Goken - Koppojutsu Suite
Aug 21, 2015 8:08:57 GMT -8
Post by matsumoto-kun on Aug 21, 2015 8:08:57 GMT -8
骨法術Koppo is a variant of the Goken fighting style. Koppojutsu teaches its students how to attack directly to the core of a threat. On the simplest, and purely physical level, this means attacking an enemy's skeletal system (the core frame of his body). When the bone structure of the opponent is compromised, he loses the ability to use his body properly, and the ability to breathe and think properly due to the high degree of pain caused by each attack. But most importantly, he has lost completely the will to fight. Koppo is performed by blending with the motion of the attacker and redirecting the force of the attack rather than opposing it head-on. This requires very little physical strength, as the Koppoka "leads" the attacker's momentum using entering and turning movements. Opposing the strength and speed required of Goken, Koppojutsu is often used by smaller practitioners, without the force capable of breaking bones through pure force.
To accomplish these strikes, precise weak points are targeted, sometimes with the thumbs or fingers; therefore, the strikes themselves do not damage the skeleton, but rather manipulate it into a position of weakness. This can be done with both hard striking techniques and grapplig techniques, such as throws, joint locks and so forth.Restrictions:
1. Koppojutsu is a sub-tier of Goken, therefore, practitioners of this art must know Goken.
2. In order to learn Koppojutsu techniques, they may not learn traditional Goken techniques above D rank.
3. Must be Taijutsu Masters or JOAT.
Important Notes:
1. No matter the situation, grapples and holds can be broken if RPed correctly. No Koppojutsu Technique is automatic/unbreakable.
2. No Koppojutsu technique allows the user to control the opponent's character- ever.
Front Door
Rank: B
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Equal to attack countered. Minuscule for non-technique attacks.
Back Door
Rank: B
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Equal to attack countered. Minuscule for non-technique attacks.
East Wing
Rank: B
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Equal to attack countered. Minuscule for non-technique attacks.
West Wing
Rank: B
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Equal to attack countered. Minuscule for non-technique attacks.
Ceiling
Rank: B
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Equal to attack countered. Minuscule for non-technique attacks.
Basement
Rank: B
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Equal to attack countered. Minuscule for non-technique attacks.
Storm Cellar
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: Low; Mid
Fly Swatter
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive/Supplemental
Handseals: --
Chakra Consumption: Minuscule
Panic Room
Rank: B
Range: Close (0m ~ 5m)
Type: Passive
Handseals: --
Chakra Consumption: --
Doorbell
Rank: D
Range: Close (0m ~ 5m)
Type: Supplemental
Handseals: --
Chakra Consumption: Minuscule
Open Window
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: Low
Wine Room
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: Low; Mid.
Leave Your Shoes at the Door
Rank: A
Range: Close (0m ~ 5m)
Type: Passive
Handseals: --
Chakra Consumption: --
Model House
Rank: B
Range: Close (0m ~ 5m)
Type: Supplemental
Handseals: --
Chakra Consumption: Miniscule