Aburame Reisuke
Dec 7, 2011 2:05:24 GMT -8
Post by Pwn on Dec 7, 2011 2:05:24 GMT -8
[/size]アブラメ レイスケ
Aburame Reisuke
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エイリアス
Gensō Ma
年齢
25
誕生日
April 19
高さ
5'7"
重さ
123 lbs
ビレッジ
Konohagakure
ランク
Chūnin
同調
Lawful Evil
チャクラ
Mid (High)
タイプ
Gen/Nin/Tai
感覚
Sight
リリース
Ototon
難易度の設定
Hard/Advanced
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人格
Reisuke has many interesting characteristics. Torn between two opposing worlds, he is left in between the great limbo of destiny. Although doing good, which consist of him protecting his village and those who inhabit it, the way he goes about doing so couldn’t really be called lawful. As a matter of fact, he simply bends the rules most of the time to fit a specific criterion of what he considers right and wrong. Known for being an amoral, sociopath, this comes easy for him.人格
During casual conversations, he speaks in a fluent, yet monotonous voice. However, while engaged in combat, he doesn’t say a word. He’d rather analyze the situation before him, and develop some sort of counter-attack against it; aiming to quickly eliminate his foe. Every step taken is done precisely, and without hesitation. And throughout the slaughtering of his victims, not a single smirk is made. His demeanor is truly that of a merciless being.
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ツール
ツール
Mateki (Demonic Flute)
Rank: B
Type: Main / Specialty / Ranged
Special: -
Description: A specialized fluted designed for the use of chakra and music. Said to be haunted by those unaware of its secrets, this dark instrument actually combines the user's sound chakra in order to create intense illusions through their very tunes, as well as other status-affecting enhancements. Although useless when in a melee situation, a master of the flute can set the stage for true terror should his audience listen all the way.
Cost: 15,000 Ryo
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Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 Ryo
Ninja Wire Strings[/u] [x1]
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo
Kunai (Throwing Knife)[/u] [x5]
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo
Shuriken (Ninja Star)[/u] [x2]
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo
Makibishi (Ground Spikes)[/u] [x1]
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Cost: 200 Ryo
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Face Mask [x1]
Rank: C
Type: Head
Limit: Taijutsu Tertiaries
Description: A mask that wraps around the shinobi's lower jaw and up around his face, offering light protection from basic attacks. It is used in conjunction with a forehead protector to provide full protection of the head without suffering mobility.
Cost: 5,000 Ryo
Bandage Wrap [x1]
Rank: C
Type: Neck
Limit: Taijutsu Tertiaries
Description: Wrappings that cover the face and protect the shinobi's identity. Although light, the leather fabric that comprises it allows the user to at least have minimal protection to their face without suffering any movement loss.
Cost: 5,000 Ryo
Flak Jacket [x1]
Rank: C
Type: Torso & Shoulders
Limit: Taijutsu Tertiaries
Description: A standard issue flak jacket all shinobi receive. Although thin and comprised of weak materials, it still provides basic defense against simple attacks, while allowing the user to move about with maximum speed.
Cost: 5,000 Ryo
Leather Armguards [x2]
Rank: C
Type: Arms & Hands
Limit: Taijutsu Tertiaties
Description: Padded guards that wrap around the forearm and wrist. Although not as sturdy as other types, they provide the user with sufficient protection against basic attacks that would otherwise maim the user's appendage.
Cost: 5,000 Ryo
Ninja Tabi Boots [x2]
Rank: C
Type: Legs & Feet
Limit: Taijutsu Tertiaries
Description: The standard open toed sandal/boots worn by shinobi worn by basic shinobi across the world. Although light and not very protective, it allows the user to retain their movement speed while still being somewhat guarded from very basic attacks.
Cost: 5,000 Ryo
N/A
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術
術
Kikaichuu no Jutsu (Destruction Bug Technique) [625]
Rank:
Type: Supplementary / Ninjutsu / Secret Technique
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user to control, without the need of seals, the bugs residing within. Highest rank determines strength and ability of bugs, amount of chakra that can be absorbed per turn, distance the user can control them away from their body, and finally, readiness (speed) at which they react to command). By default, it takes a full turn of exposure to the full swarm of kikaichuu, in which constant contact is created, in order for chakra leeching to occur; it takes the same amount of exposure for the user to absorb leeched chakra.
- D: 10 meters // 1 meter per second
- C: 20 meters // 2 meters per second
- B: 30 meters // 3 meters per second
- A: 40 meters // 4 meters per second
- S: 50 meters // 5 meters per second
Description: Kikaichuu no Jutsu is a core ninjutsu technique central to all Aburame clan jutsu. After being born, the clan member forms a pact with the kikai, allowing them to serve as the host nest for the bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, allowing them to leech victim's energies and even create large figures. As a bonus, because the bug makes a bond with the user, they adopt all of their innate traites, including speed!
Domain: Aburame.
Mushi Chakura no Jutsu (Chakra Bug Absorption Technique) [325]
Rank:
Type: Passive / Ninjutsu / Secret Technique
Range: --
Chakra: --
Special: Highest rank known reduces the amount of time bugs need to spend in order to leech chakra, and determine the amount of bugs needed in order to leech.
- D: Whole Turn // 100% of swarm
- C: 3/4th's of a turn // 80% of swarm
- B: Half a turn // 60% of swarm
- A: 1/4th of a turn // 40% of swarm
- S: Near-Instant // 20% of swarm
Description: Through intense training, the Aburame learns to control their bug skills, including how long their bugs need to be in contact with their victims in order to steal their chakra, as well as themselves in order to absorb it.
Domain: Aburame. Kikaichuu no Jutsu.
Mushi Bunshin no Jutsu (Bug Clone Technique)
Rank: B
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: Yes.
Chakra: High
Special: Up to one clone can be made at a time, plus one more each time retrained. When struck physically, clone may disperse and reform easily, making them defeatable only by wide, area-of-effect attacks. When defeated, it explodes in a burst of bugs, spreading its essence everywhere. Explosion range covers 5 meters all around the clone. Clone can perform all known clan jutsu, and can move up to one country away from the user before dissipating.
Description: Mushi Bunshin no Jutsu is as its name implies, an Aburame Ninjutsu cloning technique that allows the clan member to create a clone out of their kikai. Using the destruction bugs living from within their body, the clan host calls on the bugs to form a bunshin copy of themselves in order to trick their opponent. Effective for misdirection, but once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.
Domain: Aburame. Kikaichuu no Jutsu 'C'.
Mushi Kabe no Jutsu (Insect Wall Technique) [75]
Rank:
Type: Supplementary / Ninjutsu / Secret Technique
Range: 0 - 5 meters
Chakra: See special!
Special: Stops attacks one rank lower than the highest rank known. Consumption is equal to the technique being detained. Size of wall depends on the user's range of 'Kikaichuu', halved.
Description: Mushi Kabe is a secret ninjutsu technique utilized by the Aburame when defense is needed. After forming the needed handseals, the Aburame will expel the destruction bugs living in their body so that they will surround the member and fly at a high rate of speed, forming a protective wall-like vortex. The vortex itself is strong enough to destroy incoming attacks, but the vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.
Domain: Aburame. Kikaichuu no Jutsu.
Mushi Fuyuu (Insect Island Floating) [50]
Rank: C
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Chakra: Mid
Special: Distance the island can float above ground, as well as the speed at which the island can move, depends on the user's 'Kikaichuu' rank. Can hold up to one user, plus one more each time retrained.
Description: With this ninjutsu, the user will bring together their kikai into cloud-shaped clumps, the size of these ‘islands’ depending on the size of the user. These clumps are dense enough for the user or another ninja to rest on. During quick, dangerous attacks, this can allow the user to rise above any threat from below.
Domain: Aburame. Kikaichuu no Jutsu 'C'.
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Takameru no Jutsu (Demonic Amplification Technique)
Rank:
Type: Passive / Ototon Ninjutsu
Range: See special!
Chakra: D: Low; C: Mid; B-A: High; S: Very High
Special: All Mateki jutsu stretch out over 10 meters, plus 10 more with each new rank acquired.
Description: The basis behind all of the Demonic Flute's technique, this amplification allows the flutist to spread their evil tunes over a larger and larger area, increasing their potency and influence.
Domain: Ototon. Must use with Demonic Flute.
Utaguchi (Moving Flute Art)[/u] [50]
Rank: C, B
Type: Passive / Ototon Ninjutsu
Range: Self
Chakra: C: Mid; B: High
Special: The 'C' rank of Utaguchi allows the user to be able to move while playing. The 'B' rank gives the additional ability to use leg-oriented Taijutsu while playing. While the user is performing a melody on the Mateki, their movement speed is halved.
Description: Developed by demonic flutist that frequently engaged in combat with close-quarters opponents, this technique allows the user to essentially train themselves not to break concentration in order to continue chakra molding even when moving. For those without backup, standing still to play a flute might not always work. Now, with enough training, a flutist shall be able to remain mobile while spreading their infertile music, and even defend themselves in the right circumstance.
Domain: Ototon. Must use with Demonic Flute. Must know Demonic Amplification of equal rank.
Mugen Onsa (Phantom Sound Chains)[/u] [50]
Rank: B
Type: Offensive / Ototon Genjutsu
Range: See special!
Chakra: High
Special: Range depends on user' Takameru rank. Leaves the victim completely frozen and immobile, unless broken through assisted Kai or pure pain.
Description: A Genjutsu that relies on the sound of the flute, whomever is unfortunate enough to hear it will be assailed by the vivid sensation that their limbs have been fastened with sturdy ropes, thus becoming unable to move about freely. Without physical intervention from an outside force, the body is robbed of all mobility. At the same time, they are fed morbid hallucinations, which makes it also possible to run them down mentally. Given that the means of transmission is sound-based, it has a large range of effectiveness, on top of which it can be applied even without knowledge of the enemy's position, which makes for an exceedingly convenient technique.
Domain: Ototon. Must use with Demonic Flute. Must know Demonic Amplification 'B'.
Kasumi Juusha no Jutsu (Mist Servant Technique) [25]
Rank: D
Type: Supplementary / Sight Genjutsu
Range: See special!
Chakra: Low
Special: Up to 5 servants can be made, plus 1 more each time retrained. Clones cannot exist more than 50 meters away from the user.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Genjutsu - Illusion of Sight
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Ayatsuito no Jutsu (String Reeling Technique) [175]
Rank:
Type: Supplementary / Ninjutsu
Range: See special!
Handseals: No.
Chakra: Low - Very High
Special: Adds chakra strength to the ninja wire equal to the highest rank learned. Makes the strings unbreakable by techniques lower than the rank learned.
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappelling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them. This is just one of many ways, however, that the string can be made useful - as long as the user is in control of their string, they shall be sending special chakra that reinforces it, making it almost unbreakable.
Domain: Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades) [50]
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Handseals: Yes.
Chakra: Low
Special: When first learned, the user can control up to 5 projectiles/secondary weapons and send them flying up to 10 meters. However, each time re-trained, their control number goes up by 5. For every 20 projectiles the user can control, consumption goes up one rank.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Kawarimi no Jutsu (Body Replacement Technique) [0]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique) [0]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique) [0]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique) [0]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill) [0]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Kai (Release) [25]
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
N/A
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