, upon which they will fall apart in a final burst, attempting to bind anyone (except the user) within a 20 meter range. These mummies are special, very much like the clones utilized by various clans, able to utilize any Medical Ninjutsu techniques the user knows. However, due to the mummies not having a natural chakra pool (instead being created with one from the user’s own reserve) they cannot utilize any techniques within the Medical Strength branch. Each individual mummy is able to extend either all 10 fingers or both arms up to at least 30 meters (this distance can exceed past 30 meters depending on how many times one has invested distance training with Kakeochi), using them to bind, slash or grab whatever the user may wish. Due to each mummy having only a set amount of chakra, each rank of jutsu costs a certain amount of charges, limiting higher ranking techniques to a couple uses while lower ranked can be used more often. Techniques which have been trained to last more than one turn will use up that technique’s charge each turn (i.e. Ranshinshou, a B rank technique, could be held for a maximum of 4 turns before the mummy collapses).
Domain:[/u] Medical Mastery. Gantai no Jutsu (Bandage Technique) x20. Kiyase (Looking Slender in Clothing). Chūfukuni (Halfway Up a Mountain). Kiwotorinaosu Kiwowarukusuru (Completely Rethink Taking Offense). Kakeochi (Disappear Without a Trace) x8. Seichuu A (Control Technique).
Chūfukuni [Halfway Up a Mountain][/u]
Rank:[/u] D, C, B, A, S
Type:[/u] Supplementary / Medical Ninjutsu
Range:[/u] Self! (See special!)
Chakra:[/u] Low – Very High (per turn)
Special:[/u] Highest rank known determines what strength of defenses bandages can cut and pierce through, as well as what strength is needed to cut through the bandages. Cannot be used at the same time as Kiwotorinaosu Kiwowarukusuru. Range depends on how many times the user has trained Gantai no Jutsu
Description:[/u]
Domain:[/u] Medical Mastery. Gantai no Jutsu (Bandage Technique).
Kiwotorinaosu Kiwowarukusuru [Completely Rethink Taking Offense][/u]
Rank:[/u] A
Type:[/u] Supplementary / Medical Ninjutsu
Range:[/u] See special!
Chakra:[/u] Very High (per turn)
Special:[/u] When first learned, the user is able to bind 2 targets for 1 turn. Each time relearned the user can either extend the binding duration by one or capture one more target (if the user wishes to bind another target, they must first relearn Kakeochi to gain another bandage to use). Strength of binding is determined by the user’s highest rank of Chūfukuni known. To break out of the bindings, a force equal or higher than the user’s knowledge of Chūfukuni must be used (Chakra Gates and Bijuu can accomplish this feat as well). Cannot be used at the same time as Chūfukuni. The user can extend the bandages up to at least 30 meters (this distance can exceed past 30 meters depending on how many times one has invested distance training with Kakeochi).
Description:[/u]
Domain:[/u] Medical Mastery. Gantai no Jutsu (Bandage Technique). Kakeochi (Disappear Without a Trace)
Kakeochi [Disappear Without a Trace][/u]
Rank:[/u] B
Type:[/u] Supplementary / Medical Ninjutsu
Range:[/u] 0 - 30 meters
Chakra:[/u] High (See special!)
Special:[/u] The user may control 2 lengths of bandages to begin with (one from each arm) which can travel up to 30 meters when first learned. Each time relearned the user can either create 1 more length of bandage or tack on an additional 10 meters. For every 10 bandages the user can create, the chakra cost is bumped up by one tier (10 being the initial High cost, or lower if one has a chakra reduction mastery).
Description:[/u]
Domain:[/u] Medical Mastery. Gantai no Jutsu (Bandage Technique) x30. Seichuu A (Control Technique).[/font]
Fukatte Pokkiri Tarazu no Kawaii Men [Hard Life Having Just Short of a Pretty Face]
Rank: A
Type: Supplementary/Medical NinJutsu
Range: Self (See special!)
Special: When first learned this technique will last for a period of 1 turns, plus 1 more turn each time retrained (this technique can trained a total of 10 times). This technique adds one 'A' rank worth of damage to any taijutsu used in conjunction with this technique during its duration (damage is not stacked). For every turn this technique is keep active, the user risks a 10% chance (every turn, 10% will be stacked, until one essentially reaches 100%, in which the limb would be considered unusable for the rest of the thread) of the muscles within the limb being severely injured to the point where the limb may be unusable. This damage may only be treated by a medic with knowledge of Shosen 'A' rank or higher. While this jutsu is in affect, the medic will be UNABLE to mold NinJutsu of any kind or form.
Description: After gaining a mastery over the art of healing chakra and its various properties, one may then continue to learn about the specifics of the body. With this technique, the user is able to multiply the muscle within a certain area (typically an arm or leg) by up to three times the normal amount. The medic does so by concentrating the chakra all around their body and temporarily transferring it into the designated area. For a certain amount of time, stemmed from the medic's knowledge of this technique, a medic may keep this technique active. When using this technique, the affected limb will be up to 3 times larger in muscle mass than normal, while the rest of the body will be up to 3 times as malnourished. Once the muscle is transfered, the medic can choose to either continue using the technique with the risk rising every turn, or the medic can cancel it by using Shosen on the affected limb.
Dominion: Medic, Mastery, Shosen 'A''
Rank: A
Type: Supplementary/Medical NinJutsu
Range: Self (See special!)
Special: When first learned this technique will last for a period of 1 turns, plus 1 more turn each time retrained (this technique can trained a total of 10 times). This technique adds one 'A' rank worth of damage to any taijutsu used in conjunction with this technique during its duration (damage is not stacked). For every turn this technique is keep active, the user risks a 10% chance (every turn, 10% will be stacked, until one essentially reaches 100%, in which the limb would be considered unusable for the rest of the thread) of the muscles within the limb being severely injured to the point where the limb may be unusable. This damage may only be treated by a medic with knowledge of Shosen 'A' rank or higher. While this jutsu is in affect, the medic will be UNABLE to mold NinJutsu of any kind or form.
Description: After gaining a mastery over the art of healing chakra and its various properties, one may then continue to learn about the specifics of the body. With this technique, the user is able to multiply the muscle within a certain area (typically an arm or leg) by up to three times the normal amount. The medic does so by concentrating the chakra all around their body and temporarily transferring it into the designated area. For a certain amount of time, stemmed from the medic's knowledge of this technique, a medic may keep this technique active. When using this technique, the affected limb will be up to 3 times larger in muscle mass than normal, while the rest of the body will be up to 3 times as malnourished. Once the muscle is transfered, the medic can choose to either continue using the technique with the risk rising every turn, or the medic can cancel it by using Shosen on the affected limb.
Dominion: Medic, Mastery, Shosen 'A''
Fukatte Pokkiri Tarazu no Kawaii Men [Hard Life Having Just Short of a Pretty Face][/u]
Rank:[/u] S
Type:[/u] Supplementary / Medical Ninjutsu
Range:[/u] Self
Chakra:[/u] Very High (per turn)
Special:[/u] When first learned this technique will last for a period of 1 turns, plus 1 more turn each time retrained (this technique can trained a total of 10 times). This technique adds one rank worth of damage equivalent to the user's highest rank of Shosen known to any taijutsu used in conjunction with this technique during its duration (damage is not stacked). For every turn this technique is keep active, the user risks a 10% chance (every turn, 10% will be stacked, until one essentially reaches 100%, in which the limb would be considered unusable for the rest of the thread) of the muscles within the limb being severely injured to the point where the limb may be unusable. After 5 turns, the chakra costs bumps up one level (this cannot be negated by masteries). After 8 turns, the chakra costs bumps up two chakra levels. This damage may only be treated by a medic with knowledge of Shosen S rank or higher. While this jutsu is in affect, the medic will be unable to mold Ninjutsu of any kind or form.
Description:[/u] After gaining a mastery over the art of healing chakra and its various properties, one may then continue to learn about the specifics of the body. With this technique, the user is able to multiply the muscle within a certain area (typically an arm or leg) by up to three times the normal amount. The medic does so by concentrating the chakra all around their body and temporarily transferring it into the designated area. For a certain amount of time, stemmed from the medic's knowledge of this technique, a medic may keep this technique active. When using this technique, the affected limb will be up to 3 times larger in muscle mass than normal, while the rest of the body will be up to 3 times as malnourished. Once the muscle is transfered, the medic can choose to either continue using the technique with the risk rising every turn, or the medic can cancel it by using Shosen on the affected limb.
Domain:[/u] Medic Mastery [2000 Exp or More], Shosen S
Sakashima Ketsuatsu [Reverse Blood Pressure][/u]
Rank:[/u] A
Type:[/u] Offensive / Medical Ninjutsu
Range:[/u] Self!
Chakra:[/u] Very High (Initation), High (per turn after activation)
Special:[/u] When first trained this technique lasts for 1 turn, increasing the target's heart rate by 5% (if 100% is "normal," the heartbeat then becomes 105%). Each time retrained the duration of this technique increases by one turn (for a maximum of 20 times learned for a total 20 turn duration). The user is unable to further train the percentage increase of the victim's heartbeat past the initial 5% (the heartbeat will increase by 5% each turn the technique is held. No more or less than 5% will be added to the heartbeat rate each turn). Depending on how much the heartbeat increases from the accumulation determines the various effects it will cause.
- After 2 turns / 110% (10% heart rate increase) / Handseals bumped up 1 tier (D becomes C )
- After 4 turns / 120% (20% heart rate increase) / 110% Speed, Stamina & Strength
- After 6 turns / 130& (30% heart rate increase) / Chakra bumped up 1 tier (Mid becomes High)
- After 8 turns / 140% (40% heart rate increase) / 120% Speed, Stamina & Strength
- After 10 turns / 150% (50% heart rate increase) / Handseals bumped up 2 tiers (D becomes B)
- After 12 turns / 160% (60% heart rate increase) / 130% Sped, Stamina & Strength
- After 14 turns / 170% (70% heart rate increase) / Chakra bumped up 2 tiers (Mid becomes Very High)
- After 16 turns / 180% (80% heart rate increase) / 140% Speed, Stamina & Strength
- After 18 turns / 190% (90% heart rate increase) / Handseals & Chakra bumped up 3 tiers (D becomes A & Mid becomes Massive)
- After 20 turns / 200% (100% heart rate increase) / Unconsciousness
Description:[/u]
Domain:[/u] Medic Mastery [2000 Exp or More]. Naite (Dead Hands Technique) A. Sansokyoukyuu (Oxygen Supply). Yuketsu no Jutsu (Blood Transfusion Technique). Masui no Jutsu (Anathesia Technique). Sosei no Jutsu (Resuscitation Technique). Kyoujin Hai (Lunatic High). Horisageru no Karada (To Delve Into the Body).
Kiyase [Looking Slender in Clothing][/url][/b][/u]
Rank:[/u] D, C, B, A, S
Type:[/u] Supplementary / Medical Ninjutsu
Range:[/u] Self! (See special!)
Chakra:[/u] High (per turn)
Special:[/u] Highest rank known determines speed in which bandages can fly. Bandages cannot change direction mid-flight past once A rank has been learned. Bandages can travel up to 50 meters per turn, however total distance is determined by how many times Gantai no Jutsu has been trained.
- D: ¼ Kunai Speed / Travels 2 Meters per Second / Requires Gantai no Jutsu x10
- C: ½ Kunai Speed / Travels 4 Meters per Second / Requires Gantai no Jutsu x20
- B: ¾ Kunai Speed / Travels 6 Meters per Second / Requires Gantai no Jutsu x30
- A: Kunai Speed / Travels 8 Meters per Second / Requires Gantai no Jutsu x40
- S: Double Kunai Speed / Travels 10 Meters per Second / Requires Gantai no Jutsu x50
Domain:[/u] Medical Mastery. Gantai no Jutsu (Bandage Technique)
Fūzuru [Sound of Heavy Dragging Breathing][/u]
Rank:[/u] S
Type:[/u] Offensive / Medical Ninjutsu
Range:[/u] Self! (See special!)
Chakra:[/u] Massive (per mummy)
Special:[/u] When first learned, the user is able to create one mummy capable of withstanding up to 1 S rank worth of damage. Each time relearned, the user can choose to create one more mummy or add an additional S rank worth of defense. Mummies created will last until their “chakra reserves” are depleted or are defeated, upon which they will fall apart in a final burst, attempting to bind anyone (except the user) within a 20 meter range. These mummies are special, very much like the clones utilized by various clans, able to utilize any Medical Ninjutsu techniques the user knows. However, due to the mummies not having a natural chakra pool (instead being created with one from the user’s own reserve) they cannot utilize any techniques within the Medical Strength branch. Each individual mummy is able to extend either all 10 fingers or both arms up to at least 30 meters (this distance can exceed past 30 meters depending on how many times one has invested distance training with Kakeochi), using them to bind, slash or grab whatever the user may wish. Due to each mummy having only a set amount of chakra, each rank of jutsu costs a certain amount of charges, limiting higher ranking techniques to a couple uses while lower ranked can be used more often. Techniques which have been trained to last more than one turn will use up that technique’s charge each turn (i.e. Ranshinshou, a B rank technique, could be held for a maximum of 4 turns before the mummy collapses).
- D: 1/20 charges each / 20 total
- C: 2/20 charges each / 10 total
- B: 5/20 charges each / 4 total
- A: 10/20 Charges each / 2 total
- S: 20/20 charges / 1 total
Domain:[/u] Medical Mastery. Gantai no Jutsu (Bandage Technique) x20. Kiyase (Looking Slender in Clothing). Chūfukuni (Halfway Up a Mountain). Kiwotorinaosu Kiwowarukusuru (Completely Rethink Taking Offense). Kakeochi (Disappear Without a Trace) x8. Seichuu A (Control Technique).
Chūfukuni [Halfway Up a Mountain][/u]
Rank:[/u] D, C, B, A, S
Type:[/u] Supplementary / Medical Ninjutsu
Range:[/u] Self! (See special!)
Chakra:[/u] Low – Very High (per turn)
Special:[/u] Highest rank known determines what strength of defenses bandages can cut and pierce through, as well as what strength is needed to cut through the bandages. Cannot be used at the same time as Kiwotorinaosu Kiwowarukusuru. Range depends on how many times the user has trained Gantai no Jutsu
Description:[/u]
Domain:[/u] Medical Mastery. Gantai no Jutsu (Bandage Technique).
Kiwotorinaosu Kiwowarukusuru [Completely Rethink Taking Offense][/u]
Rank:[/u] A
Type:[/u] Supplementary / Medical Ninjutsu
Range:[/u] See special!
Chakra:[/u] Very High (per turn)
Special:[/u] When first learned, the user is able to bind 2 targets for 1 turn. Each time relearned the user can either extend the binding duration by one or capture one more target (if the user wishes to bind another target, they must first relearn Kakeochi to gain another bandage to use). Strength of binding is determined by the user’s highest rank of Chūfukuni known. To break out of the bindings, a force equal or higher than the user’s knowledge of Chūfukuni must be used (Chakra Gates and Bijuu can accomplish this feat as well). Cannot be used at the same time as Chūfukuni. The user can extend the bandages up to at least 30 meters (this distance can exceed past 30 meters depending on how many times one has invested distance training with Kakeochi).
Description:[/u]
Domain:[/u] Medical Mastery. Gantai no Jutsu (Bandage Technique). Kakeochi (Disappear Without a Trace)
Kakeochi [Disappear Without a Trace][/u]
Rank:[/u] B
Type:[/u] Supplementary / Medical Ninjutsu
Range:[/u] 0 - 30 meters
Chakra:[/u] High (See special!)
Special:[/u] The user may control 2 lengths of bandages to begin with (one from each arm) which can travel up to 30 meters when first learned. Each time relearned the user can either create 1 more length of bandage or tack on an additional 10 meters. For every 10 bandages the user can create, the chakra cost is bumped up by one tier (10 being the initial High cost, or lower if one has a chakra reduction mastery).
Description:[/u]
Domain:[/u] Medical Mastery. Gantai no Jutsu (Bandage Technique) x30. Seichuu A (Control Technique).[/font]