Nakamura, Beatrice
Oct 9, 2015 12:37:10 GMT -8
Post by Mami on Oct 9, 2015 12:37:10 GMT -8
[1] Personology
Name: Beatrice Nakamura née Kamizuru
Age: 19
Gender: Female
Title: N/A
Clan / Bloodline: Kamizuru
Rank: Genin
Profession: N/A
Type: Ninjutsu Master
Chakra Pool: x3 Massive (200 - Chakra Expansion)
EXP: 905 / 1100
Difficulty: Intermediate [Hard]
Character Slots:
Releases:
Fighting Styles:
Stats:
Traits:
[2] Physicality
Height:5 feet 6 inches
Weight:120 lbs.
Bloodtype: A+
Appearance: Beatrice is a beautiful young woman standing at an average height and average weight, with a soft, creamy skin complexion. She has a rather sporty, and toned build from her training. Her hair is done in a rather ordinary bob just barely meeting her shoulders, but, the color is a light green almost like sea-foam with two cross-like adornments sticking from her hair. She has a well defined nose, with petite ears and a full pair of lips. Her usual attire consists of a maroon swimsuit (two piece) covered by a usually open coat with a dazzling ivory covered in unique black stars with blue fur around the collar and the bottom edge. A golden choker can also be found around her neck, with several chains hanging from it. Her headband can be found around her waist.
Blemishes or Scars: Scar on her leg
[3] Cognition
Alignment: Chaotic Good
Allegiance: Sunagakure (Kazekage)
Personality:Beatrice is a free soul who likes to do as she pleases without having to be tied down to responsibilities or rules. As long as she's able to do what she feels is right, she'll continue forward without looking back. Her current allegiance is to the Kazekage and her village, though she cares little for the one who rules her, in line because of his power. Beatrice has a very bossy and domineering attitude, which tends to annoy people around her. She's a fighter down to the core, enjoying training as much as possible and detests anything that she deems a waste of time. Capturing her interest for any matter is hard unless she finds something meaningful and relevant to her herself.
Quirks and Tendencies:
Likes and Dislikes:
[4] Armaments
Protectorates
- x1 Battle GearSecondary
- x1 Shuriken Pack
- x1 Exploding Tag Pack
- x1 Ninja Wire PackAccessories
- none
[5] Techniques
{Academy Jutsu (Free)}Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: MinisculeKawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. This technique can only be used once per three turn. While one can switch with a variety of things it needs to be within reason, switching with a chair, log, fallen tree is acceptable, but switching with a dust particle is obviously not.
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule: Miniscule sustain per 2 turnsHenge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user must transform themselves into an object of similar proportions and mass is conserved. This means that one cannot Henge into a Bijuu, summon, or other gigantic object. It should also be noted that while you can transform into a rock, you will not have it's hardness and while you can turn into a bird you will not necessarily understand how to fly.
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule per 2 clonesBunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turnsKakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: MinisculeNawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique bindings.
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 3 turnsKinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turnsSuimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.{Universal Ninjutsu (80)}
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: MinisculeShunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: MinisculeFuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes instantly, opposed to their normal "timed" explosion. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by anotherKai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kugutsu no Jutsu (Puppetry Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low: Miniscule sustainKugutsu no Jutsu is a fundamental Ninjutsu technique behind all forms of puppetry, and the preferred method of execution for Shinobi that have discovered its use in battle. By emitting threads of Chakra that allow perfect control between the user and their creation, it allows a ninja to use a puppet to attack from afar. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target. However, puppet masters can also attach their strings to human beings via touch, and weapons as well.
Due to the difference in their ability to manipulate and use chakra threads, a puppeteer of this level of control is only capable of controlling a puppet that is of B-Rank. Being comprised of chakra, these threads can take ranked damage of their own rank before being severed. The chakra threads created by this technique are not invisible, but are instead hard to see, especially during more erratic movements. At this rank an individual can control up to two puppets at a time, one with each hand.
Note: This technique is available to Ninjutsu Masters and Jack-of-all-trades, and consumes a Fighting Style slot.
- Tier One - Royalty’s Pheromone: With this level of mastery the Kamizuru has become capable of emitting an even stronger pheromone capable of drawing out even more bees and wasps. Gathering Swarm now gathers enough bees for a B-Rank on the turn it is used and an S-rank on the next turn.
- Tier Two – Hierarchical Dominance: By using any technique that produces honey BEFORE another technique, the Kamizuru can provide sustenance to their swarm, allowing them to use jutsu more efficiently. All Kamizuru jutsu performed after generating honey costs one tier less of chakra. However, the rank of technique used to generate honey decides how long it lasts for, providing sustenance for one technique per rank starting from D.
{Kamizuru Hiden Jutsu (230)}
Muragaru (Gathering Swarm)
Rank: D
Range: Close (0-5m)
Type: Supplementary
Handseals: --
Chakra Consumption: Minuscule per turn.Activating special glands developed through training a Kamizuru fuses chakra with pheromone to produce a scent akin to that of the queen bee of a beehive. This scent is powerful enough to attract bees and wasps of all kinds to the Kamizuru from kilometers and kilometers away. Fooled by the scent with an instinct to protect their leader the bees and wasps come rushing to defend the Kamizuru until their death.
Note: This jutsu is the catalyst to all other Kamizuru jutsu, providing the bees and wasps necessary for techniques to be preformed. Every turn with this jutsu active the Kamizuru gains enough bees to do certain ranks of techniques. On the same turn used the Kamizuru is capable of completing a C-Rank Jutsu, on the next turn an A, and on the final turn an S. This does not stack, but rather reaches a maximum of one S-rank before resetting upon use of a jutsu.
Zeri no Hachimitsu (Royal Jelly)
Rank: D
Range: Close (0-5m), Mid (5-10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra Consumption: --The Kamizuru directs the swarm to do what they do best, create honey. By giving the pheromone signal for the gathering of food the swarm completely dissipates in search of honey. This honey, unlike normal honey, is of the highest caliber - it's pure and glistening golden color fabled by generations of ninja the world over. It is said that eating this honey will invigorate you in mind and spirit.
Note: After sending the swarm out it takes approximately one full turn for them to return upon cancellation. Each turn the swarm gathers what is approximately one "d-rank" of honey, capable of restoring a single minuscule of chakra. The "rank" of this honey increases per turn the bees are sent out on imbuing the honey with an additional minuscule of chakra. If used with the Hierarchical Dominance mastery it will lower a jutsu of equivalent rank by one full tier, but not give any chakra recovering effect. This honey is edible by anyone.
Muragaru Shikaku (Swarm's Sight)
Rank: D
Range: Close (0-5m), Mid (5-10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra Consumption: MiniusculeAfter using this technique a portion of the Kamizuru swarm moves to wherever they are directed to scout the area. Pheromones are generated which can be interpreted by the Kamizuru giving them signals as to what exists beyond their sight range. Each pheromone is specific and different enough for them to glean basic information about nearly any object the swarm passes over. This information is however still limited.
Note: Any Kamizuru can interpret these pheromones. Gives the user an idea about the basic layout of a given twenty-five meter area. While the user may learn the shape, size, and scope of things the swarm comes into contact with, this is limited. The user will never know what something is made of, it's color, temperature, or any sort of advanced information along those lines.
Hachi Sasu (Wasp Sting)
Rank: C
Range: Close (0-5m), Mid (5-10m), Far (10m+)
Type: Offensive
Handseals: 1
Chakra Consumption: Low per set.This technique allows a group of wasps within the Kamizuru's swarm to perform an attack maneuver which has them dive-bomb at the enemy in question. These wasps, poised to sting, rush out to the enemy at the speed of a kunai. While a singular sting may feel like nothing at all, the successive stings provided by these wasps can harm even the most notable of ninja.
Note: These wasps linger for one whole turn (the post they are used and the next), seeking to sting the individual they are directed to sting. They require no guidance beyond initial line-of-sight targeting.
Gisei Mitsubachi Ka (Sacrificial Bee Wall)
Rank: C
Range: Close (0-5m)
Type: Defensive
Handseals: 3
Chakra Consumption: LowUsing the biggest of bumblebees in their swarm the Kamizuru forms a wall for protection against whatever threatens them. This literally organic wall is easily capable of stopping most thrown projectiles. However, being organic it's applications are limited to those with some sort of physical mass, necessitating smart use of the bee's willingness to sacrifice themselves.
Note: This wall will stop all normally thrown physical projectiles (c-rank secondaries), and most techniques of it's own rank. However, any katon or raiton techniques - regardless of rank, will both smash and pierce the wall of flesh.
Mitsurō Bunshin (Beeswax Clone)
Rank: B
Range: Close (0-5m)
Type: Supplementary
Handseals: 4
Chakra Consumption: Mid per clone.Directing the bees in their swarm to conjure up of honey, the Kamizuru can then forms tangible clones made of out of nothing but beeswax. These clones once fully formed take the perfect shape of the individual in question, and being tangible can manipulate objects and physically interact with the environment. Due to being comprised of beeswax it is extremely weak to the elements but has properties which cause it to be extremely durable to physical attack.
Note: This clone can be destroyed by non-physical jutsu of any caliber (elemental jutsu, etc) but is nearly impervious to physical damage (Taijutsu) and Suiton ninjutsu due to it's makeup. It cannot perform jutsu.
Sōkō Sasu (Armored Stinger)
Rank: B
Range: Close (0-5m)
Type: Offensive, Supplementary
Handseals: 3
Chakra Consumption: Mid per arm.By willing a large portion of the swarm to one of their arms, the wasps, hornets, and bees within the swarm can become a physical extension of the Kamizuru's being. Large honey bees form the basis of a covering for the arm, while the hornets and wasps form the end, extending their stingers all together in one central point out from the fingers. This forms both an armor in the form of the honey bees, and a weapon in the form of the group of hornets' and wasps' stinger. This stinger juts out from the ends of the fingers into one point meeting at about half a meter.
Note: The armored stinger can sustain one B-Rank taijutsu or physical technique, or one c-rank elemental ninjutsu before needing to be recast. Each single sting applies both the pain of a sting and a healthy dose of venom. The venom applies an additional burning and numbing sensation for one post. Should someone ever be stung ten times, they will be instantly incapacitated. This can be used with Taijutsu that allow the mixing of techniques. User can still form handseals without any clear obstruction to their abilities.
Hachimitsu no Jutsu (Bee Honey Technique)
Rank: B
Range: Close (0-5m), Mid (5-10m), Far (10m+)
Type: Offensive, Supplementary
Handseals: 5
Chakra Consumption: Mid per 20 meters of honey.At the cost of directly expending bees the user can force their swarm into overddrive, forcing upon them the need to constantly produce honey. In short order, the bees begin regurgitating a massive amount of honey over a small period of time, resulting in a field of golden honey. This honey, just like normal honey, is sticky and viscous, restricting movement.
Note: Stepping, getting caught in, or having a significant amount of honey upon one's body restricts movement, forcing upon the individual a direct disadvantage of lowering effective speed by one. This effect lasts until the individual manages to get the majority of the honey off of them or stops trekking through it.{Doton (395)}
Chuusijin no Jutsu (Stomping Monkey’s Quake Technique)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid to cast, Miniscule to sustainChuusijin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user coats their legs and feet in chakra and begins stomping wildly. As they stomp, the earth around them begins to quake, disrupting balance of anyone nearby. This technique is ideal when faced with waves of opponents, or for taking down weakened edifices.
Note: The earthquake extends 5 meters in every direction of the user. and will continue so long as they continue to supply chakra and stomp. Any person within range of the earthquake will suffer serious balance and orientation disruption.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 1
Chakra Consumption: Low to cast, Miniscule to sustainShinjuu Zanshu no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user conceals themselves beneath the ground. Here they can lie in wait, capable of feeling the vibrations of those who walk above them. When the user chooses, they can emerge suddenly from the ground, grabbing the opponent and pulling them down into the pit where they once were buried. The opponent is buried up to their neck, robbing them of the ability to move.
Note: Concealment is near-instantaneous. User cannot move while underground, except to perform the second part of this technique. To remain underground without suffocating, the user will need to continually expend chakra.
Dochuu Eigyo (Underground Fish Projection)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid to cast, Low to sustainDochuu Eigyo is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user conceals themselves beneath the earth, much like in Shinjuu Zanshu no Jutsu. However, now they are capable of moving through the earth like a fish moves through water, allowing them to stage surprise attacks or escape from a potentially deadly onslaught.
Note: To learn this technique the user must know Shinjuu Zanshu no Jutsu. Concealment is near-instantaneous. The user cannot perform seals beneath the ground and thus cannot use jutsu, but can wield weapons. To remain underground without suffocating, the user will need to continually expend chakra.
Ganban Kyuu (Rock Plate Coffin)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 9
Chakra Consumption: MidGanban Kyuu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user slams their hands against the ground. Two plates of rock will rise from around the opponent, moving to entomb them; upon the user's command, the rock will push together, crushing whatever is trapped inside.
Note: Requires a natural earth source.
Iwa Bunshin no Jutsu (Rock Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per cloneIwa Bunshin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user creates a perfect clone of themselves made of stone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state.
Note: Clones must be created within 5 meters of the user and cannot travel father than 50 meters from its creator. This clone has High cap of chakra. These clones are limited to Earth-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Domu (Earth Spear)
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 1
Chakra Consumption: High to cast, Mid to sustainDomu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user flows chakra through all parts of their body. Their skin becomes noticeably darker as earth is infused with it, granting them a higher defensive power. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. Not many techniques can breech the areas hardened by Domu, excluding its undeniable weak point: Lightning Element ninjutsu.
Note: Domu cannot be penetrated by techniques that are of equal or lower rank, but will be penetrated by techniques that are of higher ranks. All physical attacks (punches, kicks) will have an increased damage potential because of the hardness of the user's skin.
Tsuchi Kairou (Earth Corridor)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 12
Chakra Consumption: HighTsuchi Kairou is a Ninjutsu technique which utilizes the Earth Element. After forming the necessary handseals, the user slams their hands into the ground, causing the earth to rise up and over the opponent. This creates a cavern, imprisoning the target. The user can choose to leave an opening to allow attacks to go in to strike down the trapped adversary, or close it up completely to prevent escape.
Note: The prison can have a maximum dimension of 5x5x5 meters, and can be broken by attacks of a higher rank from either the inside or outside. Prison remains indefinitely.
Doton Kekkai - Dorou Doumu (Earth Barrier - Earth Dome Prison)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8
Chakra Consumption: High to cast, Mid to sustainDoton Kekkai - Dorou Doumu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands. The earth overturns, rising up and around the opponent, trapping them in a dome made of earth with no apparent way out. By placing their hands against the dome, the user is able to suck out the chakra from the people trapped inside and bring it into their own body. At the same time, the user can use their own chakra to spread throughout the dome, repairing any damage their opponents manage to inflict on the inside. However, the chakra flow is not evenly spread out and becomes more weak the further away from the user it moves, allowing the dome to be broken on the far side if hit by a hard enough force.
Note: The dome is 6 meters in diameter. The user drains Mid chakra from each opponent inside the dome per turn while absorbing a Low amount of chakra each turn. By sacrificing a High amount of chakra per turn, the user reinforces the side of the dome closest to them, making it impossible to break from the inside with any technique because of the quick rate of repairs. The side closest to the user can be broken through by any attack of S rank. The wall farthest from the user requires an attack of A rank or higher to break or a strong piercing jutsu of B rank or higher. If the user decides not to pay the upkeep at all, then the dome can be broken on any side by an attack of B rank or above. The user must keep their hand on the dome at all times for all these effects.
Doryuu Jouheki (Earth Style Rampart)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Defensive
Handseals: 7
Chakra Consumption: HighDoryuu Jouheki is a Ninjutsu technique which utilizes the Earth Element. After performing the necessary handseals, a large earthen rampart will erupt from the ground beneath their feet, pushing them up into the sky. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. This technique is useful for increasing the amount of earth one has to work with, aiding or foiling escapes, and drastically altering the terrain.
Note: The shape of the rampart is up the user's imagination, but it can never exceed 10 meters in any dimension. Doesn't harm the opponent in any way, just changes the landscape.
Gansetsukon (Rock Spear)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: High per 5Gansetsukon is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user can break up nearby stone and shape it into a maximum of 5 rock spears. These spears can then be launched at the opponent.
Note: Requires a natural rock source. Spears can be no more than a meter long, but travel in a quick, linear path through the air. Flight path cannot be altered after they are launched.
Doryou Dango (Mausoleum Earth Dumpling)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: HighDoryou Dango is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user strikes the ground with their hands, grabbing onto it. Chakra flows into the earth, and the user is able to overturn a large dumpling-shape chunk the size of a mausoleum. This chunk feels light-weight to the user because of their chakra control; they can hurl it at their opponent, flattening all in its path. The destructive power is obvious, and even just the visual impact is enough to make enemies lose their fighting spirits and run away.
Note: User requires a natural earth source. The dumpling is 10 meters in every dimension and can be thrown to any point within the user's range.
[6] Story1. My life for water -- melons - Encounter with the strange and freaky Song Aneun. [100 EXP]
2. Heroes Come Back! [500 EXP]
3. Bonnie & Clyde [ongoing] - Susumu, etc. etc.