How to Waste 500 EXP?
Jul 26, 2011 9:25:51 GMT -8
Post by Hopalong on Jul 26, 2011 9:25:51 GMT -8
Purchasing:
-250 EXP for B & A rank.
-100 EXP for B Rank
-25 EXP
-25 EXP
-25 EXP for D Rank
-50 EXP for C Rank
Total: 475 EXP
Kibaku Iritsuku (Clay Infusion Point)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Ninjutsu
Range: Self
Chakra: --
Special: Determines the speed at which the Kibaku-Nendo creates their explosive clay. When attempting to mold a creation of clay ranked higher than the user's highest rank in this technique, a creation time penalty is incurred in the form of a single turn for every rank the creation is above the user's highest 'Clay Infusion Point'.
'D' - 3 turns
'C' - 2 turns
'B' - 1 turn
'A' - Half of a turn
'S' - 1/4th of a turn
Description: Though it is crucial the clan member awakens their hand-mouth in order to even have a shot at mastering the Kibaku-Nendo clan techniques, with time and practice, they can get faster and faster at making their explosions, regardless of the clay's size, shape, or rank of explosion. In the end, once the mouth grows comfortable chewing on a certain piece of ranked clay, it will surely create the next one in less time!
Domain: Kibaku-Nendo. Kouguchi Bakuha.
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Ninjutsu
Range: Self
Chakra: --
Special: Determines the speed at which the Kibaku-Nendo creates their explosive clay. When attempting to mold a creation of clay ranked higher than the user's highest rank in this technique, a creation time penalty is incurred in the form of a single turn for every rank the creation is above the user's highest 'Clay Infusion Point'.
'D' - 3 turns
'C' - 2 turns
'B' - 1 turn
'A' - Half of a turn
'S' - 1/4th of a turn
Description: Though it is crucial the clan member awakens their hand-mouth in order to even have a shot at mastering the Kibaku-Nendo clan techniques, with time and practice, they can get faster and faster at making their explosions, regardless of the clay's size, shape, or rank of explosion. In the end, once the mouth grows comfortable chewing on a certain piece of ranked clay, it will surely create the next one in less time!
Domain: Kibaku-Nendo. Kouguchi Bakuha.
-250 EXP for B & A rank.
Kibaku-Nendo • C1 "Shī Wan" (Exploding Clay • C1)
Rank: D, C, B, A, S
Type: Offensive / Special Bloodline Technique / Ninjutsu
Range: See special!
Chakra: Mid
Special: Creates small bombs for short-range and/or quick combat. Explosive power and distance that creations can travel is determined by the user's highest 'Kouguchi Bakuha' rank; creation time is determined by the user's highest 'Kibaku Iritsuku' rank. When first learned, up to 2 small bombs could be created from a single clay use; each rank above 'D' adds 2 more bombs created per clay use each time. C1 explosions cover a 5 meter radius. Requires 1 standard clay blob.
Description: Simple but deadly, this effective combat technique allows the clan member to use their clay to fashion creatures and animals capable of bearing their unique Bakuton chakra. After withdrawing a bit of clay from their pouch, the clan member will use either hand-mouth in the palms of their hands in order to consume the it, in the process infusing it with Blast chakra. The result are these small animated clay-dolls that often resemble animals and insects of nature. Best of all? Depending upon which variation is created, they will retain the abilities of the creatures they where modelled after - i.e. those resembling birds can still fly, those resembling fish can still swim, those resembling insects can still crawl on surfaces, etc.
Domain: Kibaku-Nendo. Kouguchi Bakuha. Kibaku Iritsuku.
Rank: D, C, B, A, S
Type: Offensive / Special Bloodline Technique / Ninjutsu
Range: See special!
Chakra: Mid
Special: Creates small bombs for short-range and/or quick combat. Explosive power and distance that creations can travel is determined by the user's highest 'Kouguchi Bakuha' rank; creation time is determined by the user's highest 'Kibaku Iritsuku' rank. When first learned, up to 2 small bombs could be created from a single clay use; each rank above 'D' adds 2 more bombs created per clay use each time. C1 explosions cover a 5 meter radius. Requires 1 standard clay blob.
Description: Simple but deadly, this effective combat technique allows the clan member to use their clay to fashion creatures and animals capable of bearing their unique Bakuton chakra. After withdrawing a bit of clay from their pouch, the clan member will use either hand-mouth in the palms of their hands in order to consume the it, in the process infusing it with Blast chakra. The result are these small animated clay-dolls that often resemble animals and insects of nature. Best of all? Depending upon which variation is created, they will retain the abilities of the creatures they where modelled after - i.e. those resembling birds can still fly, those resembling fish can still swim, those resembling insects can still crawl on surfaces, etc.
Domain: Kibaku-Nendo. Kouguchi Bakuha. Kibaku Iritsuku.
-100 EXP for B Rank
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range:Self
Chakra: Low
Special: Does not require handseals. User cannot move while underground, but they can detect anyone that walks along the earth above them. Radar radius is circular, and measures equal to the user’s Earth Dominion. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Earth Dominion 'D'.
Rank: D
Type: Supplementary / Doton Ninjutsu
Range:Self
Chakra: Low
Special: Does not require handseals. User cannot move while underground, but they can detect anyone that walks along the earth above them. Radar radius is circular, and measures equal to the user’s Earth Dominion. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Earth Dominion 'D'.
-25 EXP
Chuusijin no Jutsu (Stomping Monkey’s Quake Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Low each turn.
Special: Range of earthquake depends on the user’s level of Earth Dominion. As long as anyone except the user is within range of the quake and standing atop the ground, they will automatically suffer speed and balance losses, unless they have a good reason to counter the earthquake’s effects. Does not require hand seals, and the quake lasts as long as the user continues to pound the ground.
Description: As its name implies, this basic yet efficient technique results in the wielder stomping and pounding the ground wildly, their limbs coated in a special chakra. As they pound the ground, the earthquake consumes the area, disrupting balance and speed. Very good for when faced with waves of opponents, or for taking down weakened edifices.
Domain: Doton. Earth Dominion 'D'.
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Low each turn.
Special: Range of earthquake depends on the user’s level of Earth Dominion. As long as anyone except the user is within range of the quake and standing atop the ground, they will automatically suffer speed and balance losses, unless they have a good reason to counter the earthquake’s effects. Does not require hand seals, and the quake lasts as long as the user continues to pound the ground.
Description: As its name implies, this basic yet efficient technique results in the wielder stomping and pounding the ground wildly, their limbs coated in a special chakra. As they pound the ground, the earthquake consumes the area, disrupting balance and speed. Very good for when faced with waves of opponents, or for taking down weakened edifices.
Domain: Doton. Earth Dominion 'D'.
-25 EXP
Doro Gaeshi (Mud Overturn)
Rank: D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: See special!
Chakra: D: Low; C, B: Mid; A, S: High
Special: Size,and range of mud wall depends on the user’s level of Earth Dominion. Blocks attacks of equal rank learned.
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall.
Domain: Doton. Earth Dominion
Rank: D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: See special!
Chakra: D: Low; C, B: Mid; A, S: High
Special: Size,and range of mud wall depends on the user’s level of Earth Dominion. Blocks attacks of equal rank learned.
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall.
Domain: Doton. Earth Dominion
-25 EXP for D Rank
Domu (Earth Spear Essence)
Rank: D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: Self
Chakra: D: Low; C, B: Mid; A, S: High
Special: Stops taijutsu and ninjutsu of equal or lower rank. Boosts user’s taijutsu strength almost twofold, at the cost of slowing down the user's speed by the same amount. Last until broken or canceled, and when used around a plethora of earth, the armor can repair itself near-instantly if damaged.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu, and will also strengthen their limbs in order to increase the striking ability and power. However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton.
Rank: D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: Self
Chakra: D: Low; C, B: Mid; A, S: High
Special: Stops taijutsu and ninjutsu of equal or lower rank. Boosts user’s taijutsu strength almost twofold, at the cost of slowing down the user's speed by the same amount. Last until broken or canceled, and when used around a plethora of earth, the armor can repair itself near-instantly if damaged.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu, and will also strengthen their limbs in order to increase the striking ability and power. However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton.
-50 EXP for C Rank
Total: 475 EXP