Iizuka!
Mar 13, 2011 14:50:27 GMT -8
Post by Iizuka on Mar 13, 2011 14:50:27 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
- Name: Aburame, Iizuka
- Age: 21
- Clan: Aburame [Bug Masters]
- Takigakure no Sato!
- Chuunin - Currently No Profession
- Difficulty: Hard/Advanced
- Ninjutsu [Primary] - Genjutsu [Secondary] - Taijutsu [Tertiary]
PHYSICALITY[/u]
- Height: 6' 2"
- Weight: 170 lbs.
- Apparel: Black Gi with white lining - Allows for free movement. Holsters for kunai located on belt
- Body Appearance:
- Standing at 6’ 2”, Iizuka is well-built for his age. His hair is black, and his eyes are brown. Although they are hidden behind his sunglasses. He wears a black shirt that rises up past his chin and covers anything below his nose. Over that, he wears a white coat, the hood is normally off. His hair is normally a little unruly and messy looking, and he keeps his hands in his coat pockets. His face is clear of any blemishes, and his skin is slightly tanned due to hours studying bugs in open areas and forests.
- Standing at 6’ 2”, Iizuka is well-built for his age. His hair is black, and his eyes are brown. Although they are hidden behind his sunglasses. He wears a black shirt that rises up past his chin and covers anything below his nose. Over that, he wears a white coat, the hood is normally off. His hair is normally a little unruly and messy looking, and he keeps his hands in his coat pockets. His face is clear of any blemishes, and his skin is slightly tanned due to hours studying bugs in open areas and forests.
- Blemishes & Scars: Newp.
COGNITION[/u]
- Personality:
- Iizuka normally does not associate with others unless needed. However, this does not mean he is not approachable. If you tried, Iizuka would easily be befriended. And he would protect his few friends with his life. Usally found alone, he is constantly alert and watching for danger. Not head-strong, but confident in his abilities, Iizuka knows his limits. He uses his brains over brawn, and is a strategist. Always analyzing everything going on around him, usually lost in thought. Iizuka is not violent by any means. He only will fight if necessary or if provoked by another.
- Iizuka normally does not associate with others unless needed. However, this does not mean he is not approachable. If you tried, Iizuka would easily be befriended. And he would protect his few friends with his life. Usally found alone, he is constantly alert and watching for danger. Not head-strong, but confident in his abilities, Iizuka knows his limits. He uses his brains over brawn, and is a strategist. Always analyzing everything going on around him, usually lost in thought. Iizuka is not violent by any means. He only will fight if necessary or if provoked by another.
- Alignment: Chaotic Neutral
- Allegiance: Taki! Allies! Friends! Family!
- Quirks & Tendencies:
- Likes & Dislikes:
- Likes
Fighting
Intellectual shiz
bugz.
taki!
bl00d. - Dislikes
Betrayal
St00pid people
Those who dislike bugz!
Li3s
Missing ninja!
ARMAMENTS - Likes
- Primary Weapons:
- Chain Whip
Rank: C
Type: Primary / Melee
Description: A chain whip consists of several metal rods, which are joined end-to-end by rings to form a flexible chain. Generally, the whip has a handle at one end and a metal dart, used for slashing or piercing an opponent, at the other. A cloth flag is often attached at or near the dart end of the whip, and a second flag may cover the whip's handle, helping it stabilize.
Cost:
- Chain Whip
- Secondary Weapons:
- Kakkou (Retractable Wrist Blade) [x2 - Both wrists]
Rank: C
Type: Secondary / Melee
Special:
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: - Kunai (Throwing Knife) [x4]
Rank: D
Type: Secondary / Melee + Ranged
Special:
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost:
- Kakkou (Retractable Wrist Blade) [x2 - Both wrists]
- Items
- Releases
- Doton no Jutsu
- Doton no Jutsu
- Jutsu
- Aburame [Bug Masters]
Level I
Kikaichuu no Jutsu (Destruction Bug Technique) [25] [50] [100] [150] [300]
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu / Secret Technique
Range: 0 - 50 meters
Special: Due to their versatility as insects, control over the mass for battle extends up to 10 meters, plus 10 more with each new rank acquired. Highest rank also determines strength and ability of bugs.
Description: Kikaichuu no Jutsu is a core ninjutsu technique central to all Aburame clan jutsu. After being born, the clan member forms a pact with the kikai, allowing them to serve as the host nest for the bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, allowing them to leech victim's energies and even create large figures.
Domain: Aburame.
Mushi Fuyuu (Insect Island Floating) [25]
Rank: D
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Special: Range of bug island floating depends on their 'Kikaichuu' rank.
Description: With this ninjutsu, the user will bring together their kikai into cloud-shaped clumps, the size of these ‘islands’ depending on the size of the user. These clumps are dense enough for the user or another ninja to rest on. During quick, dangerous attacks, this can allow the user to rise above any threat from below.
Domain: Aburame. Must know 'Kikkaichuu D'.
Mushi Bunshin no Jutsu (Insect Clone Technique) [50] [50]
Rank: C
Type: Supplementary / Ninjutsu / Secret Technique
Range: Hand's reach.
Special: Clone defense depends on the user's highest 'Kikaichuu' rank. Up to one clone can be made per use, plus one more each time retrained. When struck physically, clone may disperse and reform easily, making them defeatable only by wide, area-of-effect attacks.
Description: Mushi Bunshin no Jutsu is as its name implies, an Aburame ninjutsu cloning technique that allows the clan member to create a clone out of their kikai. Using the destruction bugs living from within their body, the clan host calls on the bugs to form a bunshin copy of themselves inr order to trick their opponent. Effective for misdirection, but once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.
Domain: Aburame. Must know 'Kikkaichuu C'.
狭霧 KASUMU BAGGU NO JUTSU [50]
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 - 50 meters
Special: Kasumu Baggu no Jutsu is a concealment jutsu for the Aburame warriors. Kikaichuu cover a certain radius (all dependent on the users Kikaichuu no Jutsu rank) to blind the victims within’ the area. The Kikaichuu maintain the misty concealment for one round. Each time this technique is retrained they may maintain the form for an additional round.
Description: Kasumu Baggu no Jutsu allows the Aburame user to release Kikaichuu with extreme and unprecedented haste out in a misty fashion. The Kikaichuu cover a large radius (the maximum radius of the users Kikaichuu no Jutsu rank) so the victims within’ this noted radius cannot see. However female Kikaichuu fly within’ this mist for the Aburame users sight. Once a victim is within’ this mist a female Kikaichuu will quickly latch onto the opponent. When done the rest (Kikaichuu) will move towards the target for the user to gain knowledge of where the victim, or victims are within’ this mist. Female Kikaichuu swarm around all throughout the mist so it’s impossible for a victim to be within’ the mist and not have a female Kikaichuu latch onto them.
Domain: Aburame
鎖編み KO-RUDOCHE-N NO JUTSU [50]
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 - 50 meters
Special: Ko-rudoche-n no Jutsu is a simple technique that allows the Aburame user to have their bugs grip the opponents ankles to stop their movements. The bugs can come from the ground, or through the air, it matters not. The radius of the technique depends on the users Kikaichuu no Jutsu rank.
Description: A simple yet effective technique. Ko-rudoche-n no Jutsu allows the Aburame user to have their Kikaichuu latch onto the opponents ankles with such a death-vice grip that the opponent has a tough time or simply can’t move. The Kikaichuu can be sent from underground and come up from where the opponent stands and quickly latch onto their ankles. Or the Kikaichuu may come from any other angle, it really doesn’t matter. Additionally the Kikaichuu aren't restrained to just gripping the ankles and my latch onto whatever the user desires. The Kikaichuu make a simple hand or hands the size of the basic sized hand as they latch onto the intended area with a death-vice grip.
Domain: Aburame
Mushi Kabe no Jutsu (Insect Wall Technique) [100]
Rank: B
Type: Defensive / Ninjutsu / Secret Technique
Range: 0 - 5 meters
Special: Stops physical ninjutsu and taijutsu one rank below their highest 'Kikaichuu' rank.
Description: Mushi Kabe is a secret ninjutsu technique utilized by the Aburame when defense is needed. After forming the needed handseals, the Aburame will expel the destruction bugs living in their body so that they will surround the member and fly at a high rate of speed, forming a protective wall-like vortex. The vortex itself is strong enough to destroy incoming attacks, but the vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.
Domain: Aburame. Must know 'Kikkaichuu B'. - Mushi Dama (Insect Sphere) [150]
Rank: A
Type: Offensive / Ninjutsu / Secret Technique
Range: See special!
Special: Range of attack and chakra leeching depends on the user's 'Kikaichuu' rank. Up to one opponent can be smothered, plus one more each time retrained.
Description: Basic but deadly efficient, Mushi Dama is a secret ninjutsu technique utilized by the Aburame . Using their destruction bugs living in their body as a medium, the clan host will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target, with so many coming together that a thick layer seemingly covers the target. Once their target is coated, the bugs can then proceed to feed off the target's chakra.
Domain: Aburame. Must know 'Kikkaichuu A'. - Mushi Kogata Sasori (Nano-Scale Poisonous Insects) [300]
Rank: S
Type: Offensive / Ninjutsu / Secret Technique
Range: Self.
Special: Bugs are corrosive enough to destroy wood and stone as easily as flesh. If more than one turn of the bugs are endured, the target will most likely have already been mutilated.
Description: The final secret ninjutsu technique is of the Aburame, a hidden technique known only by select members of the clan due to its frightening nature. Once a true bone with the kikaichuu is made, a new bread is created. The member carries these microscopic size poisonous bugs through their body which they can pass onto virtually anything simply through skin contact. Upon infecting their target, the cells attacked by the bugs in that area will be destroyed and cause great pain to the victim almost instantly. The clan members who use the jutsu also possess the necessary antibodies to heal their victims. Should a comrade become infected, they can touch the damaged area and remove the poisonous bugs. Because the bugs spread through skin contact, the clan members can remove clothing and disburse the bugs throughout their body, greatly increasing the surface area for possible infection.
Domain: Aburame. Must know 'Kikkaichuu S'. - Doton no Jutsu [Earth Release]
Doton Ryouuken (Earth Dominion) [25] [50] [100]
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Establishes the area of earth a user can control for their techniques. Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Doro Gaeshi (Mud Overturn) [25] [50] [100]
Rank: D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: See special!
Chakra: See special!
Special: Size of mud wall depends on the user’s level of Earth Dominion. Blocks a single attack equal to the highest rank known. Consumption costs is equivalent to the jutsu being blocked. If items are being blocked, use default rank consumption costs.
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall.
Domain: Doton. Earth Dominion.
Doryou Dango (Mausoleum Earth Dumpling) [25] [50]
Rank: D, C, B, A, S
Type: Offensive / Doton Ninjutsu
Range: See special!
Chakra: Mid - Very High
Special: Size and distance mausoleum can travel depends on user's 'Earth Dominion'. Highest rank known determines strength of mausoleum.
Description: Doryou Dango is a Ninjutsu technique utilizing the Earth affinity. After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using a combination of their immense strength and chakra control, one can lift up the ball and hurl it at their opponent with impressive speeds and accuracy, flattening all in its path.
Domain: Doton. Earth Dominion.
Iaw Yado Kuzushi (Stone Lodging Destruction) [50]
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Mid
Special: Rocks pulled and used cannot exceed the user’s current knowledge of Eath Dominion.
Description: This jutsu is completely dependant on the shinobi’s surroundings. After the necessary handseals, this technique allows the ninja to control nearby stone and rock, as long as they are within some form of enclosed rock/stone/earth creation, such as a cave. With their chakra specifically placed onto anywhere the user can see, this technique can loosen the rocks and cause them to come raining down on whomever is trapped inside, or reversely, can stop falling boulders from crushing those bellow.
Domain: Doton. Earth Dominion 'C'.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) [25]
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: Self
Chakra: Mid
Special: Does not require handseals. User cannot move while underground, but they can detect anyone that walks along the earth above them. Radar radius is circular, and measures equal to the user’s Earth Dominion. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Earth Dominion 'D'.
Dochuu Eigyo (Underground Fish Projection) [50]
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Mid
Special: Range of movement depends on the user’s level of Earth Dominion. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time.
Domain: Doton. Earth Dominion 'C'. Must know 'Double Suicide Decapitation'
Moguragakure no Jutsu (Mole Hiding Technique) [100]
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Mid
Special: Range of movement depends on the user’s level of Earth Dominion. All doton jutsu used whilst underground cost one rank less than normal due to the overwhelming earth source. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: An upgrade to Dochuu Eigyo, this underground variation grants the user movement AND the ability to attack with jutsu whilst underground. After a few short seals, the user merely sinks below, and can remain there for a small amount of time, allowing them an extremely strategic position, as well as the ability to laid explosives along the ground for the opponent to ‘enjoy’.
Domain: Doton. Earth Dominion 'B'. Must know 'Underground Fish'.
Dochuu Senkou (Underground Submarine Voyage) [100]
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Mid
Special: Can only travel one country at a time before needing to resurface and rest for a single turn/post. Can switch from this to 'Mole Hiding' underground travel if faced with a sudden threat.
Description: The final step in the family of underground jutsu, this now allows the user to travel across countries whilst underground, moving at quick paces through the earth as if they were sprinting on land. This jutsu was designed mainly for quick and stealthy travel, as this medium cuts random encounters out completely. The radar function is not present anymore, mainly due to this not being meant for combat, so the user must exercise care before commencing their Submarine Voyage.
Domain: Doton. Earth Dominion 'B'. Must know 'Mole Hiding'.
Doton Kekkai – Dorou Doumu (Earth Barrier – Earth Dome Prison) [100]
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: High
Special: Chakra absorption for victims within the dome is ten percent per turn. Size, strength, and traveling distance of dome depends on the user's 'Earth Dominion' rank.
Description: This advanced Doton ninjutsu acts as its name implies – it facilitates the user creating a prison around their victims, comprised of pure dirt. After forming the necessary handseals and striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome, they are then able to suck out the chakra from the people trapped inside and bring it back into one’s own body, as well as combine it with his own in order to spread throughout the dome, allowing the suer to repair any damage their opponents manage to inflict on the inside.
Domain: Doton. Earth Dominion 'B'. - Katon no Jutsu
Enkou Shinka (Essence of the Sacred Flames) [25] [50]
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
D: 10 meters
D: 20 meters
D: 30 meters
D: 40 meters
D: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Kasumi Enbu no Jutsu (Mist Waltz Technique) [25]
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Range of mist spray depends on the user's 'Enkou Shinka' rank. Highest rank known determines bonus katon damage,
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka.
Housenka no Jutsu (Mythical Fire Phoenix Technique) [50]
Rank: C
Type: Supplementary / Offensive / Katon Ninjutsu
Range: See special!
Chakra: Low - Mid
Special: Distance of fireballs and intensity of flames depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka. - Universal NinJutsu
Shunshin no Jutsu (Body Flicker Technique) [75 - x3]
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
- Aburame [Bug Masters]