Kaguya Dai
Nov 16, 2012 6:07:21 GMT -8
Post by raithfire on Nov 16, 2012 6:07:21 GMT -8
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Dai wears a hodge podge of different sewn together fabrics ranging from leather to silk. The look really varies depending on what fabrics he has at hand. It normally comes out looking just like a shamble of patchwork rags. The only piece of clothing that is decently together is a green leather duster his father gave him. His hair is held up normally in a ball with chopsticks holding it up that is black with green characters that say, “Together we stand. Divided we fall.”. His arms each have two dark green bangles that are loose fitting on his wrists. His footwear is a pair of black leather steel toe boots that he painted with a hunter green enamel.
Dai is quite the giant of a man at his seven feet four inches. He has a decent body build that resembles a large basketball player. His skin is a light tan but has become slightly pale from his sickness. His hands and feet are quite large to point of being twice as big as normal for his size. His hair was a black that has been graying prematurely. He dyes it several different colors depending on his mood. His eyes are a golden yellow that seem to pierce right through you.
Dai has a cluster of scars from his training. He has one down his left arm that is in a zig zag pattern. Another big one trails down the back of his calf.
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Dai has quite the lovable persona like a huge teddy bear. He does what he can to make sure that everyone around him is happy even if it sacrifices his own. He is quite open to those around himself and isn't afraid to speak to anyone. He is quite intelligent but does his best to hide it because he believes that all pride is a level of hubris. Though quite loving, Dai can be quite insensitive and is slow to ever pitying someone for a situation they are in if they brought it upon themselves. Stubborn on his best days, if he gets something in his head, there is almost no changing it. His temper isn't one that is easy to unleash and, once you have, he isn't very forgiving at all.
Dai has a love for all different kinds of fabric for their many differences: texture, color, etc. To hide his sometimes pasty nature, Dai has grown a liking for different cosmetics.
Despite his love for such things though, Dai has no sense of any kind of fashion at all. His clothes are always a hodge podge assortment that may remind someone of a patchwork quilt. His makeup on most days would remind someone of a clown on a bad day.
Fabric
Cosmetics
Helping People that Need it
Lots of Friends
Loves to read all kinds of books[/center]
Beggars: If you can do for yourself then do so.
Conflicting Opinions: I'm right and you're wrong so just live with it.
Criticism: Keep it to yourself or I'll kill you.
Suffering: He believes no one should ever[/center]
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Kunai (Throwing Knife) (2 Packs)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Kakkou (Retractable Wrist Blade)
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
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Binoculars
Rank: C
Type: Universal Accessory / Self
Special: Has a range up to 50 meters. Each binocular takes up one (1) accessory slot.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to measure the distance to a target. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 15,000 Ryo
Blank Sealing Scrolls
Rank: D, C, B, A, S (1 D Rank)
Type: Universal Accessory.
Special: The rank of the scroll determines the number of items, elements, or techniques that can be sealed within them. Likewise, the rank also determines how many accessory slots the scroll takes up (without an extension item purchased). It should be noted that elements being sealed inside of the scrolls are raw and uncontrollable, and not in unnecessarily large quantities. The "burst" of element extends roughly five meters fanning out from the scroll's open face, and can harm the user in certain situations. Likewise, the scroll must be open in order to summon the element in question.
D: D-rank scrolls can store a total of five secondary weapon packs, or one basic element. This scroll takes up one accessory slot.
C: C-rank scrolls can store a total of ten secondary weapon packs, or one basic element. This scroll takes up two accessory slots.
B: B-rank scrolls can store a total of fifteen secondary weapon packs, or one two basic elements. This scroll takes up three accessory slots.
A: A-rank scrolls can store either a total of twenty secondary weapon packs, ten primary weapons, or three basic elements. This scroll takes up four accessory slots.
S: S-rank scrolls can store either a total of twenty-five secondary weapon packs, fifteen primary weapons, or four basic elements. This scroll takes up five accessory slots.
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked.
Cost: 2,000 / 4,000 / 8,000 / 12,000 / 16,000 Ryo (price per scroll!)
Scroll Sleeve
Rank: C
Type: Universal Accessory / Extension / Self
Special: Carries a single 'D' or 'C' ranked scroll. Each sleeve takes up half of an accessory slot.
Description: A simple, single-scroll carrying method, this sleeve is no more than five inches long and an inch or so wide, and can fit a scrolls snugly. Straps and laces exist to keep the scroll locked tightly, yet all the while still easily accessible when the time comes. Usually worn by one's hip.
Cost: 10,000 Ryo
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Akuin (Corpsebone Rooting)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Although basic, this jutsu is the commencement of the Kaguya’s bone manipulation to a hardness that will serve them for their own greater good. Once sensing they are losing by balance by extreme measures, such as strong wind currents or even blasts of energy, they will allow their bones to pierce their feet and into the ground, branching off underground in a form of hyper-growth based on the rooting of strong tree. From this point they shall remain until they choose to move on.
Hone Tsume (Violent Claw)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Low to cast and sustain
Using the power their blood has granted them, the Kaguya can cause their knuckles to push forward, outward from the hand and sharpening, working as a kind of claw-like weapon. This can also be done from the fingertips, allowing the bones within the finger to extend outward as opposed to the knuckle. These are excellent for quick, slashing attacks.
Note: The bone claws may grow up to a maximum of twelve inches.
Shikotsumyako (Dead Bone Pulse)
Rank: C
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: Mid (optional)
The primary attribute of the Kaguya clan’s bones is that they are seemingly indestructible. They have been shown to be able to withstand severe amounts of pressure (sand burial and giant sand burial), as well as immunity to splitting beneath lacerations of any traditional caliber. This is the true gift of the Kaguya clan, allowing them to use themselves as both a shield and a weapon. For a taijutsu-specialized clan, there is no greater achievement.
Note: This technique was created solely for the sake of limitations. While the Kaguya clan do possess stronger than natural bones, it is this technique that must be employed to allow them to withstand truly unnatural levels of force (such as sand burial). This technique can be employed at any time, presuming the user has the chakra to facilitate it. However, it should be noted that truly devastating abilities (things like Kirin) will still cause unparalleled damage to the user.
Teshi Sendan (Ten Finger Drilling Bullets)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
One of the only long-ranged techniques in the Kaguya’s arsenal, this allows them to “reach” their opponent even if not with their own hand. Through intense control of their body’s muscle and skeletal system, the muscles in the Kaguya’s fingertips begin to contract, pushing the bone in the fingertip out through the surface of the skin. At the users will, the bones will fire off as drilling bullets. These bones are powerful tools, capable of drilling through most standard defenses.
Note: The chakra cost applies to firing all ten bullets (one for each finger). However, even if a user decides to shoot only one bullet from a single finger, the cost does not lessen.
Tsubaki no Mai (Dance of the Camellia)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Tsubaki no Mai is the second of five dance forms. Using the Kaguya’s corpsebone ability to manipulate their bone structure, the user will remove a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. The user then stabs chaotically and continuously which causes the opponent’s eyes to lag behind; the speed resembles afterimages, the hand with the sword is again and again visibly projected.
And yet the movement is irregular which makes it difficult to predict (for a normal eye, and beginning and secondary Sharingan). With each thrust the sword’s track is very capable of changing; the attack comes from unexpected angles, causing a person’s delicate defense reaction to come off guard.
Note: The sword in question cannot exceed a claymore in size. Furthermore, it should be noted that despite being as hard and durable as steel, this bone is virtually weightless.
Bakuhatso no Shotto (Exploding Shot)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4 to activate, 1 to deactivate
Chakra Consumption: Mid per flame shot created
By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire if contact is made.
Note: The explosion created by this technique is slightly less than that of an explosive note. The explosions cover about a 1 meter radius. The four hand seals are good for as long as the chakra is steadily channeled; while this jutsu is activated, no other jutsu may be performed.
Enshou O Okoshite Buki (Inflamed Weaponry)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, low to sustain
After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.
Note: This technique was created by Estilo.
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then proceeds to blow a large combustible mist at their target(s). When the mist hits flame, it will ignite in an explosion of fire.
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Range: Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thusly easy to avoid otherwise.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
Endan (Fireball)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a steady gout of flames from their mouth (which can be sustained for two posts). This gout fans out at its peak, easily capable of consuming several nearby targets all at once..
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive.
Range: -
Chakra: Mid.
Special: If kick connects with head, the victim will be stunned for one turn. Otherwise, this will simply deal a standard concussive force.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Hayabusa Otoshi (Peregrine Falcon Drop)
Rank: C
Type: Offensive.
Range: -
Chakra: Mid.
Special: Most effective when used on extremely hard surfaces.
Description: A very deadly and efficient taijutsu attack. While at an elevated position, the user will grab their opponent from behind. Firmly locking themselves to their back, the user will then lock their ankles onto the opponent's neck in order to get their body rigid. Finally, on the descent, the user proceeds to drive and plant the victim head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head.
Domain: Universal Taijutsu.
Shishi Rendan (Lion Combo)
Rank: C
Type: Offensive / Taijutsu
Range: -
Chakra: Mid.
Special: Due to the nature of the combination, once the first hit connects, the rest usually do. Damage stacks per successful hit. Up to 2 hits can be made per combo, plus 1 more each time retrained up to a maximum of five.
Description: An effective aerial attack, the user first begins to maneuver to their opponent in a vulnerable aerial position. While shadowing them, the user will attempt to strike them from a vulnerable angle. First, they will strike as a feint in order to draw their target's attention and defense to one area. Then, a true strike is made towards the most undefended area, proceeded by several more until the user violently begins knocking them down and towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to their chest.
Domain: Universal Taijutsu.
Kaneau (Good Balance)
Rank: C.
Type: Supplementary / Taijutsu
Range: Self.
Chakra: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption:
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid - Massive
A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Note: All summons have their own chakra cost, which the user will need to meet in order to bring them forth. In terms of inanimate objects, the user can summon up to ten secondary weapons for a Low amount of chakra (per summoning); on the other hand, they may summon up to five primary weapons for a Mid amount of chakra (per summoning).
Soushuuha (Manipulate Advancing Blades)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
Soushuuha is a Ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles (a maximum of five), like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 0
Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Name: Bears of the Sun and Moon.
Type: Bears.
Special: In order to be capable of using these summons, the user must first seek permission from either of the two Sages, Kouketsu Uchiha or Ue Kikkawa. Additionally, the applicant must also pass a trial before being allowed to sign the blood contract.
Origin: The Bears of the Sun and the Moon dwell on a vast mountain chain lining the border between Taki no Kuni and Hi no Kuni. Segregated by one of the most enormous mountains on the continent, Mount Youbin, the Sun bears can be found in the sourthern region of the chain while the Moon bears have made their home in the northern regions.
History: Legend speaks of two brother bears, whom waged war against each other from the moment they were born. Sons of the fabled Bear King, Daehyun, these twin bears possessed a power the likes of which had never been seen before. Their roars shook the mountains to the core, causing avalanches and landslides across the continent. A single swipe from their massive paws easily terraformed the land, and is actually said to be what created the impossibly long and tall mountain chain that is today known as the Kuromero Mountains.
Eventually, Daehyun came to the realization that his sons would never come to terms with each other. Born with an innate hatred for the other, their widespread destruction had ravaged nearly all of Kuromero, and much of the nearby valleys innocent people and creatures had come to call home. Daehyun had seen enough.
Using his uncontested mastery over the earthen element, Daehyun is said to have created Mount Youbin itself, situated at the center of the Kuromero Chain. A self-sacrificing technique, Deahyun used his body as the building block to for the mountain, forging it from the deepest and strongest rock on the planet. However, knowing that his sons would easily bypass the massive construct, Deahyun inscribed a seal at the heart of Youbin. A fault line, barely above the planet’s core, completely halves the planet, prohibiting the brothers or any of their bloodline from crossing it.
Thusly, Namyeol was banished to the South while his brother, Bukram was banished to the North.
Since then, the two brothers have gone on to increase the potency of their houses, respectively. Wielding extraordinary power, they arrogantly view their only “true” enemy to be their kin. Raising their cubs and soldiers under the same belief, the Sun and Moon bears are mortal enemies.
Name: Oya.
Classification: Junior.
Rank: C.
Kind: Grounder.
Description: Oya is a small bear cub, no taller than three feet and no wider than two. She is the youngest daughter of Sua, and thusly Namyeol’s granddaughter.
Equipment: Unfortunately, this little tot doesn’t have anything besides sharp claws and teeth to fend with.
Techniques: Racial Breaker(Claw): All basic taijutsu strikes carry 'C' ranked amount of piercing damage.
Name: Uya .
Classification: Senior
Rank: C.
Kind: Grounder.
Description: Uya is Oya’s older sister, though not by much. She stands nearly four feet tall and roughly two and a half feet wide.
Equipment: Uya sports a long tree branch (roughly three feet long) as her weapon of choice, alongside deadly claws and razor sharp fangs.
Techniques: Racial Breaker(Claw): All basic taijutsu strikes carry 'C' ranked amount of piercing damage.
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“One is apt to overestimate beauty when it is rare” Mark Twain
Aesthetics
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— Name; Kaguya Dai
— Aliases; Bone Titan
— Titles; N/A
— Age; 14
— Date of Birth; Feb 15th
— Gender; Male
— Blood Type; O
— Laterality; N/A
— Birth Land; Mizu no Kuni
— Village; Kirigakure
— Rank; Genin
— Profession; N/A
— Clan; Kaguya
— Kekkai Genkai; Corpse bone
— Kekkai Touta; N/A
— Difficulty; Normal/Intermediate
— Experience/Pool; 1000
✘ Primary; Taijutsu
✘ Secondary; Ninjutsu
✘ Elemental Release/Fighting Style(s); Katon
— Aliases; Bone Titan
— Titles; N/A
— Age; 14
— Date of Birth; Feb 15th
— Gender; Male
— Blood Type; O
— Laterality; N/A
— Birth Land; Mizu no Kuni
— Village; Kirigakure
— Rank; Genin
— Profession; N/A
— Clan; Kaguya
— Kekkai Genkai; Corpse bone
— Kekkai Touta; N/A
— Difficulty; Normal/Intermediate
— Experience/Pool; 1000
✘ Primary; Taijutsu
✘ Secondary; Ninjutsu
✘ Elemental Release/Fighting Style(s); Katon
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Appearance
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Height; 7'4
Weight; 174
Skin Tone; Light Tan (Sometimes slightly pale)
Eye Color; Golden Yellow
Hair Color; Salt and Pepper Gray (Normally has it dyed)
Weight; 174
Skin Tone; Light Tan (Sometimes slightly pale)
Eye Color; Golden Yellow
Hair Color; Salt and Pepper Gray (Normally has it dyed)
Apparel
Dai wears a hodge podge of different sewn together fabrics ranging from leather to silk. The look really varies depending on what fabrics he has at hand. It normally comes out looking just like a shamble of patchwork rags. The only piece of clothing that is decently together is a green leather duster his father gave him. His hair is held up normally in a ball with chopsticks holding it up that is black with green characters that say, “Together we stand. Divided we fall.”. His arms each have two dark green bangles that are loose fitting on his wrists. His footwear is a pair of black leather steel toe boots that he painted with a hunter green enamel.
Body Appearance
Dai is quite the giant of a man at his seven feet four inches. He has a decent body build that resembles a large basketball player. His skin is a light tan but has become slightly pale from his sickness. His hands and feet are quite large to point of being twice as big as normal for his size. His hair was a black that has been graying prematurely. He dyes it several different colors depending on his mood. His eyes are a golden yellow that seem to pierce right through you.
Blemishes & Scars
[/b][/center]Dai has a cluster of scars from his training. He has one down his left arm that is in a zig zag pattern. Another big one trails down the back of his calf.
Cognition
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Personality
Dai has quite the lovable persona like a huge teddy bear. He does what he can to make sure that everyone around him is happy even if it sacrifices his own. He is quite open to those around himself and isn't afraid to speak to anyone. He is quite intelligent but does his best to hide it because he believes that all pride is a level of hubris. Though quite loving, Dai can be quite insensitive and is slow to ever pitying someone for a situation they are in if they brought it upon themselves. Stubborn on his best days, if he gets something in his head, there is almost no changing it. His temper isn't one that is easy to unleash and, once you have, he isn't very forgiving at all.
Alignment
Neutral Good
Allegiance
Kirigakure
Quirks & Tendencies
Dai has a love for all different kinds of fabric for their many differences: texture, color, etc. To hide his sometimes pasty nature, Dai has grown a liking for different cosmetics.
Despite his love for such things though, Dai has no sense of any kind of fashion at all. His clothes are always a hodge podge assortment that may remind someone of a patchwork quilt. His makeup on most days would remind someone of a clown on a bad day.
Likes & Dislikes
Likes
[/u]Fabric
Cosmetics
Helping People that Need it
Lots of Friends
Loves to read all kinds of books[/center]
Dislikes
[/u]Beggars: If you can do for yourself then do so.
Conflicting Opinions: I'm right and you're wrong so just live with it.
Criticism: Keep it to yourself or I'll kill you.
Suffering: He believes no one should ever[/center]
Chronicles
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Prologue
To Be Continued...
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Tools
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Primary Weapons
Meteor Hammer
Rank: C
Type: Primary / Chain & Whip / Melee
Description: Of all the soft weapons, perhaps the most flashy and equally brutal is the meteor hammer. Like the rope dart it is often a staple in most monks' martial arts regiments that involve weapons. The meteor hammer consists of a lengthy hardened rope or chain that holds at its end a steel ball the size of a cantaloupe. For more experienced practitioners the meteor hammer can have both ends attached to a steel ball.
Cost: 5,000 Ryo
Hammer
Rank: C
Type: Primary / Blunt / Melee
Description: This giant hammer comes in many variations, and although each owner is different in terms of how they treat their hammer, one thing is certain - it takes monstrous strength to wield such a thing! With a handle roughly four feet long and a head the same length in diameter, these types of weapons are not to be taken lightly.
Cost: 5,000 Ryo
Rank: C
Type: Primary / Chain & Whip / Melee
Description: Of all the soft weapons, perhaps the most flashy and equally brutal is the meteor hammer. Like the rope dart it is often a staple in most monks' martial arts regiments that involve weapons. The meteor hammer consists of a lengthy hardened rope or chain that holds at its end a steel ball the size of a cantaloupe. For more experienced practitioners the meteor hammer can have both ends attached to a steel ball.
Cost: 5,000 Ryo
Hammer
Rank: C
Type: Primary / Blunt / Melee
Description: This giant hammer comes in many variations, and although each owner is different in terms of how they treat their hammer, one thing is certain - it takes monstrous strength to wield such a thing! With a handle roughly four feet long and a head the same length in diameter, these types of weapons are not to be taken lightly.
Cost: 5,000 Ryo
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Secondary Weapons
Kunai (Throwing Knife) (2 Packs)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Kakkou (Retractable Wrist Blade)
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
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Accessories
Binoculars
Rank: C
Type: Universal Accessory / Self
Special: Has a range up to 50 meters. Each binocular takes up one (1) accessory slot.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to measure the distance to a target. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 15,000 Ryo
Blank Sealing Scrolls
Rank: D, C, B, A, S (1 D Rank)
Type: Universal Accessory.
Special: The rank of the scroll determines the number of items, elements, or techniques that can be sealed within them. Likewise, the rank also determines how many accessory slots the scroll takes up (without an extension item purchased). It should be noted that elements being sealed inside of the scrolls are raw and uncontrollable, and not in unnecessarily large quantities. The "burst" of element extends roughly five meters fanning out from the scroll's open face, and can harm the user in certain situations. Likewise, the scroll must be open in order to summon the element in question.
D: D-rank scrolls can store a total of five secondary weapon packs, or one basic element. This scroll takes up one accessory slot.
C: C-rank scrolls can store a total of ten secondary weapon packs, or one basic element. This scroll takes up two accessory slots.
B: B-rank scrolls can store a total of fifteen secondary weapon packs, or one two basic elements. This scroll takes up three accessory slots.
A: A-rank scrolls can store either a total of twenty secondary weapon packs, ten primary weapons, or three basic elements. This scroll takes up four accessory slots.
S: S-rank scrolls can store either a total of twenty-five secondary weapon packs, fifteen primary weapons, or four basic elements. This scroll takes up five accessory slots.
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked.
Cost: 2,000 / 4,000 / 8,000 / 12,000 / 16,000 Ryo (price per scroll!)
Scroll Sleeve
Rank: C
Type: Universal Accessory / Extension / Self
Special: Carries a single 'D' or 'C' ranked scroll. Each sleeve takes up half of an accessory slot.
Description: A simple, single-scroll carrying method, this sleeve is no more than five inches long and an inch or so wide, and can fit a scrolls snugly. Straps and laces exist to keep the scroll locked tightly, yet all the while still easily accessible when the time comes. Usually worn by one's hip.
Cost: 10,000 Ryo
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Techniques
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Kaguya
Akuin (Corpsebone Rooting)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Although basic, this jutsu is the commencement of the Kaguya’s bone manipulation to a hardness that will serve them for their own greater good. Once sensing they are losing by balance by extreme measures, such as strong wind currents or even blasts of energy, they will allow their bones to pierce their feet and into the ground, branching off underground in a form of hyper-growth based on the rooting of strong tree. From this point they shall remain until they choose to move on.
Hone Tsume (Violent Claw)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Low to cast and sustain
Using the power their blood has granted them, the Kaguya can cause their knuckles to push forward, outward from the hand and sharpening, working as a kind of claw-like weapon. This can also be done from the fingertips, allowing the bones within the finger to extend outward as opposed to the knuckle. These are excellent for quick, slashing attacks.
Note: The bone claws may grow up to a maximum of twelve inches.
Shikotsumyako (Dead Bone Pulse)
Rank: C
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: Mid (optional)
The primary attribute of the Kaguya clan’s bones is that they are seemingly indestructible. They have been shown to be able to withstand severe amounts of pressure (sand burial and giant sand burial), as well as immunity to splitting beneath lacerations of any traditional caliber. This is the true gift of the Kaguya clan, allowing them to use themselves as both a shield and a weapon. For a taijutsu-specialized clan, there is no greater achievement.
Note: This technique was created solely for the sake of limitations. While the Kaguya clan do possess stronger than natural bones, it is this technique that must be employed to allow them to withstand truly unnatural levels of force (such as sand burial). This technique can be employed at any time, presuming the user has the chakra to facilitate it. However, it should be noted that truly devastating abilities (things like Kirin) will still cause unparalleled damage to the user.
Teshi Sendan (Ten Finger Drilling Bullets)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
One of the only long-ranged techniques in the Kaguya’s arsenal, this allows them to “reach” their opponent even if not with their own hand. Through intense control of their body’s muscle and skeletal system, the muscles in the Kaguya’s fingertips begin to contract, pushing the bone in the fingertip out through the surface of the skin. At the users will, the bones will fire off as drilling bullets. These bones are powerful tools, capable of drilling through most standard defenses.
Note: The chakra cost applies to firing all ten bullets (one for each finger). However, even if a user decides to shoot only one bullet from a single finger, the cost does not lessen.
Tsubaki no Mai (Dance of the Camellia)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Tsubaki no Mai is the second of five dance forms. Using the Kaguya’s corpsebone ability to manipulate their bone structure, the user will remove a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. The user then stabs chaotically and continuously which causes the opponent’s eyes to lag behind; the speed resembles afterimages, the hand with the sword is again and again visibly projected.
And yet the movement is irregular which makes it difficult to predict (for a normal eye, and beginning and secondary Sharingan). With each thrust the sword’s track is very capable of changing; the attack comes from unexpected angles, causing a person’s delicate defense reaction to come off guard.
Note: The sword in question cannot exceed a claymore in size. Furthermore, it should be noted that despite being as hard and durable as steel, this bone is virtually weightless.
Katon
Bakuhatso no Shotto (Exploding Shot)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4 to activate, 1 to deactivate
Chakra Consumption: Mid per flame shot created
By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire if contact is made.
Note: The explosion created by this technique is slightly less than that of an explosive note. The explosions cover about a 1 meter radius. The four hand seals are good for as long as the chakra is steadily channeled; while this jutsu is activated, no other jutsu may be performed.
Enshou O Okoshite Buki (Inflamed Weaponry)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, low to sustain
After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.
Note: This technique was created by Estilo.
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then proceeds to blow a large combustible mist at their target(s). When the mist hits flame, it will ignite in an explosion of fire.
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Range: Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thusly easy to avoid otherwise.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
Endan (Fireball)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a steady gout of flames from their mouth (which can be sustained for two posts). This gout fans out at its peak, easily capable of consuming several nearby targets all at once..
Universal Taijutsu
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive.
Range: -
Chakra: Mid.
Special: If kick connects with head, the victim will be stunned for one turn. Otherwise, this will simply deal a standard concussive force.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Hayabusa Otoshi (Peregrine Falcon Drop)
Rank: C
Type: Offensive.
Range: -
Chakra: Mid.
Special: Most effective when used on extremely hard surfaces.
Description: A very deadly and efficient taijutsu attack. While at an elevated position, the user will grab their opponent from behind. Firmly locking themselves to their back, the user will then lock their ankles onto the opponent's neck in order to get their body rigid. Finally, on the descent, the user proceeds to drive and plant the victim head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head.
Domain: Universal Taijutsu.
Shishi Rendan (Lion Combo)
Rank: C
Type: Offensive / Taijutsu
Range: -
Chakra: Mid.
Special: Due to the nature of the combination, once the first hit connects, the rest usually do. Damage stacks per successful hit. Up to 2 hits can be made per combo, plus 1 more each time retrained up to a maximum of five.
Description: An effective aerial attack, the user first begins to maneuver to their opponent in a vulnerable aerial position. While shadowing them, the user will attempt to strike them from a vulnerable angle. First, they will strike as a feint in order to draw their target's attention and defense to one area. Then, a true strike is made towards the most undefended area, proceeded by several more until the user violently begins knocking them down and towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to their chest.
Domain: Universal Taijutsu.
Kaneau (Good Balance)
Rank: C.
Type: Supplementary / Taijutsu
Range: Self.
Chakra: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Universal Ninjutsu
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption:
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid - Massive
A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Note: All summons have their own chakra cost, which the user will need to meet in order to bring them forth. In terms of inanimate objects, the user can summon up to ten secondary weapons for a Low amount of chakra (per summoning); on the other hand, they may summon up to five primary weapons for a Mid amount of chakra (per summoning).
Soushuuha (Manipulate Advancing Blades)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
Soushuuha is a Ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles (a maximum of five), like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Academy Jutsu
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 0
Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Summon: Bear
Name: Bears of the Sun and Moon.
Type: Bears.
Special: In order to be capable of using these summons, the user must first seek permission from either of the two Sages, Kouketsu Uchiha or Ue Kikkawa. Additionally, the applicant must also pass a trial before being allowed to sign the blood contract.
Origin: The Bears of the Sun and the Moon dwell on a vast mountain chain lining the border between Taki no Kuni and Hi no Kuni. Segregated by one of the most enormous mountains on the continent, Mount Youbin, the Sun bears can be found in the sourthern region of the chain while the Moon bears have made their home in the northern regions.
History: Legend speaks of two brother bears, whom waged war against each other from the moment they were born. Sons of the fabled Bear King, Daehyun, these twin bears possessed a power the likes of which had never been seen before. Their roars shook the mountains to the core, causing avalanches and landslides across the continent. A single swipe from their massive paws easily terraformed the land, and is actually said to be what created the impossibly long and tall mountain chain that is today known as the Kuromero Mountains.
Eventually, Daehyun came to the realization that his sons would never come to terms with each other. Born with an innate hatred for the other, their widespread destruction had ravaged nearly all of Kuromero, and much of the nearby valleys innocent people and creatures had come to call home. Daehyun had seen enough.
Using his uncontested mastery over the earthen element, Daehyun is said to have created Mount Youbin itself, situated at the center of the Kuromero Chain. A self-sacrificing technique, Deahyun used his body as the building block to for the mountain, forging it from the deepest and strongest rock on the planet. However, knowing that his sons would easily bypass the massive construct, Deahyun inscribed a seal at the heart of Youbin. A fault line, barely above the planet’s core, completely halves the planet, prohibiting the brothers or any of their bloodline from crossing it.
Thusly, Namyeol was banished to the South while his brother, Bukram was banished to the North.
Since then, the two brothers have gone on to increase the potency of their houses, respectively. Wielding extraordinary power, they arrogantly view their only “true” enemy to be their kin. Raising their cubs and soldiers under the same belief, the Sun and Moon bears are mortal enemies.
Name: Oya.
Classification: Junior.
Rank: C.
Kind: Grounder.
Description: Oya is a small bear cub, no taller than three feet and no wider than two. She is the youngest daughter of Sua, and thusly Namyeol’s granddaughter.
Equipment: Unfortunately, this little tot doesn’t have anything besides sharp claws and teeth to fend with.
Techniques: Racial Breaker(Claw): All basic taijutsu strikes carry 'C' ranked amount of piercing damage.
Name: Uya .
Classification: Senior
Rank: C.
Kind: Grounder.
Description: Uya is Oya’s older sister, though not by much. She stands nearly four feet tall and roughly two and a half feet wide.
Equipment: Uya sports a long tree branch (roughly three feet long) as her weapon of choice, alongside deadly claws and razor sharp fangs.
Techniques: Racial Breaker(Claw): All basic taijutsu strikes carry 'C' ranked amount of piercing damage.