The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Name Korasawa Akemai, but she prefers May. Gender Female. Age Sixteen. Birthdate August 12th. Bloodline The men in the Korasawa family were strong and noble, not one woman has ever tried to become a kunoichi; even though the women worked harder than the men. May might be the first. Home Country May was born and raised in the country of Fire. Current Country Still at home: Fire. Home Village Konohagakure. Current Village Konohagakure. Ninja Rank Genin. Stronger Jutsu Type Ninjutsu. Secondary Jutsu Type Taijutsu. Tertiary Jutsu Type Genjutsu. Difficulty Setting Intermediate.
Personality With history, May is very hard working. Ever since she was young she wanted to redeem her family name and be prepared to protect herself, how she did that was by being the best at everything. The only thing she did was work, and that made her one of the best. She's a girl who can't accept losing and panics excessively when she does.
Since her goal has been set, May usually pushes away her socialness. Not really ever having a friend. She avoids being close to someone because she doesn't trust herself not to leave them. She's always had the fear of loosing someone she loved -- like years before, so she just stays away from people generally and pushes them away by being rude or manipulative.
May is very stubborn. She will never give up, especially if it means loosing. She always over works herself and doesn't know when to stop, and usually doesn't realize if there are boundaries.
May has a very short temper, thus she's never afraid to speak her mind. She'll often stick up for herself and say whatever comes to mind, making her sometimes reckless. She always got into fights when she was younger because people said little comments.
But, if May has to be, she can be extremely polite and kind. Most likely to adults or people with power, and is often found frustrated if adults don't like her.
Overall, May is a very stubborn, hard working girl. With a short temper and a tendency to push away other people, in the fear of causing pain to herself. But, if she needs to be she can be an angel.
Pre-Roleplayed History May's father was a very strong Shinobi of Konoha. However after many long years he decided to settle down with his lover into a small house far off in the mountains near Konoha. Before the couple was fully settled, a bloodthirsty family of Kayugas came passing by and attacked them looking for food. May's father fought off the male and female, and didn't want to kill them because they had a young little boy, and a baby girl. But eventually ended the woman's life and sent the man is despair. After that he was filled with grief that the little boy and girl would have a mother, but soon realized that they would probably be as creel as their parents. And soon after the couple finally settled in, the woman became May's mother.
May was supposed to have a life full of happiness and was going to be raised in an environment with no violence. And it was happening in her younger years, May used to be a happy, cheerful little girl. She loved her parents so much and knew about ninjas but didn't mind for them, she wanted to live out there forever. Then the Kayugas returned for revenge.
May was supposed to hid in the attic with her mother. She remembers there were a man, a boy, and a little girl who looked her age. And while in the attic, the reality didn't set in until she peeked out the window and into the memory she would never get out of her head. The boy, who looked like a teenager, stepped in front of his dad and to May's dad. Smirking a grin May would never forget, she remembers the bone shooting out of his hand while they shook hands. She saw the bloody bone come out of her father back, and for his body to slump over. At the moment she was frozen and scared, and when she turned around for her mothers comfort she was not there to give it.
With horror in her eyes May shot downstairs only to see her mother cursing at them and throwing pans their way. She didn't even see the bone coming. By the time May had wiped the blood out of her eyes the teenager was smirking up above her. She started to scream and runaway, only to be grasped by a bone. It pulled her feet out from her and dragged her out side. She screamed and cried as she passed her parents body. She kept telling them to wake up, they had to wake up. But they didn't, and May was turned over on her back, staring up at the white faces. Then the man said something but May couldn't make it out, her ears were ringing and her eyes were full of blood. Then hands were on her again and she was being lifted and carried, to she didn't know until she was dropped on the ground by the little girl. What happened nest was the weirdest thing May had ever experienced.
The little girl, who looked maybe a year older than her, wiped the blood off of Mays face and held May's face her her hands. "Listen to me." She said, looking not even as terrified as May. "Wait until you can't hear out voices, then run to your village and said that there your parents were murdered and the murders went into the mountains." She said it multiple times, and then the mans voices yelled something from far away and the blonde girl yelled back. Then, the most surprising thing. A bone shot out of her arm, and circled May, pulled her to her feet, then moved around to the girl controlling it's back. There, she stabbed herself, splatting more blood onto may but leaving the girl just as bloody. Then she turned around and walked away.
May did what she said and ran back to the village after the voices disappeared, and she doesn't even remember the guards scooping her up like her parents used to do. She didn't remember telling them everything she was supposed to, then being rushed to a hospital because of the amount of blood. She had no idea what happened after that, if they caught the Kayugas or not. But weeks later she was brought back her home and told to react the scene. She did, and was them told to take everything she wanted to keep from the home. May doesn't even remember tears streaming down her face as she packed up her room and she didn't dare to go into her parents room at first, but after thinking about it she went in and packed it too. Desiring to keep all of the memories in boxes forever.
After that she had a goal, she needed to be able to protect herself and her loved ones. Once she was placed in a foster home they soon found her a real home. With a woman named Kaori, supposedly a close friend and teammate of her father. And there, in the house located in Konoha, May started her new life.
She went to the academy after Kaori's suggestion, May soon became aware of her goal, and thus she graduated the academy, putting her where she's at now. (To learn about May's Roleplayed History keep scrolling down until you find the tab marker "Roleplay History")
Alignment Lawful Good. Allegiance Konohagakure. Quirks & Tendencies May has an awful habit of swaying side to side when she's nervous, she's also prone to daydreaming while someone is talking. Likes & Dislikes May doesn't like animals very much, but she likes dogs. She enjoys training -- and cooking. She doesn't really like boys, she thinks their mostly immature. And she has problems with girly girls.
Height May has always been smaller, her height is about five feet, four inches. Weight May is skinny. . tiny, but still strong. She ways around 120 pounds. Blood Type AB Hair Appearance May has chocolate brown hair, it hangs to her shoulders and usually has a few small braids to keep her bangs out of her eyes. Face Appearance May herself is tiny, and so are her facial features. She has a small, stubby nose and a medium sized chin. Her teeth are quite straight and her lips are a pink/salmon color. Her eyes however, and big and brown; they often change colors during the seasons. Body Appearance Although May is petite, she has quite a coat of muscle on her arms and legs. She's still thin, but doesn't care much of beauty. Her skin is not pale, but white; she can occasionally tan. Her feet and hands are small as well. Apparel May doesn't care much of her appearance, she prefers comfort. Her apparel includes a long sleeved, mesh undershirt, with a loose, army green T-shirt on top. For pants she wears a navy blue pair of capris, and on top she can a large section of her thigh bandaged on both sides to hold her kunai holster (right) and a rounded gourd (left), and she wears a simple pair of navy sandals.
Here's an image of Meiko (Vocaloid) who's May's play-by.
TantoMay obtained an older Tanto from her father before his death. It is precious to her and she rarely uses it. Rank: C Type: Primary / Melee Description: The Tanto is a single or double-edged straight knife no longer than fifteen inches. The tantō was designed primarily as a stabbing weapon, but the edge can be used for slashing as well. Cost: 1,000 Ryo
KunaiMay has currently tow packs of Kunai. Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. Cost: 100 Ryo per Pack
ShurikenMay has one pack of Shuriken. Rank: D Type: Secondary / Ranged Special: 5 per Pack. Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. Cost: 100 Ryo per Pack
Exploding NoteMay has one pack of these. Rank: D Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command. Cost: 500 per Pack
HikariMay has one. Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 1 per pack Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters. Cost: 500 per Pack
GourdMay has one rounded Gourd that rests around her left thigh that she uses to carry all her equipment. Rank: C - A Type: Accessory / Self Special: Rank determines gourd strength and carrying capacity. Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses. Cost: 500 // 5,000 // 10,000
Release(s) May has the Fire Release. Jutsu Ninjutsu
Kawarimi no Jutsu(Body Replacement Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Student Ninjutsu.
Henge no Jutsu(Transformation Technique) Rank: E Type: Supplementary / Ninjutsu Range: Self Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Domain:Academy Student Ninjutsu.
Bunshin no Jutsu(Clone Technique) Rank: E Type: Supplementary / Ninjutsu Range: Self Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained. Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu(Magic Cloak of Invisibility Technique) Rank: E Type: Supplementary / Ninjutsu Range: Self Special: No other technique may be used while creeping. Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background. Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu(Escaping Skill) Rank: E Type: Supplementary / Ninjutsu Range: Self. Special: Ineffective against complex, electronic, or unique binds. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds. Domain: Academy Students Ninjutsu.
Genjutsu Kai!(Release) Rank: D Type: Supplementary / Ninjutsu Range: Self Chakra: See special! Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled. Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin(Barrier • Dome Method Formation) Rank: C Type: Supplementary / Defensive / Ninjutsu Range: 0 - 50 meters Chakra: Low - Very High Special: Rank determines level, and type of chakra that is detectable - 'D' rank is 10 meters, and each rank increases by 10. Must be still in order to use. Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately. Domain: Universal Ninjutsu.
Housenka no Jutsu(Mythical Fire Phoenix Technique) Rank: C Type: Offensive / Katon Ninjutsu Range: See special! Special: Up to 5 projectile fireballs can be made at once, plus 5 more each time retrained. Travels as far as the projectile allows. Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception. Domain: Katon
Kasumi Enbu no Jutsu(Mist Waltz Technique) Rank: C Type: Offensive / Katon Ninjutsu Range: 0 - 10 meters Special: Enhances all Katon techs by a single rank in damage. Travels 10 meters, plus 10 more each time retrained. Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user. Domain: Katon
Endan(Fireball) Rank: C Type: Offensive / Katon Ninjutsu Range: 0 - 10 meters Special: Fireball measures 5 meters, and can travel 10 meters in a straight line, plus 10 more each time retrained. Explosion measures 5 meters from impact. Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact. Domain: Katon
Fuubaku Houjin(Exploding Seal Method Formation) Rank: C Type: Supplementary / Ninjutsu Range: See special! Chakra: Mid Special: Requires exploding notes. Doubles the total explosive potential of the trap, regardless of amount of explosives used. Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. Arranging the seals in a square formation, the user will draw their target within the array. Once the target enters the zone with the planted explosives, the trap ignites. The user can also form handseals to activate the tags and prep them for explosion, amplifying their power all at once. Domain: Universal Ninjutsu.
Hayabusa Otoshi(Peregrine Falcon Drop) Rank: C Type: Offensive / Taijutsu Range: 0 - 5 meters Special: Most effective when used on extremely hard surfaces. Description: A very deadly and efficient taijutsu attack. While at an elevated position, the user will grab their opponent from behind. Firmly locking themselves to their back, the user will then lock their ankles onto the opponent's neck in order to get their body rigid. Finally, on the descent, the user proceeds to drive and plant the victim head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head. Domain: Universal Taijutsu.
Sayonara Rorru!(Do a Barrel Roll!) Rank: C Type: Offensive / Taijutsu Range: 0 - 5 meters Special: Barrel roll burst extends 5 meters, and can be used one per thread, plus one more each time retrained. Description: As its name implies, the user will suddenly enter barre-roll form, gripping their shins and ankles as they tuck them in, forming a human ball. In this form, chakra is unconsciously powering the roll, making their movement just as fast and graceful as if they were running. Useful for evasion, or when needing to look silly. Domain: Universal Taijutsu.
Kaiten Kakatou Otosh(Spinning Heel Drop) Rank: C Type: Offensive / Taijutsu Range: 0 - 5 meters Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time. Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head. Domain: Universal Taijutsu.
For the Barrier Dome technique, you need to specify which rank of the technique you own somehow. So if you want only the D-rank, you'd have to bold or underline (it doesn't matter how you do it, so long as it's obviously differentiated).