Sagara Ichimaru
Dec 4, 2011 4:44:09 GMT -8
Post by Kariya on Dec 4, 2011 4:44:09 GMT -8
Jutsu
Shunpo150
Shunpo (Flashing Light Steps)150
Rank: D, D, D, D, D, D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is a high-speed movement in which the user travels in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunpo can, in some cases, appear to have simply teleported from one location to another. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Universal Taijutsu300
Kaiten Kakatou Otoshi (Spinning Heel Drop)150
Rank: C, C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Shishi Rendan (Lion Combo)150
Rank: C, C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Stamina
Special: Due to the nature of the combination, once the first hit connects, the rest usually do. Damage stacks per successful hit. Up to 2 hits can be made per combo, plus 1 more each time retrained.
Description: An effective aerial attack, the user first begins to maneuver to their opponent in a vulnerable aerial position. While shadowing them, the user will attempt to strike them from a vulnerable angle. First, they will strike as a feint in order to draw their target's attention and defense to one area. Then, a true strike is made towards the most undefended area, proceeded by several more until the user violently begins knocking them down and towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to their chest.
Domain: Universal Taijutsu.
Goken700
Reppuu (Violent Wind)100
Rank: D, D, D, D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Shoufuu (Rising Wind)150
Rank: C, C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wilding, sending either or flying in the air.
Domain: Goken.
Kage Buyo (Shadow of the Dancing Leaf)50
Rank: C
Type: Supplementary / Taijutsu
Range: -
Stamina: Mid
Special: If used right after the upper kick, user falls perfectly in the opponent's back blind spot.
Description: A combo technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position
Domain: Goken. 'Shoufuu'.
Senpuu (Whirlwind)100
Rank: D, D, D, D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Dai Senpuu (Great Whirlwind)200
Rank: C, C, C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Knock-back equals 5 meters, plus 1 more each time retrained.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpu'.
Gouriki Senpuu (Strong Whirlwind)100
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: High
Special: User retains amount of spins and knock-back from previous Senpu. Each time this technique is relearned, 'B' damage is stacked.
Description: The evolution of Senpu, the user is now familiar with the gathering of momentum and the releasing of such power into a singular strike. Such is their control that force delivered creates even more internal damage, as their strikes are amplified.
Domain: Goken. 'Dai Senpu'.
Total Spend EXP in previous char = 1164 (after -5%)
Total EXP used for this char = 1150/1164 (remaining 14 EXP needs to be added to the sidebar)
Chakra Pool ¨C 1150 (Low)
Shunpo150
Shunpo (Flashing Light Steps)150
Rank: D, D, D, D, D, D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is a high-speed movement in which the user travels in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunpo can, in some cases, appear to have simply teleported from one location to another. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Universal Taijutsu300
Kaiten Kakatou Otoshi (Spinning Heel Drop)150
Rank: C, C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Shishi Rendan (Lion Combo)150
Rank: C, C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Stamina
Special: Due to the nature of the combination, once the first hit connects, the rest usually do. Damage stacks per successful hit. Up to 2 hits can be made per combo, plus 1 more each time retrained.
Description: An effective aerial attack, the user first begins to maneuver to their opponent in a vulnerable aerial position. While shadowing them, the user will attempt to strike them from a vulnerable angle. First, they will strike as a feint in order to draw their target's attention and defense to one area. Then, a true strike is made towards the most undefended area, proceeded by several more until the user violently begins knocking them down and towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to their chest.
Domain: Universal Taijutsu.
Goken700
Reppuu (Violent Wind)100
Rank: D, D, D, D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Shoufuu (Rising Wind)150
Rank: C, C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wilding, sending either or flying in the air.
Domain: Goken.
Kage Buyo (Shadow of the Dancing Leaf)50
Rank: C
Type: Supplementary / Taijutsu
Range: -
Stamina: Mid
Special: If used right after the upper kick, user falls perfectly in the opponent's back blind spot.
Description: A combo technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position
Domain: Goken. 'Shoufuu'.
Senpuu (Whirlwind)100
Rank: D, D, D, D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Dai Senpuu (Great Whirlwind)200
Rank: C, C, C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Knock-back equals 5 meters, plus 1 more each time retrained.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpu'.
Gouriki Senpuu (Strong Whirlwind)100
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: High
Special: User retains amount of spins and knock-back from previous Senpu. Each time this technique is relearned, 'B' damage is stacked.
Description: The evolution of Senpu, the user is now familiar with the gathering of momentum and the releasing of such power into a singular strike. Such is their control that force delivered creates even more internal damage, as their strikes are amplified.
Domain: Goken. 'Dai Senpu'.
Total Spend EXP in previous char = 1164 (after -5%)
Total EXP used for this char = 1150/1164 (remaining 14 EXP needs to be added to the sidebar)
Chakra Pool ¨C 1150 (Low)