The Chocolate Shinobi-- Afro Skybourne (100%)
Apr 8, 2011 23:56:18 GMT -8
Post by afroninja on Apr 8, 2011 23:56:18 GMT -8
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PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
PERSONOLOGY[/u]
- Name---- Afro Skybourne
- Age--- 13
- Clan--- None
- Country and/or Village--- Fire Country/Otogakure
- Rank & Profession--- Ninja/Genin
- Difficulty Setting--- Hard/Advanced
- Types---
Primary:: Taijutsu
Secondary:: Ninjutsu
Tertiary:: Genjutsu
PHYSICALITY[/u]
- Height--- 5,5
- Weight--- 134lbs
- Apparel--- Giving his social status(With his father) and reputation he heavily believes that he must dress appropriate depending upon certain situations so his taste or array of fashion clothing may vary. On a casual mundane basis Afro will most likely be wearing seemingly skin tight, sleeveless shihakusho of gray and baggy hakama of black. Upon his feet he wears the standard issued shinobi sandals, however, his has been requested to don that of a grayish black color. Upon both respective wrist lies two golden rings passed down from his family, generation to generation along with two golden ear rings in both ears. He wears his blue ninja headband around his neck with its silver plate at a frontal view. His forehead protector bears the insignia of Otogakure.
- Body Appearance--- Deceptive, assuage, baleful, and innocent are few of many comparatives that make up the gauge that is Afro. With a small silken afro of black, kinked strands of hair conglomerate into what has shaped his revered curly afro that expands no more than 4 inches. His eyebrows bear an achromatic color of maximum darkness, naught are they too thin nor do they bear a thickening size, a size that lays in perfect symmetry. Afro has a layer of flesh that bears a color of dark brown which crowns the sinew and bones of his body itself. Soft, balmy and smooth at the exact words that one could describe the skin texture of this advanced life form, coco elegance at its best. Eyes, horizontal as all average fauna’s are, yet Afro’s seems slightly narrowed yet rotund giving his eyes an incessant malign gaze of impassiveness and innocence. His flesh smooth, free from abnormal bodily impurities at most times, however, he at times has been shown to be prone to acquire pimples along his forehead and cheeks. His facial structure is widely known by many women of his home village to be pleasing in appearance yet, he gives very little attention to his own visual aspects outside of mundane hygiene.
His physical build of his torso, arms, legs etc has to be his most alabaster features he carries with him. Due to his father’s tutelage his body has been trained in the shape of iron, through heat. Because of this his muscles are chiseled, compact, and refined, giving him a muscular yet svelte figure, one befitting a thirteen year old prodigy.
His anatomical structure in and of itself is a weapon, a weapon not of brute strength but of cunning maneuverability and serpentine speeds. His entire body lacks muscle, enough so that it is not visible externally, however, if examined properly it can be clearly seen that his muscles are well toned with type ll red muscles. With the make-up of his red muscles, it simply causes his muscles to naturally grow accustomed to aerobic growth. This simply provides his muscles with extensive amounts of oxygen and enhances respiratory and circulatory efficiency which further explains his drastic speed and exponential strength. - Blemishes & Scars--- Afro is an extremely young ninja without a doubt, thus his experience in battle lacks, ultimately resulting in his lack of battle scars.
COGNITION[/u]
- Personality--- “Protect everything you cherish”
Such a statement has become the very base foundation that Afro lives mundanely lives by. Despite the fact that everything, even the air around him screams with malevolency, yet, Afro has shown to be a kind and warm hearted individual when around those he deems worthy of his care. His mental capacity is guided by a sense of strong dedication to his home and Team in Otogakure as well as absolute respect for his fellow allies, no matter the clan. Within his Team and genin peers he holds a strong sense of equality, allowing him to deal and converse with even the most sick and twisted minds accordingly, his most revered asset. However, he only deals with them anyway he sees appropriate. Despite his villainous-esque chakra flow and demeanor, he is quite genteel, soft-spoken, and maintains a high tier of intellect that clashes with the wise but still in many ways cannot compare.
During most instances his facial expressions never show any sign of urgency, alarm or distress, being the very statuesque of calm and impassive. He feels that such composure should be applied because various emotions have a possibly of affecting ones overall performance. However, he is known to become quite angered when a person finds themselves speaking of his father in an ill manner when in his presence. Most of all is for his own personal belief, to discern and enshroud his true alertness and emotions through the deception of impassiveness. The use and notions of his deception will not be applied in such a straightforward way, yet more so to keep those he cherishes, protects and love to misread his emotions only to lessen others concerns that include himself. He highly dislikes burdening others with his own problems and issues except for his father who is more than capable of reading him like an open book.
Within the confines of his Team and Otogakure he stays kind and forever gentle with his subordinates and allies, never yelling, never being aggressive nor impatient with them unless they disobey or prove useless in any way. He is a very reasonable person, open to hear the opinions and thoughts of others before he even speaks himself (which is usually never due to his burdening issue). He treats his all members as though they were one big family and he is playing the role of big brother. He tries not to grow intimate with his squad mates (female) since he thinks that getting involved with one sexually will effect the group with matters that should not surface or occur, however, this is merely Afro’s opinion. Despite that he still shows sign of being slightly shy around the opposite sex.
His work and assignments are never late unless a rare case of extreme circumstances prohibits him and/or his team from doing so. Times when the leader takes his leave and is left with the duties his kind and warmhearted persona changes into his more ‘true or serious’ demeanor. When in serious moods, surprised, or even faced with his true enemies a impassive visage cast itself upon his face, his eyes become low and relaxed, his tone becoming colder. It is in this mental stage that Afro is not to be tampered with. He grows cold and harsh both to allies and enemies, however, such expressions are only brought out when the time is needed. The switching’s of his persona do not hinder his physical and fighting capabilities.
When finding time outside of fighting and the duties of Team 7 Afro usually visits shopping markets, updating his wardrobe with the finest and popular clothing among his youthful generation. He rarely is accompanied by the opposite sex since he refuses to allow anyone to know he becomes rather nervous around beautiful woman.
With an undying passion Afro dislikes those who are always dependent , going to far as to claim them as ‘pathetic', or being a failed excuse of a being who barely registers upon the scales of true 'power’. Even if his enemies attempt to draw out conversations with him he would simply glare at them in silence, taking away the reply which they so desperately seemed to wish for. Those who ask why he feels this way he simply answers that he is a warrior of 'true' justice and they are his enemies, and enemies should not converse, they do battle. - Alignment--- Impassively Good
- Allegiance--- Himself/anyone or anything that fights for true justice and peace
- Quirks & Tendencies--- Due to his serious and mature demeanor it effortlessly grants him leadership and nature teamwork skills, however, establishing a 'healthy' relationship with his comrades is a challenge in and of itself.
- Likes: Rain, Silence, peace,Teamwork, Rice-balls, Pepper-coated mushrooms, becoming stronger
- Dislikes: Useless comrades, disobedience, Sarcasm, Ramen, Fire, Those who badmouths his father and/or friends.
ARMAMENTS[/u]
- Primary Weapons--- Dosu-Kinuta (Sound Wave Amplifier)
Rank: B
Type: Main / Specialty / Melee
Special: -
Description: The Sound Wave Amplifier is a porous metal gauntlet that the user wears on either arm. It is used to amplify or absorb sound waves caused by the user's arm's movements as it vibrates at such a range so as to disrupt the inner ear membrane of the target. The sound waves caused by the amplifier can then be manipulated, amplified further, and finally directed with chakra towards their victim, causing more damage. Relatively useless on its own, it requires knowledge Ototon to properly wield. - Secondary Weapons---
Pack #1:
Kunai (Throwing Knife) x2
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost:
Pack#2:
Shuriken (Ninja Star) x5
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost:
Pack#3:
Senbon (Throwing Needles) x10
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost:
Pack#4:
Makibishi (Ground Spikes) x20
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Cost:
Pack#5:
Giant Shuriken
Rank: C
Type: Secondary / Ranged
Special: 1 per Pack.
Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum.
Cost: - Items--- N/A
- Releases--- Ototon
- Jutsu---
EXP:: 1500
USED:: 175
(saving the remaining 1325 EXP)
Kyoumeisen (Vibrating Sound Drill)
Rank: C
Type: Offensive / Ototon Ninjutsu
Range: 0 - 5 meters
Special: Kyoumeisen is a specialized ninjutsu technique which uses sound waves created by the Sound Wave Amplifier to disrupt a persons inner ear. After the amplifier releases sound waves either through sheer movement or after it has been struck, the user manipulates their chakra to move the waves directly into the inner ear of their opponent, surpassing the limits of human tolerance greatly. By disrupting it in this manner, the victim loses their sense of balance and will likely vomit. Even if the opponent has their ears plugged, the user can direct the sound through their body - because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear, regardless of obstruction.
Domain: Ototon. Must use with Sound Wave Amplifier.
Oto Bunshin no Jutsu (Sound Clone Technique)
Rank: C
Type: Offensive / Ototon Ninjutsu
Range: See sepcial!
Special: Clone speed matches that of the user, and can go anywhere the user can. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters.
Description: With this technique, the Ototon user is able to call upon aid from a perfect copy of themselves. Comprised purely of elementally recomposed sound chakra, this clone retains the user's movement speed and can share linked mental judgement. Best of all, due to its flowing essence, many solid physical attacks pass through the clone, the sound waves vibrating whatever it is that struck. Finally, when defeated, the clone explodes, releasing a blast of sound waves so strong that any caught in the blast will be dazed, sickened, off-balance, and heavily damaged on a molecular level due to the intense vibrations.
Domain: Ototon
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Universal Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Universal Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Universal Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Fukumi Hari (Hidden Needles)
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Special: When first learned, the user can spit out up to 5 chakra senbon. Re-training this jutsu adds 1 additional needle each time.
Description: Though basic, Fukumi Hari is a Ninjutsu technique utilized by novice and expert shinobi alike due to its practicality. After briefly and quickly molding chakra to one's mouth, the user is able to call forth chakra needles in order to spit them out at their opponent with great accuracy, as well as with the element of surprise in their favor.
Domain: Universal Ninjutsu.