mother and son.
May 16, 2012 23:09:54 GMT -8
Post by dreamer. on May 16, 2012 23:09:54 GMT -8
SeraphinaDescription: A system of folding structures that allows a limb to stretch farther than it's normal reach. This works by adding in a flexible spacer every few inches or so in the limbs structure giving it the ability to reach farther and flexibly maneuver.
Rank: C
Material: Wood.
Dimensions: Three Meters; Humanoid.
Total Slots: 30/30 Slots.
Attachments:Natural Weapon (Claws) - 'C' Rank - Both Hands - 4 Slots.Description: Seraphina, the celestial, motherly puppet that Aleksandr is most seen utilizing during combat. Constantly perched atop her wooden frame, the angelic woman is designed with a light-pink and magenta paint, her straw locks reminiscent of a true blonde. While the remainder of her exxagerated dress is stained with pink colours, her wooden breastplate shines with a spectacular silver, appearing to be actual metal. Standing at an exact nine-feet, Seraphina wears a large headpiece that is wide and stable enough to withstand the weight of a person without breaking, two massive wing-like pieces hanging from the topper to the point of basically touching the floor. The countenance of the woman is blank and coloured with silver pain, enormous, violet-hued, fake orifices implanted into her eye sockets. The weaponry apparent and hidden within her frame is quite extensive, starting with the pair of razor-sharp, metallic claws replacing each hand. While her left arm contains an extending system that allows the limb to stretch further into the distance for ranged assaults, the right arm harbors a pressure system that enables anything caught within the hand's grasp to be constricted with sufficient force, capable of shattering wood and bones with enough power. Seraphina's main arsenal of explosives tags are sheltered within her stomach attached to clay bricks, a tube and pneumatic system enabling the bricks to shoot forth from her stomach, through her chest and throat, and out her mouth. Accompanying this system is a device known as a 'stealth system' than can transform the saturation of her frame to match her surroundings, enabling a perfect camouflage. A small, spherical jewel is implanted on the surface of her breastplate, a illuminating system forcing extremely powerful light to be released from the jewel, acting as a diversion. Canisters of oil leading to jet propulsions at the soles of Seraphina's feet allow her to sporadically burst into fleeting movements, necessary for clearing a distance fast. Lastly, a movement-sensing monitor is registered into the head of the puppet, crimson lasers scanning the limited area before determining the location of a potential threat through a warning beep. The accessories and weaponry within Seraphina is far and wide, and is the reason for her being Alek's main source of long-range combat.
Extendable Limb - 'C' Rank - Left Arm - 4 Slots.
Crushing Limb - 'C' Rank - Right Claw - 4 Slots.
Tag Launcher - 'C' Rank - Mouth/Throat - 4 Slots.
Stealth System - 'C' Rank - Sight/Sound - 4 Slots.
Flash Pillar - 'C' Rank - Chestplate - 4 Slots.
Afterburner - 'C' Rank - Feet - 4 Slots.
Radar - 'D' Rank - Head/Eyes - 2 Slots.
Domain: Aleksandr Starter Puppet. Requires permission for use.
Cost: 5,750 Ryo.
Natural Weapons [C-Rank]
Rank: D - S
Type: Puppet Attachment / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The natural weapon's ability to deal and take damage is equivalent to it's rank. If one chooses to get a series of spikes or spines, they may get 10 per purchase of this weapon. Claws can be fitted to both hands in one purchase and horns can come in sets of one or two per purchase at the buyers discretion.'D' - 2 slots // 1 meter length maxDescription: Claws, spikes, horns and other such natural weapons can be a great constant offensive or defensive tool if used the right way. The can also be fired at will moving the same speed as a thrown kunai.
'C' - 4 slots // 2 meter length max
'B' - 6 slots // 3 meter length max
'A' - 8 slots // 4 meter length max
'S' - 10 slots // 5 meter length max
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Extendable Limbs [C-Rank]
Rank: D - S
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). An extendable limb can also be used on the puppets body allowing his torso or neck to stretch.
'D' - 2 slots // 3 meter stretch
'C' - 4 slots // 6 meter stretch
'B' - 6 slots // 9 meter stretch
'A' - 8 slots // 12 meter stretch
'S' - 10 slots // 15 meter stretch
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Crushing Limbs [C-Rank]
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Rank determines material to be crushed. Prices include sets of 2 crushing limbs per purchase.'D' - 2 slots // [glass/flesh]Description: A system of two crushing plates, spiked or flat at the users discretion. The plates can be in any two places or operate as a limb in and of themselves. Through pneumatic force the plates slam together, crushing whatever is between them with incredible power.
'C' - 4 slots // [wood/bones]
'B' - 6 slots // [earth/mud]
'A' - 8 slots // [ice/stone]
'S' - 10 slots // [metal/armor]
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Tag Launcher [C-Rank]
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All tags must be bought separately. Travel speed of launched tags is similar to that of a hand-thrown kunai.'D' - 2 Pack Slots // 10 metersDescription: A square like shaft inserted into any part of a puppets body. Through the use of pneumatic force the puppet can launch an exploding tag stuck to a dough like brick. The dough like brick does not deploy any shrapnel nor have any effect on the explosion whatsoever. It simply acts as a way to anchor the tag and shoot it out. The clay bricks are completely free, need not be bought and come with any exploding tag that is inserted into the tag launcher.
'C' - 4 Pack Slots // 20 meters
'B' - 6 Pack Slots // 30 meters
'A' - 8 Pack Slots // 40 meters
'S' - 10 Pack Slots // 50 meters
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Stealth Systems [C-Rank]
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by any device that would jam a normal electronic. Usage of heat sensing or sonar will still detect this.'D' - 2 slots // 1 senseDescription: An internal stealth device that generates a myriad of masking fields. These fields include sound dampening, scent masking, taste masking and invisibility. One can keep this active for five posts before needing to cool it down for two.
'C' - 4 slots // 2 senses
'B' - 6 slots // 3 senses
'A' - 8 slots // 4 senses
'S' - 10 slots // 5 senses
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Flash Pillar [C-Rank]
Rank: D - S
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.'D' - 2 slots // 5x5 meter flash [x1]Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
'C' - 4 slots // 10x10 meter flash [x2]
'B' - 6 slots // 15x15 meter flash [x3]
'A' - 8 slots // 20x20 meter flash [x4]
'S' - 10 slots //25x25 meter flash [x5]
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Afterburners [C-Rank]
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.'D' - 2 slots // 1 shunshin burstDescription: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement.
'C' - 4 slots // 2 shunshin bursts
'B' - 6 slots // 3 shunshin bursts
'A' - 8 slots // 4 shunshin bursts
'S' - 10 slots // 5 shunshin bursts
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Radar [D-Rank]
Rank: D - S
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by anything that would jam a normal electronic device. Does not work on constructs or anything inorganic. Range of radar depends on quality (rank) of equipment.'D' - 2 slots // 10 metersDescription: An internal radar system that uses a combination of bouncing sound waves and heat sensing technology to pick up on hiding or stealth organic targets. When detected the puppet turns to the direction of the target and emits a beeping noise that increases in tempo as the distance shortens. If multiple targets are detected it will face one, then face another and continue this with the beeping tempo being specific to each one.
'C' - 4 slots // 20 meters
'B' - 6 slots // 30 meters
'A' - 8 slots // 40 meters
'S' - 10 slots // 50 meters
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Aleksandr Junior
Rank: C
Material: Wood.
Dimensions: One Meter; Humanoid.
Total Slots: 30/30 Slots.
Attachments:
Sound Cannon - 'S' Rank - Mouth/Throat - 20 Slots.Description: Aleksandr Junior, or simply nicknamed 'Junior', is the least-used puppet out of the set her carries, but harbors a technique that is extremely deadly and solely useful for overwhelming a powerful defense. The puppet itself does not only replicate the owner's moniker, but his appearance as well, designed to showcase how the puppeteer appeared at a young age. Standing at a mere three-feet, the toddler-sized clone is quite eerie while in the presence of it's owner, wooden skin painted with a vanilla hue to personify the same quality of an actual human. Several attributes clearly reveal that the puppet is undoubtedly inhuman, the body entirely absent of any clothing, minus a small, white cape that is barely useful for disguise. Contrary to the enlarged, motherly puppet, the child-like puppet utilizes a concise, memorable arsenal, the first and most important weapon is a capacous, internal battery with a tube leading to the mouth of the puppet, built to charge and dispell extremely powerful sound waves through the tube and mouth of the puppet. This addition is simply a humorous replication of the puppeteer's own affinity and capabilities. Accompanying this system is a device known as a 'stealth system' than can transform the saturation of his frame to match his surroundings, enabling a perfect camouflage. Canisters of oil leading to jet propulsions at the soles of Junior's feet allow him to sporadically burst into fleeting movements, necessary for clearing a distance fast. Lastly, a movement-sensing monitor is registered into the head of the puppet, crimson lasers scanning the limited area before determining the location of a potential threat through a warning beep. The miniature companion is rarely used, but can be extremely devastating when enabled the right to unleash it's hidden potential.
Stealth System - 'C' Rank - Sight/Sound - 4 Slots.
Afterburner - 'C' Rank - Feet - 4 Slots.
Radar - 'D' Rank - Head/Eyes - 2 Slots.
Domain: Aleksandr Starter Puppet. Requires permission for use.
Cost: 12,750 Ryo.
Sound Cannon [S-Rank]
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Requires separately purchased ammunition. Burst is equivalent to a single jutsu use, and sound pressure levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to overload and thus become unusable for the rest of the battle/thread.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Stealth Systems [C-Rank]
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by any device that would jam a normal electronic. Usage of heat sensing or sonar will still detect this.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Afterburners [C-Rank]
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Radar [D-Rank]
Rank: D - S
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by anything that would jam a normal electronic device. Does not work on constructs or anything inorganic. Range of radar depends on quality (rank) of equipment.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
[/font][/blockquote][/justify]Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Requires separately purchased ammunition. Burst is equivalent to a single jutsu use, and sound pressure levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to overload and thus become unusable for the rest of the battle/thread.
'D' - 4 slots // 3 Bursts @ 5 metersDescription: A cannon style tube leading to an internal battery and speaker in the puppet. The cannon can lead out through any body part. Using proper circuiting and superior echoing principle the user can expel sound at a dangerous decibel.
'C' - 8 slots // 6 Bursts @ 10 meters
'B' - 12 slots // 9 Bursts @ 15 meters
'A' - 16 slots // 12 Bursts @ 20 meters
'S' - 20 slots // 15 Bursts @ 25 meters
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Stealth Systems [C-Rank]
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by any device that would jam a normal electronic. Usage of heat sensing or sonar will still detect this.
'D' - 2 slots // 1 senseDescription: An internal stealth device that generates a myriad of masking fields. These fields include sound dampening, scent masking, taste masking and invisibility. One can keep this active for five posts before needing to cool it down for two.
'C' - 4 slots // 2 senses
'B' - 6 slots // 3 senses
'A' - 8 slots // 4 senses
'S' - 10 slots // 5 senses
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Afterburners [C-Rank]
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.
'D' - 2 slots // 1 shunshin burstDescription: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement.
'C' - 4 slots // 2 shunshin bursts
'B' - 6 slots // 3 shunshin bursts
'A' - 8 slots // 4 shunshin bursts
'S' - 10 slots // 5 shunshin bursts
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Radar [D-Rank]
Rank: D - S
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by anything that would jam a normal electronic device. Does not work on constructs or anything inorganic. Range of radar depends on quality (rank) of equipment.
'D' - 2 slots // 10 metersDescription: An internal radar system that uses a combination of bouncing sound waves and heat sensing technology to pick up on hiding or stealth organic targets. When detected the puppet turns to the direction of the target and emits a beeping noise that increases in tempo as the distance shortens. If multiple targets are detected it will face one, then face another and continue this with the beeping tempo being specific to each one.
'C' - 4 slots // 20 meters
'B' - 6 slots // 30 meters
'A' - 8 slots // 40 meters
'S' - 10 slots // 50 meters
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo