Yoshio [REVAMPED]
Mar 8, 2012 4:00:52 GMT -8
Post by Xara on Mar 8, 2012 4:00:52 GMT -8
Jutsu[/color]
(Passives)
Kouryoku no Genjutsu (Genjutsu Potency)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the base range of any Genjutsu creation the user is able to produce.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
(Please note that all basic Ninja arts was taught to Yoshio in the Academy; Basic Chakra Control; Evasive Maneuvers; Tree Climbing; Water Walking & Mental Toughness.)
Sonzoku no Genjutsu (Genjutsu Duration)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the length at which the illusion elapses.
D: 1 turns
C: 2
B: 3
A: 4
S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra in order to make it last longer. The more and more they hone their Genjutsu skill, the longer their illusions will last.
Domain: Genjutsu Skill.
Extra length training - 'B' ranked + 1 extra turn per retrain! [requires 'S' ranked Duration]
Yuukou no Genjutsu (Genjutsu Effectiveness)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the amount of targets one can affect with an illusion.
D: 1 target
C: 2
B: 3
A: 4
S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect.
Domain: Genjutsu Skill.
Extra target training - 'A' ranked + 1 extra turn per retrain! [requires 'S' ranked Effectiveness]
Genjutsu (Primary)[/b][/size]
Kouryoku no Genjutsu (Genjutsu Potency)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the base range of any Genjutsu creation the user is able to produce.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Chishihou no Jutsu (Faux Wound Technique)
Rank: A
Type: Supplementary / Offensive / Touch Genjutsu
Range: 0 - 5 meters
Special: Affects victims in a 5 meter radius of the user's strike. Severity of wounds depends on rank.
* D: Flesh-wounds & scrapes
* C: Deep cuts and stabs
* B: Broken bones
* A: Limb removal
* S: Beheading
Description: With this simple Genjutsu of Touch, the illusionist creates the sensation of a wound onto anyone that they attack. After forming the needed seals, the user charges and strikes, and the illusion settles in. Although the victim(s) won't feel pain, they will feel the disadvantages of being injured, such as being able to walk less over a perceived broken for, or being unable to form handseals due to an imaginary chopped off hand.
Domain: Genjutsu - Illusion of Touch
Nododitsumaru (Draining Oxygen Slip)
Rank: B
Type: Supplementary / Touch Genjutsu
Range: 0 - 10 meters
Special: Lack of oxygen affects a single victim within a 10 meter radius from the user, plus 10 more each time retrained the 'C' ranked version is trained; 'B' raked version adds an additional vicitm each time retrained. If Genjutsu is not dispelled within 4 turns, targets fall unconscious.
Description: A simple yet affective Genjutsu used mainly as a distraction and to cause panic in the victim. After forming the needed seals, the user designates a target and the technique will start to take effect. The target of the technique will begin to feel as though they’re not taking in enough oxygen at first, with shallow and quick breaths. The next turn the target feels as though they’re taking in no oxygen at all, which is followed by the feeling of drowning. The victim's body believes it is literally taking no oxygen, and so the body doesn't search for it but instead wastes more energy trying to obtain more. This results in the target falling unconscious if the illusion goes unchecked.
Domain: Genjutsu – Illusion of Touch
Taijutsu (Secondary)[/b][/size]
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
[/size]
Ninjutsu (Tertiary)[/b][/SIZE]
Kai! (Release)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Universal Ninjutsu.
(Passives)
Kouryoku no Genjutsu (Genjutsu Potency)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the base range of any Genjutsu creation the user is able to produce.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
(Please note that all basic Ninja arts was taught to Yoshio in the Academy; Basic Chakra Control; Evasive Maneuvers; Tree Climbing; Water Walking & Mental Toughness.)
Sonzoku no Genjutsu (Genjutsu Duration)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the length at which the illusion elapses.
D: 1 turns
C: 2
B: 3
A: 4
S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra in order to make it last longer. The more and more they hone their Genjutsu skill, the longer their illusions will last.
Domain: Genjutsu Skill.
Extra length training - 'B' ranked + 1 extra turn per retrain! [requires 'S' ranked Duration]
Yuukou no Genjutsu (Genjutsu Effectiveness)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the amount of targets one can affect with an illusion.
D: 1 target
C: 2
B: 3
A: 4
S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect.
Domain: Genjutsu Skill.
Extra target training - 'A' ranked + 1 extra turn per retrain! [requires 'S' ranked Effectiveness]
Genjutsu (Primary)[/b][/size]
Kouryoku no Genjutsu (Genjutsu Potency)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the base range of any Genjutsu creation the user is able to produce.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Chishihou no Jutsu (Faux Wound Technique)
Rank: A
Type: Supplementary / Offensive / Touch Genjutsu
Range: 0 - 5 meters
Special: Affects victims in a 5 meter radius of the user's strike. Severity of wounds depends on rank.
* D: Flesh-wounds & scrapes
* C: Deep cuts and stabs
* B: Broken bones
* A: Limb removal
* S: Beheading
Description: With this simple Genjutsu of Touch, the illusionist creates the sensation of a wound onto anyone that they attack. After forming the needed seals, the user charges and strikes, and the illusion settles in. Although the victim(s) won't feel pain, they will feel the disadvantages of being injured, such as being able to walk less over a perceived broken for, or being unable to form handseals due to an imaginary chopped off hand.
Domain: Genjutsu - Illusion of Touch
Nododitsumaru (Draining Oxygen Slip)
Rank: B
Type: Supplementary / Touch Genjutsu
Range: 0 - 10 meters
Special: Lack of oxygen affects a single victim within a 10 meter radius from the user, plus 10 more each time retrained the 'C' ranked version is trained; 'B' raked version adds an additional vicitm each time retrained. If Genjutsu is not dispelled within 4 turns, targets fall unconscious.
Description: A simple yet affective Genjutsu used mainly as a distraction and to cause panic in the victim. After forming the needed seals, the user designates a target and the technique will start to take effect. The target of the technique will begin to feel as though they’re not taking in enough oxygen at first, with shallow and quick breaths. The next turn the target feels as though they’re taking in no oxygen at all, which is followed by the feeling of drowning. The victim's body believes it is literally taking no oxygen, and so the body doesn't search for it but instead wastes more energy trying to obtain more. This results in the target falling unconscious if the illusion goes unchecked.
Domain: Genjutsu – Illusion of Touch
Taijutsu (Secondary)[/b][/size]
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
[/size]
Ninjutsu (Tertiary)[/b][/SIZE]
Kai! (Release)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Universal Ninjutsu.