Shake dat thang
Jul 26, 2011 7:49:15 GMT -8
Post by Anmida on Jul 26, 2011 7:49:15 GMT -8
Buyin:
Sasu (Stinger)
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very High
Special: Reliant on Shunpo, this attack allows the Ju Kenshi to move as fast the High-Speed Foot Technique in a straight line after charging. As such, each Stinger used consumes a single 'Shunpo' charge, traveling up to 5 meters; multiple 'Shunpo' can be strung together to make one big Stinger, at the cost of using so many charges up. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus penetrating damage.
Description: A vicious attack by the Ju Kenshi, the Stinger is a frontal strike residing within the bladed end of the user's oversized sword. By positioning the tip of the sword forward, the Ju Kenshi drives the blade handle forward in order to penetrate anything before them. Moving at lightning speeds after their charge, the user plunges the blade into their enemy, having a high chance of creating the desired incision, and then some. With this technique, all those viewing will witness the unveiling of a true Ju Kenshi.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Kousen (Blade Beam)
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very High
Special: Highest rank known determines distance traveled and speed of blade beam. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus slashing damage.
D; Half Kunai Speed (5 meters)
C: 3/4th Kunai Speed (10 meters)
B: Kunai Speed (15 meters)
A: Double-Kunai Speed (20 meters)
S: Triple-Kunai Speed (25 meters)
Description: As its name implies, the Blade Beam is a range attack as a result of a sword swing. The user cocks their weapon back briefly and, after charging, cuts the air before them. The result is pure cutting power forming a near invisible blade beam that travels wherever the user desires. The speed of the cutter is frighteningly fast, and can grow in size as the Ju Kenshi grows in skill and strength. Finally, the strength of the beam is directly proportionate to the cutting powers of the blade employed.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Zangeki (X-Cut)
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very High
Special: Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus slashing damage - and yes, damage does stack. Each rank known of this technique increases the numbers of cuts performed in a single turn, but stacks Stamina Consumption as well.
D: 1x cut
C: 2x cut
B: 3x cut
A: 4x cut
S: 5x cut
Description: The X-cut allows the Ju Kenshi to display their fierce-some control over their heavy weaponry by unleashing a quick set of strikes when merely one is expected; that is, while the Ju Kenshi appears to draw with but one slash, perhaps two, or even three have been delivered all at once. The result? A sudden rush of damage onto whatever is foolish enough to stand in its way.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank
Swiftness I Mastery - Ju Kenshi
Shunpo (Flashing Light Steps)
Rank: D x 6
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 5 meters
Consumption: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Hawn (Light Step After-Image)
Rank: B x 1
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo
Consumption: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo.
Total Cost: 625 Exp.