Bad Child - Puppet
Feb 28, 2012 18:02:59 GMT -8
Post by Tsuchigumo on Feb 28, 2012 18:02:59 GMT -8
Oni[/u]
Rank: C
Material: //Wood //
Dimensions: //Four Foot Eleven// - //One Hundred Pounds//
Total Slots: C: 30 Slots
Attachments:
Weaponry->
Natural Weapons
Rank: D - S
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The natural weapon's ability to deal and take damage is equivalent to it's rank. If one chooses to get a series of spikes or spines, they may get 10 per purchase of this weapon. Claws can be fitted to both hands in one purchase and horns can come in sets of one or two per purchase at the buyers discretion.
'D' - 2 slots // 1 meter length max
'C' - 4 slots // 2 meter length max
'B' - 6 slots // 3 meter length max
'A' - 8 slots // 4 meter length max
'S' - 10 slots // 5 meter length max
Description: Claws, spikes, horns and other such natural weapons can be a great constant offensive or defensive tool if used the right way. The can also be fired at will moving the same speed as a thrown kunai.
Cost: C: 500
Tag Launcher
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All tags must be bought separately. Travel speed of launched tags is similar to that of a hand-thrown kunai.
'D' - 2 Pack Slots // 10 meters
'C' - 4 Pack Slots // 20 meters
'B' - 6 Pack Slots // 30 meters
'A' - 8 Pack Slots // 40 meters
'S' - 10 Pack Slots // 50 meters
Description: A square like shaft inserted into any part of a puppets body. Through the use of pneumatic force the puppet can launch an exploding tag stuck to a dough like brick. The dough like brick does not deploy any shrapnel nor have any effect on the explosion whatsoever. It simply acts as a way to anchor the tag and shoot it out. The clay bricks are completely free, need not be bought and come with any exploding tag that is inserted into the tag launcher.
Cost: C: 500
Flame Cannon
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Requires separately purchased ammunition. Burst is equivalent to a single jutsu use, and heat levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to overheat and thus become unusable for the rest of the battle/thread.
'D' - 4 slots // 3 Bursts @ 5 meters
'C' - 8 slots // 6 Bursts @ 10 meters
'B' - 12 slots // 9 Bursts @ 15 meters
'A' - 16 slots // 12 Bursts @ 20 meters
'S' - 20 slots // 15 Bursts @ 25 meters
Description: A cannon style tube leading to a tank like structure full of fuel in the puppet. The cannon can lead out through any body part. Using pressurized gas the user can expel fire at a dangerous rate.
Cost: C: 500
Equipment ->
Afterburners
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.
'D' - 2 slots // 1 shunshin burst
'C' - 4 slots // 2 shunshin bursts
'B' - 6 slots // 3 shunshin bursts
'A' - 8 slots // 4 shunshin bursts
'S' - 10 slots // 5 shunshin bursts
Description: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement.
Cost: c: 500
Thrusters
Rank: D - S
Type: Puppet Gear/ Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Burst is equivalent to a single jutsu use, and water pressure levels depend on cannon's rank. After burst limit is reached, cannon overfloods and is unusable for the rest of the thread.
'D' - 2 slots // 20% faster
'C' - 4 slots // 40% faster
'B' - 6 slots // 60% faster
'A' - 8 slots // 80% faster
'S' - 10 slots // 100% faster
Description: A system of tubing leading out through the feet or back that, through the use of burned fuel, propels the puppet in any direction. The tubes lead back to a reservoir of oil held in a cavity, it's position at the users discretion.
Cost: C:500
Flash Pillar
Rank: D - S
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.
'D' - 2 slots // 5x5 meter flash [x1]
'C' - 4 slots // 10x10 meter flash [x2]
'B' - 6 slots // 15x15 meter flash [x3]
'A' - 8 slots // 20x20 meter flash [x4]
'S' - 10 slots //25x25 meter flash [x5]
Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
Cost: D: 250
Systems->
Stealth Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by any device that would jam a normal electronic. Usage of heat sensing or sonar will still detect this.
'D' - 2 slots // 1 senses
'C' - 4 slots // 2 senses
'B' - 6 slots // 3 senses
'A' - 8 slots // 4 senses
'S' - 10 slots // 5 senses
Description: An internal stealth device that generates a myriad of masking fields. These fields include sound dampening, scent masking, taste masking and invisibility. One can keep this active for five posts before needing to cool it down for two.
Cost: C:500
Natural Weapons
Rank: D - S
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The natural weapon's ability to deal and take damage is equivalent to it's rank. If one chooses to get a series of spikes or spines, they may get 10 per purchase of this weapon. Claws can be fitted to both hands in one purchase and horns can come in sets of one or two per purchase at the buyers discretion.
'D' - 2 slots // 1 meter length max
'C' - 4 slots // 2 meter length max
'B' - 6 slots // 3 meter length max
'A' - 8 slots // 4 meter length max
'S' - 10 slots // 5 meter length max
Description: Claws, spikes, horns and other such natural weapons can be a great constant offensive or defensive tool if used the right way. The can also be fired at will moving the same speed as a thrown kunai.
Cost: C: 500
Tag Launcher
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All tags must be bought separately. Travel speed of launched tags is similar to that of a hand-thrown kunai.
'D' - 2 Pack Slots // 10 meters
'C' - 4 Pack Slots // 20 meters
'B' - 6 Pack Slots // 30 meters
'A' - 8 Pack Slots // 40 meters
'S' - 10 Pack Slots // 50 meters
Description: A square like shaft inserted into any part of a puppets body. Through the use of pneumatic force the puppet can launch an exploding tag stuck to a dough like brick. The dough like brick does not deploy any shrapnel nor have any effect on the explosion whatsoever. It simply acts as a way to anchor the tag and shoot it out. The clay bricks are completely free, need not be bought and come with any exploding tag that is inserted into the tag launcher.
Cost: C: 500
Flame Cannon
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Requires separately purchased ammunition. Burst is equivalent to a single jutsu use, and heat levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to overheat and thus become unusable for the rest of the battle/thread.
'D' - 4 slots // 3 Bursts @ 5 meters
'C' - 8 slots // 6 Bursts @ 10 meters
'B' - 12 slots // 9 Bursts @ 15 meters
'A' - 16 slots // 12 Bursts @ 20 meters
'S' - 20 slots // 15 Bursts @ 25 meters
Description: A cannon style tube leading to a tank like structure full of fuel in the puppet. The cannon can lead out through any body part. Using pressurized gas the user can expel fire at a dangerous rate.
Cost: C: 500
Equipment ->
Afterburners
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.
'D' - 2 slots // 1 shunshin burst
'C' - 4 slots // 2 shunshin bursts
'B' - 6 slots // 3 shunshin bursts
'A' - 8 slots // 4 shunshin bursts
'S' - 10 slots // 5 shunshin bursts
Description: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement.
Cost: c: 500
Thrusters
Rank: D - S
Type: Puppet Gear/ Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Burst is equivalent to a single jutsu use, and water pressure levels depend on cannon's rank. After burst limit is reached, cannon overfloods and is unusable for the rest of the thread.
'D' - 2 slots // 20% faster
'C' - 4 slots // 40% faster
'B' - 6 slots // 60% faster
'A' - 8 slots // 80% faster
'S' - 10 slots // 100% faster
Description: A system of tubing leading out through the feet or back that, through the use of burned fuel, propels the puppet in any direction. The tubes lead back to a reservoir of oil held in a cavity, it's position at the users discretion.
Cost: C:500
Flash Pillar
Rank: D - S
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.
'D' - 2 slots // 5x5 meter flash [x1]
'C' - 4 slots // 10x10 meter flash [x2]
'B' - 6 slots // 15x15 meter flash [x3]
'A' - 8 slots // 20x20 meter flash [x4]
'S' - 10 slots //25x25 meter flash [x5]
Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
Cost: D: 250
Systems->
Stealth Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by any device that would jam a normal electronic. Usage of heat sensing or sonar will still detect this.
'D' - 2 slots // 1 senses
'C' - 4 slots // 2 senses
'B' - 6 slots // 3 senses
'A' - 8 slots // 4 senses
'S' - 10 slots // 5 senses
Description: An internal stealth device that generates a myriad of masking fields. These fields include sound dampening, scent masking, taste masking and invisibility. One can keep this active for five posts before needing to cool it down for two.
Cost: C:500
Description: Spidery black locks frame the wooden toy’s face. Sewn into the doll’s hollow head, this imitation mane aids Sato in perpetuating the illusion that Oni is an actual person and not a creation of lumber and paint. Vibrant and soft to the touch, even the very strands of hair running from his skull are treated with an artisan’s care, all for the sake of Sato’s masquerade. Oni’s “skin” is likewise a product of artistic deception, painted flesh tone with a form painstakingly carved into that of a young human’s. Oddly, Sato has chosen twin sickles dressed in luminous crystals and cloud patterns for the puppet’s hands. A small light jacket and hakama with a spider symbol finishes his attire.
Cost: Free[/blockquote]