Hisou Rokuna
Aug 11, 2011 20:52:20 GMT -8
Post by Hisou Rokuna on Aug 11, 2011 20:52:20 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Name: Hisou Rokuna
- Age: 19
- Clan, BL, or Kekkei Touta? Samurai
- Country and/or Village: Tetsu no Kuni (Iron Country)
- Rank & Profession: Non-Rank, Samurai
- Difficulty Setting: Intermediate
- Releases/Senses: N/A
- Types:
Primary: Taijutsu
Secondary: Ninjutsu
Tertiary: Genjutsu
PHYSICALITY[/u]
- Height: 6'3"
- Weight: 194 lbs
- Apparel: When not wearing his armor, Hisou generally wears a collared dress shirt underneath a sleeveless black vest. He also owns a red coat, but keeps it wrapped around his waist unless it's freezing.
He doesn't wear pantsFor the lower body, he just wears simple black pants. Hisou also wears boots and fingerless gloves and carries around a pair of goggles. There's no particular secret behind his manner of dress, it's just an outfit that he fancies. - Body Appearance: Hisou is very tall, but he tends to slouch so that he appears to be of about average height most of the time. His hair is short and colored light brown, but has no facial hair to speak of. Despite being trained in swordsmanship and conditioned for physical strength, Hisou's body is very lean. Also of note is the color of his eyes, a dark forest green.
- Blemishes & Scars: Hisou has a few scars from his training, but the only noticeable mark is the large seal on his chest, the Ronin-Satsugai no Fuin.
COGNITION[/u]
- Personality: Hisou is very honorable and will never go back on his word, even if it kills him. But that's only if he gives his word. Often he'll try to phrase a promise in such a way that he can weasel out of it later. He tries to act stoic, but drops the act when alone or surprised. Very few things can anger Hisou, but once he becomes even the slightest bit angry he'll fly into an unstoppable rage. Generally what sets him off is when someone kills a person who has already surrendered, or if they call him worthless. Ironically his family name, Rokuna, means worthless. It's a mark of shame given to his clan after his father failed to protect a Lord from an assassination attempt and didn't give his life in the attempt, which is why it's something of a sore spot for Hisou. Hisou will also follow any order given by his Master, even if he strongly disagrees with what he's ordered to do.
- Alignment: Lawful Neutral
- Allegiance: Hisou's allegiance lies with Iron Country, but if he's acting as a bodyguard or escort, then his Master's orders supersede the Iron Country's. Even if his current Master orders him to battle fellow Samurai, he will obey without hesitation...even though he would be vocally opposed.
- Quirks & Tendencies: Hisou uses honorifics when referring to anyone, even one of a lower position than himself, someone younger, or a hated enemy. (For simplicities sake, it'll just be 'Mister/Misses')
- Likes & Dislikes: Likes
Receiving orders
Spicy and Bitter food
Inspecting weapons
Duels
Training
Law abiding citizens
Dislikes
Energetic people, especially young girls
Ninja
Sweet Food
Ranged weapons
Ninjutsu
Outlaws
Rule Breakers
ARMAMENTS[/u]
- Primary Weapons:
Iron Ronin Official Samurai Weapon - Empath: Ninjato
Rank: A
Type: Varies
Limit: Samurai.
Special: A special Samurai Weapon is designed for each enlisted Samurai, based off any basic Weapon within the Shops. However, there's something very special about the Samurai's Empath - it is unbreakable. Cannot be purchased, and can only be sold in Iron. Can only be repaired by using parts of another Samurai Empath Weapon.
Description: A special weapon forged from only the rarest of materials and only the most masterful of craftsmen, it's quality is above other standard-grade, shop-bought weaponry. Customized to the user's liking, they can request any weapon type be made into the legendary Samurai steel that has made the weapons infamous across the land. There's only one place a weapon like this can be made - Iron.
Cost: 100,000 Ryo // Free to all Samurai upon start - Secondary Weapons: Ninja Wire Strings x 2
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
Hikari (Light Bomb) x2
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack - Items: Iron Ronin Official Samurai Armor - Brazen
Rank: A
Type: Head / Neck / Torso / Arms & Hands / Legs & Feet
Limit: Samurai.
Special: Because of the heavy nature of the armor, all Taijutsu performed in conjunction with the samurai's body armor (punch, kick, etc.) will carry bonus damage based on the armor's base rank. Cannot be purchased, and can only be sold in Iron. Can only be repaired by using parts of another set of Brazen Armor.
Description: A full body suit of armor created strictly for samurai. Akin to traditional Samurai armor, the Kanji for Samurai is carved in the chest plate and back, and the whole body is protected with many strong layers of plated steel. The secret use of this armor is that, although heavy, it feeds off of the Samurai's special seal, which gushes raw chakra into the armor in order to make the otherwise impossible to move heavy armor as smooth and gentle as a cloth. There's only one place an armor like this can be made - Iron.
Cost: 200,000 Ryo // Free to all Samurai upon start
Radio
Rank: C
Type: Accessory / Self
Special: Has a range up to 10 miles.
Description: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Radio - Jutsu:
Chakura no Kishu (Chakra Form Manipulation)
Rank: D
Type: Supplementary / Specialized Ninjutsu
Range: Self
Chakra: ---
Special: Base for all Samurai techniques.
Description: The most innate and basic of all Samurai abilities, this technique acts as the base to all of the armored warriors chakra related abilities. Although samurai don't use handseals and jutsu, they nonetheless have learned to bypass seals as a medium for their chakra, using instead in its raw form and manipulating it to their bidding, usually in the form of an offensive weapon. As the Samurai grows more experienced with this technique, their creations become grander and grander.
Domain: Samurai.
Kyuushen (Weapon Sharpness)
Rank: D
Type: Supplementary / Specialized Ninjutsu
Range: Self
Chakra: ---
Special: Determines the strength of a Samurai's chakra creation.
Description: A basic training technique that supplements all of the Samurai's chakra creations, this will determine the sharpness and strength behind their chakra manipulation.
Domain: Samurai.
Sashibae (Weapon Projection)
Rank: D
Type: Supplementary / Specialized Ninjutsu
Range: Self
Chakra: Low
Special: Can create any simple, non-special weapon shape as an extension of a current weapon. Each rank of the user's Chakra Form Manipulation also briefly extends the weapon's length/size by up to 4 meters before returning to normal size, for a maximum of 20.
Description: As its name implies, this variation to the Chakra Form Manipulation grants the samurai the ability of enhancing a plain, solid weapon with chakra extensions. Taking the shape of the current weapon in use, the Samurai's pure chakra now coats their weapon, adding a unique versatility to their approach in combat.
Domain: Samurai.
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Tweh (Light Step Retreat)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Kyuk (Light Step Shimmer)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Hawn (Light Step After-Image)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo - Universal Taijutsu.