shiro!
Aug 16, 2012 23:43:24 GMT -8
Post by Fresco on Aug 16, 2012 23:43:24 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Kekkai, Shiro
- 13
- Male
- Akadou
- Amegakure
- Genin
- Ninjutsu, Taijutsu
- Advanced/Hard
- Doton
PHYSICALITY[/u]
- Much like this personality, his appearance bears that of a chaotic child. Being apart of the Kekkai clan, he has the signature dark orange hair. Around his head, he wears his headband. It displays the symbol of his village, Konohagakure, and he wears it proudly. His garments are traditional clothing. A customized kimono, shortened, and cut at the top of the arms to allow more mobility. The colors of his clothing are that of the beautiful season of autumn. Patterned on it are brown leaves. Also seen at all times wearing a white scarf detailed with white scales
The main color is gray. His sleeves come all the way down to cover his hands, but when raised, come up to his elbows. Under them are fishnets that meets share his arm with black leather gloves. Tying his whole outfit together is two black and gold rope belts, with gold circle buckles. The last part of his attire is the accessories he carries. His main weapon is his katana, something passed on from his brother.
COGNITION[/u]
- hiro is what you call a rebellious yet warrior. A man willing to sacrifice anything for the sake of protecting those he calls friends. His chaotic good personality comes in handy for those who need his assistance. Whenever somebody is in trouble, he is there to rescue them, instantly trying to come to there aid. He lives up to the expectations of the legendary Kekkai clan. Very capable in the Shinobi arts, yet he can be arrogant at times. His heart is full of courage, and his unwavering sense of justice, and his undying will is as hard as steel.
Shiro is known to defy all kinds of rules and laws. He doesn’t believe that anybody should come above it. Those who go by the law no matter what are what Shiro calls 'annoyances'. If somebody from enemy territory needs to be taken out, he’s willing to do it. Every chance he gets, he takes missions, to prove that he's the best. The more he successfully completes them, the higher the status of his acknowledgement. Eventually, he has dreams of leading his clan into a new era and take over, where he can unite them all to work as one and all his friends into true peace.
Shiro is very popular, and has many friends. He tends to be social when not taking care of shinobi business. He does the usual things that average civilians do. The ladies love him, and he gives them just as much back, he can be perverted at times especially seen when he's peeping. Shiro is pretty simple and being slow to understand a principle or situation, and it takes time for him to actually understand. Not many understand this Kekkai's determination or drive to become the strongest so he can protect everyone he can. - Chaotic Good
- Konohagakure
- Ignoring those he brands "annoyances"
- Being an optimistic shinobi, he rarely dislikes things.
ARMAMENTS[/u]
- Katana
Rank: C
Type: Primary / Sword / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 5,000 Ryo
Spear
Rank: C
Type: Primary / Pole-Arm / Melee
Description: A spear is a pole weapon consisting of a shaft, usually of wood, with a pointed head. The head may be simply the sharpened end of the shaft itself, as is the case with bamboo spears, or it may be made of a more durable material fastened to the shaft
Cost: 5,000 Ryo - Exploding Note [1 pack]
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Kunai (Throwing Knife)[2 pack]
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack - Binoculars
Rank: C
Type: Universal Accessory / Self
Special: Has a range up to 50 meters. Each binocular takes up one (1) accessory slot.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to measure the distance to a target. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 15,000 Ryo
Handheld Radio
Rank: C
Type: Universal Accessory / Self
Special: Has a range of up to 50 meters all around the user. Waterproof, as well as built-in surge protection. Each radio takes up one (1) accessory slot.
Description: This handheld device weighs almost nothing, has a small extendable antenna at the end, and is activated by pushing a simple talking button. No more than a few inches in diameter, the radio can accept multiple frequencies, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 10,000 Ryo
High-Frequency Ear Plugs
Rank: C - S
Type: Universal Accessory / Self
Special: When worn, the plugs negate Ototon (Sound) based chakra one rank lower than the rank of the plugs. However, in order to receive full protection, one must accept the fact they will be fully deaf while wearing them. Finally, athough it takes a simple action to take them on or off, it takes a second delay before the chakra can seal the plugs across the ear in order to block out sound. Each pair of plugs take up one (1) accessory slot.
Description: Though appearing insignificant at first, these specially modified ear plugs allow the user to block out more than just regular sound. Though it cannot fully stop chakra induced sounds, it does an excellent job of keeping most of them out!
Cost: 6,000 / 10,000 / 15,000 / 25,000 / 45,000 Ryo (price per set of 2 plugs!) - N/A
- Chakra Kyuuin no Jutsu (Chakra Absorption Technique)
Rank: C.
Type: Supplementary.
Range: -
Chakra: Mid to cast, low to sustain.
Handseals: -
Special: This ability can only be channeled through one's hand(s). The chakra absorbed by this technique, per post, is equivalent to x2 Mid. Furthermore, despite being channeled through the hand(s), the user is only capable of draining one person at a time.
Description: The root of all Akadou jutsu, Chakra Kyuuin no Jutsu is a special ninjutsu techinque used to quickly extract a victim's chakra for the purpose of using it for oneself . After activitating the technique, the user's hands will glow a neon-blue color, the sign of reverse-flow chakra. As they place their palm on their opponent's body, or any chakra surface for that matter, they can proceed to withdraw the physical and spiritual energy out of them. By reducing the opponents chakra, it greatly increases their overall advantage in battle.
Domain: Akadou.
Chakra Keihin no Jutsu (Chakra Gifting Technique)
Rank: D, C, B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra: D - Mid, C - x2 Mid, B - High, A - x2 High, S - x3 High.
Special: Can only be channeled through one's hand(s). Highest jutsu rank determines amount of chakra transfered per use. Chakra giving can take place within anyone or anything that can house, contain and use chakra. In order for gifting to succeed, contact with the victim must be established. The transfer, regardless of rank, takes one full turn.
Description: Once the Akadou learns to control the altering chakra flow of their victims, they understand the nature of reversing that flow so that it fulls their targets rather than empty them. After activating the technique, the user's hand will glow with a special chakra hue which, when their palm touches the target's body, can pass their own chakra onto whomever they wish.
Domain: Akadou. Chakra Kyuun.
Chakura Kanaami (Chakra Effect Transfer Skill)
Rank: C.
Type: Offensive.
Range: -
Handseals: -
Chakra: x2 Mid to cast, and Mid to sustain.
Special: With this ability, which can be activated at any time, the user can channel their "chakra leeching" ability into any object their choose. Whether its a shield, sword, kunai or hammer, the user can extend their devouring chakra into the item, increasing their versatility and lethality in combat. The chakra drained from these weapons coming in contact with enemies is identical to Chakra Absorption technique.
Description: Master manipulators of chakra, Akadou are able to transfer their chakra in or out of anything they touch. With that in mind, experienced members will be able to transfer their effects onto their objects they hold, mainly weapons and items. Whether its a sword or a simple rod, with this technique, the clan member can make whatever they are holding as lethal as their secret technique, adding to their overall versatility in combat.
Domain: Akadou. Chakra Keihin no Jutsu.
Chakra Ichida no Jutsu (Chakra Paralysis Technique)
Rank: D, C, B, A.
Type: Offensive.
Range: -
Handseals: -
Chakra: D - Low, C - x2 Mid, B - High, A - x2 High.
Special: Can only be channeled through one's hand(s). Paralysis lasts as long as the user's hands are on the opponent. Highest rank known determines the amount of chakra required to break the paralysis; that is, afflicted victim must provide a chakra burst one rank higher than the one being used by the Akadou in order to break free (for example, the 'D' ranked version uses 'low' chakra on the user's part, so the victim must provide a burst of 'x2 low' or more in order to break free!).
Description: With this variation of 'Chakra Kyuuin', the Akadou finally learns to enhance the potency of their special chakra, to the point it renders their victim's useless midst leeching. Rather than just provide discomfort through absorption, the victim will now be forcefully paralyzed while being touched unless they can provide a chakra surge larger than the one overtaking them.
Domain: Akadou. Chakra Kyuun.
Chakra Shouhen no Jutsu (Chakra Poisoning Technique)
Rank: D, C, B, A, S.
Type: Offensive.
Range: -
Handseals: Yes.
Chakra: D - Mid, C - x2 Mid, B - High, A - x2 High, S - x3 High.
Special: This ability can only be channeled through one's hand(s). The poison remains in system until it is defeated or until the victim is without chakra. The poison can be disrupted only by a Soldier Pill, a sudden disruption from an outside chakra source such as: a Bijuu, Hachimontonkou, the Cursed Seal, the Black Heaven and Hell seal, relics like Samehada. A d-rank, it will take the poison ten posts to deplete the victim's chakra; a c-rank it will take the poison eight posts; a b-rank it will take the poison six posts; at a-rank it will take the poison four posts; and at s-rank it will only take the poison two posts.
Description: Building on the principle of Chakra Kyuuin, the clan member learns to transfer their special chakra into the networks of their opponent's in order to infect them with a virus that causes an imbalance in their victim's chakra control. The virus will remain in the system for as long as the victim has chakra, or until they can produce a sudden, massive unexpected surge of chakra that is large enough to disrupt the poison.
Domain: Akadou. Chakra Kyuun.
Doton Ryouuken (Earth Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: No
Chakra: --
Special: Establishes the area of earth a user can control for their earthen techniques. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce.
D: 5 meter range
C: 10 meter range
B: 15 meter range
A: 20 meter range
S: 25 meter range
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Domu (Earth Spear Essence)
Rank: D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: Self
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Can withstand a single Ninjutsu or Taijutsu strike made upon the user of equal or lower rank before needing to recast the jutsu. During this, no other chakra-related jutsu outside of Doton may be used.
D: 20% speed loss
C: 40% speed loss
B: 60% speed loss
A: 80% speed loss
S: User cannot run, only walk.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu. However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton. Doton Ryouuken of equal rank.
Doro Gaeshi (Mud Overturn)
Rank: D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Size of mud wall depends on the user’s level of Doton Ryouuken. Blocks a single attack equal to the highest rank known.
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall.
Domain: Doton. Doton Ryouuken of equal rank.
Retsudo Tenshou (Revolving Split Earth Palm)
Rank: D, C, B, A, S
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: The whirlpool is created with the victim(s) always at the center. User’s 'Doton Ryouuken' rank determines the size and range of the whirlpool. The higher the rank known of this technique, the larger and more dangerous the churning rocks, boulders and the whirlpool itself will be. Can only be performed within an area with natural earth and rock.
Description: This technique allows the ninja to control nearby stone and rock, allowing them to create a circular whirlpool of earthen death for their opponent’s to enjoy. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock around their victims will begin to churn and twist up crushing all those trapped within it.
Domain: Doton. Doton Ryouuken of equal rank.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D, D, D, D
Type: Supplementary.
Range: 0 - 10 meters.
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: C
Type: Supplementary.
Range: 0 - 15 meters.
Handseals: Yes.
Chakra: Mid
Special: Requires exploding notes. Doubles the total explosive potential of the trap, regardless of amount of explosives used.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. Arranging the seals in a square formation, the user will draw their target within the array. Once the target enters the zone with the planted explosives, the trap ignites. The user forms handseals to activate the tags and prep them for explosion, amplifying their power all at once.
Domain: Universal Ninjutsu.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Soushuuha (Manipulate Advancing Blades)
Rank: C, C
Type: Supplementary / Offensive.
Range: 0 – 10 meters.
Handseals: Yes.
Chakra: Low.
Special: When first learned, the user can control up to 5 projectiles/secondary weapons and send them flying up to 10 meters. However, each time re-trained, their control number goes up by 5. For every 20 projectiles the user can control, consumption goes up one rank.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Hitei Mushou (Flying Nail Mist Pierce)
Rank: C
Type: Supplementary / Offensive.
Range: 0 – 20 meters.
Handseals: Yes.
Chakra: Mid.
Special: When first learned, the user can spit out up to 5 chakra nails in a straight line, each capable of traveling at fast speeds towards their target. Re-training this jutsu adds 5 additional nails each time. For every 20 needles the user can make, consumption goes up one rank.
Description: Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Domain: Universal Ninjutsu.
Hitsugi no Jutsu (Descending Earth Coffin Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Low
Special: The indentation created can vary by size, but at a maximum, it can measure no more than half the user's maximum 'Doton Ryouuken' range. Contents invisible to almost anything, except chakra sensing methods. Up to one indentation/burial can be created per thread, plus one more each time retrained.
Description: A very basic and essential Doton ninjutsu, the user performs a single handseal, and with a bit of chakra, creates a rectangular like opening underground. This indentation resembles a coffin, and is used for just that – burying secrets, human or inanimate, that one does not wish others to find. Coffins established can always be visited at a later time, and can only be activated by the user that made them. If someone is using a form of underground travel, they cannot see the contents within or the box for that matter, and should they travel on its same path, will run into what seems to be an underground block of steel.
Domain: Doton. Doton Ryouuken 'D'.
Chuusijin no Jutsu (Stomping Monkey’s Quake Technique)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Range of earthquake depends on the user’s level of Doton Ryouuken. As long as anyone except the user is within range of the quake and standing atop the ground, they will automatically suffer serious balance and orientation disruption, resulting in a 50% loss of speed - effects aren't auto however, and can be evaded with clever RP. Quake lasts the entire turn, and can be used once per thread, plus one more each time retrained.
Description: As its name implies, this basic yet efficient technique results in the wielder forming a few simple handseals and then stomping and pounding the ground wildly, their limbs coated in a special chakra. As they pound away, the earthquake consumes the area, disrupting balance and speed. Very good for when faced with waves of opponents, or for taking down weakened edifices.
Domain: Doton. Doton Ryouuken 'C'.
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