Jai-Lin's Revamp DONE
Nov 12, 2011 10:44:54 GMT -8
Post by ℐai-ℒin on Nov 12, 2011 10:44:54 GMT -8
PERSONOLOGY
[glow=red,2,300] PHYSICALITY[/glow]
[glow=red,2,300]COGNITION[/glow]
[glow=red,2,300]
ARMAMENTS[/glow]
[/spoiler]- Jai-Lin
- 15
- No Clan or Bloodline
- Kaminari no Kuni (Kumogure)
- Kunoichi Genin
- Normal/Intermediate
- Katon Release
- Primary Ninjutsu user
Secondary Taijutsu user
Tertiary genjutsu user
[glow=red,2,300] PHYSICALITY[/glow]
- 5� 6 � �
- 143 lbs
- Jai-Lin wears a kimono styled dress without sleeves and cut off to the thigh. Its rims are red, and the clothing itself is soft black; but against her light skin seems solid. Underneath she wears leggings that reach about to her knees. In the winter, she wears a long sleeve shirt and full length leggings underneath. Jai usually wears a red scarf in the winter. Her forehead protector is worn around her waist in its valiant blue, matching her half- gloves and sandals, which she wears though very quickly.
- Jai-Lin is an average height for a woman, about five foot six. Her body is well toned, as any ninja is. She practically burns calories by breathing; that is how much she trains. It�s one of the perks of being a ninja. She maintains a balanced body shape by eating like men do; so she�s often seen with food in her hands if she isn�t on a mission. A soft caramel tone is prominent in her hair, which she wears in a braid. It reaches just to the waist. If you looked he rin the eyes, you may notice she has grey, thoughtful eyes. They seem to be calm and positive, yet contradicting. Her eyebrows are slightly arches, and she has a heart shaped face.
- Jai-Lin had the usual bruises and scars from training as a shin obi; but nothing that left a long aging scar.
[glow=red,2,300]COGNITION[/glow]
- Jai-Lin seems to be a good catalyst; depending on the situation. She can talk easily. Except with people who are.. Well the correct term is �bullies�. Then she is a nonstop raging fire towards them. She feels there is no justification in picking on other people. Especially when there is not real reason involved. She is also pretty social. She can talk very well to many people; except those who do not want to be spoken to. Then it�s a very awkward position. Like most ninja she is above average intelligence, so she is good at accessing and following through with situations. However, she can grow impatient rather quickly.
- Alignment is generally good, but more to the neutral side. She see�s justification in everyone�s actions.
Jai-Lin became a Kunoichi for personal reasons. She wants to push herself, to prove that she is not useless. She wants to help people by any means she can. Being a rather plump child, she was uncomfortable with herself in her village. Other children in the academy teased her. Nobody believed she would consider being a ninja. One day she sat up, and told herself she would prove it to them all. Jai-Lin became a Kunoichi over slaving herself. - Allegiance is to the people she loves and others facing wrong doing.
- Quirks & Tendencies:
She tends to bite on her index nail when in deep thought.
Always courtesy laughs at bad jokes.
Clashes heads with bullies and selfish people.
She scrunches her nose an twists her face in reaction to some things. - Likes and Dislikes:
Loves chocolate.
Chai tea.
Food in general.
Takes interest in how people tick.
Becoming stronger.
Teamwork.
Giving.
Dislikes spiders. Long story.
Too much hot sauce.
People who seek vengeance though power.
People who take out their emotions on the improper suitor.
Arithmetic. She is very happy school is generally over.
[glow=red,2,300]
ARMAMENTS[/glow]
- Primary Weapon:KatanaKatana
Rank: C
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 1,000 Ryo - Secondary Weapons:
Kunai pack x1
Shuriken pack x1
Senbon pack x1
Exploding notes x1
Wire x1
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Senbon (Throwing Needles)
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost: 200 Ryo per Pack
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack - Items:Radio
Radio
Rank: C
Type: Accessory / Self
Special: Has a range up to 10 miles.
Description: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Radio - Ninjutsu
Academy Jutsu (Free)Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Universal Ninjutsu 125
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: C
Type: Supplementary / Ninjutsu
Range: See special!
Chakra: Mid
Special: Requires exploding notes. Doubles the total explosive potential of the trap, regardless of amount of explosives used.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. Arranging the seals in a square formation, the user will draw their target within the array. Once the target enters the zone with the planted explosives, the trap ignites. The user can also form handseals to activate the tags and prep them for explosion, amplifying their power all at once.
Domain: Universal Ninjutsu.
Kekkai � Tengai Houjin (Barrier � Dome Method Formation)
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Very High
Special: Rank determines level, and type of chakra that is detectable - 'D' rank is 10 meters, and each rank increases by 10. Must be still in order to use.
Description: Kekkai � Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Katon Release Jutsu 200Enkou Shinka (Essence of the Sacred Flames)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
D: 10 meters
D: 20 meters
D: 30 meters
D: 40 meters
D: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Katon Bunshin no Jutsu (Fire Clone Technique)
Rank: C
Type: Supplementary / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. When struck, the clone's fiery essence forces whatever was used to strike it to ignite and burn within, as if it had just struck the bowels of a fire breathing dragon. Clone cannot perform any jutsu, but when defeated, it explodes in a burst of flames, spreading its burning essence everywhere. Explosion range covers 5 meters all around the clone.
Description: With this technique, the Katon user is able to call upon aid from a perfect copy of themselves. Comprised purely of a most intense fire, this clone retains the user movement speed and can share linked mental judgement. Best of all, due to its flowing essence, many solid physical attacks pass through the clone, burning instead whatever was used to strike them. Finally, when defeated, the clone explodes into a blast of flame that aims to take over the nearest opponent available in the form of napalm.
Domain: Katon. Enkou Shinka.
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Range of mist spray depends on the user's 'Enkou Shinka' rank. Highest rank known determines bonus katon damage,
Description: As its name implies, the Mist Waltz is just that � a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Distance and size of flames depends on the user's highest 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, when using this jutsu, the user must be standing still in order to control the powerful stream of fire.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
Shushin 50
[/li][li] Taijutsu
universal taijutsu 75
Shinobi Joutou! (Super Ninja Jump Technique)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid - Very High
Special: Highest rank known determines height of jump as well as time of charge required before execution.
D: 4 meters // Whole turn charge
C: 8 meters // 3/4th turn charge
B: 12 meters // Half turn charge
A: 16 meters // 1/4th turn charge
S: 20 meters // Near-Instant
Description: A fundamental Taijutsu technique, the Super-Jump does just that - after a moment of gathering one's energy, they take off into a spirited jump, using raw strength and stamina to power their move. best of all, the jump can be executed in any location, creating many different possibilities for the user - as long as secure footing is confirmed beforehand!
Domain: Universal Taijutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid - Very High
Special: Highest rank known determines height of jump as well as time of charge required before execution.
D: 4 meters // Whole turn charge
C: 8 meters // 3/4th turn charge
B: 12 meters // Half turn charge
A: 16 meters // 1/4th turn charge
S: 20 meters // Near-Instant
Description: A fundamental Taijutsu technique, the Super-Jump does just that - after a moment of gathering one's energy, they take off into a spirited jump, using raw strength and stamina to power their move. best of all, the jump can be executed in any location, creating many different possibilities for the user - as long as secure footing is confirmed beforehand!
Domain: Universal Taijutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
[/li][/ul]
kenjutsu
Battojutsu- 250
Battojutsu (Art of the Drawing Sword)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
Mae Zuki (Front Thrust)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker and then quickly sheathes his blade. As he invests more time and practice into the art of offensive sheathing, his overall offensive rating shall increase, although at the cost of greater stamina.
Domain: Kenjutsu. Battojutsu 'D'.
Ushiro Zuki (Rear Thrust)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu 'D'.
Kesagiri (Diagonal Cut)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu 'D'.
Tsukesagiri (Cut and Thrust)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner draws, attempts to cut one opponent, then thrust into another before quickly sheathing. The variation of attacks is quite useful in a situation where the user is surrounded by two or more opponents.
Domain: Kenjutsu. Battojutsu 'C'.
Sanpo Zuki (3-Way Thrust)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner draws and thrusts his sword into three opponents around him, then quickly sheathes. The movement is capable of impaling a group of opponents easily, if they are not cautious.
Domain: Kenjutsu. Battojutsu 'C'.
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
Mae Zuki (Front Thrust)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker and then quickly sheathes his blade. As he invests more time and practice into the art of offensive sheathing, his overall offensive rating shall increase, although at the cost of greater stamina.
Domain: Kenjutsu. Battojutsu 'D'.
Ushiro Zuki (Rear Thrust)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu 'D'.
Kesagiri (Diagonal Cut)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu 'D'.
Tsukesagiri (Cut and Thrust)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner draws, attempts to cut one opponent, then thrust into another before quickly sheathing. The variation of attacks is quite useful in a situation where the user is surrounded by two or more opponents.
Domain: Kenjutsu. Battojutsu 'C'.
Sanpo Zuki (3-Way Thrust)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner draws and thrusts his sword into three opponents around him, then quickly sheathes. The movement is capable of impaling a group of opponents easily, if they are not cautious.
Domain: Kenjutsu. Battojutsu 'C'.
Iaijutsu 250
Iaijutsu (Art of Mental Presence)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Mae (Front)
Rank: D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner draws their sword to forestall a frontal attack as a simple defense then sheathes. As they invest more time and practice into the art of defensive sheathing, their overall defensive rating shall increase.
Domain: Kenjutsu. Iaijutsu 'D'.
Ushiro (Rear)
Rank: D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to forestall an attack from the rear as a simple defense then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu 'D'.
Tsukate (Defending with the Hilt)
Rank: D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to 2 strikes can be blocked, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner uses the hilt to block a frontal assault, then draws and forestalls an attack from the rear, then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu 'D'.
Rasen Karasu-Zuki (Spiral Parry Thrust)
Rank: C
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Up to 5 projectiles can be parried per use, plus 1 more each time retrained.
Description: Commencing from a raised knee, seated position, the practitioner proceeds to unsheathe the blade and quickly strike down an incoming projectile, either slicing it in half or redirecting its path away from the user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time.
Domain: Kenjutsu. Iaijutsu 'C'.
Nukiuchi (Sudden Draw)
Rank: C
Type: Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: High-speed side-step can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner avoids a frontal strike in the form of a shimmy or side-step, then draws to attack before sheathing again. This high-speed movement is hard to follow, and allows for the user to place themselves within the opponent's weak spot.
Domain: Kenjutsu. Iaijutsu 'C'.
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Mae (Front)
Rank: D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner draws their sword to forestall a frontal attack as a simple defense then sheathes. As they invest more time and practice into the art of defensive sheathing, their overall defensive rating shall increase.
Domain: Kenjutsu. Iaijutsu 'D'.
Ushiro (Rear)
Rank: D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to forestall an attack from the rear as a simple defense then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu 'D'.
Tsukate (Defending with the Hilt)
Rank: D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to 2 strikes can be blocked, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner uses the hilt to block a frontal assault, then draws and forestalls an attack from the rear, then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu 'D'.
Rasen Karasu-Zuki (Spiral Parry Thrust)
Rank: C
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Up to 5 projectiles can be parried per use, plus 1 more each time retrained.
Description: Commencing from a raised knee, seated position, the practitioner proceeds to unsheathe the blade and quickly strike down an incoming projectile, either slicing it in half or redirecting its path away from the user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time.
Domain: Kenjutsu. Iaijutsu 'C'.
Nukiuchi (Sudden Draw)
Rank: C
Type: Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: High-speed side-step can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner avoids a frontal strike in the form of a shimmy or side-step, then draws to attack before sheathing again. This high-speed movement is hard to follow, and allows for the user to place themselves within the opponent's weak spot.
Domain: Kenjutsu. Iaijutsu 'C'.
experience used: 950
experience unused: 48
experience total: 993
old profile: narutorplay.proboards.com/index.cgi?board=cloudnin&action=display&thread=4719&page=1
jutsu inquiry changed ALOT; some secondary item change. Appearance clothing edited.Primary changed.[/center][/font]
test temp added-
[bg=dddddd][atrb=width, 537, bTable][atrb=cellspacing,0,true][atrb=cellpadding,0,true][atrb=border,0,true][atrb=vAlign,top][STYLE=font-family: arial narrow; font-size: 50px; color: #text-align: right;]JUST ONE MORE[/style] [STYLE=text-align: justify;padding: 10px;font-size: 10px;]POST TEXT TEXT TEXT TEXT TEXT TEXT TEXT [/style] | [bg=CC3333][atrb=vAlign,top][STYLE=width: 200px;color: #dddddd;font-family: arial narrow; font-size: 50px;vAlign: top;]DREAM[/style] [STYLE=border: 5px solid #dddddd; width: 100px; height: 100px;][/style] [STYLE=background-color: #dddddd;width: 100px; padding: 5px;font-size: 10px;]Jai-Lin Harujuku[/style] [STYLE=background-color: #dddddd;width: 100px; padding: 5px;font-size: 10px;]You don't always get what you want But if you try real hard, you'll find you get what you need.[/style] [STYLE=background-color: #dddddd;width: 100px; padding: 5px;margin-bottom: 10px;font-size: 10px;][/style] |
[cs=2][STYLE=font-family: arial narrow; font-size: 13px; text-align: right; padding-right: 25px;]template by pianissimo of BTN and LS[/style] |