Beetle Titan Colony
Apr 9, 2012 2:06:39 GMT -8
Post by The Dude on Apr 9, 2012 2:06:39 GMT -8
[/b][/i][/sup][/size]
-
Kagayakashī
(lit: "Glorious" | 輝かしい)
- Classification: Senior
- Rank: A
- Kind: Flyer
- Specialties:Taijutsu1 | Ninjutsu2 | Genjutsu3
- Releases: Fuuton Doton Ototon
- Appearance: [1]
- Description:Armored in a magnificent exoskeleton gold in color with four long powerful arms and two legs all six limbs with massive claws for gripping tearing and shredding. Two pairs of flexible transparent wings that become a buzzing blur in flight. His head has two jaws one vertical one horizontal excellent for crushing smaller foes and prey. His head is also covered in a dense heavy ornate helmet like shell mounted with four large rough and sharp horns. On his ass is a sharp sturdy stinger used to penetrate extremely tough defenses for penetrating damage. Kagayakashi is becoming the perfect beetle as a perfect representation to all they are. He had good judgement, is slow to anger, and most importantly he is a mountain of tonka tough stuff.
Racial Breaker
Exoskeleton
Rank: A
Type: Racial Breaker/Passive
Special/Description: Beetles are often found to be hard to land wounds or actual damage on, after all they fight in their fully armored bodies reducing all damage taken EXCEPT for fire and lightning elemental attacks as well as advanced genjutsu by 60%
Domain: Titan Beetles
Racial Breaker
Titanic Strength
Rank: A
Type: Racial Breaker/Passive
Special/Description: All taijutsu strikes carry 'A' ranked amount of blunt/knock back damage.
Domain: Titan Beetles
Exp 5000
Swiftness III
To The Ground!
Rank: D, C, B, A, S [625]
Type: Passive / Specialized Taijutsu / Puroresu
Range: --
Stamina: --
Special: One must know this tech to learn any tech of equivalent rank in it’s tree. Highest rank known determines the area in which they can perform these specialized techniques, as well as the bonus damage they may acquire from the Slam.
D: 1 meter slamming control range (lol)
C: 2 meters
B: 3 meters
A: 4 meters
S: 5 meters
Description: One of the key components of the Gorilla’s Slam style is the users ability to throw and crush their targets. Whether it’s lifting them from their legs, hoisting them onto their shoulders or simply picking them up by their neck, in the end the opponent always lands hard and fast.
Domain: Gorilla’s Slam
For a Ride
Rank: D [25]
Type: Offensive / Specialized Taijutsu / Puroresu
Range: 'To The Ground!'
Stamina: Low
Special: This technique allows the user to lift the by the crotch and hoist them onto the users shoulders before slamming them to the ground. If successful, this will leave the victim slightly paralyzed for roughly a second, give or take depending on RP. Each time retrained, bonus 'D' ranked damage can be added.
Description: Similar to the “Double Leg Smash” technique, the user waits until the target comes within shooting range. Once that’s achieved the user quickly shoots towards the targets legs, instead of grabbing them however, the user throws there arm under the targets crotch. Grabbing beneath the buttocks with one arm and pulling the closest arm of the target with the other, the user quickly pulls and stands at once, lifting the target onto the users shoulders. At this point the user bends their knees and shoots up once again while slamming the body into the ground from off the user.
Domain: Gorilla’s Slam. To The Ground 'D'
Throat Crusher
Rank: B [100]
Type: Offensive / Specialized Taijutsu / Puroresu
Range: 'To The Ground!'
Stamina: Mid
Special: This technique allows the user to lift the target by the throat and slam them into the ground. If the target is hit by this they’re automatically stunned for one round as well as suffering from a bruised throat and unable to speak for one round. If the user knows A rank or higher “To The Ground”, they’re stunned and unable to talk for additional rounds. 1 extra round if A rank is known and 2 for S.
Description: Grabbing the enemy by the throat with one or more hands, the user squeezes tightly and lifts as high as possible simultaneously. Just as fast as they raise them, they hurl the target to the ground. Throwing their own bodies behind it to land with the maximum amount of force possible.
Domain: Gorilla’s Slam. To The Ground 'B'.
Over The Top
Rank: A-A-A-A [600]
Type: Offensive / Specialized Taijutsu / Puroresu
Range: 'To The Ground!'
Stamina: Very High
Special: This technique allows the user to slam the target head and shoulders first into the ground by gripping them from behind. Highest rank of 'To the Ground!' determines bonus damage as well as the amount of time the victim shall remain dazed and stunned subsequent to the attack. Each time retrained, bonus 'A' ranked damage is gained.
D: Near-Instant stunning
C: 1/4 th of a Turn
B: Half a Turn
A: 3/4 ths[/sup of a Turn
S: Whole Turn
Description: If the user ever finds themselves behind an opponent, this is probably one of the best techniques they could use. Gripping the target around the waist, the user immediately throws their hips forward and shoulders back. Tossing the enemy head first into the ground directly behind the user. Thanks to the combination of several muscle groups as well as the force from the physics of the slam, the damage dealt is immense.
Domain: Gorilla’s Slam. To The Ground 'A'.
Atomic Crush
Rank: S-S-S [900]
Type: Offensive / Specialized Taijutsu / Puroresu
Range: 'To The Ground!'
Stamina: Massive
Special: This technique allows the user to pick the enemy up by under their legs, lifting them over their own head and finally slamming them ferociously into the ground. Highest rank of 'To the Ground!' determines bonus damage as well as the probability the victim can be sent unconscious (for the rest of the thread!) due to the power of the strike. Each time retrained, bonus 'S' ranked damage is gained.
D: 20% chance of knocking victim unconscious
C: 40%
B: 60%
A: 80%
S: 99.9%
Description: The ultimate strictly slamming technique in the Gorilla’s slam style. Once the target enters the range of the user, the user immediately moves forward to grip them under their legs. If the grip is achieved, they hoist them as high into the air as possibly, fully extend their arms before tossing the opponent forward with all of their might. The target almost always lands on the back of their head first, dealing an incredible amount of damage to their skull.
Domain: Gorilla’s Slam. To The Ground 'S'.
Crushing Blow
Rank: D, C, B, A, S [625]
Type: Passive / Specialized Taijutsu / Puroresu
Range: --
Stamina: --
Special: The base technique behind all specialized striking techniques, the highest rank learned determines the length of time a victim remains stunned after receiving such crushing blows. On top of this, the highest rank also determine the technique's bonus damage.
D: Half second stun/daze
C: 1 second
B: 1.5 s
A: 2 s
S: 2.5 s
Description: The striking side of Gorilla’s Slam and while it doesn’t make up as much as the grappling portion, it’s effect simply can’t be overlooked. A combination of punching, kicking and elbow strikes leaves the soaring in the air and gasping for a breath.
Domain: Gorilla’s Slam
Superman
Rank: D [25]
Type: Offensive / Specialized Taijutsu / Puroresu
Range: Arm's reach
Stamina: Low
Special: This technique allows the user to feign a kick and then launch their fist forward at the target. Highest rank of 'Crushing Blows' determines stun time as well as bonus damage. Each time retrained, 'D' ranked damage is stacked.
Description: A tricky technique created to catch the opponent off guard. By feigning to launch a kick off their hip, the user instead re-directs the force generated from the would be kick and uses it to push themselves into the air, fist first, directly at the target. Colliding directly with the targets head, there’s a good chance they’ll be slightly shaken from the misleading blow once hit.
Domain: Gorilla’s Slam. Crushing Blow 'D'
Drop Bomb
Rank: C-C-C-C-C [250]
Type: Offensive / Specialized Taijutsu / Puroresu
Range: Arm's reach
Stamina: Mid
Special: This technique allows the user to lift leap into the air and come crashing down with either their fist, elbow, knee, foot or head on the unsuspecting enemy below. The user's highest rank known of “Crushing Blows” establishes the possibility of broken limbs occurring - 'D' begins with 20%, and each rank subsequent to it grows by 20% more until reaching 100% certainty. By default, the user leaps 1 meters in the air before coming down on the appendage; each time retrained, an extra meter is added. This is important because for every 5 meters of air the user gets, damage increase - to the point the technique's base rank goes up by one.
Description: No one ever said a Gorilla’s Slam warrior fought fairly, they’re certainly not above striking an opponent while their down. In fact, they’ve made a fairly strong technique out of it. By targeting a limb and leaping in the air, the user can quickly destroy a targets extremities with ruthless efficiency.
Domain: Gorilla’s Slam. Crushing Blow 'C'
Torpedo
Rank: B-B-B-B-B [500]
Type: Offensive / Specialized Taijutsu / Puroresu
Range: Leg's reach
Stamina: High
Special: This technique allows the user to leap into the air, channel all their might to their legs and strike the target with a ferocious dropkick. The mighty force of this technique sends the user flying. The user's highest rank of “Crushing Blows” determines the bonus smashing damage. The victim is sent back flying 10 meters, plus 5 more each time retrained. The further they travel, the more they risk internal injury and broken bone - to be determined by RP.
Description: Probably the most visually appealing and popular technique to ever be seen of the Gorilla’s Slam style. By channeling a large amount of energy to their legs followed by a leap, rather running or standing, the user can crash their legs into a targets body with enough force to send them flying into the distance.
Domain: Gorilla’s Slam. Crushing Blow 'B'
Neck Breaker
Rank: A-A-A [450]
Type: Offensive / Specialized Taijutsu / Puroresu
Range: Arm's reach
Stamina: Very High
Special: This technique allows the user to charge at the target with incredible force, slamming their forearm into the opponent’s neck with almost enough force to snap it clean off. The more times this technique is used, the better the chance the neck will be broken - refer to RP. Each time retrained, bonus 'A' ranked damage is stacked. Finally, if this is done in conjunction with another PC so that both strike a victim simultaneously, there is a very good chance of success upon the first try, though it must be verified by staff. Keep in mind both of their damages (including retraining) are transferred at once into the victim.
Description: One of the most intimidating attacks in the entire style and one that requires an immense amount of strength and speed. First the user must channel a large amount of energy to their legs, they must have an enemy within their running range and then they must strike. Charging at the target with incredible force, they throw their forearm out at the last moment, crashing it with incredible power into the opponent’s throat. Not only does this lariat severely damage their ability to speak but it levels them straight to the ground in the blink of an eye.
Domain: Gorilla’s Slam. Crushing Blow 'A'
Choke Down
Rank: S-S-S [900]
Type: Offensive / Specialized Taijutsu / Puroresu
Range: Arms' reach
Stamina: Very High
Special: This technique allows the user to grab the target by their neck, lift them into the air and strike them down to the ground massively with the opposite fist. The trick is that the user continues to hold the neck while the target shoots to the ground. Once on the ground, the opponent is immediately in the perfect position to be pinned. Because of the three slams, this produces 'SSS' ranked damage. Can only be used once per thread, plus one more each time retrained.
Description: The final technique in the Gorilla’s Slam style, incorporating striking, slamming and pinning all into one devastating technique. Beginning with a raised choke, followed by a massive facial blow and then a choke slam follow through. The target lands in a position asking for a pin where the user can mount and finish them off with a series of massive ground and pound blows.
Domain: Gorilla’s Slam. Crushing Blow 'S'[/spoiler]
Exp 1250
Magic Blast I
Kiroku Gaijuu (Blasting Wind Domain)
Rank: D, C, B, A, S [625]
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the winds, the distance at which one can control them, and finally, the speed at which the user can displace them.
D: 10 meter range / 3 meter per second
C: 20 ms / 6 mps
B: 30 ms / 9 mps
A: 40 ms / 12 mps
S: 50 ms / 15 mps
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.
Kazekaeshi (Wind Return)
Rank: D, C, B, A, S [625]
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very Low - Very High
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance is equal to the user's 'Kiroku Gaijuu'. Cannot block jutsu whose attack power has been increased due to retraining or mastery, as those simply would pass through.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) of equal rank.[/spoiler]
Exp 1250
Efficient Sealing I
Doton Ryouuken (Earth Dominion)
Rank: D, C, B, A, S [625]
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid
Special: Establishes the area of earth a user can control for their earthen techniques, including the ability to sense what comes in contact with it. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce, as well as the amount of time it takes for the user to detect any form of contact with their Doton creations, as well as natural earth. Keep in mind detection occurs only when foreign contact occurs WHILE the user is also in direction contact with the earth, natural or self-made.
D: 10 meter range / Full Turn detection delay
C: 20 meters / 3/4 th's of a turn
B: 30 ms / Half of a turn
A: 40 ms / 1/4 th's of a turn
S: 50 ms / Near-Instant!
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Domu (Earth Spear Essence)
Rank: D, C, B, A, S [625]
Type: Defensive / Doton Ninjutsu
Range: Self
Handseals: Yes
Chakra: Very Low - Very High
Special: Can withstand a single Ninjutsu or Taijutsu strike made upon the user of equal or lower rank before needing to recast the jutsu. Highest rank known determines boost to user's Taijutsu strength (any Taijutsu strike carries bonus damage in the form of the highest rank known), as well as speed penalties suffered due to the extra weight. During this, no other chakra-related jutsu outside of Doton may be used. Finally, if the shield is destroyed by an equally ranked attack and they were in direct contact with natural earth, the shield may regrow without the need to spend extra chakra.
D: 20% speed loss
C: 40% speed loss
B: 60% speed loss
A: 80% speed loss
S: User cannot run, only walk.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu, and will also strengthen their limbs in order to increase the striking ability and power. However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton. Earth Dominion of equal rank.[/spoiler]
Exp 2500
Magic Blast II
Ototon Ryouuken (Sound Dominion)
Rank: D, C, B, A, S [625]
Type: Supplementary / Ototon Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Highest rank determines the range the sound waves produced by the user can travel, as well as their speed.
D: 10 meters // 5 meters per second
C: 20 m // 10 mps
B: 30 m // 15 mps
A: 40 m // 20 mps
S: 50 m // 25 mps
Description: The basis behind the majority of Ototon techniques lie in the user's ability to control the very sound waves around them. 'Sound Dominion' is just as its name implies, a fundamental supplementary jutsu of Ototon nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all sound around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Ototon.
Kiai (Scream!)
Rank: D, C, B, A, S [625]
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very Low - Very High
Special: Scream range depends on the user's highest 'Sound Dominion' range, and it effects friends and foe alive, including the user. Scream induces heavy vomiting, disorientation, lack of balance, lack of overall bodily homeostasis, and panic. While screaming, user must remain in place. Highest rank known determines how long the effects of the user's scream can last upon its victims; effects cannot stack.
D: 1 second
D: 2 s
C: 3 s
B: 4 s
A: 5 s
Description: A very straight forward and offensive technique, scream allows the user to attack multiple targets at once with a powerful, almost deafening scream. The user will need to draw in a deep breath before performing the technique, which will then expand all around the user for the duration of the technique.
Domain: Ototon. Ototon Ryouuken of equal rank.
Oto Bunshin no Jutsu (Sound Clone Technique)
Rank: C-C-C-C-C [250]
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being "elementally" based, the clone use any "C" ranked or lower Ototon techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Ototon user is able to call upon aid from a perfect copy of themselves. Comprised purely of elementally recomposed sound chakra, this clone retains the user's movement speed and strength. Best of all, due to its flowing essence, the clone is capable of using a hefty amount of the original user's sound-based techniques either for defensive means or offensive.
Domain: Ototon. Ototon Ryouuken 'C'.
Oto-Juugan (Sound Bullet)
Rank: B-B-B-B-B-B-B-B-B-B
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range and bonus vibrating damage depends on the user's highest 'Sound Dominion'. Up to one bullet can be shot per use, plus one more each time retrained; regardless of bullets shot however, they still shoot forth in a straight line one after another, not simultaneously. User must remain in place while firing.
Description: As the name would imply, the sound bullet technique allows the user to shoot small pockets of sound at their target from any source of sound they create. After forming a few small hand seals, the user will produce a quick intense sound, such as clapping, screaming, or anything that can power the bullets. This whistle is the creation and expulsion of the bullet(s), with the number varying on the rank of the technique.
Domain: Ototon. Ototon Ryouuken 'B'.[/spoiler][/blockquote]