Akakatsu, Kaoru
Apr 18, 2011 23:10:33 GMT -8
Post by akakatsu! Kaoru. on Apr 18, 2011 23:10:33 GMT -8
Kiri no Cho
(The Mist Butterfly)
"An ebony darkness that dyes the sky red
Swallowed the stardust
Ash like snow falls and accumulates briefly
My thoughts soared up
Into the desolate night sky and shattered
Every time when this world changed its shape
It destroyed
The things that I wanted to protect"
[/i]
P E R S O N O L O G Y
- Kaoru Akakatsu
- Sixteen
- N/A
- Birth place is Kirigakure no Sato (Hidden Mist)
- Non-ninja/Samurai/Adventurer/Orphan for Higher!
- Normal/ Intermediate
- Ninjutsu, Taijutsu, Genjutsu
P H Y S I C A L I T Y
- 5'8”
- 127 lbs
- Slender, athletic. Black blue hair, blue eyes.
Kaoru is a young teenage woman, whose appearance seems to hold much confidence. Black blue hair falls beyond her shoulders with bangs framing her forehead and face. Narrow blue eyes seem to come off as cool. Kaoru has a slender face that can reveal emotions but tends to remain calm, relaxed and a bit stoic. Her body is slender, yet athletic with lanky legs that add to her height. Her muscles aren't the most prominent aspect of her body but when flexed you can visibly see the outline of them.- White trench coat, wrapped bandages. White pants and gray/white boots.
Karou's outfit comes off a bit saint like, given its white hue. She dons a white trench coat like jacket that has kanji stitched in on the back in red. The meaning behind the kanji remains a secret, though those who read it can understand what it says but may not know what it means to Kaoru herself. The trench coat can be button but is usually left open to reveal bandages across her upper torso that act as a sort of top. She also wears white pants with a black belt and gray/white boots. Around her neck she has a leather necklace adorned with a simple golden ring.- Birthmark on her left backside and a scar on her right shoulder blade.
C O G N I T I O N
A Look Into the Past
At first glance, she comes off as a bit cool and confident. This comes from the mentor ship she went through, as well as the resolve she took on. To understand her resolve you would have to look into her past, and how she was because of a particular incident that happened. She had felt so much anger and resentment after her parents being killed, that she went blindly into revenge. However, that did not solve anything and you could say she became severely depressed and isolated herself. Through this isolation she put herself into, she became lost. Due to meeting someone and thus putting all of her feelings and emotions aside, she began to feel some move into the right direction. But, the feelings of resentment, hate and anger were still there. She had to understand them somehow and over come them. Upon meeting a wise samurai, she began to understand them and learned a special value; the value of family and that genes aren't what create family but experiences.
And even though she didn't have a long experience at the orphanage, she felt she might. And that she wanted to protect what she gained; a friend.
A Step Towards An Inner Meaning
Even though she may not fully understand her feelings, she is trying to. And is moving towards finding her inner meaning. She knows now what hate/resentment can do, what feelings it can create and such unhappiness. She didn't want to feel that way and focused more on what she wanted to protect. And felt a sense of obligation. Which, made her into the "big sister" figure she is now. She has a sense of responsibility and is much more wise than she once was. What once was dull, has become sharp. She is prideful, in that she values her origins now but holds more pride in what she has instead of dwelling on what she didn't have. Who once was isolated, values companionship to the point where she has a good bit of tolerance, especially with a group who can be so unreasonable sometimes. She tolerates their antics because she likes being together with everyone.
She has also developed some confidence, especially with some wise guidance from a particular samurai. And, she has fears but does not particularly show them and tends to face them head on instead of running away from them.
Kaoru still seems to hold some cold tendencies, but brings out this potential that she is willing to support you no matter how gloomy life may be. She seems to clearly understand what life is like and doesn't sugar-coat the cruel realities of the world for herself, even when she’s kind enough to do so for other people. She is essentially an ideal friend but can also be a dangerous foe. This comes from willingness to protect and support others, even to the point where she would give her life up. She would rather stand up to a foe, even if it meant dying. If it was to protect the experiences she has had, that have had great meaning to her. Her dangerousness also comes from the fact that she has a strong-will and that her emotions, even though she doesn't show them that often can be a driving or guiding force for her. Kaoru is the kind of person that as long as there is a small light of hope she will fight for it and not succumb to her dark side and despair. She has learned to essentially channel her emotions into something and make them a driving force for her.
She doesn't trust easily, but is not distrusting in that at first she may not trust someone but upon knowing them long enough she may eventually trust them. This bit comes from her past, in that she thought she could never really trust anyone ever again because she saw just about everyone as an enemy but that point of view has changed a bit. She is also very loyal to those she trusts. Along with being loyal to those she trusts, she can be more open with them and more 'herself', well the self she was meant to be before everything tragic happened to her. She can sometimes even be a bit shy when given a compliment by someone who she holds close to her. There also might be a bit of comical side to her, though that comes more so from her younger sister.[/blockquote]
[/li][li] True Neutral
[/li][li] Comrades
[/li][li] Quirks & Tendencies
‡ Cheesy Smiles
‡ Grins alot in battle
‡ Tends to have arms limp, or crossed
‡ Tends to utter "Hmm" a lot
‡ Tendency to reveal a lopsided frown when the group is being unreasonable
[/li][li] Likes
‡ Nature/Water
‡ Weapons
‡ Dogs/Animals
‡ Teddybears (but no one knows)
‡ Pocky
‡ Tea
‡ Night time
‡ The Color Blue
Dislikes
‡ Annoying People
‡ Babies
‡ Ninja who killed her family
‡ Indecisiveness
‡ Chaos
‡ Pain (More so emotional pain, than physical)
‡ Sad Emotions
‡ Hierarchy
[/li][/ul]
A R M A M E N T S
- Primary Weapons;
- Tanto (Dual Wield)
Rank: C
Type: Primary / Melee
Description: The Tanto is a single or double-edged straight knife no longer than fifteen inches. The tantō was designed primarily as a stabbing weapon, but the edge can be used for slashing as well.
- Tanto (Dual Wield)
- Secondary Weapons
- Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. - Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. - Senbon (Throwing Needles)
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.- Senbon Launcher
Rank: C
Type: Modification
Special: Launcher holds up to 5 Senbon.
Description: Usually hidden on either of the user's forearm, this launcher can be used to send needles at their opponents at higher speeds with better accuracy. Up to five needles can be launched at once, resulting in deadly surprise.
- Senbon Launcher
- Gourd of Water
Rank: C
Type: Accessory / Self
Special: Rank determines gourd strength and carrying capacity.
Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses.
- Kunai (Throwing Knife)
- Items
- Blank Scrolls
Rank: C
Type: Accessory / Self
Special: -
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid.
- Blank Scrolls
- R e l e a s e s
- Suiton {Water}
Kirigakure no Jutsu (Hidden Mist Technique)
Rank: DD
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Special: Fills a large, 10 meter area with mist which lasts 1 turn. Each time retrained, area of mist expands by 10 more meters and 1 extra turn. Mist blocks out all doujutsu requiring clear visibility.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard.
Domain: Suiton.
Teppoudama (Bullet)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 20 meters
Special: Bullets are fired from the mouth, all at once in the form of straight lined stream–like fashion. By default, 5 bullets can be fired at once, plus 5 more each time retrained. Must hold seals while firing. Bullets pierces 'C' ranked barriers and below, and move at the speed of a kunai.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: CC
Type: Supplementary / Suiton Ninjutsu
Range: Self
Chakra: Mid
Special: Clone speed matches that of the user. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters. For every 4 clones simultaneously detonated over an opponent, the effects of 'Water Prison' can be achieved without needing physical contact. Same 'Prison' effects apply.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and can share linked mental judgement. Best of all, physical strikes fixed on a point within their body will force it to break up into a puddle and join the mass below, able to avoid danger and regenerate anywhere the water exists. Finally, when defeated, the clone explodes into a blob of water that aims to take over the nearest opponent available. If found, the water envelops the victim whole, drowning them in the user's cursed water and setting up more attacks of the same nature.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Chakra: Low
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals. Requires a water source.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Suigadan (Water Fang Projectile)
Rank: B
Type: Offensive / Suiton Ninjutsu
Range: See special!
Special: Pierces through hard surfaces such as wood and stone, as well as all barriers/attacks ‘B’ ranked and lower. Drill extends wherever the water is present and the user’s eye can see. Requires a water source.
Description: Suigadan is a ninjutsu technique utilizing Suiton. First, the user does a string of hand seals, making sure to keep eye contact with their target as they float over water. Then, when the sequence is complete, the user causes a nearby body of water to form a spinning drill from underneath the user, forming a rapid moving threat that could easily tear opponent’s to shred.
Domain: Suiton.
- Suiton {Water}
- J u t s u
-----D Rank
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
-----C RankFukumi Hari (Hidden Needles)
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Special: When first learned, the user can spit out up to 5 chakra senbon. Re-training this jutsu adds 1 additional needle each time.
Description: Though basic, Fukumi Hari is a Ninjutsu technique utilized by novice and expert shinobi alike due to its practicality. After briefly and quickly molding chakra to one's mouth, the user is able to call forth chakra needles in order to spit them out at their opponent with great accuracy, as well as with the element of surprise in their favor.
Domain: Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades)
Rank: CC
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Special: When first learned, the user can control up to 5 projectiles/secondary weapons, and send it flying up to 5 meters. However, each time re-trained, their control number goes up by 5, and their travel distance increases by 5 more meters.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. With only a single handseal, they can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Special: Can only summon things of equal or lower rank.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon animals and objects out of thin air and into the battlefield in order to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Finally, signing this contract also allows the animal to reverse summon the human ninja to their location.
Domain: Kuchiyose - Universal Ninjutsu.- Kuchiyose - Tenjibutsu (Summoning - Items)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Special: Can only weapons and items of equal or lower rank.
Description: This version of Kuchiyose allows the summoner to effectively call weapons within their possession, stored away somewhere distance. Useful when the ninja is weaponless and in a pinch.
Domain: Kuchiyose 'C' - Kuchiyose - Keshin (Summoning - Avatar)
Rank: D, C, B, A, S,
Type: Passive / Space-Time Ninjutsu / Fuuinjutsu
Range: Self
Chakra: --
Special: Removes the need of seals for Kuchiyose and simple allows an Avatar to hasten the summon, with the help of blood. Because the medium establishes a link between the summoner's chakra and the summon in question, the avatar must be in contact with the user at all times - tatoos, for example. Rank establishes level of summoning user can bring forth.
Description: As its name implies, the Avatar is the creation of a medium from which the ninja can summoning, without the need of seals and such. Rather, the ninja acquires a unique medium seal - usually in the form of a tattoo - which holds a link to whatever it is they want to summon. By simply providing a blood offering to the avatar, the summoner is able to bring forth anything they want!
Domain: Kuchiyose no Jutsu.
Sayonara Rorru! (Do a Barrel Roll!)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Barrel roll burst extends 5 meters, and can be used one per thread, plus one more each time retrained.
Description: As its name implies, the user will suddenly enter barre-roll form, gripping their shins and ankles as they tuck them in, forming a human ball. In this form, chakra is unconsciously powering the roll, making their movement just as fast and graceful as if they were running. Useful for evasion, or when needing to look silly.
Domain: Universal Taijutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
-----B Rank
Hien (Flying Swallow)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Chakra blade cannot extend further than half what the total weapon measures.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of invisible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Domain: Universal Taijutsu.
Senshi 1 Mirrioun! (Million Man Stab)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Delivers up to 2 stabs per use, plus 1 more each time retrained. Attacks are delivered at blinding speed, and regardless of amount, take up only a single technique/action.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will rush forward, unleashing their weapon in a stabbing motion with the tip to their target. The chakra unleashes in order to increases appendage speed, and with much training, the user can find themselves delivering many strikes in a single instance.
Domain: Universal Taijutsu.
-----A Rank
-----S Rank - Kuchiyose - Tenjibutsu (Summoning - Items)