Otoshi Nureko
Nov 12, 2011 11:15:14 GMT -8
Post by Nureko Otoshi on Nov 12, 2011 11:15:14 GMT -8
[/u][/color]OTOSHINUREKO
[Last, First]
PERSONOLOGY
- Name: Nureko Otoshi
- Age: 14
- Clan/KG/KT: None
- Country & Village:: Hi no Kuni; Konohagakure
- Rank & Profession: Genin; None
- Difficulty Setting: Hard
- Releases/Senses: Suiton [Water]
- Types:
- Primary:Taijutsu
- Secondary:Ninjutsu
- Tertiary:Genjutsu
- Primary:Taijutsu
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PHYSICALITY[/u][/color]
- Height
[/li][li]Weight[/b]: 137 lbs
- Upper Body
- Nureko's hair is white like her father's. She has finely tripped flat bangs covering her forehead with straight-messyish hair covering the sides of her head and her ears. She wears some of her hair in a "warrior's wolf tail" like fashion at the top-back of her head, while two large clumps of hair travel down over her shoulders, the rest of her long hair reaching down along her back until it would reach her chest in length. She has a very physically fit body for a girl. She doesn't appear to have a lot of muscle, but if she were to flex, you'd see them. She wears a sleeveless fishnet shirt just over her skin, and over top of that she wears a sleeveless black shirt tucked into her pants. Around her upper left arm she has her forehead protector woven onto a black headband wrapped around her arm.
- Nureko's hair is white like her father's. She has finely tripped flat bangs covering her forehead with straight-messyish hair covering the sides of her head and her ears. She wears some of her hair in a "warrior's wolf tail" like fashion at the top-back of her head, while two large clumps of hair travel down over her shoulders, the rest of her long hair reaching down along her back until it would reach her chest in length. She has a very physically fit body for a girl. She doesn't appear to have a lot of muscle, but if she were to flex, you'd see them. She wears a sleeveless fishnet shirt just over her skin, and over top of that she wears a sleeveless black shirt tucked into her pants. Around her upper left arm she has her forehead protector woven onto a black headband wrapped around her arm.
- Lower Body
- Her legs carry a lot more muscle than her upper body does. She wears a pair of maroon shinobi pants that are tucked into white leg warmers. There's a strap on the leg warmers that wraps underneath her black shinobi sandals.
- Her legs carry a lot more muscle than her upper body does. She wears a pair of maroon shinobi pants that are tucked into white leg warmers. There's a strap on the leg warmers that wraps underneath her black shinobi sandals.
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COGNITION[/u][/color]
- Personality
Nureko is a manipulator down to the bones. First off, she's an observer. Before approaching others, she'll observe them from afar, or even in casual conversation, she'll say and do things to see what is and isn't ok with whom she is addressing. Once she has mentally built up a "profile" of her 'target' she will act accordingly in order to get on their good side, and even deeper. She'll maneuver herself into the person's life in a way that allows her to remain in control, and thus manipulate the other as she sees fit.
Nureko has a deep grudge against her father. She finds his cold and distant heart to be a bother to her, and his love for her brother and not her to be aggravating. Like he distanced himself from her, she attempts to do all she can to distance herself from him. A lover of being in control of people and the situation, she acts "accordingly" if they are forced to interact, but has a deep rage and resentment towards him that prevents her from getting close to him. when younger, she strives to obtain his attention, but now older and in her "sadistic" years, she does all she can to surpass him so that she can leave him without them trying to intervene into her life to make sure she's ok.
[/li][li]Alignment[/b]: Neutral Evil
[/li][li]Allegiance[/b]: Herself
[/li][li]Quirks & Tendencies[/b]: Tap foot repeatedly on floor while sitting; Chew on toothpicks
[/li][li]Likes & Dislikes[/b]:
- Training
- Handsome men
- Spicy foods
- Taijutsu
- A good laugh
- Winning
DISLIKES - Losing
- Being physically uncomfortable
- Ugly guys
- Bitter foods
- Weapons [kunai, shuriken, swords, etc]
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ARMAMENTS[/u][/color]
- Primary Weapons
[/li][li]Secondary Weapons[/b]: None
[/li][li]Items[/b]: None
[/li][li]Jutsu[/b]:
[E:5]
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
[D:4]
Dynamic • Entry (Dainamikku • Entorii)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Entry extends up to 5 meter, and during rush, user's speed temporarily increases; each time retrained, the distance at which they begin their rush increases by 1 meter.
Description: After encountering a distracted opponent, the user leaps towards an opponent from their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Domain: Goken.
Senpuu (Whirlwind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Reppuu (Violent Wind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Shinobi Joutou! (Super Ninja Jump Technique)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid - Very High
Special: Highest rank known determines height of jump as well as time of charge required before execution.
D: 4 meters // Whole turn charge
C: 8 meters // 3/4th turn charge
B: 12 meters // Half turn charge
A: 16 meters // 1/4th turn charge
S: 20 meters // Near-Instant
Description: A fundamental Taijutsu technique, the Super-Jump does just that - after a moment of gathering one's energy, they take off into a spirited jump, using raw strength and stamina to power their move. best of all, the jump can be executed in any location, creating many different possibilities for the user - as long as secure footing is confirmed beforehand!
Domain: Universal Taijutsu.
[C:8]
Raiken (Thunder Fist)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Each time retrained, the user spins once more, and as a result stacks on extra 'C' ranked damage.
Description: Yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Domain: Goken.
Shoufuu (Rising Wind)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wilding, sending either or flying in the air.
Domain: Goken.
Kage Buyo (Shadow of the Dancing Leaf)
Rank: C
Type: Supplementary / Taijutsu
Range: -
Stamina: Mid
Special: If used right after the upper kick, user falls perfectly in the opponent's back blind spot.
Description: A combo technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position
Domain: Goken. 'Shoufuu'.
Hayabusa Otoshi (Peregrine Falcon Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Most effective when used on extremely hard surfaces. Retraining this stacks 'C' ranked blunt damage, which occurs during impact.
Description: A very deadly and efficient taijutsu attack. While at an elevated position, the user will grab their opponent from behind. Firmly locking themselves to their back, the user will then lock their ankles onto the opponent's neck in order to get their body rigid. Finally, on the descent, the user proceeds to drive and plant the victim head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head.
Domain: Universal Taijutsu.
Shishi Rendan (Lion Combo)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Stamina
Special: Due to the nature of the combination, once the first hit connects, the rest usually do. Damage stacks per successful hit. Up to 2 hits can be made per combo, plus 1 more each time retrained.
Description: An effective aerial attack, the user first begins to maneuver to their opponent in a vulnerable aerial position. While shadowing them, the user will attempt to strike them from a vulnerable angle. First, they will strike as a feint in order to draw their target's attention and defense to one area. Then, a true strike is made towards the most undefended area, proceeded by several more until the user violently begins knocking them down and towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to their chest.
Domain: Universal Taijutsu.
Dai Senpuu (Great Whirlwind)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Knock-back equals 5 meters, plus 1 more each time retrained.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpu'.
Sayonara Rorru! (Do a Barrel Roll!)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Barrel roll burst extends 5 meters, and can be used one per thread, plus one more each time retrained.
Description: As its name implies, the user will suddenly enter barre-roll form, gripping their shins and ankles as they tuck them in, forming a human ball. In this form, chakra is unconsciously powering the roll, making their movement just as fast and graceful as if they were running. Useful for evasion, or when needing to look silly.
Domain: Universal Taijutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
[B:0]
None
[A:0]
None
[S:0]
None
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