drift.
May 9, 2012 14:43:31 GMT -8
Post by drift on May 9, 2012 14:43:31 GMT -8
Spiritual Arsenal
Kiroku Gaijuu (Blasting Wind Domain) [625]
Rank: D, C, B, A, S
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the winds, the distance at which one can control them, and finally, the speed at which the user can displace them.
D: 10 meter range / 3 meter per second
C: 20 ms / 6 mps
B: 30 ms / 9 mps
A: 40 ms / 12 mps
S: 50 ms / 15 mps
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.
Kaze Sōjū (Wind Manipulation) [325]
Rank: D, C, B, A, S
Type: Defensive / Fuuton Ninjutsu
Handseals: Yes
Range: See special!
Chakra: Very Low- Very High
Special: Range of control is equal to half the user's Kiroku Gaijuu. Wind can't be manipulated unless hand movements are used to direct it. Highest rank determines what the winds can stop.
Description: After forming a string of hand seals, the user is able to control the air within a five meter radius of himself. Upon activation, a flick of the wrist, twirling of the hand, etc. will command the wind to do things such as altering an incoming kunai's direction, creating sharp rifts of Fūton-imbued chakra, etc. The higher the user's rank of the jutsu, the more powerful his or her manipulation will be.
Domain: Fuuton.
Shinkūha (Vacuum Wave) [300]
Rank: B
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Releases wind blades up and around the user in a defensive, twisting manner, with the blades measuring 1/5th of the user's;s 'Kiroku Gaijuu' range. Up to three (3) blades may be fired off when first learned, plus one more each time retrained. However, after every third retraining, the consumption will go up by one. Finally, distance and speed at which they can travel upwards and outwards depends on the user's Kiroku Gaijuu range.
Description: After performing the requires seals the user takes a deep breath and spins while exhaling, compressing the released air into set of wind blades that cover a substantial area around the user due to their circular motion. After a deep breath, the user unleashes the blast. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries amongst those hit, which may even prove fatal. .
Domain: Fūton. Kiroku Gaijuu (Blasting Winds Reach) 'B '.
Shinkū Renpa (Vacuum Blast Barrage) [100]
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Five blades of wind able to be unleashed at once in one breath, plus one each time when retrained.
Description: The user takes a deep breath and exhales several large blades of wind at different angles, by rapidly moving their head in various directions. Each blade of wind is released in the one breath exhaled; moving at the speed of thrice a kunai. The blades of wind are five meters in total width and length, and are sharp enough to cut through limbs, boulders, or trees. Can cut right through jutsu of equal rank.
Domain: Fūton
Created by Hotarubi!
Sarutobi no Jutsu (Acrobatic Monkey Technique) [50]
Rank: C
Type: Supplementary / Fuuton Ninjutsu
Range: Self
Handseals: Yes
Chakra: Mid
Special: By coating the user or a nearby being/object in wind chakra, the user is able to decrease the speed of the fall from the air greatly. Affects objects within the user's Kiroku Gaijuu range.
Description: This jutsu takes Fuuton chakra in the form of lifting the body's overall weight and aerodynamics around the human body. This jutsu gives the saying "light as a feather" to a new level. As the needed hand-seals are formed, the user or a nearby being/object will be coated with Fuuton chakra, slowly descending to the ground without fear of fall or gravity biting them in the ass. This doesn't give them the ability to fly, but rather the ability to avoid the consequence of a brutal fall, like a feather in the air.
Domain: Fuuton. Kiroku Gaijuu 'C'.
Ea Uingu (Air Wing) [300]
Rank: B
Type: Supplementary / Fuuton Ninjutsu
Range: Self
Handseals: No
Chakra: High
Special: Grants the user the ability to accelerate their speed in the air. User can 'burst' at speeds akin to the winds of 'Kiroku Gaijuu' in order to avoid attacks. Due to its high speed nature, this can be used one per thread, plus one more each time retrained,
Description: A sub-skill of the Sarutobi no Jutsu, since it doesn't give the user the ability of flight, this is a useful variant. Once in the air, Without the need of handseals, the user simply gathers Fuuton chakra at their feet, then "kicks" the air, allowing the user to "push" off the air to speed up their momentum. The momentum of the wind burst at their feet sends the user in a specific direction a meter away instantly, nearly akin to that of Shunshin speed, the use of Sarutobi no Jutsu halting the sudden burst of momentum mid-air. This is often used as a successful mean for dodging attacks.
Domain: Fuuton. Sarutobi no Jutsu.
Kaze Bunshin (Wind Clone) [250]
Rank: C
Type: Supplementary / Fūton Ninjutsu
Range: See Special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower Fūton technique the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Fūton user is able to call upon aid from a perfect copy of themselves. Comprised purely of wind chakra, this clone retains the user's movement speed and strength. While easily capable of being used for offensive means, the Fūton bunshin also makes for an equally solid defense due to its ability to harness Fūton-based techniques.
Domain: Fūton. Kiroku Gaiju.
Daitoppa (Great Breakthrough) [200]
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance at which blast can travel depends on the user's Kiroku Gaijuu range, halved. Each time retrained, additional 'C' ranked blasting wind damage is added. However, for every 4th one obtained, chakra consumption for this technique will go up by one!
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) 'C'.
Kamaitachi (Cutting Whirlwind) [100]
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes [No with Fan]
Chakra: Mid
Special: Can capture up to 1 victim in a mini tornado finisher, plus one more each time retrained. This technique requires no hand seals when used with a fan type weapon; however, the technique will requires seals if the arm is used to facilitate it. Distance at which the blast can travel and coverl depends on the user's Kiroku Gaijuu range.
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon, the user swings it around and brings forth a most intense tornado, coming out from the weapon. Once it strikes the opponent, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) 'C'.
Dai Kamaitachi (Great Cutting Whirlwind) [200]
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes [No with Fan]
Chakra: High
Special: Blast measures between 10 meters, pierces barriers 'B' ranked and below, and can stack 'B' ranked bonus damage each time retrained. However, after every third retraining, the consumption will go up by one. This technique requires no hand seals when used with a fan type weapon; however, the technique will requires seals if the arm is used to facilitate it. Distance at which it can travel depends on the user's Kiroku Gaijuu range.
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling chakra to a limb or weapon, the user executes a large swipe, letting loose an intense wind in a sixty degree cone. The winds are razor sharp, cover a wide area, and can cut through trees like butter.
Domain: Fuuton. Kamaitachi.
Fuusajin (Dust Wind) [50]
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Distance at which the blast can travel depends on the user's Kiroku Gaijuu range, halved; speed remains the same as 'Kiroku Gaiujuu' however.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) 'C '.
Kaze Bakudan (Wind Bomb) [325]
Rank: D
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Low
Special: The explosion is more powerful at the site of detonation and becomes weaker the farther the opponent is from it. Distance at which wind bomb can travel depends on the user's Kiroku Gaijuu range, and range of explosion measures 1 meter. Each time retrained, explosion range goes up by 1. However, after every fifth retraining, the consumption will go up by one.
Description: The user holds up a hand after performing a short series of handseals. Their chakra is focused into this point, and a small, swirling green ball is created as wind is tightly compacted. The bomb is then thrown, and upon contacting a solid object will detonate. The explosion has roughly the same power as an Exploding Tag.
Domain: Fuuton. Kiroku Gaijuu 'D'.
Kaiten Shuriken (Rotating Shuriken) [150]
Rank: D
Type: Supplementary / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Low
Special: Can control one projectile per use, plus one more each time retrained. Projectiles cannot be altered in flight once thrown. Distance and speed at which they can travel depends on the user's Kiroku Gaijuu range.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) 'D'.
Tenjou no Shuuren (Discipline of Heaven and Earth) [75]
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: ---
Special: All Tenjouken techniques of equal or lesser rank take one tier less stamina to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
Keibi no Kougeki (Strike Guard) [50]
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Stamina: Mid
Special: Blocks 'C-rank' taijutsu attacks and below, whilst attacking in the same motion for 'C-rank' damage.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken, Tenjou no Shuuren 'C'
Tenchuu (Heaven's Punishment) [25]
Rank: D
Type: Offensive / Taijutsu
Range: Self
Stamina: Low
Special: 125% speed boost gained during attack--does not receive any extra 'D-rank' damage.
Description: Standard Tenjouken technique. A technique that stresses speed. Whether a punch or a kick, the user aims to attack using the shortest path to the enemy--that is, a jab in a straight line as opposed to a hook, or a lower-body kick as opposed to an upper-body one. The "shortest path" changes with every movement, giving this technique a unique versatility.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Shunshin no Jutsu (Body Flicker Technique) [75]
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Notice: Contrary to popular belief, this technique is by no means instantaneous. While a high-speed movement, if used in broad daylight, you're still quite visible and easily defended against. Simply put, it isn't incomprehensibly fast. Beyond normal, most definitely, but not nearly as fast as it's been portrayed thus far. In order to achieve maximum effect, you'll need to combine it with a distraction of some sort.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique) [10]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique) [15]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino (Magic Cloak of Invisibility)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu