exam cram
Jun 19, 2012 11:09:20 GMT -8
Post by ¤ SFS ¤ on Jun 19, 2012 11:09:20 GMT -8
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Rank: B
Type: Supplementary / Ninjutsu / Kinjutsu
Range: Self
Chakra: High
Special: When first learned, a single Shadow Clone can be produced. Each time re-learned, one additional clone can be made, for a maximum of 5. Please remember that regardless of the amount of clones made, the chakra is still divided evenly amongst all bodies. However, when a clone is defeated or chooses to disappear, whatever remaining chakra within their bodies, as well as their knowledge, returns to the user. The only exception is 'Bunshin Bakuha', which sacrifices the chakra return for a grand explosion.
Description: Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Domain: Kage Bunshin.
Kagura Shingan (Kagura Mind's Eye)300
Rank: S
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low - Very High
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Konbi Henge no Jutsu (Combination Transformation Technique)100
Rank: B
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Both users must know technique, and can only perform jutsu that they know as one.
Description: Konbi Henge is a Ninjutsu technique that allows two ninja to transform themselves temporarily into another person or thing. While in the form, they can use the physical characteristics of the one they are impersonating.
Domain: Universal Ninjutsu.
Sūpa Henge Appugurēdo! (Super Transformation Upgrade!)50
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Handseals: No.
Chakra: Changes Henge no Jutsu's cost to low.
Special: Upgrades Henge no Jutsu to be more resilient, no longer breaking when the user is struck or falls unconscious. The only way for the Henge to break is if the user runs out of turns, runs out of chakra, or dispels it themselves.
Description: An upgrade to Henge no Jutsu, this technique causes all of the user's Henge no Jutsu to become pseudo-permanent. That is, while their turn limit from Henge no Jutsu still applies, taking hits or even falling unconscious will not break the jutsu.
Domain: Universal Ninjutsu
Shinranbanshou Douka no Jutsu (Assimilate All Creation Technique)300
Rank: S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Very High
Special: Can take on properties of nature if touched for a whole turn. Assimilation lasts 1 turn, plus 1 more each time retrained.
Description: Shinranbanshou Douka no Jutsu is a ninjutsu technique that allows the ninja to use their surroundings as a tool for battles. With this technique, the user will form the needed hand seal and then touch a nearby tangible object to take on its properties. For example, if they touched nearby stone, their body will become hard as a rock in whatever desired location. This technique also appears to give the user the ability to break their body down into smaller pieces of whatever element they touch and reform himself at will, even after having been blown to bits.
Domain: Universal Ninjutsu.
Henge no Jutsu (Transformation Technique)5
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique)50
Rank: D, D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Flicker is 10 meters, though one can always lower the range. Once a flicker is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot while performing Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu. Ninjutsu Primary only.
- Shunshin-Kakezori (Retracting Flicker)100
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
//Buying:
[/b][/size]One E-rank: @ 5 EXP[/sup][/i][/b][/color]
Two D-rank: @ 50 EXP[/sup][/i][/b][/color]
One C-rank: @ 50 EXP[/sup][/i][/b][/color]
Three B-rank: @ 300 EXP[/sup][/i][/b][/color]
Two S-rank: @ 600 EXP[/sup][/i][/b][/color][/right]
//Totals:
[/b][/size]1005 EXP Spent [/right][/size]
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