Ascend : <3 NRP
Jul 26, 2011 1:01:18 GMT -8
Post by Trigga on Jul 26, 2011 1:01:18 GMT -8
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Katon
Purchasing !!砲火 Jirai no Jutsu (Burning Minefield Technique)
Rank: A
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High
Special: The point of contact on the ground becomes the mindfield's center area, meaning the user cannot trigger their own explosion. Size of minefield and distance flames explode upwards depends on the user's highest 'Enkou Shinka' rank, halved. Minefield explodes all at once when activated, and lasts 1 turn, plus one more each time retrained.
Description: After completing several handseals, the katon user proceeds to touch the ground. Once contact is made, the user's accumulated katon chakra is instantly transferred, making the area become a live landmine. The ground will seemingly be unaffected so any possible hint is physically impossible, unless one has chakra sensing capabilities. Anyone that comes into contact with the area that is not the user will trigger the highly effective flames from beneath, resulting in a thick and extreme amount of heat rushing up around the entire radius. In order to trigger the mine, foreign contact must be made and held for at least one second.
Domain: Katon. Enkou Shika 'A'.暑い Atsui Haigara no Jutsu (Silent Flame Geyser Technique
Rank: C
Type: Offensive / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Heat spreads all around the user with them in the center; thus the radius of the heat depends on the user's highest geyser can appear depends on the user's highest 'Enkou Shinka' rank, halved. Ground cannot be moist or wet in general. Additionally, if the technique is in play and rain is brought upon the area the technique will cease. Although the user is not damaged by the heat, their heat can still set anything nearby ablaze if it's susceptible, which in turn CAN harm the user. Suiton jutsu 'B' ranked and above can automatically cancel the heat.
Description: Once the user performs and finishes a string of handseals, the ground the user stands upon will heat up. The heat is so extreme that anything within a specific radius will slowly melt. Due to this, any caught victim will find their movement's decrease considerably, their footwear stuck due to the fusion of heat and melted material. Even better, if the opponent isn’t wearing any footwear the technique will cause first degree burns upon the soles of their feet and grow into second degree burns if they remain atop the burning ground for too long!
Domain: Katon. Enkou Shika 'C'.Dai Endan (Great Fireball)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High - Very High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures the same as the user's current 'Endan'. Fireballs travel at twice the speed of a kunai, and explode on impact for 10 meters all around. Up to 2 fireballs can be fired off at once, plus 1 one each time retrained.
Description: An upgrade to the 'Endan' technique, this allows the user to expel an even greater stream of fire now that they are more adept at controlling their Katon chakra. With the stream of fire, they can quickly shoot off several larger fireballs in quick succession, resulting in an overwhelming set of blasts all carrying an explosive fate.
Domain: Katon. Enkou Shinka 'B'. Endan.Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Supplementary / Offensive / Katon Ninjutsu
Range: See special!
Chakra: Low - Mid
Special: Distance of fireballs and intensity of flames depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka.
Retraining !!
Enkou Shinka (S) -300
Endan (Fireball) x 1 - 50
Katon Bunshin x 3 -150
Housenka no Jutsu (Mythical Fire Phoenix Technique) x 3- 150
Grand Total = 1000 exp
Chakra II
Chakra mastery allows the user excellent control over the chakra they use, how it's molded, and ultimately, how much is used, so much so that they can lower the chakra consumption of all mastery jutsu. When first learned, the user can cast jutsu of the Mastery class for one chakra consumption tier less than normal. Each time re-acquired, cost continues to drop by one less tier each time.
Purchasing !!Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Chakra: --
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Domain: Shunshin.Shunshin-Kakezori (Retracting Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Grant total = 200exp