Nagi ~
Mar 5, 2012 6:45:54 GMT -8
Post by Jun on Mar 5, 2012 6:45:54 GMT -8
Nagi[/U]
Rank: S
Material: Crystal
Dimensions: 3 meters (Humanoid)
Total Slots: 74
Attachments:
Integrated Weapon ~ large katana
Rank: D - S
Type: Puppet Attachment / Melee
Special: Takes up 4 slots per the rank of the weapon. Allows the puppet to integrate a weapon directly into their body such a sword, spear, dagger, etc. The weapon can be automatically sheathed, unsheathed and fired from the puppets body at kunai speed. This only works with a specific type of weapon per use. If one gets this for a sword it only works for that specific type of sword. One can use this attachment as many times as they have slots for it with as many different weapons as they like.
Description: One of many styles of internal sheathe systems made to sheathe, unsheathe, operate and fire a non thrown weapon. These include daggers, spears, hammers, swords, shields, bows, whips or any other non secondary weapon.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Flame Cannon ~ mouth
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Requires separately purchased ammunition. Burst is equivalent to a single jutsu use, and heat levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to overheat and thus become unusable for the rest of the battle/thread.
'D' - 4 slots // 3 Bursts @ 5 meters
'C' - 8 slots // 6 Bursts @ 10 meters
'B' - 12 slots // 9 Bursts @ 15 meters
'A' - 16 slots // 12 Bursts @ 20 meters
'S' - 20 slots // 15 Bursts @ 25 meters
Description: A cannon style tube leading to a tank like structure full of fuel in the puppet. The cannon can lead out through any body part. Using pressurized gas the user can expel fire at a dangerous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Wind Cannon ~ chest
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Of the few cannons to not require ammunition. Burst is equivalent to a single jutsu use, and wind pressure levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to implode and thus become unusable for the rest of the battle/thread.
'D' - 4 slots // 3 Bursts @ 5 meters
'C' - 8 slots // 6 Bursts @ 10 meters
'B' - 12 slots // 9 Bursts @ 15 meters
'A' - 16 slots // 12 Bursts @ 20 meters
'S' - 20 slots // 15 Bursts @ 25 meters
Description: A cannon style tube leading to a tank like structure full of pressurized wind in the puppet. The cannon can lead out through any body part. Opening the gate holding the pressurized wind the user can expel it at a dangerous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Kunai Launcher ~ left elbow
Rank: D - S
Type: Puppet Attachment / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All kunai must be bought separately. Travel speed of launched kunai is similar to that of a hand-thrown kunai.
'D' - 2 Pack Slots // 10 meters
'C' - 4 Pack Slots // 20 meters
'B' - 6 Pack Slots // 30 meters
'A' - 8 Pack Slots // 40 meters
'S' - 10 Pack Slots // 50 meters ~ x20 kunai
Description: A square like shaft inserted into any part of a puppets body. Through the use of pneumatic force the puppet can launch a kunai with incredible force.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Afterburners ~ back
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.
'D' - 2 slots // 1 shunshin burst
'C' - 4 slots // 2 shunshin bursts
'B' - 6 slots // 3 shunshin bursts
'A' - 8 slots // 4 shunshin bursts
'S' - 10 slots // 5 shunshin bursts
Description: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Flash Pillar ~ right elbow
Rank: D - S
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.
'D' - 2 slots // 5x5 meter flash [x1]
'C' - 4 slots // 10x10 meter flash [x2]
'B' - 6 slots // 15x15 meter flash [x3]
'A' - 8 slots // 20x20 meter flash [x4]
'S' - 10 slots //25x25 meter flash [x5]
Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Electronic's Jammer
Rank: D - S
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). The user is immune to the jamming effect as their electronic generators are inside the zone that it's sent from. Range of jamming signal depends on the quality (rank) of the device.
'D' - 2 Slots // 10 meter jam
'C' - 4 Slots // 20 meter jam
'B' - 6 Slots // 30 meter jam
'A' - 8 Slots // 40 meter jam
'S' - 10 Slots // 50 meter jam
Description: An internal electronics jamming system. It sends out a signal that interferes with all electronic devices. The device is stored directly under the puppets armors rather then in the center of the puppet so that it doesn't interfere with it's own electronics..
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Description:
Cost: 46,000 ryo.
Domain: NPC use. Anemone's permission only.
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Rank: S
Material: Crystal
Dimensions: 3 meters (Humanoid)
Total Slots: 74
Attachments:
Integrated Weapon ~ large katana
Rank: D - S
Type: Puppet Attachment / Melee
Special: Takes up 4 slots per the rank of the weapon. Allows the puppet to integrate a weapon directly into their body such a sword, spear, dagger, etc. The weapon can be automatically sheathed, unsheathed and fired from the puppets body at kunai speed. This only works with a specific type of weapon per use. If one gets this for a sword it only works for that specific type of sword. One can use this attachment as many times as they have slots for it with as many different weapons as they like.
Description: One of many styles of internal sheathe systems made to sheathe, unsheathe, operate and fire a non thrown weapon. These include daggers, spears, hammers, swords, shields, bows, whips or any other non secondary weapon.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Flame Cannon ~ mouth
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Requires separately purchased ammunition. Burst is equivalent to a single jutsu use, and heat levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to overheat and thus become unusable for the rest of the battle/thread.
'D' - 4 slots // 3 Bursts @ 5 meters
'C' - 8 slots // 6 Bursts @ 10 meters
'B' - 12 slots // 9 Bursts @ 15 meters
'A' - 16 slots // 12 Bursts @ 20 meters
'S' - 20 slots // 15 Bursts @ 25 meters
Description: A cannon style tube leading to a tank like structure full of fuel in the puppet. The cannon can lead out through any body part. Using pressurized gas the user can expel fire at a dangerous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Wind Cannon ~ chest
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Of the few cannons to not require ammunition. Burst is equivalent to a single jutsu use, and wind pressure levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to implode and thus become unusable for the rest of the battle/thread.
'D' - 4 slots // 3 Bursts @ 5 meters
'C' - 8 slots // 6 Bursts @ 10 meters
'B' - 12 slots // 9 Bursts @ 15 meters
'A' - 16 slots // 12 Bursts @ 20 meters
'S' - 20 slots // 15 Bursts @ 25 meters
Description: A cannon style tube leading to a tank like structure full of pressurized wind in the puppet. The cannon can lead out through any body part. Opening the gate holding the pressurized wind the user can expel it at a dangerous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Kunai Launcher ~ left elbow
Rank: D - S
Type: Puppet Attachment / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All kunai must be bought separately. Travel speed of launched kunai is similar to that of a hand-thrown kunai.
'D' - 2 Pack Slots // 10 meters
'C' - 4 Pack Slots // 20 meters
'B' - 6 Pack Slots // 30 meters
'A' - 8 Pack Slots // 40 meters
'S' - 10 Pack Slots // 50 meters ~ x20 kunai
Description: A square like shaft inserted into any part of a puppets body. Through the use of pneumatic force the puppet can launch a kunai with incredible force.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Afterburners ~ back
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.
'D' - 2 slots // 1 shunshin burst
'C' - 4 slots // 2 shunshin bursts
'B' - 6 slots // 3 shunshin bursts
'A' - 8 slots // 4 shunshin bursts
'S' - 10 slots // 5 shunshin bursts
Description: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Flash Pillar ~ right elbow
Rank: D - S
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.
'D' - 2 slots // 5x5 meter flash [x1]
'C' - 4 slots // 10x10 meter flash [x2]
'B' - 6 slots // 15x15 meter flash [x3]
'A' - 8 slots // 20x20 meter flash [x4]
'S' - 10 slots //25x25 meter flash [x5]
Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Electronic's Jammer
Rank: D - S
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). The user is immune to the jamming effect as their electronic generators are inside the zone that it's sent from. Range of jamming signal depends on the quality (rank) of the device.
'D' - 2 Slots // 10 meter jam
'C' - 4 Slots // 20 meter jam
'B' - 6 Slots // 30 meter jam
'A' - 8 Slots // 40 meter jam
'S' - 10 Slots // 50 meter jam
Description: An internal electronics jamming system. It sends out a signal that interferes with all electronic devices. The device is stored directly under the puppets armors rather then in the center of the puppet so that it doesn't interfere with it's own electronics..
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Description:
[/justify]Standing at roughly seven feet tall, this grand puppet towers over many of its opponents on the battlefield. It carries with it a lengthy, black edged katana, leaving the hilt wrapped in white ribbon. The actual design of Nagi consists of a long, obsidian coat and a ghost-like mask. Alas, this weapon is as fearsome as it looks, with a plethora of hidden tricks and such at its disposal. The puppet is its masters absolute trump card, for it has been used to cut down many a shinobi during its short reign. Nagi, born for battle, contains the essence of flame, with wind also able to be called upon in order to further spread his already dense flames. Only a true puppeteer could ever aspire to fully understand this occult legend.
Cost: 46,000 ryo.
Domain: NPC use. Anemone's permission only.
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