gaikō no ichizoku (slugs)
Sept 22, 2012 14:01:02 GMT -8
Post by Kitty on Sept 22, 2012 14:01:02 GMT -8
Daishuzo;B
小 さ な
[/center][/size]
[/b] daishuzo
name
Type senior / grounder
Height 2.3 meters
Length 2.2 meters
Weight 159lbs
Gender male
Alignment neutral good
Chakra Cost x2 mid
Special nin spec
Personality
Daishuzo was once a member of the Gaikō no ichizoku's Sheru kyōdai (literally; Shell brothers). His brothers were killed a number of years ago, however, and thus the title has been long since abandoned. Daishuzo doesn't think very rationally in or out of combat, and is known to jump into situations that he should take more care with, he isn't overly skilled in following the generic customs of the clan. He enjoys fighting, though doesn't participate in combat nearly as often now that his brothers left him.
Appearance
Dashuzo is a human-sized snail, his body is a golden-green colour with shades of grey and orange mixed in. His body is surprisingly muscular for a gastropod, though such muscle is hardly put into practice given how slow moving he is. Four antennae sit atop his head, they share the same colour as his body. In the center of his face lies a small mouth, with small teeth inside. A small shell sits on his back, just barely big enough for him to retreat into.
History
Daishuzo was born under a powerful snail within the Gaikō no ichizoku, and is a distant cousin of Nettai. He and his four other brothers were trained to master certain arts from a young age, however, his brothers met untimely deaths after relentlessly, and unnecessarily trying to attack a group of snakes. Daishuzo excels in raiton, and unlike others members of his family, he focuses primarily on offense rather than defense. that isn't to say, however, that he doesn't boast a strong defense too.
acid slime
super shell
the gastropod regurgitates great masses of thick acid out from their mouths, that has the potency to dissolve rock almost instantaneously. the blasts have a radius of about 5 meters, while the range of the acid blasts are determined by the rank of the user. this means that an S rank slug could launch its acidic blasts up to 50 meters away. however, this slime; despite having a huge area of effect, isn't particularly accurate, and is best used at close range where it is far more likely to hit.
super shell
the snail swiftly retreats into their shell, which protects them from even the most devastating of damage - attacks which would usually crush buildings and reduce them to rubble, will barely even phase these shells.
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary.
Range: 0 - 20 meters.
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it.
D: 5 meter range.
C: 10 meter range.
B: 10 meter range.
A: 15 meter range.
S: 20 meter range.
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Mekurumeku (Blinding Flash) 175
Rank: D, C, B, A, S
Type: Raiton Ninjutsu
Range: See special!
Handseals: 5.
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Distance of flash depends on the user's Karai Shin range. Highest rank known determines light amplitude. Any person(s) effected are blinded for one turn.
D: 20% Karai Shin range
C: 40% Karai Shin range
B: 60% Karai Shin range
A: 80% Karai Shin range
S: Full Karai Shin range
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton. Karai Shin of equal rank.
Raigeki no Yoroi (Lightning Strike Armor) x5 500
Rank: B
Type: Supplementary.
Range: Self
Handseals: 6.
Chakra: High to cast, mid to sustain.
Special: Delivers intense shocks to whatever comes in contact with it. While protected by the lightning armor, the user is free to move and act as they wish, but no other jutsu other than Raiton techniques can be made until the lightning is either cancelled or destroyed. Armor glows a faint, transparent glow. Each time retrained, extra 'B' ranked shocking damage is added onto the shield. However, after every third retraining, the consumption will go up by one. Can be learned a maximum of 4 times.
Description: A defensive technique, the Yoroi technique is as its name implies – a set of lightning based armor, which shocks anything that comes in contact with it. After a series of handseals, lightning from the sky showers upon the user, coating them in a bright blue coating. As they glow, all forms of conductors will make victim’s more susceptible to damage, and any taijutsu upon the armor will leave the user’s appendages feeling paralyzed. Excellent when outnumbered, or simply facing an opponent that favors taijutsu.
Domain: Raiton. Karai Shin 'B'.
Raikyuu (Lightning Ball)
Rank: C
Type: Offensive.
Range: See special!
Handseals: 4.
Chakra: Mid.
Special: Travels in a straight line and cannot be altered once shot. Ball's size measure half a meter diameter, and grows by another half each time retrained. However, after every fourth retraining, the consumption will go up by one. The range it can cover depends on the user's 'Karai Shin'. Being struck by this results in the area in question being paralyzed for half a turn - a hit to the head affects the whole body. Paralysis effects do not stack once victim is struck.
Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Domain: Raiton. Karai Shin 'C'.
Danpen Inazuma (Shooting Thunder)
Rank: C
Type: Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: The range of the bolt is determined by user's 'Kirai Shin'.
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton. Karai Shin of equal rank.
Ichiren Inazuma (Chain of Lightning)
Rank: B.
Type: Raiton.
Range: See special!
Handseals: 12.
Chakra: High
Special: Range of chain depends on the user's 'Kirai Shin'. By default, you can strike up to one opponent with this, plus one more each time retrained. However, after every third retraining, the consumption will go up by one. Once struck, victim’s will be paralyzed and stuck in the chain until the user stops using it. User must keep outstretched arm and be still as they feed the chain Raiton chakra.
Description: An advanced version of ‘Shooting Thunder,' the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim within a thirty meter radius. The user outstretches their hands, so that the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool.
Domain: Raiton. Karai Shin of equal rank.
Karasuhebi no Jutsu (Thunder Style – Shocking Snake Technique)
Rank: B
Type: Offensive.
Range: See special!
Handseals: 8.
Chakra: High.
Special: Range that the snake can travel away from the user depends on their highest 'Karai Shin'. Upon latching onto the victim, the snake can deliver shocks rendering the captured area numb for the entire time the snake is caught on. The duration this snake is "usable" is two post, plus one every time retrained for a maximum of ten posts.
Description: Through their talents in the Raiton release, the user is allowed to use their chakra to manifest a snake that will do their bidding. This snake is made comprised of pure lightning, and has advanced intellect of its own. It can communicate with the user mentally and follow orders well. This snake is useful for quick gashing and shocking attacks, and if one can manage to coil around the user, the equivalent of a strong 'B' ranked worth shock courses through their body whole, constricting and shocking.
Domain: Raiton. Karai Shin 'B'.
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive.
Range: -
Handseals: 4.
Chakra: Mid.
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained for a total of five posts. The user must touch the victim with their hand to achieve the desired effects.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Matoudai Zeusu (Strike of Zeus)
Rank: C.
Type: Supplementary.
Range: See special!
Handseals: 6.
Chakra: Mid.
Special: Distance bolt can travel depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one. Can be learned a maximum of 8 times.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky quite fast, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B, A, S
Type: Defensive / Raiton Ninjutsu
Range: See special!
Handseals: 8.
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Highest rank learned determines strength of lightning sphere. Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it. Highest rank known determines strength of sphere. Area of sphere is determine by the user's highest Karai Shin range, halved.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton. Karai Shin of equal rank.
[/blockquote][/blockquote][/font][/justify]Rank: D, C, B, A, S
Type: Supplementary.
Range: 0 - 20 meters.
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it.
D: 5 meter range.
C: 10 meter range.
B: 10 meter range.
A: 15 meter range.
S: 20 meter range.
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Mekurumeku (Blinding Flash) 175
Rank: D, C, B, A, S
Type: Raiton Ninjutsu
Range: See special!
Handseals: 5.
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Distance of flash depends on the user's Karai Shin range. Highest rank known determines light amplitude. Any person(s) effected are blinded for one turn.
D: 20% Karai Shin range
C: 40% Karai Shin range
B: 60% Karai Shin range
A: 80% Karai Shin range
S: Full Karai Shin range
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton. Karai Shin of equal rank.
Raigeki no Yoroi (Lightning Strike Armor) x5 500
Rank: B
Type: Supplementary.
Range: Self
Handseals: 6.
Chakra: High to cast, mid to sustain.
Special: Delivers intense shocks to whatever comes in contact with it. While protected by the lightning armor, the user is free to move and act as they wish, but no other jutsu other than Raiton techniques can be made until the lightning is either cancelled or destroyed. Armor glows a faint, transparent glow. Each time retrained, extra 'B' ranked shocking damage is added onto the shield. However, after every third retraining, the consumption will go up by one. Can be learned a maximum of 4 times.
Description: A defensive technique, the Yoroi technique is as its name implies – a set of lightning based armor, which shocks anything that comes in contact with it. After a series of handseals, lightning from the sky showers upon the user, coating them in a bright blue coating. As they glow, all forms of conductors will make victim’s more susceptible to damage, and any taijutsu upon the armor will leave the user’s appendages feeling paralyzed. Excellent when outnumbered, or simply facing an opponent that favors taijutsu.
Domain: Raiton. Karai Shin 'B'.
Raikyuu (Lightning Ball)
Rank: C
Type: Offensive.
Range: See special!
Handseals: 4.
Chakra: Mid.
Special: Travels in a straight line and cannot be altered once shot. Ball's size measure half a meter diameter, and grows by another half each time retrained. However, after every fourth retraining, the consumption will go up by one. The range it can cover depends on the user's 'Karai Shin'. Being struck by this results in the area in question being paralyzed for half a turn - a hit to the head affects the whole body. Paralysis effects do not stack once victim is struck.
Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Domain: Raiton. Karai Shin 'C'.
Danpen Inazuma (Shooting Thunder)
Rank: C
Type: Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: The range of the bolt is determined by user's 'Kirai Shin'.
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton. Karai Shin of equal rank.
Ichiren Inazuma (Chain of Lightning)
Rank: B.
Type: Raiton.
Range: See special!
Handseals: 12.
Chakra: High
Special: Range of chain depends on the user's 'Kirai Shin'. By default, you can strike up to one opponent with this, plus one more each time retrained. However, after every third retraining, the consumption will go up by one. Once struck, victim’s will be paralyzed and stuck in the chain until the user stops using it. User must keep outstretched arm and be still as they feed the chain Raiton chakra.
Description: An advanced version of ‘Shooting Thunder,' the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim within a thirty meter radius. The user outstretches their hands, so that the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool.
Domain: Raiton. Karai Shin of equal rank.
Karasuhebi no Jutsu (Thunder Style – Shocking Snake Technique)
Rank: B
Type: Offensive.
Range: See special!
Handseals: 8.
Chakra: High.
Special: Range that the snake can travel away from the user depends on their highest 'Karai Shin'. Upon latching onto the victim, the snake can deliver shocks rendering the captured area numb for the entire time the snake is caught on. The duration this snake is "usable" is two post, plus one every time retrained for a maximum of ten posts.
Description: Through their talents in the Raiton release, the user is allowed to use their chakra to manifest a snake that will do their bidding. This snake is made comprised of pure lightning, and has advanced intellect of its own. It can communicate with the user mentally and follow orders well. This snake is useful for quick gashing and shocking attacks, and if one can manage to coil around the user, the equivalent of a strong 'B' ranked worth shock courses through their body whole, constricting and shocking.
Domain: Raiton. Karai Shin 'B'.
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive.
Range: -
Handseals: 4.
Chakra: Mid.
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained for a total of five posts. The user must touch the victim with their hand to achieve the desired effects.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Matoudai Zeusu (Strike of Zeus)
Rank: C.
Type: Supplementary.
Range: See special!
Handseals: 6.
Chakra: Mid.
Special: Distance bolt can travel depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one. Can be learned a maximum of 8 times.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky quite fast, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B, A, S
Type: Defensive / Raiton Ninjutsu
Range: See special!
Handseals: 8.
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Highest rank learned determines strength of lightning sphere. Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it. Highest rank known determines strength of sphere. Area of sphere is determine by the user's highest Karai Shin range, halved.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton. Karai Shin of equal rank.