Comfortably Numb
Jan 29, 2012 0:45:25 GMT -8
Post by Śākyamuni on Jan 29, 2012 0:45:25 GMT -8
As a puppeteer, one is entitled to their first puppet being free, fully loaded with a preset build of attachments that max out a puppet's slot-space amount. Ammunition must be bought separately. Strength of starting puppet varies by rank:
Genin: C
Chuunin: B
Jounin: A
Sannin: S
Manikin no Ichi--㊀
[/font][/color][/left][/size][/s]MinukoFree
Rank: CGeninrank // 1,000 Ryo
Material: C: Wood // 1,000 Ryo
Dimensions: 5 meters {small dinosaour} // 1,500 Ryo
Total Slots: C = [30 Slots]
Attachments:attachments→
Natural Weapons {2 slots} {horns}
Rank: D - S
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The natural weapon's ability to deal and take damage is equivalent to it's rank. If one chooses to get a series of spikes or spines, they may get 10 per purchase of this weapon. Claws can be fitted to both hands in one purchase and horns can come in sets of one or two per purchase at the buyers discretion.
'D' - 2 slots // 1 meter length max
'A' - 8 slots // 4 meter length max
'S' - 10 slots // 5 meter length max
Description: Claws, spikes, horns and other such natural weapons can be a great constant offensive or defensive tool if used the right way. The can also be fired at will moving the same speed as a thrown kunai.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Natural Weapons {2 slots} {claws}
Rank: D - S
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The natural weapon's ability to deal and take damage is equivalent to it's rank. If one chooses to get a series of spikes or spines, they may get 10 per purchase of this weapon. Claws can be fitted to both hands in one purchase and horns can come in sets of one or two per purchase at the buyers discretion.
'C' - 4 slots // 2 meter length max
'A' - 8 slots // 4 meter length max
'S' - 10 slots // 5 meter length max
Description: Claws, spikes, horns and other such natural weapons can be a great constant offensive or defensive tool if used the right way. The can also be fired at will moving the same speed as a thrown kunai.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
parts→
Extendable Limbs {4 slots // 6 meter stretch} {right arm}
Rank: D - S
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). An extendable limb can also be used on the puppets body allowing his torso or neck to stretch.
'C' - 4 slots // 6 meter stretch
'A' - 8 slots // 12 meter stretch
'S' - 10 slots // 15 meter stretch
Description: A system of folding structures that allows a limb to stretch farther than it's normal reach. This works by adding in a flexible spacer every few inches or so in the limbs structure giving it the ability to reach farther and flexibly maneuver.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Extendable Limbs {4 slots // 6 meter stretch} {left arm}
Rank: D - S
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). An extendable limb can also be used on the puppets body allowing his torso or neck to stretch.
'C' - 4 slots // 6 meter stretch
'A' - 8 slots // 12 meter stretch
'S' - 10 slots // 15 meter stretch
Description: A system of folding structures that allows a limb to stretch farther than it's normal reach. This works by adding in a flexible spacer every few inches or so in the limbs structure giving it the ability to reach farther and flexibly maneuver.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Crushing Limbs {4 slots} {right hand}
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Rank determines material to be crushed. Prices include sets of 2 crushing limbs per purchase.
'C' - 4 slots // [wood/bones]
'A' - 8 slots // [ice/stone]
'S' - 10 slots // [metal/armor]
Description: A system of two crushing plates, spiked or flat at the users discretion. The plates can be in any two places or operate as a limb in and of themselves. Through pneumatic force the plates slam together, crushing whatever is between them with incredible power.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
systems→
Burrowing Systems {8 slots // half speed}
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the puppet to burrow, and makes it impossible for a puppet to be clogged and made immobile by sand, dirt or dust. Underground speeds depend on the device quality (rank).
'C' - 8 slots // Half Speed
'A' - 16 slots // Full Speed
'S' - 20 slots // Full Speed x2
Description: A set up gear such as hands and feet built for digging, a shovel, a drill, etc. Whatever the set of equipment may be, it allows the puppet to switch from walking around to burrowing in the ground at a speedy rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Afterburners {4 slots} {heel - calves}
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.
'C' - 4 slots // 2 shunshin bursts
'A' - 8 slots // 4 shunshin bursts
'S' - 10 slots // 5 shunshin bursts
Description: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Description: A most horrendous beast, made from a type of wood while known for it's robustness, it also retains a distinct flakiness, peeling off it's core like sunburnt skin. This is used to great artistic effect in this Puppet, the naturally red colour of the wood providing the visual effect of a stripped body human body, a body were the skin hs been flayed off manually and left out to dry. This demonic appearance does have a slight demoralizing effect, but it is negligible against the seasoned fighter. Because this aforementioned bark has the annoying tenancy to peel off and not grow back, Emiya has given the Puppet the tattered rags of a cloak, which only provides a thin veil between the horror and the outside world. Minuko is generally stored within a scroll in one of Emiya's pouches, and is called out when the time is appropriate. This form of Puppet was designed to kill with it's bear hands, the most noticeable function of this aspect being it's claws, however Minuko's horns also provide a suitable threat, with the former being forty centimetres in length from knuckle to finger tip, since thumbs are inherently smaller then fingers, they have they lengthen increased to fifty centimetres to compensate. Minuko's horns jut out of it's head at a angle, slightly curved backwards for slashing motions, they too measure approximately sixty centimetres altogether, while about forty from scalp to peak. To further enhance it's powerful claws, it has the capacity to extend both it's arms to an additional length of six meters, allowing Minuko more leeway to properly grasp it's opponent. Being rational, Emiya decided to further move along this fashion of seek-and-destroy combat, and equipped Minuko with a crushing plate in it's right hand. This plate posses the power to crush bone, increasing potential deadliness. To ensure his puppet retains the ability to throw his opponent off guard, Emiya added the ability for Minuko to travel underground, albeit at a reduced pace. To prevent this reduction in speed allowing it to be caught under or aboe ground, he also gave it Afterburners, allowing it to match the commonly used Shinobi Technique of 'body flicker' at any two given instances.
A fearsome fighting machine, just like every Puppet is.