Ranton vol. 1
Sept 16, 2012 12:33:52 GMT -8
Post by Leonov on Sept 16, 2012 12:33:52 GMT -8
Shokkuhando [Shock Hand]
Rank: D
Type: Offensive.
Range: -
Handseals: -
Chakra: x2 Low.
Special: Upon learning, may be used once per thread. Each time retrained, one more strike powered by this ability may be done. User must charge for 1/4th a turn to use. Upon contact with a target, the covered area will be numb and have its speed halved for a half-turn. Striking the head will disorient and halve the speed of the target for one turn. Successive hits do not stack; they restart the turn counter. Can be trained a maximum of 10 times. Cost will increase after every fourth retraining.
Description: Utilizing the unique Kekkai Genkai, the Ranton user releases a coat of Storm energy from his or her arms and legs upon making contact with a target. Upon physical contact with the target, the user transfers the energy onto the target in a split second, hitting the target with a small concussive blast and shocking an area of the target's body equal to the area of the user's appendage used.
Domain: Ranton.
Shokkusuramu [Shock Slam]
Rank: C
Type: Offensive.
Range: See special!
Handseals: 3.
Chakra: Mid.
Special: Maximum possible range is half the user's highest 'Storm Channeling' rank. Wave emitted is 2.5 meters wide and high. Each time retrained, width and height increases by 2.5 each, up to a maximum of 10 meters (maximum 4 trainings). Upon contact with a target, all covered areas will be numb and have their speed halved for one turn. Successive hits do not stack; they restart the turn counter.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user fires a wide, cone-shaped wave of Storm energy in front of him or her. The wave moves swiftly out, and will splash onto the first target in the way, while the remaining part of the wave that had no made contact would keep moving forward. Those hit by the wave will be blasted by a shocking wave along the areas hit.
Domain: Ranton.
Seiteki Misuto [Static Mist]
Rank: C
Type: Supplementary.
Range: See special!
Handseals: 3.
Chakra: x2 Mid + Low Per Turn.
Special: Max size depends on the user's highest 'Storm Channeling' rank. The mist may not move, and stays oriented to the origin. Clan member must stay within the mist and pay an additional Low chakra amount per turn to maintain. Upon leaving the range or dropping the maintenance, the mist will stay up for one more turn after the turn it was dropped before disappearing. Chakra-infused projectiles will not have their trajectories skewed by the winds. Will be pierced by Doujutsu, and other individuals may see at most three meters in front of them. The Ranton user may see through it as if it was not there. Fuuton techniques of a higher rank will disperse the mist. The mist is slow-moving upon activation.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user summons an electrically-charged, swirling mist in the area around. Occasional sparks of Ranton will light small areas of the mist. Those caught in these areas will have their silhouette visible by everyone in and out of the mist for a brief second. The humid mist will perpetually spin, creating gusts of wind strong enough to skew the trajectories of projectiles thrown inside it. A constant drain is needed after activation, but no handseal is required to be held to maintain it after activation. All other individuals caught in the mist will have their whole body statically charged. Anything they come in contact with will painfully shock them.
Domain: Ranton.
Unryō [Cloud Cover]
Rank: C
Type: Supplementary.
Range: See special!
Handseals: 3.
Chakra: Mid.
Special: Max size is half the user's highest 'Storm Channeling' rank. The cloud's shape and form may be completely manipulated by the clan member after summon. When activated, the cloud will last three turns before naturally dispersing. Other individuals may only see up to one meter ahead of them when inside the cloud, while the Ranton user may see through it like it was not there. Will be pierced by Doujutsu. Fuuton techniques of a higher rank will disperse the mist.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user summons a thundercloud capable of being manipulated by them. The thunderclouds will boom with dulled thunder and flash with harmless lightning, further emphasizing the stormy nature of the cloud. The user has the ability to modify its size and shape at will while it is active.
Domain: Ranton.
Sutōmuboruto [Storm Bolt]
Rank: B
Type: Offensive.
Range: See special!
Handseals: 5.
Chakra: High.
Special: Max range of the bolt depends on the user's highest 'Storm Channeling' rank. One bolt may be thrown after the handseals are done. Each retraining will increase the bolts able to be thrown after activation by one, up to a maximum of ten. If a storm cloud is present within the user's 'Storm Channeling' range, handseal count decreases by two and chakra cost decreases by one tier. Size of the explosion is equal to 1/10th the max range of 'Storm Channeling'.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user summons a very brief thundercloud over them, and from that thundercloud they may pull out a bolt of Storm energy. When thrown, the Storm bolt quickly powers up to max speeds. If a storm cloud is already present, half the jutsu is already done, so less chakra and time is spent to do the jutsu. The bolts will travel in a straight line when thrown. Upon impact with an object, the bolts will explode, damaging all caught nearby, shocking them as well.
Domain: Ranton.
Kami no Sensha [Storm God's Chariot]
Rank: A
Type: Offensive.
Range: See special!
Handseals: 11.
Chakra: x2 High.
Special: If the user maintains a hold on the reigns, the chariot may travel indefinite distances. If the chariot is being controlled from a distance, maximum range depends on the user's highest 'Storm Channeling' rank. An upkeep of one High per turn is required to keep it active. Its path is controlled by the Ranton user. Upon impact, an explosion is created equal to 1/5th the user's highest 'Storm Channeling' rank. Those caught in the explosion, if not dead, are paralyzed for one turn. The user may be injured if caught in the blast.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the user summons a chariot led by horses, all made out of Storm energy. The user may hold onto the reigns on the chariot and ride it like one would a normal mobile transport. Upon remote detonation by the user or a collision with something hard enough, the whole ability will explode, damaging and shocking all those caught within range of the explosion. Allies may hold onto the reigns with no fear of being hurt, but will get hurt if within detonation radius.
Domain: Ranton.Raitoningurōpu [Lightning Rope]
Rank: B
Type: Offensive.
Range: See special!
Handseals: 1.
Chakra: High.
Special: Max range depends on the user's highest 'Storm Channeling' rank. May only be activated while Raitoninguchariotto is summoned. Only one person may be roped at one time. With each retraining, an additional person may be roped simultaneously within range. If multiple enemy targets are caught, the ropes may slam the targets against each other before reeling them in. May target humans and other objects.
Description: With Raitoninguchariotto active, instead of summoning reigns for the user to hold on, ropes of lightning may shoot out from the chariot and grab any targets within its vicinity. The ropes will deal absolutely no damage. Instead, upon contact with the target, if human, will separate into three thinner ropes at the end, two pulling each of the target's hands away from each other, and the third tying the target's arms to his sides. After capture, the ropes may slam enemy targets to each other, before pulling them onto the chariot.
Domain: Ranton. Raitoninguchariotto.
Tenpesutotorappu [Tempest Trap]
Rank: A
Type: Offensive.
Range: See special!
Handseals: 8.
Chakra: See special!
Special: Summoning the prison costs one High, and detonating it costs another High. Maintaining the prison will cost one Mid per turn after the turn summoned. Maximum range depends on highest Storm Channeling rank, and max diameter of the prison is five meters. Requires a cloud within range of the user's highest 'Storm Channeling' rank to be used. The prison may be maintained for as long as the cloud used stays overhead.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user summons a circle of lasers to fall from a cloud overhead, trapping the target or targets inside a circular prison of Storm energy. The bars of the prison consist of these lasers, and move back and forth in erratic motions to make it nigh impossible to escape the prison through the bars. Escape is possible if the prisoner were to travel up the height of the prison and escape out through the cloud above. At any moment, the user may activate the prison and detonate it. The area inside the prison, up to its origin in the cloud, will explode, also damaging all those caught within five meters outside the prison.
Domain: Ranton.