choke a bitch.
Jun 4, 2012 22:48:02 GMT -8
Post by Gentlemanne on Jun 4, 2012 22:48:02 GMT -8
Setsunai Kobura (Suffocating Cobra)
Rank: B
Type: Offensive / Specialized Taijutsu / Savage Strike Arts
Range: Arms reach.
Stamina: High + Mid upkeep.
Special: During Tsurutsuru Hebi, the user will wrap one or two limbs around an opponent and immediately squeeze, utilizing their equally strong, but far more flexible muscles in a form of constriction. The opponent takes B-Ranked damage initially, as well as damage equal to their rank in ''Savage Soul" assuming a critical hit is struck. Additional damage may be applied by constricting again, though it takes an additional ''High" amount of stamina to do so. Force equal to one less than the users ''Savage Soul" rank is required to remove the binding.
Description: Further delving into the nature of a snake, the user will wrap one, two, three or even four limbs around the opponent, and begin constricting their loose muscles. By clenching around the opponent, the user can dislocate and even break bones, or suffocate the opponent assuming they are holding onto something related to air flow. Whilst constricting the opponent, their limb will go numb and be useless, but will retain its use assuming the user hasn't damaged it too much.
One Turn(s): Slight numbness, the users strength and speed with the bound limb is halved.
Two Turns: Complete numbness, the limb is unable to move until one turn after the user is removed. If wrapped around an area involving breathing/air flow, the opponent will begin to get light headed and sluggish.
Three Turns: Assuming the limb is not already broken/dislocated, it will be promptly ripped out of socket and fractured. If wrapped around an area involving breathing/air flow, the opponent will lose vision and all Taijutsu and speed will be cut in half for two turns after the user is removed.
Four Turns: The limb will begin getting crushed and finally break, assuming it hasn't already. Already broken arms will be crushed further, mashing the muscles with the broken bones. If wrapped around an area involving breathing/air flow, the opponent will pass out and begin the final stages of suffocation.
Five Turns: The limb will be completely torn apart internally, due to the bones and muscles being ground together. Use of the limb will be null until medical treatment is sought out. If wrapped around an area involving breathing/air flow, the opponent will suffocate, causing them to die.
Domain: Savage Strike Arts. Requires ''Tsurutsuru Hebi".
Nyoronyoro Ippo (Slither Step)
Rank: B
Type: Supplementary/Specialized Taijutsu/Savage Strike Arts
Range: See special!
Stamina: N/A
Special: Allows the user to execute extremely low to the ground or awkward positioned shunpo through use of their flexible, yet equally strong muscles. (Note: Users directional control of shunpo is still reliant on their knowledge, as such, a user with simply the base tech cannot go backwards, in an arc, etc)
Description: By watching and memorizing the movement of a snake, the user is able to train themselves to shunpo in a more unique fashion, usually involving them slipping forwards close to the ground, or shunpoing from an awkward position. With clever use and mastery of shunpo techniques, this allows a Slippery Serpent practitioner the ability to confuse their enemies, due to moving from completely foreign positions.
Domain: Savage Strike Arts. Requires ''Tsurutsuru Hebi" and ''Shunpo".
Rank: B
Type: Offensive / Specialized Taijutsu / Savage Strike Arts
Range: Arms reach.
Stamina: High + Mid upkeep.
Special: During Tsurutsuru Hebi, the user will wrap one or two limbs around an opponent and immediately squeeze, utilizing their equally strong, but far more flexible muscles in a form of constriction. The opponent takes B-Ranked damage initially, as well as damage equal to their rank in ''Savage Soul" assuming a critical hit is struck. Additional damage may be applied by constricting again, though it takes an additional ''High" amount of stamina to do so. Force equal to one less than the users ''Savage Soul" rank is required to remove the binding.
Description: Further delving into the nature of a snake, the user will wrap one, two, three or even four limbs around the opponent, and begin constricting their loose muscles. By clenching around the opponent, the user can dislocate and even break bones, or suffocate the opponent assuming they are holding onto something related to air flow. Whilst constricting the opponent, their limb will go numb and be useless, but will retain its use assuming the user hasn't damaged it too much.
One Turn(s): Slight numbness, the users strength and speed with the bound limb is halved.
Two Turns: Complete numbness, the limb is unable to move until one turn after the user is removed. If wrapped around an area involving breathing/air flow, the opponent will begin to get light headed and sluggish.
Three Turns: Assuming the limb is not already broken/dislocated, it will be promptly ripped out of socket and fractured. If wrapped around an area involving breathing/air flow, the opponent will lose vision and all Taijutsu and speed will be cut in half for two turns after the user is removed.
Four Turns: The limb will begin getting crushed and finally break, assuming it hasn't already. Already broken arms will be crushed further, mashing the muscles with the broken bones. If wrapped around an area involving breathing/air flow, the opponent will pass out and begin the final stages of suffocation.
Five Turns: The limb will be completely torn apart internally, due to the bones and muscles being ground together. Use of the limb will be null until medical treatment is sought out. If wrapped around an area involving breathing/air flow, the opponent will suffocate, causing them to die.
Domain: Savage Strike Arts. Requires ''Tsurutsuru Hebi".
Nyoronyoro Ippo (Slither Step)
Rank: B
Type: Supplementary/Specialized Taijutsu/Savage Strike Arts
Range: See special!
Stamina: N/A
Special: Allows the user to execute extremely low to the ground or awkward positioned shunpo through use of their flexible, yet equally strong muscles. (Note: Users directional control of shunpo is still reliant on their knowledge, as such, a user with simply the base tech cannot go backwards, in an arc, etc)
Description: By watching and memorizing the movement of a snake, the user is able to train themselves to shunpo in a more unique fashion, usually involving them slipping forwards close to the ground, or shunpoing from an awkward position. With clever use and mastery of shunpo techniques, this allows a Slippery Serpent practitioner the ability to confuse their enemies, due to moving from completely foreign positions.
Domain: Savage Strike Arts. Requires ''Tsurutsuru Hebi" and ''Shunpo".
Shunpo (Flashing Light Steps)
Rank: Dx16
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Shunpo is 10 meters, though one can always lower the range. Once a Shunpo is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot attack while performing Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Taijutsu. Taijutsu Primary.
Shunpo-Tweh (Light Step Retreat)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo.
Shunpo-Jin (Light Step Advance)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo.
Shunpo-Kyuk (Light Step Shimmer)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo.
Shunpo-Hawn (Light Step After-Image)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo.
Rank: Dx16
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Shunpo is 10 meters, though one can always lower the range. Once a Shunpo is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot attack while performing Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Taijutsu. Taijutsu Primary.
Shunpo-Tweh (Light Step Retreat)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo.
Shunpo-Jin (Light Step Advance)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo.
Shunpo-Kyuk (Light Step Shimmer)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo.
Shunpo-Hawn (Light Step After-Image)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo.
-1000 EXP