♪ Blast dem' speakers ♪
Nov 13, 2011 10:56:12 GMT -8
Post by tophat on Nov 13, 2011 10:56:12 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Orlando Birion
- 29
- N/A
- Born in Kirigakure lives in Sunagakure
- Gennin
- Intermediate
- Wind Release
- Primary- Nin-Jutsu
Secondary- Tai-jutsu
Tertiary- Gen-jutsu
PHYSICALITY[/u]
- 6'1
- 170lbs
- Orlando wears some casual clothing as he doesn't like to take things seriously, he wears a black beanie with his village forehead protector's metal part engraved into the beanie, showing off his suna symbol, he usually has a few stitches in the beanie due to close calls with his head, however he doesn't wear the beanie for defense he just likes it, it's just lucky it can withstand a slash or two from a katana
Orlando continues the slacker look with a pink shirt with a darker shade of pink in a shape of a heart on the center of shirt however it's mostly covered by a brown over coat with a bronze-coloured zipper. On the shirt's shoulder's there are two words, one says jet the other says star, forming the words, "JET STAR" however they're written in kanji. His pants are also a shade darker then beige, with a few stitches going down the side, underneath the pocket, accompanied with some black trainers with white laces. - Orlando isn't a sexy man with stunning 8-packs with heavily tanned skin and bulging muscles with long blonde hair accompanied with blue eyes, nah, he's just got a lousy 2-pack with some muscle definition and mexican skin accompanied by black curly hair and a soft beard with larger than average feet.
- A few bruises and bumps but nothing serious
COGNITION[/u]
- Orlando is quite a lazy man, as he tends to keep himself to a low on energy but if he must use his whole amount of energy he will strain him self to the goal is complete as long as there is something at stake, like friends or family.
- Good, chaotic
- Sunagakure
- Tends to lay about
- Likes having to use minimal energy
Hates everything else
ARMAMENTS[/u]
- None (Yes I'm sure i don't want any weapons)
- None (Yes I'm sure i don't want any weapons)
- None (Yes I'm sure i don't want any items)
Wind Jutsu
Kazekaeshi (Wind Return)
Rank: D, C, B, A, S
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Chakra: D: Low; C, B: Mid; A, S: High
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance starts off at 10 meters, and increases by 10 more with each new rank acquired.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton.
Kaiten Shuriken (Rotating Shuriken)
Rank: D
Type: Supplementary / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Low
Special: Wind boost travels up to 10 meters and can control up to 5 projectiles at a time; when relearned, the wind gains 10 extra meters of travel and 5 more projectiles to control.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton.
Daitoppa (Great Breakthrough)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Mid
Special: Wind blast can travel 10 meters, plus 10 more each time relearned. Due to the pressure of the wind blasts on the lungs, this can only be used once per thread, plus once more each time retrained.
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton.
Fuusajin (Dust Wind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Wind blasts can travel 10 meters, plus 10 more each time relearned.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton.
Kamaitachi (Cutting Whirlwind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Mid
Special: Size of tunnel opening measures 5 meters, and wind blasts can travel 10 meters; each time relearned, the mouth grows by 5 meters and the blast itself travels an extra 10 meters..
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon or limb, the user swings it around and brings forth a most intense tornado, coming out from the weapon/arm. Once it strikes the user, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton.
Dai Kamaitachi (Great Cutting Whirlwind)
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: 5+ meters
Chakra: High
Special: Wind blast can travel 5 meters, plus 5 more each time relearned. Pierces barriers 'B' ranked and below.
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling chakra to a limb or weapon, the user executes a large swipe, letting loose an intense wind in a sixty degree cone. The winds are razor sharp, cover a wide area, and can cut through trees like butter.
Domain: Fuuton.
Body Flicker technique
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Chakra: --
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.