bugz and shit
Sept 7, 2015 19:21:04 GMT -8
Post by Iizuka on Sept 7, 2015 19:21:04 GMT -8
[1] Personology
Name: aburame, yuu
Age: thirty-five
Gender: male
Title: --
Clan / Bloodline: aburame
Rank: jounin
Profession: iryou-nin [medic]
Type: ninjutsu master
Difficulty: intermediate [hard]
Character Slots:
Releases:
Fighting Styles:
Stats:
Chakra Pool: 2x Massive
Traits:
[2] Physicality
Height: 194 cm[3] Cognition
Weight: 88 kg
Bloodtype: AB-
Eye Color: grey
Hair Color: brown
Apparel: Yuu wears a pink, flowered kimono, draping it over his white robes and black undershirt. He also always wears his straw hat, usually allowing it to tilt just enough to cover his eyes. A light blue belt is tied around his waist, and he wears tabi as footwear. Other notables include his pinwheel hairpins and the flower symbol in the top center of the straw hat itself.
Blemishes or Scars: --
Alignment: Chaotic Neutral
Allegiance: Sunagakure no Sato
Personality:
- Glibness/superficial charm
- Grandiose sense of self-worth
- Pathological lying
- Cunning/manipulative
- Lack of remorse or guilt
- Emotionally shallow
- Callous/lack of empathy
- Failure to accept responsibility for own actions
- Need for stimulation/proneness to boredom
- Parasitic lifestyle
- Impulsive
- Irresponsible
- Poor behavioral controls
[4] Armaments
Primary Weapons
- Wakizashi [C]
- Katana [C]
Secondary Weapons
- Smoke Bomb [3/3] [C]
- Hikari [1/1] [C]
- Kunai [2/2] [C]
Accessories
- Handheld Radio [C]
- Binoculars [C]
- Breath Mask [C]
[5] Techniques
EXP: 1795/1800
{Aburame | 885 EXP}Kikaichuu no Jutsu (Destruction Bug Technique)
Rank: D
Range: Close (0m ~5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule to use and sustain
Kikaichuu no Jutsu is a Ninjutsu utilized by the Aburame clan. At birth, the user is serves to host as a nest for the Kikaichuu. In exchange for allowing them to feed off their chakra, the bugs will do the bidding of the user. These insects are capable of seeking out the chakra of the opponent, draining it (Mid per turn), and giving it to the user (Half of amount drained), increasing their own reserve.
Note: By default, members of the Aburame clan begin every battle with 2,000 bugs.
Bousui no Jutsu (Spindle Formation)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid to use, Low to sustain
Bousui no Jutsu is a Ninjutsu utilized by the Aburame clan. Using the Kikaichuu within their body, the user will disperse them in a spiraling motion, using them to bind their opponent, preventing them from retaliating while they drain chakra (see Kikaichuu no Jutsu).
Note: This technique uses 400 insects.
Mushi Bunshin no Jutsu (Bug Clone Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone
Mushi Bunshin no Jutsu is a Ninjutsu utilized by the Aburame clan. After performing the necessary hand seals, the user is able to create replicas of themselves using their insects. Once the clone is hit, it will disperse back into the bugs that formed it. They are not capable of using any techniques, but can still absorb chakra (see Kikaichuu no Jutsu).
Note: This technique uses 400 insects.
Mushi Dama (Insect Sphere)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: High per sphere
Mushi Dama is a Ninjutsu utilized by the Aburame clan. Using the Kikaichuu within their body, the user will disperse their bugs over a large area, convalescing into a sphere before surrounding their target and absorbing their chakra (see Kikaichuu no Jutsu).
Note: This technique uses 800 insects.
Mushi Jamingu no Jutsu (Insect Jamming Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10+)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid to cast, Low to sustain
Mushi Jamingu no Jutsu is a Ninjutsu by the Aburame clan. Using the Kikaichuu within their body, the user will disperse their bugs over a large area, spreading them around to disrupt sensory techniques. Since they share the same chakra signature, this effectively hides them.
Note: This technique uses 600 insects.
Mushi Kabe no Jutsu (Insect Wall Technique)
Rank: B
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 4
Chakra Consumption: Mid per wall
Mushi Kabe no Jutsu is a Ninjutsu used by the Aburame clan. After performing the necessary hand seals, the clan user will expel the destruction bugs living in their body. The bugs will surround the member and fly at a high rate of speed forming a protective wall vortex. This vortex can deflect projectiles and utterly annihilate incoming bug-based assaults. The vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.
Note: This technique uses 600 insects.
Mushi Yose no Jutsu (Insect Gathering Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid to cast, Miniscule to sustain
Mushi Yose no Jutsu is a Ninjutsu utilized by the Aburame clan. After performing the necessary hand seals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source.
Note: This technique gathers non-Kikaichuu, equaling 250 insects.
Mushi Mayu (Insect Cocoon)
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 4
Chakra Consumption: Mid per turn
Mushi Mayu is a Ninjutsu utilized by the Aburame clan. After performing the necessary hand seals, the user will encase themselves within a chakra cocoon, accelerating the development speed of the Kikaichuu. They are unable to move during this process, making this dangerous to use during battle. Most of the time, this can avoided by finding a secure location or having a teammate to protect them.
Note: This technique grants 1,000 insects per turn.
Mushi Tatsumaki (Insect Tornado)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: High
Mushi Tatsumaki is a Ninjutsu utilized by the Aburame clan. After performing the necessary hand seals, the user will disperse their Kikaichuu around their opponent, having the insects surround them in the form of a tornado. They rapidly spin around them, absorbing chakra from the distance (see Kikaichuu no Jutsu).
Note: This technique uses 1,000 insects.
Iryouchuu no Jutsu (Medic Care Bug Technique)
Rank: A
Range: Close (0m ~5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: --
Chakra Consumption: High per turn to heal (Mid drained from target per turn)
Kikaichuu have been bred to be adaptable to as many adverse situations as possible. So it is no surprise that there exists a breed capable of assisting in repairing and healing, as opposed to destruction and offense. Iryouchuu, are exactly what their title suggests; special medical insects mutated to have multiple uses in dire emergencies to assist any Iryou-nin capable of controlling them with the required precision, in exchange for their chakra draining capabilities. These bugs are the same size as their progenitor's but possess long syringe like needles, capable of administering a pain numbing agent into their targets to ease their suffering, as well as clot their blood to cease bleeding. These needle like appendages also assist them in administering and using the chakra they had leached from their user to close grievous wounds and repair damage, and speed up the natural healing process of the patients body, while they eat away and clean the body of diseases, poisons or dead, decaying flesh.
The speed of which the Iryouchuu heals their target depends on the extent of the damage dealt. Small cuts, wounds, and burns can be healed in single a post, two posts for moderate injuries (non-lethal stabs, blunt trauma, moderate bleeding, etc.), and three for major injuries (broken bones, severe blood loss, severe burns, etc.) The amount needed to work effectively is at least 500 insects per person.
Note: Iryouchuu can be used to repair their master as well, but cannot be used for any offensive techniques normally utilized by other kikaichuu and their variants. By default, all users of this technique start off with 1000 Iryouchuu already in their possession. Limited to Iryou-Nin, who must already know "Shousen no Jutsu".
Eisei Hengen no Jutsu (Medical Transformation Technique)
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 6
Chakra Consumption: High per turn
This technique allows the user to convert and mutate the Kikaichuu within their body into Iryouchuu. The process consists of forming a moderate amount of hand seals before holding the last seal and funneling a large amount of chakra into a selected amount of Kikaichuu to fuel their evolution, and release their latent medical properties so they may be utilized. The user emits a emerald aura during this conversion, and cannot move while the mutation occurs for risk of disturbing the process.
Note: Only 500 Iryouchuu are created per turn from this process. The targeted kikaichuu must ALREADY be within the user in order to be converted. User must already know Iryouchuu no Jutsu. Limited to Iryou-Nin, who must already know "Shousen no Jutsu".{Fuuton no Jutsu | 535 EXP}
Kaze Bakudan (Wind Bomb)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 2
Chakra Consumption: Low per 2 shots
Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two handseals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: The explosion is the most powerful at the site of detonation. This technique was created by Addy.
Daitoppa (Great Breakthrough)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Fuusajin (Dust Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive, Defensive
Handseals: 3
Chakra Consumption: Low
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Kamaitachi (Cutting Whirlwind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time. An equal amount of force can be used to break out from the tornado.
Shinkuu Gyoku (Vacuum Sphere)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid per 3
Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.
Shinkuu Taigyoku (Vacuum Great Sphere)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: High
Shinkuu Taigyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user inhales deeply and then expels a concussive bullet from their mouth. Upon making contact with a solid object, it will explode.
Note: The bullet is 1 meter in diameter. Its explosion is 8 meters in diameter. The user must know Shinkuu Gyoku in order to use this jutsu.
Kami Oroshi (Godly Winds From the Mountain)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: High
Kami Oroshi is a Ninjutsu technique which utilizes the Wind Element. After performing the required handseals, the user will produce a one meter wide whirling vortex of wind that is capable of drilling through wood and rock. The drill moves at a fast pace, but in a straight line from where the user let it loose.
Kazekaeshi (Wind Return)
Rank: A
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 0
Chakra Consumption: Equal to technique reflected + Low
Kazekaeshi is a Ninjutsu technique which utilizes the Wind Element. The user will release a concentrated burst of wind at an incoming attack, which is knocked back at the opponent with all its destructive potential left in tact.
Note: The incoming attack must be something that can be reflected, such as a fireball or a projectile weapon. However, if the attack is more powerful than the blast of wind (a higher rank), this technique will fail.
Juha: Shou (Beast Wave: Palm)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8
Chakra Consumption: High to cast, Mid to sustain
Juha: Shou is a Ninjutsu technique that utilizes the Wind Element. The user performs the necessary handseals, focusing chakra into their arm or weapon. By slashing it, a single blade of cutting wind is formed, its length equal to the arc of the actual slash. Like other wind techniques, this blade is capable of cutting through wood, stone, and other such objects; what makes it unique is that the user is capable of controlling its path.
Note: The blade of wind can be destroyed if a stronger Ninjutsu technique is used upon it. Furthermore, the user can only control it so long as they have the chakra to expend upon it. Once they run out, it disappears.{Iryou-Nin | 375 EXP}
Shousen no Jutsu (Mystical Hand Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid
Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue.
Note: This technique is capable of healing a small or moderate amount quickly, such as a single injured appendage, (in the time of one post) after damage has been received. However, larger scales of damage require more extensive periods of time (for a maximum of three posts). The level of “damage” sustained should be judged to the best of your capabilities, and if needed, confirmed by a Moderator.
It should also be noted that the healing effect of this technique can only be facilitated through the hands.
Horisageru no Karada (To Delve Into the Body)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 15
Chakra Consumption: Mid
A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Chakra no Mesu (Chakra Scalpel)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid to cast, Low to sustain
Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Note: The damage inflicted by this technique is enough to severely injure internal organs and slice muscles for 50% reduction in functionality. Internal bleeding is somewhat steep near the more primary organs, and will result in the death of the victim in ten posts if no treated.
Naite no Jutsu (Dead Hands Technique)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: 2x Mid; 2x High (optional)
Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancerous cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Note: This technique works in the opposite manner as Shousen no Jutsu. Immediately touching an area can result in “killing” the appendage and thusly making it unable to be used. However, charging this ability (for a maximum of three posts and offering 2x High) can provide the user will a one-hit kill, regardless of where they touch the victim.
Doku Kiri (Poison Mist Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: High
Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling a dense cloud of purple poisonous gas from their mouth at high speeds (in a 10x10 meter area in front of them). This poison serves as a very potent paralytic (capable of stunning a victim for two posts). This can serve as cover to escape and as an offensive technique against their opponent, or as a trap when luring opponents your way.
Note: The user is affected by this mist.
Ranshinshou (Chaotic Mental Collison)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 2
Chakra Consumption: High
Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results in commands to move one body part being relayed to another, making it near impossible for them to move.
Note: This technique essentially renders the victim incapable of properly moving (you’re essentially just a flailing ball of limbs whenever you try to move) for a total of three posts.
Nai Ningen (Dead Human)
Rank: A
Range: -
Type: Supplementary
Handseals: 15
Chakra Consumption: Massive to cast, Low to sustain
A powerful Medical Ninjutsu that forces the target into a deep sleep. While within this sleep, their bodily functions are reduced to the bare minimum necessarily to keep an individual alive. The smallest sliver of a heartbeat, the shortest intake of breath, all are reduced to the point that it is nearly impossible to tell that the one suffering from the technique is actually alive at all. Such is the case that, when the technique is performed, only those who have a mastery over the Medical Arts will be capable of telling if the afflicted target is alive.
Note: In order to bring a patient out of this state, a medic (any medic will do) will need to perform this same technique.