Tenjouken [ Fighting Style ]
May 8, 2011 22:22:14 GMT -8
Post by Rin on May 8, 2011 22:22:14 GMT -8
[/u]Tenjouken (Fist of Heaven and Earth)
Tenjouken is an unarmed fighting style unique to Amegakure. It, like Goken, focuses on powerful techniques in an attempt at causing extreme external damage. It's movements are quick and deliberate, aiming at moving in the most efficient manner in order to utilize the body's maximum speed and power. Unlike Goken, it has no techniques that utilize the Eight Inner Chakra Gates, and instead relies on heavy discipline and raw physical power.
Tenjou no Shuuren (Discipline of Heaven and Earth)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Special: All Tenjouken techniques of equal or lesser rank take one rank less energy to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
Rank: D
Type: Offensive / Taijutsu
Range: Self
Special: ---
Description: Standard Tenjouken technique. A technique that stresses speed. Whether a punch or a kick, the user aims to attack using the shortest path to the enemy--that is, a jab in a straight line as opposed to a hook, or a lower-body kick as opposed to an upper-body one. The "shortest path" changes with every movement, giving this technique a unique versatility.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Tenshi (Heaven's Gift)[/u]
Rank: D
Type: Offensive / Taijutsu
Range: Self
Special: ---
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Keibi no Kougeki (Strike Guard)[/u]
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Special: ---
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken, Tenjou no Shuuren 'C'
Chouzan (Ruined Blossoms)[/u]
Rank: C
Type: Offensive / Taijutsu
Range: Self
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken, Tenjou no Shuuren 'C'
Shuugeki! (Charge!)[/u]
Rank: C
Type: Offensive / Taijutsu
Range: Self
Special: 'C' ranked speed boost gained during charge.
Description: A very simple technique, the Tenjouken user simply charges at the enemy and rams them with their shoulder.
Domain: Tenjouken, Tenjou no Shuuren 'C'
- Shougeki! (Crash!)
Rank: C
Type: Offensive / Taijutsu
Range: Self
Special: ---
Description: Immediately following 'Shuugeki!' the Tenjouken practitioner grabs onto their target. Usually, this is done near the shoulders on whatever their opponent is wearing, but anywhere will do; then, instead of mounting them (as this can be dangerous considering possible weaponry, ninjutsu, and genjutsu), they tuck their legs in just underneath them and over the body of their enemy. From there, they "jump" off of their target with all their strength, slamming them into the ground with its force and rocketing off of them.
Domain: Tenjouken, Tenjou no Shuuren 'C,' Shuugeki[/li][/ul]
Agehibari (Soaring Skylark)[/u]
Rank: B
Type: Defensive / Offensive / Taijutsu
Range: Self
Special: 'B' ranked speed boost gained during dodge. Each time used, the speed boost lowers down a single rank. A full turn without using this jutsu will reset the speed boost back to the default rank.
Description: A simple technique in which the user either leaps, steps, or rolls to the side. The focus with this technique is on the dodge itself, and therefore it has no offensive use on its own.
Domain: Tenjouken, Tenjou no Shuuren 'B'
Hien (Flight of the Swallow)[/u]
Rank: B
Type: Supplementary / Taijutsu
Range: Self
Special: Allows the user to change momentum in midair, and adds a boost of momentum equal to one jump. Can be used once per jump, plus one more each time retrained.
Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum.
Domain: Tenjouken, Tenjou no Shuuren 'B'
Eraikatsu (Great Divide)[/u]
Rank: B
Type: Offensive / Taijutsu
Range: Self
Special: Sends the target approximately 10 meters into the air, depending on the weight of the opponent. Knock up distance increases by 5 each time retrained.
Description: Most of all, this technique utilizes the practitioner's immense flexibility. When forced into a situation in which kicks are unusable (i.e. the opponent is so close, extending the leg is impossible), this can come as a surprise. Instead of kicking out, the user literally kicks up, causing them to do a "vertical splits." This kick is usually aimed at the chin, and can send an opponent rocketing upwards into the air.
Domain: Tenjouken, Tenjou no Shuuren 'B'
Toukizenshin (Rising Drive)[/u]
Rank: A
Type: Offensive / Taijutsu
Range: Self
Special: ---
Description: A technique considered brutal by some, the user first attempts to grab their opponent by their head. Whether the back or the front is irrelevant--once they've grasped their targets head, they slam it into the ground with amazing force and run, pushing and dragging them along the ground.
Domain: Tenjouken, Tenjou no Shuuren 'A'
Kyouheki (Calamity Break)[/u]
Rank: S
Type: Offensive / Taijutsu
Range: Self
Special: Each time retrained stacks extra 'S' damage.
Description: A near instantaneous kick aimed at the head. It is a swinging kick, aiming to take the enemy by their temple. Despite the seeming simplicity of the skill, it is quite difficult, as the kick is performed at double the speed of a simple jab. However, due to the strain performed on the lower body after this kick connects, the user will move at 50% of their original speed for three rounds.
Domain: Tenjouken, Tenjou no Shuuren 'S'
Kikenkoutai (Hazard Shift)[/u]
Rank: S
Type: Offensive / Taijutsu
Range: Self
Special: Adds a 20 meter knock back to attack, plus 10 meters each time retrained.
Description: A deadly punch aimed at the body of the target. This technique is said to nearly match the legendary chakra-enhanced strength wielded by master medic-nin. Due to its high power, the arm becomes strained and any attacks with it for the next six turns deal one rank less damage. If this technique is used with the same arm within that time, all of the bone within it will shatter and it will become useless until healed.
Domain: Tenjouken, Tenjou no Shuuren 'S'[/ul][/blockquote][/justify]
I figure I should make a note, this is my (Kii) alternate account, so that's why I'm editing it. That also means I can't look at it.