Nagase Satoshi - Complete
Jul 8, 2011 12:06:29 GMT -8
Post by ♠ROCKY♠ on Jul 8, 2011 12:06:29 GMT -8
PERSONOLOGY[/u]
Age 14
ClanN/A
Country/Village Hi no Kuni - Konohagakure no Sato
Rank/Profession Genin
Difficulty Setting Hard
Types
[/ul]
PHYSICALITY[/u]
Weight: 135lbs
Hair color: Red
Eye color: Dark Brown
[/ul]
COGNITION[/u]
Satoshi is a pretty laid back young man. He has a strong sense of self confidence and is proud of his accomplishments as a shinobi thus far. He is well aware that he regarded as one of the top students in his class but doesn't try to make a big deal about it. He doesn't like having people make such a huge deal about his academic status or his ninjutsu skill. One of Akane's quirks is that while he has great amount of potential he has little ambition or motivation to exercise said potential. Its not because of laziness or some form of rebellion but rather a lack of guidance. He doesn't know what he wants to do with his shinobi skills and feels a bit like an outcast compared to others that have an idea of what kind of ninja they want to be.
Despite this underlying lack of ambition Akane can be extremely tenacious when given a task to complete. It doesn't matter what it is as long as it is something that gives him a temporary sense of direction. He tends to focus strictly on what he's doing and disregards other outside distraction until his job is done. Akane is a general good kid, he stays out of trouble if he can help it and helps out where he can when he's needed. He a sociable kid and likes to make new friends. Being one of the top performing student of his class Akane has made a fair share of enemies as well as some kids accuse him of being a nerd. Akane is a smart kid but he isn't a genius or a prodigy in any sense. He is just more talented than most kids and generally ahead of the curve.
Akane is a bit of a pyromaniac which stems from his affinity for Katon based techniques. He never goes around starting fires but he does like the look of flames and watching things burn however its a closer hobby that he does his best to keep secret.
Alignment Chaotic Good
Allegiance Konohagakure no sato
[/ul]
ARMAMENTS[/u]
Primary Weapon
Rank: C
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 1,000 Ryo
[/ul]
Secondary Weapons
Items
Releases
Jutsu
ACADEMY JUTSU
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
UNIVERSAL
Genjutsu Kai! (Release)
Rank: D
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Special: Can only summon things of equal or lower rank.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon animals and objects out of thin air and into the battlefield in order to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Finally, signing this contract also allows the animal to reverse summon the human ninja to their location.
Domain: Kuchiyose - Universal Ninjutsu.
Kuchiyose - Tenjibutsu (Summoning - Items)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Special: Can only weapons and items of equal or lower rank.
Description: This version of Kuchiyose allows the summoner to effectively call weapons within their possession, stored away somewhere distance. Useful when the ninja is weaponless and in a pinch.
Domain: Kuchiyose 'C'.
KATON
Endan (Fireball)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: 0 - 10 meters
Special: Fireball measures 5 meters, and can travel 10 meters in a straight line, plus 10 more each time retrained. Explosion measures 5 meters from impact.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Special: Up to 5 projectile fireballs can be made at once, plus 5 more each time retrained. Travels as far as the projectile allows.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range:
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
Domain: Katon
Age 14
ClanN/A
Country/Village Hi no Kuni - Konohagakure no Sato
Rank/Profession Genin
Difficulty Setting Hard
Types
- Ninjutsu - Primary
- Taijutsu - Secondary
- Genjutsu - Tetriary
[/ul]
PHYSICALITY[/u]
Weight: 135lbs
Hair color: Red
Eye color: Dark Brown
[/ul]
COGNITION[/u]
Satoshi is a pretty laid back young man. He has a strong sense of self confidence and is proud of his accomplishments as a shinobi thus far. He is well aware that he regarded as one of the top students in his class but doesn't try to make a big deal about it. He doesn't like having people make such a huge deal about his academic status or his ninjutsu skill. One of Akane's quirks is that while he has great amount of potential he has little ambition or motivation to exercise said potential. Its not because of laziness or some form of rebellion but rather a lack of guidance. He doesn't know what he wants to do with his shinobi skills and feels a bit like an outcast compared to others that have an idea of what kind of ninja they want to be.
Despite this underlying lack of ambition Akane can be extremely tenacious when given a task to complete. It doesn't matter what it is as long as it is something that gives him a temporary sense of direction. He tends to focus strictly on what he's doing and disregards other outside distraction until his job is done. Akane is a general good kid, he stays out of trouble if he can help it and helps out where he can when he's needed. He a sociable kid and likes to make new friends. Being one of the top performing student of his class Akane has made a fair share of enemies as well as some kids accuse him of being a nerd. Akane is a smart kid but he isn't a genius or a prodigy in any sense. He is just more talented than most kids and generally ahead of the curve.
Akane is a bit of a pyromaniac which stems from his affinity for Katon based techniques. He never goes around starting fires but he does like the look of flames and watching things burn however its a closer hobby that he does his best to keep secret.
Alignment Chaotic Good
Allegiance Konohagakure no sato
[/ul]
ARMAMENTS[/u]
Primary Weapon
Rank: C
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 1,000 Ryo
[/ul]
Secondary Weapons
- Exploding Note [1 Pack]
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack - Ninja Wire Strings [1 Pack]
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack - Kunai (Throwing Knife) [1 Pack]
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack - Shuriken (Ninja Star) [1 pack]
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack - Kakkou (Retractable Wrist Blade) [1 pack]
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
Items
- Radio
Rank: C
Type: Accessory / Self
Special: Has a range up to 10 miles.
Description: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Radio
Releases
- Katon - Fire Release
Jutsu
ACADEMY JUTSU
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
UNIVERSAL
Genjutsu Kai! (Release)
Rank: D
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Special: Can only summon things of equal or lower rank.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon animals and objects out of thin air and into the battlefield in order to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Finally, signing this contract also allows the animal to reverse summon the human ninja to their location.
Domain: Kuchiyose - Universal Ninjutsu.
Kuchiyose - Tenjibutsu (Summoning - Items)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Special: Can only weapons and items of equal or lower rank.
Description: This version of Kuchiyose allows the summoner to effectively call weapons within their possession, stored away somewhere distance. Useful when the ninja is weaponless and in a pinch.
Domain: Kuchiyose 'C'.
KATON
Endan (Fireball)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: 0 - 10 meters
Special: Fireball measures 5 meters, and can travel 10 meters in a straight line, plus 10 more each time retrained. Explosion measures 5 meters from impact.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Special: Up to 5 projectile fireballs can be made at once, plus 5 more each time retrained. Travels as far as the projectile allows.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range:
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
Domain: Katon