Hogosha Kenji
Sept 27, 2012 14:47:50 GMT -8
Post by Hogosha Kenji on Sept 27, 2012 14:47:50 GMT -8
Personal
- Name: Hogosha Kenji
- Age: 23
- Gender: Male
- Clan: Hogosha
- Kekkei Genkai: N/A
- Kekkei Touta: N/A
- Birth Country: Kusa no Kuni
- Current Village: Kusagakure no Sato
- Rank & Profession: Genin
- Primary: Taijutsu
- Secondary: Ninjutsu
- Difficulty Setting: Normal/Intermediate
- Fighting Style: Goken
- Release: Wind
- Brief History:
The Hogosha Clan was not as well known like other clans, such as the Uchiha, Kaguya, or Hyuuga but they were no less amazing in their own circles. The Hogosha have guarded their secrets well, however, and because of such little is known on the specifics of their skills. Kenji Hogosha is the first son of Kyo and Kayo Hogosha, and as such, the next head of the family.
As a child, Kenji displayed his personal ticks early on. He was very much into games, and took much of the day’s time to play chess and shogi specifically. This is where his unique silence came into place originally, speaking little while he was playing, but finding much joy in explaining things after the match was over. He excelled in his studies, both in the ninja academy and personal studies, graduating from the academy at an early age.
War raged between the five major nations, and much alike the other small countries between Iwa, Suna, and Konoha, their lands were used as the battle field. The common story, homes were destroyed, and many civilians lost their lives. The family heads of the Hogosha died in those wars, fighting to protect their homes simply from being caught in the crossfire. Kenji grew to hate the major countries, and took upon himself to help forge Kusa into a power that could rival the major countries, so that they would never have to become fodder in their wars again. Aside from this, Kenji also made it his duty to never let the Hogosha be disrespected in such a way again, and would find himself a woman to help rise the Hogosha clan to greatness, so that they would be feared alike the Uchiha, Kaguya, and Hyuuga, among others.
Visage
- Height: 5’11”
- Weight: 165 lbs
- Eyes: Blue
- Hair: Black, shoulder/upper back length
- Skin: Smooth and pale, yet not overly pale.
- Bloodtype: AB
- Apparel: White pants and shirt, with a full length green sleeveless robe over it, slit to the hip, for ease of movement. Green tabi sandals, gloves, and belt.
- Blemishes & Scars: None
Aspect
- Personality: Withdrawn and distant. Some might find him to be pompous and arrogant, by the way he keeps silent and to himself, and speaking few words. He is actually welcoming of company though he does not join in on conversation a whole lot, preferring to listen and study those around him from the position of an ‘outsider’. He comes to his own conclusions through this study, in both combat and out of combat situations.
- Alignment: Chaotic Neutral
- Allegiance: Kusagakure, Hogosha Clan
- Quirks & Tendencies:
1: Even when spoken to directly, he prefers silence and will respond to the minimalist degree.
2: Though he tends to keep his silence coupled with stillness, one still gets the sense that he is always watchful and searching in all directions.
3: Obsessive Compulsive most of the time, almost always adjusting his clothing so that it looks neat.
4: Though mostly silent, and preferring such quietness, he does tend to stay in small groups for the company. - Likes & Dislikes:
Likes: Quiet, Plans, Order, Company, The Hogosha
Dislikes: Recklessness, Messes, Disorder, Noise, Solitude
- Primary Weapons:
(2) Knuckle Dusters
Rank: C
Type: Primary / Fist / Melee
Description:In brass or steel, knuckle dusters are a typical civillian weapon that are easy to hide and very effective in close quarters. Placed over the fingers, these heavy connected rings fit just under the knuckles and allow regular punches to be a force to reckon with. They come in reinforced brass, bladed, and with spiked variations. - Secondary Weapons:
(1) Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
(1) Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
(1) Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging. - Accessories:
(1) Satchel
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character!
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
(1) Handheld Radio
Rank: C
Type: Universal Accessory / Self
Special: Has a range of up to 50 meters all around the user. Waterproof, as well as built-in surge protection. Each radio takes up one (1) accessory slot.
Description: This handheld device weighs almost nothing, has a small extendable antenna at the end, and is activated by pushing a simple talking button. No more than a few inches in diameter, the radio can accept multiple frequencies, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
(2) Scroll Sleeve
Rank: C
Type: Universal Accessory / Extension / Self
Special: Carries a single 'D' or 'C' ranked scroll. Each sleeve takes up half of an accessory slot.
Description: A simple, single-scroll carrying method, this sleeve is no more than five inches long and an inch or so wide, and can fit a scrolls snugly. Straps and laces exist to keep the scroll locked tightly, yet all the while still easily accessible when the time comes. Usually worn by one's hip. - Protectorates:
None atm
- Universal Taijutsu
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive.
Range: -
Chakra: Mid.
Special: If kick connects with head, the victim will be stunned for one turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power (C ranked) each time. Each retrain stacks another Mid consumption to this technique. May be learned 8 times total (7 retrains).
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Shishi Rendan (Lion Combo)
Rank: C
Type: Offensive / Taijutsu
Range: -
Chakra: Mid.
Special: Due to the nature of the combination, once the first hit connects, the rest usually do. Damage stacks per successful hit. Up to 2 hits can be made per combo, plus 1 more each time retrained up to a maximum of five.
Description: An effective aerial attack, the user first begins to maneuver to their opponent in a vulnerable aerial position. While shadowing them, the user will attempt to strike them from a vulnerable angle. First, they will strike as a feint in order to draw their target's attention and defense to one area. Then, a true strike is made towards the most undefended area, proceeded by several more until the user violently begins knocking them down and towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to their chest.
Kaneau (Good Balance)
Rank: C.
Type: Supplementary / Taijutsu
Range: Self.
Chakra: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance. - Goken Taijutsu
Dynamic • Action (Dainamikku • Akushon)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low - High
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained. May be learned 5 times (4 retrains). Every 2 retrains increases tier consumption by one.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Dynamic • Entry (Dainamikku • Entorii)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Entry extends up to 5 meter; each time retrained, the distance at which they 'enter' increases by 1 meter.
Description: After encountering a distracted opponent, the user leaps towards an opponent from their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Reppuu (Violent Wind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Raiken (Thunder Fist)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Each time retrained, the user spins once more. Every spin increases Raiken's attack grade and stack one Mid chakra consumption. May be learned 8 times (5 retrains).
Description: Yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Shoufuu (Rising Wind)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wielding, sending either or flying in the air.
Kage Buyo (Shadow of the Dancing Leaf)
Rank: C
Type: Supplementary / Taijutsu
Range: -
Chakra: Mid
Special: If used right after the upper kick, user falls perfectly in the opponent's back blind spot.
Description: A combo technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position
Senpuu (Whirlwind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: --
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Dai Senpuu (Great Whirlwind)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Each retrain adds one roundhouse, and each kick that lands does "C" ranked damage. May be learned 8 times (7 retrains).
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerable power, to the point bones could be broken. - Academy Ninjutsu
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. - Universal Ninjutsu
Shunshin no Jutsu (Body Flicker Technique)
Rank: D.
Type: Supplementary.
Range: 0 - 10m.
Handseals: -
Chakra: Low.
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Genjutsu Kai! (Release)
Rank: D, C
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: Low - Massive.
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Sūpa Henge Appugurēdo! (Super Transformation Upgrade!)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Handseals: -
Chakra: Changes Henge no Jutsu's cost to low.
Special: Upgrades Henge no Jutsu to be more resilient, no longer breaking when the user is struck or falls unconscious. The only way for the Henge to break is if the user runs out of turns, runs out of chakra, or dispels it themselves.
Description: An upgrade to Henge no Jutsu, this technique causes all of the user's Henge no Jutsu to become pseudo-permanent. That is, while their turn limit from Henge no Jutsu still applies, taking hits or even falling unconscious will not break the jutsu.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary.
Range: -
Handseals: 3.
Chakra: Low - Massive.
Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location. - Fuuton Ninjutsu
Kiroku Gaijuu (Blasting Wind Domain)
Rank: D, C
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 20 meters.
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the range of the user's techniques.
D: 5 meter range.
C: 10 meter range.
B: 10 meter range.
A: 15 meter range.
S: 20 meter range.
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Kazekaeshi (Wind Return)
Rank: D, C
Type: Defensive.
Range: -
Handseals: 6.
Chakra: Equal to the technique being reflected.
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance is equal to the user's 'Kiroku Gaijuu'. If a jutsu's power has been increased due to retraining or mastery, Kazekaeshi has to be of equal rank to the actual damage to be effective.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Kaiten Shuriken (Rotating Shuriken)
Rank: D
Type: Supplementary.
Range: See special!
Handseals: 4.
Chakra: Low
Special: Can control one projectile per use, plus one more each time retrained up to a maximum of five. Projectiles cannot be altered in flight once thrown. The distance that they can travel depends on the user's Kiroku Gaijuu range. The speed boost generated from this technique doubles the projectile's speed.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Kamikaze (Hair Wind)
Rank: C
Type: Supplementary.
Range: See special!
Handseals: 2.
Chakra: Mid x2
Special: Increases damage of Katon jutsu by one rank, and increases area of attack, up to double the normal creation size. Range depends on Katon jutsu being enhanced.
Description: Although not meant for direct attacks, this technique can greatly enhance any offense with a simple burst of wind. Intended mainly for Katon jutsu and fires overall, the user will use this in conjunction with their flames, enhancing their damage and area of effect greatly. The winds come in the form of pillars, and its currents can flow anyway the user desires in order to manipulate the flow of fire.
Domain: Fuuton. Kiroku Gaijuu of equal rank.
Daitoppa (Great Breakthrough)
Rank: C
Type: Offensive.
Range: See special!
Handseals: 3.
Chakra: Mid.
Special: Distance at which blast can travel depends on the user's Kiroku Gaijuu range, halved; it is also half as wide as the user's he maximum Kiroku Gaijuu rank, as well. Each time retrained, additional 'C' ranked blasting wind damage is added. However, for every 4th one obtained, chakra consumption for this technique will go up by one! Can be learned a maximum of 8 times.
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!