life is a BLAST.
Dec 8, 2011 19:22:43 GMT -8
Post by Miyu on Dec 8, 2011 19:22:43 GMT -8
JUTSU:
KEKKAI GENKAI: Kibaku-Nendo
EVIL MOUTH STATUS: Right Hand: Awakened, Left Hand: Dormant, Chest: Dormant
KEKKAI TOUTA: Bakuton:Katon-Doton-Fuuton
GENJUTSU SENSE: --
TOTAL EXP: 855
ACADEMY NINJUTSU:
Kawarimi no Jutsu (Body Replacement Technique)
Rank: Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E1
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
UNIVERSAL NINJUTSU:
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
KIBAKU-NENDO:
Kouguchi Bakuha (Evil Hand-Mouth Possession)
Rank: D, C, B[/u], A, S
Type: Supplementary / Special Bloodline Technique / Ninjutsu
Range: Self
Chakra: Low
Special: Determines the power placed behind the clan member's clay explosions when a hand-mouth is molding clay in preparation for an explosion, as well as the range the bombs can travel away from the user before automatically detonation; explosion range varies by technique. When first learned, bombs can travel up to 10 meters away, plus 10 more with each new rank acquired.
Description: Said to be the clan member's most gross yet most fundamental power, the ability to control one's hand-mouths is the key towards victory or defeat on the battlefield. With the hand-mouth open and ready for clay, the user learns to feed it and near-instantly send their Bakuton chakra into their creation, carried by how well they can control Blast chakra. However, after a second or so, the hand-mouth spits out the user's full representation of explosive power within their clay creation, allowing the Kibaku-Nendo to proceed further with other clan techniques. As for detonation? Through the simple formation of 'Katsu' - the single seal that symbolizes standard explosive note blasts everywhere.
Domain: Kibaku-Nendo.
Kibaku Iritsuku (Clay Infusion Point)
Rank: D, C, B, A[/u], S
Type: Passive / Special Bloodline Technique / Ninjutsu
Range: Self
Chakra: --
Special: Determines the speed at which the Kibaku-Nendo creates their explosive clay. When attempting to mold a creation of clay ranked higher than the user's highest rank in this technique, a creation time penalty is incurred in the form of a single turn for every rank the creation is above the user's highest 'Clay Infusion Point'.
'D' - 3 turns
'C' - 2 turns
'B' - 1 turn
'A' - Half of a turn
'S' - 1/4th of a turn
Description: Though it is crucial the clan member awakens their hand-mouth in order to even have a shot at mastering the Kibaku-Nendo clan techniques, with time and practice, they can get faster and faster at making their explosions, regardless of the clay's size, shape, or rank of explosion. In the end, once the mouth grows comfortable chewing on a certain piece of ranked clay, it will surely create the next one in less time!
Domain: Kibaku-Nendo. Kouguchi Bakuha.
C1: Getaway Bird
Rank: C
Type: Ninjutsu Supplementary
Range: See Special
Chakra/Stamina: Mid
Special: Bird is two meters in wingspan. Only capable of sustaining the weight of one or two average sized people. Capable of flight. Explosion range of 5 meters in radius. Bomb can only move as far away from user as highest ranked 'Kouguchi Bakuha' known. Creation time is same as highest ranked 'Kibaku Iritsuku' known. Requires two standard clay blobs.
Description: Molding clay into a tiny bird about the size of a C1 bomb, the user can then perform a special handseal to make the the bird expand into a size in which it can hold one or two people and sustain flight. Just like C1, the user can control where the bird moves, but what differs this bird from what's created in C2, is the size and the inability to do anything other than support the user for flight and explode.
Domain: Kibaku-Nendo, Kibaku-Nendo • C1 "Shī Wan" 'C' Rank
Kibaku-Nendo • C1 "Shī Wan" (Exploding Clay • C1)
Rank: D, C, B, A, S
Type: Offensive / Special Bloodline Technique / Ninjutsu
Range: See special!
Chakra: Mid
Special: Creates small bombs for short-range and/or quick combat. Explosive power and distance that creations can travel is determined by the user's highest 'Kouguchi Bakuha' rank; creation time is determined by the user's highest 'Kibaku Iritsuku' rank. When first learned, up to 2 small bombs could be created from a single clay use; each rank above 'D' adds 2 more bombs created per clay use each time. C1 explosions cover a 5 meter radius. Requires 1 standard clay blob.
Description: Simple but deadly, this effective combat technique allows the clan member to use their clay to fashion creatures and animals capable of bearing their unique Bakuton chakra. After withdrawing a bit of clay from their pouch, the clan member will use either hand-mouth in the palms of their hands in order to consume the it, in the process infusing it with Blast chakra. The result are these small animated clay-dolls that often resemble animals and insects of nature. Best of all? Depending upon which variation is created, they will retain the abilities of the creatures they where modelled after - i.e. those resembling birds can still fly, those resembling fish can still swim, those resembling insects can still crawl on surfaces, etc.
Domain: Kibaku-Nendo. Kouguchi Bakuha. Kibaku Iritsuku.
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