Aoki, Yusuke [Done]
Dec 29, 2012 6:00:21 GMT -8
Post by upsideumop on Dec 29, 2012 6:00:21 GMT -8
[atrb=border,0,true][atrb=style,border: solid 4px #444444; btable; text-align: justify;][atrb=style, background:url(http://i788.photobucket.com/albums/yy166/TaiTai001/f3i8bc-1.png); width: 350px;]✘| techniques; |
✘— Universal Ninjutsu;[/color]
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Low
It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Low
It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
125
✘— Fūton Ninjutsu;
Kaze Bakudan (Wind Bomb)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, Mid x2 (optional)
Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two handseals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: If the user chooses instead to give up Mid x2 worth of chakra, they can create two bombs - one in each hand. The explosion is the most powerful at the site of detonation. This technique was created by Addy.
Kaze Dangan (Wind Bullet)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
Kaze Dangan is a Ninjutsu technique which utilizes the Wind Element. The user performs a set of handseals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
Kamikaze (Hair Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid x2
Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of handseals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.
Daitoppa (Great Breakthrough)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Fuusajin (Dust Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive, Defensive
Handseals: 3
Chakra Consumption: Mid
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Shinkuu Gyoku (Vacuum Sphere)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.
Kamaitachi (Cutting Whirlwind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time.
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, Mid x2 (optional)
Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two handseals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: If the user chooses instead to give up Mid x2 worth of chakra, they can create two bombs - one in each hand. The explosion is the most powerful at the site of detonation. This technique was created by Addy.
Kaze Dangan (Wind Bullet)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
Kaze Dangan is a Ninjutsu technique which utilizes the Wind Element. The user performs a set of handseals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
Kamikaze (Hair Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid x2
Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of handseals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.
Daitoppa (Great Breakthrough)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Fuusajin (Dust Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive, Defensive
Handseals: 3
Chakra Consumption: Mid
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Shinkuu Gyoku (Vacuum Sphere)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.
Kamaitachi (Cutting Whirlwind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time.
300
✘— Doton ninjutsu;
None yet, but 250exp cost to unlock.
250
✘— Nara Clan Jutsu;
Kagemane no Jutsu (Shadow Imitation Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid per target
Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow; however, they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached, the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.
Note: The duration of Kage Mane depends on the Ninja's rank. At Genin, the duration is 1 full turn. At Chuunin, the duration is 2 full turns. At Jounin, the duration is three full turns. Keep in mind that a full turn constitutes the end of the caster's next turn. Like the Yamanaka technique, once you’re caught, you’re caught. This technique can be overpowered by a drastic release of chakra, such as the Gates or a Bijuu.
Kageyose no Jutsu (Shadow Gathering Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid to cast, Low to sustain
After performing the necessary handseals, the user is granted exceptional control over their shadow. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skillfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. It is accurate enough to even make the tentacles go through tiny holes.
Note: The user must remain still while using this technique. A maximum of five tendrils can be created per cast.
100
✘— Universal Taijutsu;
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Note: If this kick connects with the opponent’s head, they will be stunned for one full turn.
Hayabusa Otoshi (Peregrine Falcon Drop)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
A very deadly and efficient taijutsu attack. While at an elevated position, the user will grab their opponent from behind. Firmly locking themselves to their back, the user will then lock their ankles onto the opponent's neck in order to get their body rigid. Finally, on the descent, the user proceeds to drive and plant the victim head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head.
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Note: If this kick connects with the opponent’s head, they will be stunned for one full turn.
Hayabusa Otoshi (Peregrine Falcon Drop)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
A very deadly and efficient taijutsu attack. While at an elevated position, the user will grab their opponent from behind. Firmly locking themselves to their back, the user will then lock their ankles onto the opponent's neck in order to get their body rigid. Finally, on the descent, the user proceeds to drive and plant the victim head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head.
100
✘— Free Space;