UPDATE 1
Mar 27, 2012 15:02:41 GMT -8
Post by The Dude on Mar 27, 2012 15:02:41 GMT -8
Takumi Aburame
Yes I know what I've done and I regret it every day
If I could make things right you know I'd find a way
Yes I know what I've done and I regret it every day
If I could make things right you know I'd find a way
AGE: 14
CLAN: Aburame
VILLAGE: Kirigakure
RANK: Genin
DIFFICULTY: Advanced
PRIMARY: Ninjutsu
SECONDARY: Genjutsu
TERTIARY: Taijutsu
RELEASES: Suiton
[/ul]
HEIGHT: 5'2"
WEIGHT: 108 lbs
DESCRIPTION:
Short and generally small in both frame and stature, the young Aburame still commands an eerie aura in his immediate area. His voice is quite and void of emotion unless under extreme circumstances such as killing someone very close to him. He shows no compassion or regret for his victims no matter how brutally and painfully he ends their lives.
His skin is an oddly dark shade difficult to define accurately. A closer inspection does indicate a very faint shade of sickly green. His hair is black but once again upon closer inspection the same shade of green can be detected if looked upon close enough. His dark hair lays flat along his head in a dark shaggy unkempt fashion, though it is rarely seen for he often wears a mask. His eyes however are always visible revealing one eye a light shed of red, and the other as black (purely cosmetic).
APPAREL:
He wears a dark gray sleeveless vest exposing the dark skin of his arms and metal armlets that wind around his arms just below the shoulders. His baggy pants match his vest and have the external appeal of knee and shin guards. His head is covered in a dark hood on his vest and beneath that he wears a full face mask covering facial expressions and identifiers below his nose and above his eyes. His headguard is old and passed down to him through his family worn over his mask just above his brow. Upon his feet are a simple but soft soled pair of sandals. His hands are covered in gloves with ornate bracers covering half his forearm starting at the wrist.
He wears a black belt around his waist where he hangs the sheath of the Kodachi on his left hip. Along with his Kodachi on his left hip he carries a pouch for his throwing needles. On his right hip he carries a currently vacant pouch for holding anything useful he finds out on journeys. On his wrists just between where his gloves and bracers meet are two bracelet like devices with hidden blades that extend from out of his bracers.
-- PSYCHOSOCIAL
JOURNAL EXCERPT:
[li]Please note the following are three surviving excerpts from the journal of Doctor Spaceman, trained psychology and psychiatry expert, scratching the surface of the treatments Takumi endured to 'recover.'
"Case Number 2439"
"Tak's tragedy has made him a prisoner in trapped in the confines of his own mind. (Huh. Tak... I've never given a patient a nickname before but it's quick in short hand and it's a catchy nickname. I'll make a note to use it from now on. Perhaps the familiarity of a nickname will help him to open up with me.) And it's not just tragedy, it's dementia and unbearable despair. It's this hole I can see in his eyes. Where all the events that happened in this real world kind of just fall through. It's loneliness in it's most debilitating form: the kind that no amount of love, or human contact could ever mend."
"The patient was plagued by violent nightmares; terrible, deeply troubling dreams. After several years of the nightmares and loss of sleep they seem to have cracked through into his conscious mind during daydreaming. One day during a training exercise the nightmares spilled into his perceived reality... he murdered his mother without knowing it. This family was tightly knit with love, powerful love; and it was that love, filling those holes I can now see behind his eyes and it's my responsibility to try to fill those holes, but with what? Hope? I can fill his holes with drugs, comforting friendly words - but nothing substantial. I hope his wounds will heal with time, but right now, things aren't looking good.-"
"Well, today he's been released to go back home where he can serve both his father and his nation. And here I am looking over old notes, listening to tapes, and wondering how bad I potentially messed up this time. The emotional wounds seem to be healing and he seems to be getting along well enough on his medications. I know he seemed fine but... seems can be a very dangerous word, especially in this business - it can be fatal-"
GENERAL SUMMARY:
Time has passed since Takumi spent time in the psyche ward. Since the 'incident' he seems far more calm, controlled, and stable than he should be. He speaks quietly void of emotion, accepting jobs and tasks, no matter how degrading or stressful, without question and remains an obedient soldier to Kirigakure.
The truth of the matter is that since the accident Takumi's father has never truly forgiven his son. Treating him as nothing more than a constant soldier and reminding him passively aggressively of the past mistake he made, his father treats Takumi rather coolly. Always keeping the young ninja at an arms distance and even a little afraid of his own son.
ALIGNMENT: Neutral
ALLEGIANCE: Kirigakure
HOBBIES:Sneaking around and eavesdropping on people's gossip. Drinking underage to the point of depression.
LIKES: Spending time with his friends, earning money,and buying nice things and alcohol.
-- HISTORY
The Cast:
Ayumu Kishin: The only remaining family Takumi still possesses today. Ayumu is a retired ninja for Kirigakure who married his childhood love agreeing to retire in exchange that Takumi would still be raised as a ninja. He treats his son coolly keeping him at a distance and only calling upon him when he needs errands or favors.
Michiyo Aburame: Takumi's deceased mother was a loving in all aspects of her life. She found herself falling head over heels for another ninja, but she wouldn't marry Ayumu until he agreed to stop risking his life. In exchange she trained Takumi in advanced techniques of the Aburame clan so one day he would restore status to the family. She was accidentally killed by Takumi during one of his training exercises.
Doctor Spaceman: The doctor who attended to Takumi after the murder of Michiyo. A good hearted man, it was the doctor's recommendation that Takumi come to his ward for the mentally ill rather than be killed. The doctor did his best to cure Takumi but was unable to return the youth's mind to a normal state without the considerable use of potent drugs. A few months after Takumi's release back into the village his clinic was burned down and the doctor went missing.
The Story so Far:
Takumi was born to two very loving parents in the village of Kirigakure no Sato. His upbringing was like any other in child in Kiri, but as soon as he was old enough to hold a kunai his father insisted his training begin. Starting at a young age, the shinobi learned many of the secrets of the Aburame clan learning to utilize the secrets of his kikai in combat and detection.
Because of his training with his mother, Takumi was considered a child protege. He graduated number one in his academy and qualified as a genin with a bright future ahead of him in service to the village. His family beamed with pride and joy and at Takumi's request his mother continued to instruct him in the art of the Aburame clan. At the same time his father offered to teach him elemental releases beginning with suiton since he inherited a strong affinity for it from his father.
One day both Takumi's parents were approached by ANBU requesting them to come back to service for a single important mission. After a heated argument between the couple that night, they agreed to go. Enticed at the chance to see both his parents as the active ninja they had once been, Takumi stole away and followed them on their mission.
Takumi greatly regretted this decision later when he witnessed his parents shed their humanity to become the cold heartless killers they had once been. Efficient, clean, and horrendous the pair of lovers tore through their enemies leaving haunting scenes in their wake. After they had finished their raid and achieved their objective that still remains a mystery they returned home and continued their peaceful lives unaware their son had witnessed the demons his parents were capable of becoming.
Takumi however was never able to shake the scenes he had witnessed. Nightmares continued to haunt all of his dreams growing worse and worse as time passed. Unable to address his parents on the dark secret that ate away at him, Takumi simply forced himself to bottle up his feelings and resume his training and his career.
Another fateful day of training would change Takumi's life forever. During a training exercise the young ninja's nightmares broke free of the subconscious invading his daily life. The ninja believed himself to be under attack, not by his mom but by the vicious ninja she had once been. Before he was about to have horrific things visited upon his internal organs Takumi lashed out repeatedly and relentlessly striking down his mother until her body grew still and lifeless.
For hours Takumi sat beside his mother crying until he could cry no more. When the village found him a full squad of shinobi were required to removed Takumi from the scene. Forced to stand before the mizukage for trial Takumi was almost sentenced to death if not for intervention of Dr. Spaceman.
The doctor stepped forward testifying on Takumi's behalf. He believed Takumi's catatonic state was an indicator of a mental trauma that had set him off. The Mizukage addressed Takumi's father Ayumu asking his opinion on the matter. Ayumu did not have an answer as tears continued to stream down his perfectly straight face.
Over the course of two years Takumi would undergo rehab at Dr. Spaceman's clinic. No one is fully sure what happened at Dr. Spaceman's clinic as far as methods to cure the young ninja but nothing seemed to work but excessive medication. After releasing Takumi, Dr. Spaceman's clinic was burned down months later and no trace of the good doctor has been found.
-- ARMAMENTS
Kodachi x1
Rank: C
Type: Primary / Melee
Description: If a Nodachi is an oversized version of the Katana, the the Kodachi is the opposite. Just a bit larger than a Wakizachi, the sixty inch blade nonetheless retains its brethren's cutting ability, and with its compact size, makes it ideal for travel and rough terrain.
Kakkou (Retractable Wrist Blade) x2
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Senbon (Throwing Needles) x3
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Binoculars
Rank: C
Type: Accessory / Self
Special: Has a range up to 100 meters.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to measure the distance to a target. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
Gourd
Rank: B
Type: Accessory / Self
Special: A 'C' ranked gourd is appropriate for holding basic items and releases, while a 'B' ranked gourd is able to hold advanced creations such as Kekkei Touta. Gourds tend to be no bigger than a meter or so in diameter, and will slow the player down by half their normal speed when equipped. However, they tend to hold moderate amounts, able to power a few of the user's jutsu - the exact amount shall be left to RP.
Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses.
Cost: 10,000 Ryo
Blank Scroll
Rank: B
Type: Accessory / Self
Special: -
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked.
Cost: 5000
JUTSU
ACADEMY JUTSU
25 Exp
25 Exp
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
ABURAME CLAN
3600 Exp
Casting I
Chakra Reduction I
Chakra Booster I
3600 Exp
Casting I
Chakra Reduction I
Chakra Booster I
Kikaichuu no Jutsu (Destruction Bug Technique)
Rank: D, C, B, A, S [625]
Type: Supplementary / Ninjutsu / Secret Technique
Range: 0 - 50 meters
Handseals: No.
Chakra: Mid
Special: Allows the user to control, without the need of seals, the bugs residing within. Highest rank determines strength and ability of bugs, amount of chakra that can be absorbed per turn, distance the user can control them away from their body, and finally, readiness (speed) at which they react to command). By default, it takes a full turn of exposure to the full swarm of kikaichuu, in which constant contact is created, in order for chakra leeching to occur; it takes the same amount of exposure for the user to absorb leeched chakra.
D: 10 meters // 1 meter per second
C: 20 meters // 2 meters per second
B: 30 meters // 3 meters per second
A: 40 meters // 4 meters per second
S: 50 meters // 5 meters per second
Description: Kikaichuu no Jutsu is a core ninjutsu technique central to all Aburame clan jutsu. After being born, the clan member forms a pact with the kikai, allowing them to serve as the host nest for the bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, allowing them to leech victim's energies and even create large figures. As a bonus, because the bug makes a bond with the user, they adopt all of their innate traites, including speed!
Domain: Aburame.
Mushi Chakura no Jutsu (Chakra Bug Absorption Technique)
Rank: D, C, B, A, S [625]
Type: Passive / Ninjutsu / Secret Technique
Range: --
Handseals: No.
Chakra: --
Special: Highest rank known reduces the amount of time bugs need to spend in order to leech chakra, and determine the amount of bugs needed in order to leech. Amount of chakra leached is equal to one rank less than the highest known.
D: Whole Turn // 100% of swarm
C: 3/4th's of a turn // 80% of swarm
B: Half a turn // 60% of swarm
A: 1/4th of a turn // 40% of swarm
S: Near-Instant // 20% of swarm
Description: Through intense training, the Aburame learns to control their bug skills, including how long their bugs need to be in contact with their victims in order to steal their chakra, as well as themselves in order to absorb it.
Domain: Aburame. Kikaichuu no Jutsu.
Mushi Bunshin no Jutsu (Bug Clone Technique)
Rank: B-B [200]
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: Yes.
Chakra: High
Special: Up to one clone can be made at a time, plus one more each time retrained. When struck physically, clone may disperse and reform easily, making them defeatable only by wide, area-of-effect attacks. When defeated, it explodes in a burst of bugs, spreading its essence everywhere. Explosion range covers 5 meters all around the clone. Clone can perform all known clan jutsu, and can move up to one country away from the user before dissipating.
Description: Mushi Bunshin no Jutsu is as its name implies, an Aburame ninjutsu cloning technique that allows the clan member to create a clone out of their kikai. Using the destruction bugs living from within their body, the clan host calls on the bugs to form a bunshin copy of themselves inr order to trick their opponent. Effective for misdirection, but once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.
Domain: Aburame. Kikaichuu no Jutsu 'C'.
Mushi Kabe no Jutsu (Insect Wall Technique)
Rank: D, C, B, A, S [625]
Type: Supplementary / Ninjutsu / Secret Technique
Range: 0 - 5 meters
Handseals: No.
Chakra: See special!
Special: Stops attacks one rank lower than the highest rank known. Consumption is equal to the technique being detained. Size of wall depends on the user's range of 'Kikaichuu', halved.
Description: Mushi Kabe is a secret ninjutsu technique utilized by the Aburame when defense is needed. After expelling the destruction bugs living in their body, they will surround the member and fly at a high rate of speed, forming a protective wall-like vortex. The vortex itself is strong enough to destroy incoming attacks, but the vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.
Domain: Aburame. Kikaichuu no Jutsu.
Mushi Fuyuu (Insect Island Floating)
Rank: C-C-C-C [100]
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: No.
Chakra: Mid
Special: Distance the island can float above ground, as well as the speed at which the island can move, depends on the user's 'Kikaichuu' rank. Can hold up to one user, plus one more each time retrained.
Description: With this ninjutsu, the user will bring together their kikai into cloud-shaped clumps, the size of these ‘islands’ depending on the size of the user. These clumps are dense enough for the user or another ninja to rest on. During quick, dangerous attacks, this can allow the user to rise above any threat from below.
Domain: Aburame. Kikaichuu no Jutsu 'C'.
Description: The Kikaichuu no Jutsu is without a doubt the central means of attack for the Aburame. However, like bugs, they can evolve so to speak, going through a rapid process of metamorphosis. This metamorphosis removes the Kikaichuu's absorptive properties in exchange to take on other properties, namely those geared more towards physical destruction such as sharpened edges, explosive properties, and much more. When Metamorphosis is active insects lose the ability to leech chakra and in turn learn to deal physical damage.
Domain: Aburame; One Aburame mastery.
Kikaichuu Metamorphosis
Rank: D, C, B, A, S [625]
Type: Supplementary
Range: Self
Handseals: No.
Chakra: ----
Special: Speed in which Kikaichuu transforms depends on the highest rank known. Kikaichuu lose their initial properties to leech upon opponents. Kikaichuu still retains the ability to leech from their host to sustain complete function. The user gains the ability to differentiate between which effects they would like to use as they upgrade their ranks.
D Rank: 2 Turns / Sharpened Edges (Cutting/Flaying)
C Rank: 1 Turn / Piercing Feelers (Drilling/Penetrative)
B Rank: 3/4 Turn / Explosive Body (1 Exploding Tag)
A Rank: 1/2 Turn / Explosive Body (3 Exploding Tags)
S Rank: Near - Instant / (Diamphotoxin/Haemolytic Effect)
Description: The Kikaichuu no Jutsu is without a doubt the central means of attack for the Aburame. However, like bugs, they can evolve so to speak, going through a rapid process of metamorphosis. This metamorphosis removes the Kikaichuu's absorptive properties in exchange to take on other properties, namely those geared more towards physical destruction such as sharpened edges, explosive properties, and much more. When Metamorphosis is active insects lose the ability to leech chakra and in turn learn to deal physical damage.
Domain: Aburame; One Aburame mastery.
Razor Kikaichuu
Rank: D, C, B, A, S [625]
Type: Supplementary / Clan Ninjutsu
Range: See special!
Handseals: No.
Chakra: Mid - Very High
Special: Speed, and range of depends on the users highest 'Kikaichuu no jutsu' rank known. Strength of Razor Kikaichuu depends on the highest rank known, able to pierce armor and barriers one rank less thank the highest rank achieved. Insects harden and sharpen their edges (wings, pincers etc etc), allowing them to cut / bite through various materials with their strength as their master further strengthens his Kikai. Kikaichuu are unable to leech while active, thus giving them more 'physical' destructive properties.
Description: As an Aburame comes to master their mass control over various insects, they are able to significantly increase their lethality with a simple cost of chakra. Feeding the insects more chakra than usual, they will harden their shells and appendages, increasing the sharpness of their stingers, pincers, wings or whatever they use as a medium for offense. Though the cuts will be small and minor individually, however, when combined with the mass control from Aburame, even a simple swarm of bugs can end ones life. Given the small size of the insects its very easy for them to crawl into cracks of armor and even attack areas physical impossible by a normal sized blade.
Domain: Aburame, Kikaichuu Metamorphosis.
狭霧 Kasumu Baggu No Jutsu
Rank: D [25]
Type: Supplementary / Ninjutsu / Aburame
Range: 0 - 50 meters
Handseals: no
Chakra: Low - High
Special: Kasumu Baggu no Jutsu is a concealment jutsu for the Aburame warriors. Kikaichuu cover a certain radius (all dependent on the users Kikaichuu no Jutsu rank) to blind the victims within’ the area. The Kikaichuu maintain the misty concealment for one round. Each time this technique is retrained they may maintain the form for an additional round for up to 5 rounds.
Description: Kasumu Baggu no Jutsu allows the Aburame user to release Kikaichuu with extreme and unprecedented haste out in a misty fashion. The Kikaichuu cover a large radius (the maximum radius of the users Kikaichuu no Jutsu rank) so the victims within’ this noted radius cannot see. However female Kikaichuu fly within’ this mist for the Aburame users sight. Once a victim is within’ this mist a female Kikaichuu will quickly latch onto the opponent. When done the rest (Kikaichuu) will move towards the target for the user to gain knowledge of where the victim, or victims are within’ this mist. Female Kikaichuu swarm around all throughout the mist so it’s impossible for a victim to be within’ the mist and not have a female Kikaichuu latch onto them.
Domain: Aburame. Kikaichuu no Jutsu equivalent rank
Mushi Dama (Insect Sphere)
Rank: A [150]
Type: Offensive / Ninjutsu / Secret Technique
Range: See special!
Handseals: No.
Chakra: Very High
Special: Range of attack and chakra leeching depends on the user's 'Kikaichuu' rank. Up to one opponent can be smothered, plus one more each time retrained.
Description: Basic but deadly efficient, Mushi Dama is a secret ninjutsu technique utilized by the Aburame . Using their destruction bugs living in their body as a medium, the clan host will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target, with so many coming together that a thick layer seemingly covers the target. Once their target is coated, the bugs can then proceed to feed off the target's chakra.
Domain: Aburame. Kikaichuu no Jutsu ' A'.
Rank: D, C, B, A, S [625]
Type: Supplementary / Ninjutsu / Secret Technique
Range: 0 - 50 meters
Handseals: No.
Chakra: Mid
Special: Allows the user to control, without the need of seals, the bugs residing within. Highest rank determines strength and ability of bugs, amount of chakra that can be absorbed per turn, distance the user can control them away from their body, and finally, readiness (speed) at which they react to command). By default, it takes a full turn of exposure to the full swarm of kikaichuu, in which constant contact is created, in order for chakra leeching to occur; it takes the same amount of exposure for the user to absorb leeched chakra.
D: 10 meters // 1 meter per second
C: 20 meters // 2 meters per second
B: 30 meters // 3 meters per second
A: 40 meters // 4 meters per second
S: 50 meters // 5 meters per second
Description: Kikaichuu no Jutsu is a core ninjutsu technique central to all Aburame clan jutsu. After being born, the clan member forms a pact with the kikai, allowing them to serve as the host nest for the bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, allowing them to leech victim's energies and even create large figures. As a bonus, because the bug makes a bond with the user, they adopt all of their innate traites, including speed!
Domain: Aburame.
Mushi Chakura no Jutsu (Chakra Bug Absorption Technique)
Rank: D, C, B, A, S [625]
Type: Passive / Ninjutsu / Secret Technique
Range: --
Handseals: No.
Chakra: --
Special: Highest rank known reduces the amount of time bugs need to spend in order to leech chakra, and determine the amount of bugs needed in order to leech. Amount of chakra leached is equal to one rank less than the highest known.
D: Whole Turn // 100% of swarm
C: 3/4th's of a turn // 80% of swarm
B: Half a turn // 60% of swarm
A: 1/4th of a turn // 40% of swarm
S: Near-Instant // 20% of swarm
Description: Through intense training, the Aburame learns to control their bug skills, including how long their bugs need to be in contact with their victims in order to steal their chakra, as well as themselves in order to absorb it.
Domain: Aburame. Kikaichuu no Jutsu.
Mushi Bunshin no Jutsu (Bug Clone Technique)
Rank: B-B [200]
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: Yes.
Chakra: High
Special: Up to one clone can be made at a time, plus one more each time retrained. When struck physically, clone may disperse and reform easily, making them defeatable only by wide, area-of-effect attacks. When defeated, it explodes in a burst of bugs, spreading its essence everywhere. Explosion range covers 5 meters all around the clone. Clone can perform all known clan jutsu, and can move up to one country away from the user before dissipating.
Description: Mushi Bunshin no Jutsu is as its name implies, an Aburame ninjutsu cloning technique that allows the clan member to create a clone out of their kikai. Using the destruction bugs living from within their body, the clan host calls on the bugs to form a bunshin copy of themselves inr order to trick their opponent. Effective for misdirection, but once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.
Domain: Aburame. Kikaichuu no Jutsu 'C'.
Mushi Kabe no Jutsu (Insect Wall Technique)
Rank: D, C, B, A, S [625]
Type: Supplementary / Ninjutsu / Secret Technique
Range: 0 - 5 meters
Handseals: No.
Chakra: See special!
Special: Stops attacks one rank lower than the highest rank known. Consumption is equal to the technique being detained. Size of wall depends on the user's range of 'Kikaichuu', halved.
Description: Mushi Kabe is a secret ninjutsu technique utilized by the Aburame when defense is needed. After expelling the destruction bugs living in their body, they will surround the member and fly at a high rate of speed, forming a protective wall-like vortex. The vortex itself is strong enough to destroy incoming attacks, but the vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.
Domain: Aburame. Kikaichuu no Jutsu.
Mushi Fuyuu (Insect Island Floating)
Rank: C-C-C-C [100]
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: No.
Chakra: Mid
Special: Distance the island can float above ground, as well as the speed at which the island can move, depends on the user's 'Kikaichuu' rank. Can hold up to one user, plus one more each time retrained.
Description: With this ninjutsu, the user will bring together their kikai into cloud-shaped clumps, the size of these ‘islands’ depending on the size of the user. These clumps are dense enough for the user or another ninja to rest on. During quick, dangerous attacks, this can allow the user to rise above any threat from below.
Domain: Aburame. Kikaichuu no Jutsu 'C'.
Description: The Kikaichuu no Jutsu is without a doubt the central means of attack for the Aburame. However, like bugs, they can evolve so to speak, going through a rapid process of metamorphosis. This metamorphosis removes the Kikaichuu's absorptive properties in exchange to take on other properties, namely those geared more towards physical destruction such as sharpened edges, explosive properties, and much more. When Metamorphosis is active insects lose the ability to leech chakra and in turn learn to deal physical damage.
Domain: Aburame; One Aburame mastery.
Kikaichuu Metamorphosis
Rank: D, C, B, A, S [625]
Type: Supplementary
Range: Self
Handseals: No.
Chakra: ----
Special: Speed in which Kikaichuu transforms depends on the highest rank known. Kikaichuu lose their initial properties to leech upon opponents. Kikaichuu still retains the ability to leech from their host to sustain complete function. The user gains the ability to differentiate between which effects they would like to use as they upgrade their ranks.
D Rank: 2 Turns / Sharpened Edges (Cutting/Flaying)
C Rank: 1 Turn / Piercing Feelers (Drilling/Penetrative)
B Rank: 3/4 Turn / Explosive Body (1 Exploding Tag)
A Rank: 1/2 Turn / Explosive Body (3 Exploding Tags)
S Rank: Near - Instant / (Diamphotoxin/Haemolytic Effect)
Description: The Kikaichuu no Jutsu is without a doubt the central means of attack for the Aburame. However, like bugs, they can evolve so to speak, going through a rapid process of metamorphosis. This metamorphosis removes the Kikaichuu's absorptive properties in exchange to take on other properties, namely those geared more towards physical destruction such as sharpened edges, explosive properties, and much more. When Metamorphosis is active insects lose the ability to leech chakra and in turn learn to deal physical damage.
Domain: Aburame; One Aburame mastery.
Razor Kikaichuu
Rank: D, C, B, A, S [625]
Type: Supplementary / Clan Ninjutsu
Range: See special!
Handseals: No.
Chakra: Mid - Very High
Special: Speed, and range of depends on the users highest 'Kikaichuu no jutsu' rank known. Strength of Razor Kikaichuu depends on the highest rank known, able to pierce armor and barriers one rank less thank the highest rank achieved. Insects harden and sharpen their edges (wings, pincers etc etc), allowing them to cut / bite through various materials with their strength as their master further strengthens his Kikai. Kikaichuu are unable to leech while active, thus giving them more 'physical' destructive properties.
Description: As an Aburame comes to master their mass control over various insects, they are able to significantly increase their lethality with a simple cost of chakra. Feeding the insects more chakra than usual, they will harden their shells and appendages, increasing the sharpness of their stingers, pincers, wings or whatever they use as a medium for offense. Though the cuts will be small and minor individually, however, when combined with the mass control from Aburame, even a simple swarm of bugs can end ones life. Given the small size of the insects its very easy for them to crawl into cracks of armor and even attack areas physical impossible by a normal sized blade.
Domain: Aburame, Kikaichuu Metamorphosis.
狭霧 Kasumu Baggu No Jutsu
Rank: D [25]
Type: Supplementary / Ninjutsu / Aburame
Range: 0 - 50 meters
Handseals: no
Chakra: Low - High
Special: Kasumu Baggu no Jutsu is a concealment jutsu for the Aburame warriors. Kikaichuu cover a certain radius (all dependent on the users Kikaichuu no Jutsu rank) to blind the victims within’ the area. The Kikaichuu maintain the misty concealment for one round. Each time this technique is retrained they may maintain the form for an additional round for up to 5 rounds.
Description: Kasumu Baggu no Jutsu allows the Aburame user to release Kikaichuu with extreme and unprecedented haste out in a misty fashion. The Kikaichuu cover a large radius (the maximum radius of the users Kikaichuu no Jutsu rank) so the victims within’ this noted radius cannot see. However female Kikaichuu fly within’ this mist for the Aburame users sight. Once a victim is within’ this mist a female Kikaichuu will quickly latch onto the opponent. When done the rest (Kikaichuu) will move towards the target for the user to gain knowledge of where the victim, or victims are within’ this mist. Female Kikaichuu swarm around all throughout the mist so it’s impossible for a victim to be within’ the mist and not have a female Kikaichuu latch onto them.
Domain: Aburame. Kikaichuu no Jutsu equivalent rank
Mushi Dama (Insect Sphere)
Rank: A [150]
Type: Offensive / Ninjutsu / Secret Technique
Range: See special!
Handseals: No.
Chakra: Very High
Special: Range of attack and chakra leeching depends on the user's 'Kikaichuu' rank. Up to one opponent can be smothered, plus one more each time retrained.
Description: Basic but deadly efficient, Mushi Dama is a secret ninjutsu technique utilized by the Aburame . Using their destruction bugs living in their body as a medium, the clan host will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target, with so many coming together that a thick layer seemingly covers the target. Once their target is coated, the bugs can then proceed to feed off the target's chakra.
Domain: Aburame. Kikaichuu no Jutsu ' A'.
KAGURA
225 Exp
225 Exp
Kagura Shingan (Kagura Mind's Eye)
Rank: D, C, B [175]
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low - Very High
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
C: 3/4 th of a Turn // 2 Masteries
B: Half a Turn // 3 Masteries
A: 1/4 th of a Turn // 4 Masteries
S: Near-Instant! // 5 Masteries
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Kinzu (Kagura's Supression)
Rank: C [50]
Type: Supplementary / Sensory Taijutsu
Range: See 'Mind's Eye'
Handseals: No
Stamina: Mid [initial + upkeep]
Special: Allows the Sensor to suppress their chakra so that other sensors or even chakra sensing vision cannot spot them.
Description: With this enhancement to Kagura Shingan, the sensor is now able to block out their chakra signal, so that other methods of chakra detection cannot trace them. While they remain nonetheless visible, without a chakra trail the sensor is free to move about stealthily without having fear of getting caught.
Domain: Sensors. (Requires Kagura Shingan 'C')
Rank: D, C, B [175]
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low - Very High
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
C: 3/4 th of a Turn // 2 Masteries
B: Half a Turn // 3 Masteries
A: 1/4 th of a Turn // 4 Masteries
S: Near-Instant! // 5 Masteries
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Kinzu (Kagura's Supression)
Rank: C [50]
Type: Supplementary / Sensory Taijutsu
Range: See 'Mind's Eye'
Handseals: No
Stamina: Mid [initial + upkeep]
Special: Allows the Sensor to suppress their chakra so that other sensors or even chakra sensing vision cannot spot them.
Description: With this enhancement to Kagura Shingan, the sensor is now able to block out their chakra signal, so that other methods of chakra detection cannot trace them. While they remain nonetheless visible, without a chakra trail the sensor is free to move about stealthily without having fear of getting caught.
Domain: Sensors. (Requires Kagura Shingan 'C')
SUITON RELEASE
100 Exp
100 Exp
Kirigakure no Jutsu (Hidden Mist Technique)
Rank: D-D-D-D [100]
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Handseals: Yes.
Chakra: Low to cast and sustain.
Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters to a maximum of 50 meters. Mist blocks out all doujutsu requiring clear visibility, but does not hinder the ability to see chakra.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard. The mist can be unsettled by a very strong wind based technique (for one post), though it will eventually return.
Domain: Suiton.
Rank: D-D-D-D [100]
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Handseals: Yes.
Chakra: Low to cast and sustain.
Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters to a maximum of 50 meters. Mist blocks out all doujutsu requiring clear visibility, but does not hinder the ability to see chakra.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard. The mist can be unsettled by a very strong wind based technique (for one post), though it will eventually return.
Domain: Suiton.
IRYOU
175 Exp
175 Exp
Shousen no Jutsu (Mystical Hand Technique)
Rank: D, C, B [175]
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Very High
Special: Heals and counters damage equal to highest rank known.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-nin can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Medics
Rank: D, C, B [175]
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Very High
Special: Heals and counters damage equal to highest rank known.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-nin can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Medics
Total Exp: 4125
[/li][/ul]