The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Post by Dojima Niroboshi on May 8, 2013 8:25:13 GMT -8
Alright I have several questions.
1. Is there a Craftsman system? if so, is it cheaper to buy puppets strait up or buy materials and craft them
2. is it possible to upgrade a puppet? like if you wanted to go from wooden to metal, just pay the metal cost? same for size and upgrades?
3. So im looking for a good starting village, Im playing as a puppeteer and my friend will by playing my brother who wants to go into anbu. Which villages are active enough to support both a puppeteer and anbu?
I had more but i cant remember them. this is enough for now anyway.
Dabingun (Ventriloquism) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: Low Dabingun is a Ninjutsu technique utilizing the Sound Release. My collecting chakra in their throat and then manipulating their voice, this technique allows the user to effectively throw their voice across long distances, making it appear as if they were standing wherever the voice comes from.
Note: This technique stays active for the entire post in which it was cast, however will need to be recast every post for further uses.
Akutibu (Sound Hunting Sonar) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 4 Chakra Consumption: Mid to cast and sustain With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! Its only downfall? Too much noise, making the radar hard to read.
Note: Like all sound-enhancing technique, extremely loud or sharp noises will severely disrupt this process and hinder the user, causing disorientation and or nausea.
Oto Juugan (Sound Bullet) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10M) Type: Offensive Handseals: 2 Chakra Consumption: Mid per bullet As the name would imply, the sound bullet technique allows the user to shoot small pockets of sound at their target from any source of sound they create. After forming a few small hand seals, the user will produce a quick intense sound, such as clapping, screaming, or anything that can power the bullets. This is the creation and expulsion of the bullet(s), with the of projectiles varying with how much chakra the user puts into the technique.
Note: The maximum amount of bullets that can be created, per cast, is five
Kyoumeisen (Resonating Echo Drill) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid By using a porous mental device located on one’s arm, the user can feed chakra into the bracer\gauntlet and amplify the sound waves from arm movements to attack their opponent(s). By generating enough sound, the user can focus their chakra to redirect the waves mid-air to their intended target(s). By damaging the victim’s inner ear, the victim is rendered off-balance and nauseous. By sending these sound-waves through solid, inanimate objects, this technique can be used to destroy it (such as a large tree trunk, or a boulder); likewise, this techniques works on water weight and can severely hinder larger, fatter opponents.
Note: This technique requires a device similar to this being worn in order to be used.
Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low, Low (upkeep) Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low (per clone) Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep) Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep) Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Low Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kugutsu no Jutsu (Puppetry Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Mid to cast, Low to sustain Kugutsu no Jutsu is a fundamental ninjutsu technique behind all forms of puppetry, and the preferred method of execution for shinobi that have discovered its use in battle. By emitting threads of chakra that allow perfect control between the user and their creation, it allows a ninja to use a puppet to attack from afar. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target. However, puppet masters can also attack their strings to human beings as well (requires a physical touch first), and weapons as well!
Being comprised of chakra, these threads are immune to any and all physical assaults (including elemental ninjutsu). They can, however, be cut by items that are being charged with chakra (regardless of the element). The user can emit one thread per finger, each of which is capable of controlling a single item (a full puppet included).
Note: This technique is only available to Ninjutsu\Genjutsu Primaries
Rank: C-4 slots // 2 meter release Type: Puppet Attachment / Melee Special: Consumes a certain amount of slots depending on attachment quality (rank). The piston's ability to deal and take damage is equivalent to it's rank. Description: A large metal bar that can be pointed or spiked at the users discretion. The piston moved in and out of the body when activated with tremendous speed and force. If one was struck with a fast moving piston it would deal incredible concussive force as well as possibly pierce into the target. The piston can also be inserted into joints causing limbs or weapons to act as the fast moving object rather than the piston itself. Cost: C: 500 ryo
(retractable from the elbow joint) Rank: D - 4 slots // 1 meter bore Type: Puppet Attachment / Melee Special: Consumes a certain amount of slots depending on attachment quality (rank). The drill's ability to deal and take damage is equivalent to it's rank Description: A large metal drill that spins at a powerful rate. The drill spins with enough force to tear into most structures and eventually pierce completely through it. The drill can also be inserted into joints causing limbs or weapons to act as the fast spinning object rather than the drill itself. Cost: D: 250 ryo
Extendable limbs (throughout the entire puppet, extending my reach)
Rank: C-4 slots // 6 meter stretch Type: Puppet Part / Ranged Special: Consumes a certain amount of slots depending on attachment quality (rank). An extendable limb can also be used on the puppets body allowing his torso or neck to stretch. Description: A system of folding structures that allows a limb to stretch farther than it's normal reach. This works by adding in a flexible spacer every few inches or so in the limbs structure giving it the ability to reach farther and flexibly maneuver. Cost: C: 500 Ryo
(located throughout the arm entire assembly)
Rank: C- 4 slots // 2 shunshin bursts Type: Puppet Gear / Self Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment. Description: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement. Cost: C: 500 Ryo
(hidden right under the forearm plate)
Rank: C-4 slots // 10x10 meter flash [x2] Type: Puppet Gear / Melee Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device. Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target. Cost: C: 500 Ryo
Integrated Melody Gauntlet (strapped to the forearm)
Rank: C- 8 slots Type: Puppet Attachment / Melee Special: Takes up 4 slots per the rank of the weapon. Allows the puppet to integrate a weapon directly into their body such a sword, spear, dagger, etc. The weapon can be automatically sheathed, unsheathed and fired from the puppets body at kunai speed. This only works with a specific type of weapon per use. If one gets this for a sword it only works for that specific type of sword. One can use this attachment as many times as they have slots for it with as many different weapons as they like. Description: One of many styles of internal sheathe systems made to sheathe, unsheathe, operate and fire a non thrown weapon. These include daggers, spears, hammers, swords, shields, bows, whips or any other non secondary weapon. Cost: C: 500 Ryo
Type: Main (integrated)
Special: This gauntlet gives the user access to the Kyoumeisen (Resonating Echo Drill) sound technique.
Description: A porous metal gauntlet that is located on either of the user's arms. It is used to amplify or absorb sound waves caused by their arm's movements. The sound waves caused by the melody arm can then be manipulated, and directed with chakra causing more damage. They can also bring on blurred vision, dizziness, as well as paralyzing the target of jutsu that are dealt by this weapon. It can also act as a defense by blocking kunai and shuriken, and even full on sword strikes due to its thick, heavy composition (this is all part of Kyoumeisen, and not free-form control of the vibrations).
Cost: 3,000 ryo.
(retracts along the back side of the upper arm)
Rank: D-2 slots // 1 meter blade Type: Puppet Attachment / Melee Special: Consumes a certain amount of slots depending on attachment quality (rank). The saw's ability to deal and take damage is equivalent to it's rank. Description: A fast spinning variety of saws that can cut something in two with time to spare. There's a variety of saws that this could be such as a chainsaw, circular saw, automatic handsaw, etc. The saw can be placed on any part of the body and at will fired at the speed of a kunai. Cost: D: 250 ryo
Rank: C Type: Primary / Sword / Melee Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name. Cost: 5,000 Ryo
Rank: D Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command. Cost: 100 per Pack
Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. Cost: 100 Ryo per Pack
Rank: C Type: Secondary / Ranged + Melee Special: 1 per pack Description: A kama is a Japanese sickle used as a weapon. It has a short handle and a sharp beak that inflicts more damage than a kunai or shuriken but is considerably slower through the air. Cost: 500 per pack
Rank: C Type: Universal Accessory / Extension / Self Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character! Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access. Cost: 30,000 Ryo
Rank: C Type: Universal Accessory / Self Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot. C: 4 turns Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color. Cost: 15,000 Ryo
Rank: C Type: Universal Accessory / Self Special: Has a range up to 50 meters. Each binocular takes up one (1) accessory slot. Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to observe a target from afar. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes. Cost: 10,000 Ryo
Because of the close bond the user has with the Kyoken, it has become both another arm and a dangerous tool. When using ONLY the Kyoken, and no other puppets, the user is able to supersede the limits of the heartstrings technique and preform jutstu while manipulating the "arm", at the price of using 5 strings.