BugFreak ?! v.2
Aug 3, 2011 20:35:43 GMT -8
Post by Iizuka on Aug 3, 2011 20:35:43 GMT -8
Katon Release - 200 EXP
- 75
- 25
- 50
- 50
- 50
- 50 [Second Time Learning]
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-500 EXP
Enkou Shinka (Essence of the Sacred Flames)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
D: 10 meters
D: 20 meters
D: 30 meters
D: 40 meters
D: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
D: 10 meters
D: 20 meters
D: 30 meters
D: 40 meters
D: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
- 75
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Range of mist spray depends on the user's 'Enkou Shinka' rank. Highest rank known determines bonus katon damage,
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka.
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Range of mist spray depends on the user's 'Enkou Shinka' rank. Highest rank known determines bonus katon damage,
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka.
- 25
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Supplementary / Offensive / Katon Ninjutsu
Range: See special!
Chakra: Low - Mid
Special: Distance of fireballs and intensity of flames depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka.
Rank: C
Type: Supplementary / Offensive / Katon Ninjutsu
Range: See special!
Chakra: Low - Mid
Special: Distance of fireballs and intensity of flames depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka.
- 50
狭霧 KASUMU BAGGU NO JUTSU
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 - 50 meters
Special: Kasumu Baggu no Jutsu is a concealment jutsu for the Aburame warriors. Kikaichuu cover a certain radius (all dependent on the users Kikaichuu no Jutsu rank) to blind the victims within’ the area. The Kikaichuu maintain the misty concealment for one round. Each time this technique is retrained they may maintain the form for an additional round.
Description: Kasumu Baggu no Jutsu allows the Aburame user to release Kikaichuu with extreme and unprecedented haste out in a misty fashion. The Kikaichuu cover a large radius (the maximum radius of the users Kikaichuu no Jutsu rank) so the victims within’ this noted radius cannot see. However female Kikaichuu fly within’ this mist for the Aburame users sight. Once a victim is within’ this mist a female Kikaichuu will quickly latch onto the opponent. When done the rest (Kikaichuu) will move towards the target for the user to gain knowledge of where the victim, or victims are within’ this mist. Female Kikaichuu swarm around all throughout the mist so it’s impossible for a victim to be within’ the mist and not have a female Kikaichuu latch onto them.
Domain: Aburame
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 - 50 meters
Special: Kasumu Baggu no Jutsu is a concealment jutsu for the Aburame warriors. Kikaichuu cover a certain radius (all dependent on the users Kikaichuu no Jutsu rank) to blind the victims within’ the area. The Kikaichuu maintain the misty concealment for one round. Each time this technique is retrained they may maintain the form for an additional round.
Description: Kasumu Baggu no Jutsu allows the Aburame user to release Kikaichuu with extreme and unprecedented haste out in a misty fashion. The Kikaichuu cover a large radius (the maximum radius of the users Kikaichuu no Jutsu rank) so the victims within’ this noted radius cannot see. However female Kikaichuu fly within’ this mist for the Aburame users sight. Once a victim is within’ this mist a female Kikaichuu will quickly latch onto the opponent. When done the rest (Kikaichuu) will move towards the target for the user to gain knowledge of where the victim, or victims are within’ this mist. Female Kikaichuu swarm around all throughout the mist so it’s impossible for a victim to be within’ the mist and not have a female Kikaichuu latch onto them.
Domain: Aburame
- 50
鎖編み KO-RUDOCHE-N NO JUTSU
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 - 50 meters
Special: Ko-rudoche-n no Jutsu is a simple technique that allows the Aburame user to have their bugs grip the opponents ankles to stop their movements. The bugs can come from the ground, or through the air, it matters not. The radius of the technique depends on the users Kikaichuu no Jutsu rank.
Description: A simple yet effective technique. Ko-rudoche-n no Jutsu allows the Aburame user to have their Kikaichuu latch onto the opponents ankles with such a death-vice grip that the opponent has a tough time or simply can’t move. The Kikaichuu can be sent from underground and come up from where the opponent stands and quickly latch onto their ankles. Or the Kikaichuu may come from any other angle, it really doesn’t matter. Additionally the Kikaichuu aren't restrained to just gripping the ankles and my latch onto whatever the user desires. The Kikaichuu make a simple hand or hands the size of the basic sized hand as they latch onto the intended area with a death-vice grip.
Domain: Aburame
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 - 50 meters
Special: Ko-rudoche-n no Jutsu is a simple technique that allows the Aburame user to have their bugs grip the opponents ankles to stop their movements. The bugs can come from the ground, or through the air, it matters not. The radius of the technique depends on the users Kikaichuu no Jutsu rank.
Description: A simple yet effective technique. Ko-rudoche-n no Jutsu allows the Aburame user to have their Kikaichuu latch onto the opponents ankles with such a death-vice grip that the opponent has a tough time or simply can’t move. The Kikaichuu can be sent from underground and come up from where the opponent stands and quickly latch onto their ankles. Or the Kikaichuu may come from any other angle, it really doesn’t matter. Additionally the Kikaichuu aren't restrained to just gripping the ankles and my latch onto whatever the user desires. The Kikaichuu make a simple hand or hands the size of the basic sized hand as they latch onto the intended area with a death-vice grip.
Domain: Aburame
- 50
Mushi Bunshin no Jutsu (Insect Clone Technique)
Rank: C
Type: Supplementary / Ninjutsu / Secret Technique
Range: Hand's reach.
Special: Clone defense depends on the user's highest 'Kikaichuu' rank. Up to one clone can be made per use, plus one more each time retrained. When struck physically, clone may disperse and reform easily, making them defeatable only by wide, area-of-effect attacks.
Description: Mushi Bunshin no Jutsu is as its name implies, an Aburame ninjutsu cloning technique that allows the clan member to create a clone out of their kikai. Using the destruction bugs living from within their body, the clan host calls on the bugs to form a bunshin copy of themselves inr order to trick their opponent. Effective for misdirection, but once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.
Domain: Aburame. Must know 'Kikkaichuu C'.
Rank: C
Type: Supplementary / Ninjutsu / Secret Technique
Range: Hand's reach.
Special: Clone defense depends on the user's highest 'Kikaichuu' rank. Up to one clone can be made per use, plus one more each time retrained. When struck physically, clone may disperse and reform easily, making them defeatable only by wide, area-of-effect attacks.
Description: Mushi Bunshin no Jutsu is as its name implies, an Aburame ninjutsu cloning technique that allows the clan member to create a clone out of their kikai. Using the destruction bugs living from within their body, the clan host calls on the bugs to form a bunshin copy of themselves inr order to trick their opponent. Effective for misdirection, but once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.
Domain: Aburame. Must know 'Kikkaichuu C'.
- 50 [Second Time Learning]
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-500 EXP