Eruza
Sept 30, 2015 21:50:20 GMT -8
Post by Frozen on Sept 30, 2015 21:50:20 GMT -8
[1] Personology
Name: Eruza[2] Physicality
Age: 18
Gender: Female
Title: Ice Princess
Clan / Bloodline: None
Rank: Non-Ninja (Genin level)
Home: Land of Snow
Profession: None
Type: Ninjutsu Master
Difficulty: Intermediate
Character Slots:
Releases:
Fighting Styles:
Stats:
Traits:
Height: 5'5"
Weight: 120
Bloodtype: B
Appearance:
Eruza is a light skinned, slender woman standing at an average height. Slender really doesn’t go far enough when describing just how un-ninja like she really looks. She lacks any noticeable muscle tone and looks more like a pampered noble than a trained fighter. She lacks any physical deformities and has yet to be scarred. Eruza’s hair is platinum blonde which is grown down to her shoulder blades and frequently braided. Her eyes are cyan blue and her small nose is quite pointed at the tip.
Apparel:
Eruza wears a tiara at all times which symbolizes her heritage. She typically wears a green dress with black sleeves. This clothing is complimented by an elegant purple cape. Her hands are always covered with snug fitting gloves with color to match her outfit. Beneath her dress can be found her boots which come up past her ankles and are meant for travelling through rough terrain.
[3] CognitionAlignment: Lawful Good[4] Armaments
Allegiance: To her country and family
Personality: Often positive and optimistic. Her anger typically turns to sadness and she avoids violence if possible.
Quirks and Tendencies:
Likes and Dislikes:Katana[5] Techniques
Rank: C
Type: Primary / Sword / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 5,000 Ryo
Bokuto
Rank: C
Type: Primary / Sword / Melee
Description: Also common referred to as "bokken," this weapon is a sword made of wood whose primary purpose is for training. It is usually shaped to look like a katana, but can also be shaped like other swords, such as the wakizashi and tanto. Although normally very basic, they also come in more ornamental designs, boasting elaborate carvings and jewels.
Cost: 5,000 Ryo
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 100 Ryo per pack
Exploding Note
Rank: D
Type: Tool / Area of Effect
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log. Upon activation, the note is set and begins a slow countdown burn, which eventually results in a large explosion, or can be activated instantly if Fuubaku Houjin is used. The range is 0 to 5 meters.
Cost: 100 per Pack
Scroll Sleeve
Rank: C
Type: Universal Accessory / Extension / Self
Special: Carries a single 'D' or 'C' ranked scroll. Each sleeve takes up half of an accessory slot.
Description: A simple, single-scroll carrying method, this sleeve is no more than five inches long and an inch or so wide, and can fit a scrolls snugly. Straps and laces exist to keep the scroll locked tightly, yet all the while still easily accessible when the time comes. Usually worn by one's hip.
Cost: 10,000 Ryo
Talisman Holster
Rank: C
Type: Universal Accessory / Extension
Special: Carries up to 5 packs of talismans.
Description: A talisman holster is a simple leather pouch fashioned to attach to the belt which can snugly fit a few sets of talismans for use.
Cost: 5000
Water Release
Suiun Suishi no Jutsu (Water Transport Dispatch Formation Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Miniscule
Suiun Suishi no Jutsu is a Ninjutsu utilizing the Water Element. The user will first perform a series of handseals, and then cause a large column of water to rise from a nearby water source. Due to the moderate volume of liquid controlled by this technique, it is the preferred method of fighting nearby fires
Suishuu Gorugon (Water Attack Strong Current Torrential Rain)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
Suishuu Gorugon is a Ninjutsu utilizing the Water Element. After performing the necessary handseals, the user will take control of a nearby body of water. They will then cause a column of water to rise out from it, and then direct it toward their target(s) in the shape of a biting serpent.
Kokuun no Jutsu (Black Clouds Techniques)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.
Note: Water is not necessary beforehand to perform this jutsu.
Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone.
Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Note: Clones must be created within 5 meters of the user and cannot travel father than 50 meters from its creator. This clone can have a maximum of one High worth of chakra. These clones are limited to water-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Mizurappa (Water Trumpet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will expel a strong jet of water at their opponent. This jet is easily capable of swamping up to three targets, pinning them against any surface with its pressure.
Note: Water is not necessary beforehand to perform this technique.
Mizu no Muchi (Whip of Water)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 5
Chakra Consumption: Low
Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.
Note: The user needs to possess the Raiton element to generate the electric current.
Mizurappa (Violent Water Wave)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Mizurappa is a ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a strong, pike-like jet of water at their opponent.
Note: Water is not necessary beforehand to perform this jutsu.
Teppoudama (Bullet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid per 5
Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will manifest a large amount of water in their mouth which they can then spit at their opponent as a large spherical projectile (the size of a baseball).
Suirou no Jutsu (Water Prison Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra: Mid
Suirou no jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary handseals which causes water to form around the target, shaping into a spherical prison which only allows for severely limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Note: This jutsu will be treated as seen in the Kakashi vs. Zabuza fight. Once captured by the water prison, the character inside is almost completely immobilized, making escaping from within the water prison very difficult. Any attacks or actions that require substantial, fluid motions are greatly hindered and all but impossible (things like handseals, stabs, punches). Staying within this prison for a total of ten posts will result in the victim drowning.
Mizukiri no Yaiba (Sword of Draining)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: 4.
Chakra Consumption: Low
Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.
Daibakuryuu no Jutsu (Great Exploding Current Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 10
Chakra Consumption: Mid
Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a vortex of water will form, sucking anything on the surface above it down into the depths below.
Takitsubo no Jutsu (Waterfall Basin Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 15
Chakra Consumption: Mid
Takitsubo no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja will first perform the necessary handseals to create a large volume of water, which when given any real sense of height, will coming crashing down like a waterfall upon anything and everything around it.
Note: Water is not necessary beforehand to perform this technique.
Hahonryuu (Destruction Torrent)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10)
Type: Offensive, Defensive
Handseals: 8
Chakra Consumption: High
Hahonryuu is a Ninjutsu technique utilizing the Water Element. To use this technique, the user will form the necessary handseals and then generate a whirling vortex of water in his palm. This technique can then, when pointed toward a target, fan out in a large volume of water capable of slamming into multiple targets.
Note: Water is not necessary beforehand to perform this jutsu.
Suijinheki (Water Encampment Wall)
Rank: B
Range: Close (0m ~ 5m)
Type: Defense
Handeals: 6
Chakra Consumption: High
Suijinheki is a Ninjutsu technique utilizing the Water element. The ninja will first do a string of hand seals and then proceed to blow out a jet of highly pressurized water from their mouth, in order to act as a water barrier from an incoming attack.
Suihashu (Water Wave Hand)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive, Defensive
Handseals: 8
Chakra Consumption: Mid
Suihashu is a Ninjutsu technique utilizing the Water Element. After performing the necessary handseals, the user will aim their hand and emit a continuous jet of water to disrupt an opponent’s attacks. Due to the nature of the water, this attack works especially well against smoke-based jutsu.
Note: Water is not necessary beforehand to perform this jutsu.
Suikoudan no Jutsu (Water Shark Projectile Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 10
Chakra Consumption: Mid, High
Suikoudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninjas does a string of handseals which then causes a column of water to rise from the water and then strike their target with a bone-crushing force. The alternative version of this technique allows the user to form a large (three times the size of the user) shark of water and chakra, which the user can “ride inside” and use as an offense and defense, and dramatically increasing their swimming speed.
Note: Though this jutsu has extended range, it must be formed within five meters of the user. Using the alternative version costs a High worth of chakra.
Suishouha (Water Collision Destruction)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive, Supplementary
Handseals: 1
Chakra Consumption: High
Suishouha is a Ninjutsu technique utilizing the Water Element. After performing the necessary handseal, the user will then cause a large volume of water to encircle them. This water can then be directed toward their target(s).
Note: The user must remain still while forming and directing this jutsu. They are at the center of the technique.
Wind Release
Kaze Bakudan (Wind Bomb)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 2
Chakra Consumption: Low per 2 shots
Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two handseals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: The explosion is the most powerful at the site of detonation. This technique was created by Addy.
Kaze Dangan (Wind Bullet)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
Kaze Dangan is a Ninjutsu technique which utilizes the Wind Element. The user performs a set of handseals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
Kamikaze (Hair Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid
Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of handseals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.
Daitoppa (Great Breakthrough)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Fuusajin (Dust Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive, Defensive
Handseals: 3
Chakra Consumption: Low
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Kamaitachi (Cutting Whirlwind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time. An equal amount of force can be used to break out from the tornado.
Shinkuu Gyoku (Vacuum Sphere)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid per 3
Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.
Kaiten Shuriken (Rotating Shuriken)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 4
Chakra Consumption: Mid to cast, Low to sustain
Kaiten Shuriken is a Ninjutsu technique which utilizes the Wind Element. After performing the required handseals, the user coats their bladed weapon in wind chakra. Once launched at an opponent the weapon will begin spinning rapidly, making it appear like a disk. So long as the user continues to maintain the coating of chakra they are capable of manipulating the direction in which the disk flies.
Note: Can only be used on one weapon at a time.
Shinkuu Taigyoku (Vacuum Great Sphere)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: High
Shinkuu Taigyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user inhales deeply and then expels a concussive bullet from their mouth. Upon making contact with a solid object, it will explode.
Note: The bullet is 1 meter in diameter. Its explosion is 8 meters in diameter. The user must know Shinkuu Gyoku in order to use this jutsu.
Dai Kamaitachi (Great Cutting Whirlwind)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 8
Chakra Consumption: High
Dai Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing handseals to channel their chakra into their arm or a weapon, the user executes a swipe that produces a cone of wind. This wind does intense cutting damage to anything within range, including people and the surrounding area.
Note: The user must know Kamaitachi in order to use this jutsu. While the winds have been shown capable of cutting clean through trees, they can be stopped by more resilient materials, such as iron and bone.
Kami Oroshi (Godly Winds From the Mountain)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: High
Kami Oroshi is a Ninjutsu technique which utilizes the Wind Element. After performing the required handseals, the user will produce a one meter wide whirling vortex of wind that is capable of drilling through wood and rock. The drill moves at a fast pace, but in a straight line from where the user let it loose.