Lyndwyrm [starting puppet]
Feb 7, 2013 22:04:06 GMT -8
Post by Etherion on Feb 7, 2013 22:04:06 GMT -8
Lindwyrm
Ranged Stealth Strike Unit
Rank
C-rank // 2 meters max base size (1 meter actual size) – 1,000
Material / Armor
C-rank // Wood – 1,000
Size
C-rank // 30/30 slots used
Systems
Stealth Installed
Ranged Stealth Strike Unit
Rank
C-rank // 2 meters max base size (1 meter actual size) – 1,000
Material / Armor
C-rank // Wood – 1,000
Size
C-rank // 30/30 slots used
Systems
Stealth Installed
Description: Built in the visage of a solid black dragon, Lindwyrm functions as a stealth neutralizer puppet. Outfitted with a Wire Launcher within its mouth along with a Precision Lens to increase the accuracy of its shot and Shock and Flame Cannons to provide back up or a severe shock. Also equipped with a stealth system designed to hide it from both eyes and ears. The small stature of this puppet is so that it may crawl around the owner without being a burden. It is also equipped with Spider Limbs so that it can traverse walls and other things to set up an angle for its shot.
Cost: 4750 Ryo (2,000 base + 2750 in parts) so far
BELLS & WHISTLES
Main: 30 slots used 2750 ryo
Main: 30 slots used 2750 ryo
Spider Limbs
Rank: D
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Rank determines how much climbing can be done per turn before sticky fluid loses effectiveness and must be reapplied. Prices include 2 sticky limbs per purchase.
'D' - 2 slots // 10 meter climb
Description: A system of microscopic tubes that excretes a sticky spider like substance from the puppets limbs at all times. This allows the puppet to climb walls and other vertical substances with ease.
Cost: D: 250 Ryo
Flame Cannon
Rank: C
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Fuel Tank (100 Uses) included in cannon design. Burst is equivalent to a single jutsu use, and heat levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to overheat and thus become unusable for the rest of the battle/thread.
'C' - 8 slots // 6 Bursts @ 10 meters
Description: A cannon style tube leading to a tank like structure full of fuel in the puppet. The cannon can lead out through any body part. Using pressurized gas the user can expel fire at a dangerous rate.
Cost: C: 500 Ryo
Shock Cannon
Rank: C
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Internal Shock Battery (100 Uses) included in cannon design. Burst is equivalent to a single jutsu use, and shock levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to short-circuit and thus become unusable for the rest of the battle/thread.
'C' - 8 slots // 6 Bursts @ 10 meters
Description: A cannon style tube leading to an internal battery in the puppet. The cannon can lead out through any body part. Using proper circuiting the user can expel electricity at a dangerous rate.
Cost: C: 500 Ryo
Wire Launcher
Rank: C
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All wire must be bought separately. Travel speed of launched wire is similar to that of a hand-thrown kunai.
'C' - 4 Pack Slots // 20 meters
Description: A tiny opening and pipe system leading into a cavern like holding cell where a large amount of ninja wire is stored. The ninja wire used for this is tipped with a sharp point so that when fired it may stick to whatever it was launched at. By utilizing an internal control device the puppet can launch ninja wire at thrown kunai speed and manipulate it like they would any other limb.
Cost: C: 500 Ryo
Stealth Systems
Rank: C
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by any device that would jam a normal electronic. Usage of heat sensing or sonar will still detect this.
'C' - 4 slots // 2 senses
Description: An internal stealth device that generates a myriad of masking fields. These fields include sound dampening, scent masking, taste masking and invisibility. One can keep this active for five posts before needing to cool it down for two.
Cost: C: 500 Ryo
Rank: D
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Rank determines how much climbing can be done per turn before sticky fluid loses effectiveness and must be reapplied. Prices include 2 sticky limbs per purchase.
'D' - 2 slots // 10 meter climb
Description: A system of microscopic tubes that excretes a sticky spider like substance from the puppets limbs at all times. This allows the puppet to climb walls and other vertical substances with ease.
Cost: D: 250 Ryo
Flame Cannon
Rank: C
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Fuel Tank (100 Uses) included in cannon design. Burst is equivalent to a single jutsu use, and heat levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to overheat and thus become unusable for the rest of the battle/thread.
'C' - 8 slots // 6 Bursts @ 10 meters
Description: A cannon style tube leading to a tank like structure full of fuel in the puppet. The cannon can lead out through any body part. Using pressurized gas the user can expel fire at a dangerous rate.
Cost: C: 500 Ryo
Shock Cannon
Rank: C
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Internal Shock Battery (100 Uses) included in cannon design. Burst is equivalent to a single jutsu use, and shock levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to short-circuit and thus become unusable for the rest of the battle/thread.
'C' - 8 slots // 6 Bursts @ 10 meters
Description: A cannon style tube leading to an internal battery in the puppet. The cannon can lead out through any body part. Using proper circuiting the user can expel electricity at a dangerous rate.
Cost: C: 500 Ryo
Wire Launcher
Rank: C
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All wire must be bought separately. Travel speed of launched wire is similar to that of a hand-thrown kunai.
'C' - 4 Pack Slots // 20 meters
Description: A tiny opening and pipe system leading into a cavern like holding cell where a large amount of ninja wire is stored. The ninja wire used for this is tipped with a sharp point so that when fired it may stick to whatever it was launched at. By utilizing an internal control device the puppet can launch ninja wire at thrown kunai speed and manipulate it like they would any other limb.
Cost: C: 500 Ryo
Stealth Systems
Rank: C
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by any device that would jam a normal electronic. Usage of heat sensing or sonar will still detect this.
'C' - 4 slots // 2 senses
Description: An internal stealth device that generates a myriad of masking fields. These fields include sound dampening, scent masking, taste masking and invisibility. One can keep this active for five posts before needing to cool it down for two.
Cost: C: 500 Ryo