Hitogoroshi Bukase
Sept 30, 2015 21:27:59 GMT -8
Post by The Care Bear on Sept 30, 2015 21:27:59 GMT -8
[1] Personology
Name: Hitogoroshi Bukase
Age: 25
Gender: Male
Title: Skyfallen
Clan / Bloodline: --
Rank: Chuunin
Profession: Opener of Cans
Type: Taijutsu Master
Difficulty: Intermediate [Hard]
Character Slots:
Releases:
Fighting Styles:
Stats:
Traits:
[2] Physicality
Height: 5’ 9”
Weight: 150 lbs
Bloodtype: O-
Appearance: Bukase has light grey eyes, shaggy as if needing a good shave most of the time, and short dirty blond hair. He is a little on the short side, but is adequately built physically. His appearance suggests that of a homeless guy that spends his spare time free running, very lean and a little wiry. But then again that’s pretty much who he is anyway.
Apparel: He tends to dress plainly, usually in whatever will blend him into a local crowd. Barring a need or desire to settle into the background, he enjoys wearing his various short jackets with T-shirts and acid-washed jeans or fatigues. When in his home of Suna, he tends to wear a scarf to cover his face.
Blemishes or Scars: Aside from the assortment of healed scrapes and cuts on his forearms, there is a large scar running along the center of his chest, stopping just below the diaphragm.
[3] Cognition
Alignment: Chaotic Neutral
Allegiance: Sunagakure no Sato
Personality: BK isn’t someone with what one would call “attentive.” Trailing off mid-sentence, or worse, changing the subject, is not unknown to happen when speaking with him. He is mostly good-natured when he can be sat still and is usually not very serious in relaxed settings. His previous run-ins with ill sorts leads him to be a little cautious around outsiders and newcomers, but he tends to be a strong follower of one man – his cousin Lash. When it’s time to be serious, he manages the situation well in a meditative state, which has the consequence of his voice going very monotonous.
Quirks and Tendencies:
Likes and Dislikes:
[4] Armaments
primariesRapier, wakizashi
SecondariesKakkou (x1), Ninja Wire (x1), Shuriken (x1)
accessoriesNone?
[5] Techniques
Total XP Spent/earned: 470/500
Fencing: 245xpCunning Mind
Rank: D
Range: Close (0m ~ 5m)
Type: Passive
Handseals: --
Chakra Consumption: Miniscule per post
This technique allows a Fencer master to purge all of their experience into a surreal body movement. This movement allows them to analyze their opponents completely within the users range by studying others and the user tensing their bodies for sudden movements.
Notes: This is fully dependent on role-play movement but just gives the ability to perceive attacks, but not predict. Simply put, this is nothing more than a greater clarity during battle than most shinobi; it will simply offer the user a marginal edge, dependent on the execution of the role-play in question.
Pawn wishing to shuffle
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: --
Chakra Consumption: Low
This technique is a feint or "pawn" maneuver. By faking to give away a vital area the user of this technique can counterattack just as a strike is being given. But the counterattack is intended to blind or disable the opponent using sweeping slashes with the tip of a slim weapon.
Note: This is a two-part technique. The user will simply strike (the feint), and then when the opponent responds reverse their strike to deliver the true blow.
Rook Sliding Back
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Mid
A Fencing practitioner knowing of an incoming attack can push forward and bend themselves backwards , almost as if falling to the floor but held up by a singular hand and their feet bent at the knee. A typical example is a power slide. This technique allows a Fencing master to set up an accurate counter strike or evade a technique too strong for original evasive maneuvers.
Disabling Prod
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: Mid
Another deadly technique, by striking a joint or structural point around their opponents body. A Fencer can cause catastrophic damage to a singular point disabling a arm or leg until medical attention is given to the opponent.
Note: This also totally dependent on roleplay ability to accurately tell what has been hit and why it was important enough to disable. However, once struck, the appendage in question will be unusable for the remainder of the thread.
Moving your Queen
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: High
A Fencer knows that a world full of dangerous people must be met with dangerous force. Using their ferocious piercing talents, a Fencer will strike directly for their opponents eye with pin-point precision, even if the target is moving. This technique is used to destroy their vision completely within that one socket with their chakra infused strike.
Sweeping the Knight
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: --
Chakra Consumption: Low
This technique causes a different type of damage. A Fencer will go for their opponents strengths, whether speed or forming hand-seals. The user will slash outward cutting the appendage in use (legs or arms) to such a degree the user will be slowed down in creation of seals or speed.
Note: The "slow down" for seals will simply be counted as doubling the seal count for all of a victim's jutsu (i.e six would become twelve). As for speed, the victim will simply be reduced to moving at half (round up) of their normal speed and be incapable of using passive boosts such as removing ankle weights, the Gates, or Curse Mark. This effect last a total of five posts.
High-Velocity Defense
Rank: B.
Range: Close (0m ~ 5m)
Type: Defensive.
Handseals: --
Chakra Consumption: Mid for each attack countered
Being outnumbered or out-forced tends to do something to a persons perception, such as allowing them to deflect and counter techniques at a speed usually unseen in fighting styles. Thanks to Gentleman's Art focusing on counters, however, this incredible level of focus and precision when deflecting techniques becomes entirely possible. Blocking numerous defenders at once, swaying away multiple moves and delivering crushing counters to those that approach, and any projectile thrown at them, a real pinnacle of defensive maneuvers.
Note: This technique will be widely considered a multi-strike counter. While it can be used outside of this purpose, its main priority is the defensive against techniques that allow an opponent to strike multiple times in a single instant.
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Gates: 125xp
Kaimon (Gate of Opening)
Rank: C
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: Mid to activate and sustain
The first stage of the Eight Gates, the Gate of Opening is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Due to the intense flow of chakra released by opening this gate, the user is capable of immediately disrupting any and all Genjutsu of D-rank and lower. This gate grants the user a +1 Strength bonus for the duration of the technique. Upon deactivating this gate, the user will suffer a "fatigue" duration equivalent to the total time the gate's effects were active.
Note: Accessing this and the subsequent techniques require that the user have all the techniques in Goken not associated with Gates.
Kyuumon (Gate of Rest)
Rank: B
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: Mid to activate, Mid to sustain
Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re-energize their body.
Due to the intense flow of chakra released by opening this gate, the user is capable of immediately disrupting any and all Genjutsu of C-rank and lower. This gate grants the user increased levels of energy granting them a +1 Stamina bonus (including previous Gate bonuses) and recovery of one Massive's worth of Chakra for the duration of the technique. Upon deactivating this gate, the user will suffer a "fatigue" duration equivalent to the total time the gate's effects were active.
Note: The user must know Kaimon, the 1st Gate.
Seimon (Gate of Life)
Rank: B
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: High to activate, Mid to sustain
Located within the spinal cord, the third gate, the Gate of Life, begins to prepare the body for extreme movement and muscle destruction. Enemies without refined dojutsu (any non-Uchiha or Hyuuga) have a very difficult time keeping up with the user's movements, as this gate gives off the appearance of simply vanishing and reappearing on a whim. However, the user's body is left intact for the most part, as this new level brings the user mostly benefits. A notable feature of this gate is that the user's skin suddenly begins to turn red.
Due to the intense flow of chakra released by opening this gate, the user is capable of immediately disrupting any and all Genjutsu of C-rank and lower. This gate grants the user a +1 Speed and Reflex bonus (including previous Gate bonuses) for the duration of the technique. Upon deactivating this gate, the user will suffer a "fatigue" duration equivalent to the total time the gate's effects were active. During this fatigued period, the player will only be able to use Taijutsu-based techniques of B-rank and below.
Note: The user must know Kyuumon, the 2nd Gate.