Saikyō no Uwahebi
Aug 9, 2011 19:29:32 GMT -8
Post by Anmida on Aug 9, 2011 19:29:32 GMT -8
Saikyō no Uwahebi (Strongest Colossal Serpents)
Type: Snakes[/i][/url]
History:
Special:
Rank: S
Chakra Pool: Very High
Stamina Pool: Massive
Types: I Taijutsu, II Ninjutsu, III Genjutsu.
Description:
Manda
Rank: S
Chakra Pool: Very High
Stamina Pool: Massive
Types: I Taijutsu, II Ninjutsu, III Genjutsu.
Description:
Mizuchi
Rank: S
Chakra Pool: Massive
Stamina Pool: Very High
Types: I Ninjutsu, II Taijutsu, III Genjutsu.
Description:
Itsumaden
Rank: S
Chakra Pool: Massive
Stamina Pool: Very High
Types: I Ninjutsu, II Genjutsu, III Taijutsu.
Description:
Kiyohime
Rank: A
Chakra Pool: Very High
Stamina Pool: High
Types: I Genjutsu, II Ninjutsu, III Taijutsu.
Description:
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Up to 5 servants can be made, plus 1 more each time retrained. Clones cannot exist more than 50 meters away from the user.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Genjutsu - Illusion of Sight
Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects everyone with 10 meters of the user, plus 10 more each time retrained.
Description: One of the more advanced visual Genjutsu techniques, Kokuangyou no Jutsu causes the user's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat, or have any use for any of their senses for that matter.
Domain: Genjutsu - Illusion of Sight
Nehan Shouja no Jutsu (Temple of Nirvana Technique)
Rank: S
Type: Supplementary / Sight Genjutsu
Range: 0 - 50 meters
Special: Can only be used once per thread, plus one more each time retrained.
Description: One of the most advanced visual Genjutsu techniques, Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. Although anyone can avoid the spell by forming and using the Kai technique, using this while undetected ensures a large success rate, as its unexpected nature is what catches most victims off guard.
Domain: Genjutsu - Illusion of Sight
Tsukaeru (Darth Vader's Grip)
Rank: A
Type: Supplementary / Offensive / Touch Genjutsu
Range: 0 - 10 meters
Special: Must be staring at victim, with their dominant arm and hand overstretched, and the fingers clinging the air and choking the victim as if the user was actually doing so. Affects up to one victim in 10 meters, plus 10 more each time retrained.
Description: The ultimate choke. Named supposedly after a fabled legend of children's manga, this illusion allows the caster to choke their victim's from a fixed distance as if they were actually doing so. The vice placed on their victim's neck is extremely hard, and if not dispelled, can be used to completely crush their throat.
Domain: Genjutsu - Illusion of Touch
Jintai Dappi (Human Body Shedding)
Rank: B
Type: Special Bloodline Supplementary Nintaijutsu
Range: Self
Chakra/Stamina: High
Special: In snake form, the user is unable to utilize other jutsu but gains the abilities of a snake(Poison, Heat sensing/seeing, etc) and is under the effects of Nyoronyoro-Hebi Mo-do (Slithering Snake Mode).
Description: This technique is a derivative of Tenshourinne (Rebirth-Replacement Skin Shedding) but its powers are nowhere on the level of the original. Jintai Dappi allows the Kage-Hebi to leave behind their old skin as if "shedding" and taking on a large serpentine form. In this form, the Kage-Hebi is literally a snake and thus possesses the abilities of one. The downside, however, is that the user is unable to utilize other jutsu in this form aside from things such as poison, heat seeing, and such. User is able to return to their normal form by once again "shedding" their faux skin. This technique is best used to escape when the user has been captured.
Domain: Kage-Hebi. Henge. Nyoronyoro-Hebi Mo-do (Slithering Snake Mode)
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Rank: D
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Up to 5 servants can be made, plus 1 more each time retrained. Clones cannot exist more than 50 meters away from the user.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Genjutsu - Illusion of Sight
Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects everyone with 10 meters of the user, plus 10 more each time retrained.
Description: One of the more advanced visual Genjutsu techniques, Kokuangyou no Jutsu causes the user's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat, or have any use for any of their senses for that matter.
Domain: Genjutsu - Illusion of Sight
Nehan Shouja no Jutsu (Temple of Nirvana Technique)
Rank: S
Type: Supplementary / Sight Genjutsu
Range: 0 - 50 meters
Special: Can only be used once per thread, plus one more each time retrained.
Description: One of the most advanced visual Genjutsu techniques, Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. Although anyone can avoid the spell by forming and using the Kai technique, using this while undetected ensures a large success rate, as its unexpected nature is what catches most victims off guard.
Domain: Genjutsu - Illusion of Sight
Tsukaeru (Darth Vader's Grip)
Rank: A
Type: Supplementary / Offensive / Touch Genjutsu
Range: 0 - 10 meters
Special: Must be staring at victim, with their dominant arm and hand overstretched, and the fingers clinging the air and choking the victim as if the user was actually doing so. Affects up to one victim in 10 meters, plus 10 more each time retrained.
Description: The ultimate choke. Named supposedly after a fabled legend of children's manga, this illusion allows the caster to choke their victim's from a fixed distance as if they were actually doing so. The vice placed on their victim's neck is extremely hard, and if not dispelled, can be used to completely crush their throat.
Domain: Genjutsu - Illusion of Touch
Jintai Dappi (Human Body Shedding)
Rank: B
Type: Special Bloodline Supplementary Nintaijutsu
Range: Self
Chakra/Stamina: High
Special: In snake form, the user is unable to utilize other jutsu but gains the abilities of a snake(Poison, Heat sensing/seeing, etc) and is under the effects of Nyoronyoro-Hebi Mo-do (Slithering Snake Mode).
Description: This technique is a derivative of Tenshourinne (Rebirth-Replacement Skin Shedding) but its powers are nowhere on the level of the original. Jintai Dappi allows the Kage-Hebi to leave behind their old skin as if "shedding" and taking on a large serpentine form. In this form, the Kage-Hebi is literally a snake and thus possesses the abilities of one. The downside, however, is that the user is unable to utilize other jutsu in this form aside from things such as poison, heat seeing, and such. User is able to return to their normal form by once again "shedding" their faux skin. This technique is best used to escape when the user has been captured.
Domain: Kage-Hebi. Henge. Nyoronyoro-Hebi Mo-do (Slithering Snake Mode)
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Hyotan-Kozo
Rank: A
Chakra Pool: Massive
Stamina Pool: Mid
Types: I Ninjutsu, II Genjutsu, III Taijutsu.
Description:
Gourd - Filled with Hyotan-Kozo's Healing Chakra in Liquid Form
Rank: A
Type: Accessory / Self
Special: Rank determines gourd strength and carrying capacity.
Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses.
Cost: 10,000
Rank: A
Type: Accessory / Self
Special: Rank determines gourd strength and carrying capacity.
Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses.
Cost: 10,000
Shousen Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Heals and counters damage equal to highest rank known.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-nin can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Medics
Naite no Jutsu (Dead Hands Technique)
Rank: D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: Self
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Drains an amount of chakra equal to the technique's rank per turn while active.
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique.
Domain: Medical. Shosen of the same rank.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Rank determines healing capability when dealing with different strengths of poison.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Medics
Horisageru no Karada (To Delve Into The Body)
Rank: A
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: The user creates a chakra 'sonar' which delves into a patient's body and confers the complete state of the body to the user after a turn.
Description: A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Domain: Medical
Jintai Dappi (Human Body Shedding)
Rank: B
Type: Special Bloodline Supplementary Nintaijutsu
Range: Self
Chakra/Stamina: High
Special: In snake form, the user is unable to utilize other jutsu but gains the abilities of a snake(Poison, Heat sensing/seeing, etc) and is under the effects of Nyoronyoro-Hebi Mo-do (Slithering Snake Mode).
Description: This technique is a derivative of Tenshourinne (Rebirth-Replacement Skin Shedding) but its powers are nowhere on the level of the original. Jintai Dappi allows the Kage-Hebi to leave behind their old skin as if "shedding" and taking on a large serpentine form. In this form, the Kage-Hebi is literally a snake and thus possesses the abilities of one. The downside, however, is that the user is unable to utilize other jutsu in this form aside from things such as poison, heat seeing, and such. User is able to return to their normal form by once again "shedding" their faux skin. This technique is best used to escape when the user has been captured.
Domain: Kage-Hebi. Henge. Nyoronyoro-Hebi Mo-do (Slithering Snake Mode)
Chakra Ijou (Chakra Transfer)
Rank: A
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient.
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, up to an A Rank amount of chakra per turn may be sent to the patient.
Domain: Medical
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Heals and counters damage equal to highest rank known.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-nin can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Medics
Naite no Jutsu (Dead Hands Technique)
Rank: D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: Self
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Drains an amount of chakra equal to the technique's rank per turn while active.
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique.
Domain: Medical. Shosen of the same rank.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Rank determines healing capability when dealing with different strengths of poison.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Medics
Horisageru no Karada (To Delve Into The Body)
Rank: A
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: The user creates a chakra 'sonar' which delves into a patient's body and confers the complete state of the body to the user after a turn.
Description: A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Domain: Medical
Jintai Dappi (Human Body Shedding)
Rank: B
Type: Special Bloodline Supplementary Nintaijutsu
Range: Self
Chakra/Stamina: High
Special: In snake form, the user is unable to utilize other jutsu but gains the abilities of a snake(Poison, Heat sensing/seeing, etc) and is under the effects of Nyoronyoro-Hebi Mo-do (Slithering Snake Mode).
Description: This technique is a derivative of Tenshourinne (Rebirth-Replacement Skin Shedding) but its powers are nowhere on the level of the original. Jintai Dappi allows the Kage-Hebi to leave behind their old skin as if "shedding" and taking on a large serpentine form. In this form, the Kage-Hebi is literally a snake and thus possesses the abilities of one. The downside, however, is that the user is unable to utilize other jutsu in this form aside from things such as poison, heat seeing, and such. User is able to return to their normal form by once again "shedding" their faux skin. This technique is best used to escape when the user has been captured.
Domain: Kage-Hebi. Henge. Nyoronyoro-Hebi Mo-do (Slithering Snake Mode)
Chakra Ijou (Chakra Transfer)
Rank: A
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient.
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, up to an A Rank amount of chakra per turn may be sent to the patient.
Domain: Medical
Maikubi
Rank: B
Chakra Pool: Mid
Stamina Pool: High
Types: I Taijutsu, II Ninjutsu, III Genjutsu.
Description:
Constriction (Shuushuku)
Rank: D, C, B,
[/b] A, SRank: D, C, B,
Type: Special Bloodline Supplementary Nintaijutsu
Range: Self
Chakra/Stamina: Low - Massive
Special: Strength of constriction/grip is equivalent to skill rank.
Description: Snakes like the anaconda and python do not rely on poison to take down their prey like many snakes. Instead, they rely on their large size, strong jaws, and superior constitution to constrict their preys to death. In a similar style, the Kage-Hebi user supplies an amount of Chakra to their hand or extended limb to increase its physical abilities; granting them a strong grip similar to an anacondas bite or giving their extended limb the ability to squeeze their opponent with enough force to make their head pop.
Domain: Kage-Hebi
Jatai no Daija (Body of the Snake - Limb Speed)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Nintaijutsu
Range: Self
Chakra/Stamina: --
Special: Determines the speed at which the clan member's limbs move, whether through regular stretching or through technique. Limb speed plus maximum stretching distance determines effectiveness of all clan techniques.
- D: 2 meters per second
- C: 4 meters per second
- B: 6 meters per second
- A: 8 meters per second
- S: 10 meters per second
Description: Although the shooting speed of a clan member is somewhat set and basic at the start, as they begin to develop their powers and strength as Kagehebi, they are able to make their limb snapping speed quicker and stronger, until their snake-like essence makes them a blur, no longer recognizable by human eye.
Drawback: Kagehebi.
Kibotoku (Scalehide)
Rank: D, C, B, A, S
Type: Special Bloodline Supplementary Nintaijutsu
Range: Self
Chakra/Stamina: Low - Massive
Special: User is able to block one attack of equal rank to their skill in this technique. Scale armor last one turn plus one more turn for every rank.
Description: By channeling their chakra into their skin, Kage-Hebi users are able to change the properties of their skin to replicate scales like those of a snake. These scales effectively provide the user with armored skin to grant them enhanced durability. This technique is not confined to the Kage-Hebi themselves and can extend to their summoned snakes as well. Color of scales created is up to the users discretion.
Domain: Kage-Hebi.
Jintai Dappi (Human Body Shedding)
Rank: B
Type: Special Bloodline Supplementary Nintaijutsu
Range: Self
Chakra/Stamina: High
Special: In snake form, the user is unable to utilize other jutsu but gains the abilities of a snake(Poison, Heat sensing/seeing, etc) and is under the effects of Nyoronyoro-Hebi Mo-do (Slithering Snake Mode).
Description: This technique is a derivative of Tenshourinne (Rebirth-Replacement Skin Shedding) but its powers are nowhere on the level of the original. Jintai Dappi allows the Kage-Hebi to leave behind their old skin as if "shedding" and taking on a large serpentine form. In this form, the Kage-Hebi is literally a snake and thus possesses the abilities of one. The downside, however, is that the user is unable to utilize other jutsu in this form aside from things such as poison, heat seeing, and such. User is able to return to their normal form by once again "shedding" their faux skin. This technique is best used to escape when the user has been captured.
Domain: Kage-Hebi. Henge. Nyoronyoro-Hebi Mo-do (Slithering Snake Mode)
Chi-Hebi (Earth Snake)
Rank: C
Type: Special Bloodline Passive
Range: Self
Chakra/Stamina: ---
Special: Distance summoned snakes can tunnel is dependent on the users skill in Nan-Kaizou. Speed at which snakes/user tunnels is dependent on the users skill in Jatai no Daija.
Description: According to research, some snakes possess the ability to effectively tunnel into the dirt where they create dens to live in. This technique is based off the snakes ability to tunnel by allowing either the user or their summoned snake companions to tunnel through the ground at high speeds. This ability is useful in pulling off attacks on an unsuspecting for or helping the user to escape dangerous situations.
Domain: Kage-Hebi
[/spoiler]
Ato-oi-Kozo
Rank: B
Chakra Pool: High
Stamina Pool: Mid
Types: I Ninjutsu, II Genjutsu, III Taijutsu.
Description:
Meisai Gakure no Jutsu (Camouflage Concealment Technique)
Rank: A
Type: Supplementary / Ninjutsu
Range: Self
Chakra: High
Special: Can only be spotted by chakra sensing abilites. By default, this can be used once per thread, plus one more each time retrained. No other jutsu may be used while invisible, and chakra costs still apply per turn.
Description: Meisai Gakure no Jutsu is an advanced ninjutsu technique created for stealth purposes. After forming the neened handseals, the shinobi will summon a large amount of visually altering chakra, strong enough to coat their bodies and take effect within moments of being summoned. With this, the user can grant themselves near invisibility, which can be sustained even when motion or minimal contact occurs. Only chakra sensing methods have been shown to pierce the veil of chakra and see the hidden ninja.
Domain: Universal Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Up to 5 servants can be made, plus 1 more each time retrained. Clones cannot exist more than 50 meters away from the user.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Genjutsu - Illusion of Sight
Chi-Hebi (Earth Snake)
Rank: C
Type: Special Bloodline Passive
Range: Self
Chakra/Stamina: ---
Special: Distance summoned snakes can tunnel is dependent on the users skill in Nan-Kaizou. Speed at which snakes/user tunnels is dependent on the users skill in Jatai no Daija.
Description: According to research, some snakes possess the ability to effectively tunnel into the dirt where they create dens to live in. This technique is based off the snakes ability to tunnel by allowing either the user or their summoned snake companions to tunnel through the ground at high speeds. This ability is useful in pulling off attacks on an unsuspecting for or helping the user to escape dangerous situations.
Domain: Kage-Hebi
Jatai no Daija (Body of the Snake - Limb Speed)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Nintaijutsu
Range: Self
Chakra/Stamina: --
Special: Determines the speed at which the clan member's limbs move, whether through regular stretching or through technique. Limb speed plus maximum stretching distance determines effectiveness of all clan techniques.
Description: Although the shooting speed of a clan member is somewhat set and basic at the start, as they begin to develop their powers and strength as Kagehebi, they are able to make their limb snapping speed quicker and stronger, until their snake-like essence makes them a blur, no longer recognizable by human eye.
Drawback: Kagehebi.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Rank: A
Type: Supplementary / Ninjutsu
Range: Self
Chakra: High
Special: Can only be spotted by chakra sensing abilites. By default, this can be used once per thread, plus one more each time retrained. No other jutsu may be used while invisible, and chakra costs still apply per turn.
Description: Meisai Gakure no Jutsu is an advanced ninjutsu technique created for stealth purposes. After forming the neened handseals, the shinobi will summon a large amount of visually altering chakra, strong enough to coat their bodies and take effect within moments of being summoned. With this, the user can grant themselves near invisibility, which can be sustained even when motion or minimal contact occurs. Only chakra sensing methods have been shown to pierce the veil of chakra and see the hidden ninja.
Domain: Universal Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Up to 5 servants can be made, plus 1 more each time retrained. Clones cannot exist more than 50 meters away from the user.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Genjutsu - Illusion of Sight
Chi-Hebi (Earth Snake)
Rank: C
Type: Special Bloodline Passive
Range: Self
Chakra/Stamina: ---
Special: Distance summoned snakes can tunnel is dependent on the users skill in Nan-Kaizou. Speed at which snakes/user tunnels is dependent on the users skill in Jatai no Daija.
Description: According to research, some snakes possess the ability to effectively tunnel into the dirt where they create dens to live in. This technique is based off the snakes ability to tunnel by allowing either the user or their summoned snake companions to tunnel through the ground at high speeds. This ability is useful in pulling off attacks on an unsuspecting for or helping the user to escape dangerous situations.
Domain: Kage-Hebi
Jatai no Daija (Body of the Snake - Limb Speed)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Nintaijutsu
Range: Self
Chakra/Stamina: --
Special: Determines the speed at which the clan member's limbs move, whether through regular stretching or through technique. Limb speed plus maximum stretching distance determines effectiveness of all clan techniques.
- D: 2 meters per second
- C: 4 meters per second
- B: 6 meters per second
- A: 8 meters per second
- S: 10 meters per second
Description: Although the shooting speed of a clan member is somewhat set and basic at the start, as they begin to develop their powers and strength as Kagehebi, they are able to make their limb snapping speed quicker and stronger, until their snake-like essence makes them a blur, no longer recognizable by human eye.
Drawback: Kagehebi.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Hinoenma
Rank: C
Chakra Pool: Mid
Stamina Pool: Mid
Types: I Taijutsu, II Genjutsu, III Ninjutsu.
Description:
Jatai no Sasori (Body of the Snake - Venom Fangs)
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Nintaijutsu
Range: Self
Chakra/Stamina: High
Special: Adds a unique poison to all Kage Hebi related techniques and strikes. Highest rank known determines amount of time needed for bite to sustain before poisoning is successful. Poison comes from a unique snake venom, leaving struck victims to suffer a variety of effects based on its strength (highest rank known.) The only known antidote for this poison is literally the blood of a Kage Hebi being commingled with one's own - the blood of the one that inflicted the victim with the poison has a 90% chance of negating the effects of the poison; the blood of an immediate relative has a 50% chance; the blood of any Kage-Hebi has a 10% chance.
Description: Snakes are one of the most venomous creatures of the animal kingdom, an important attribute for survival and dominance. In the case of the Kagehebi, this trait has not been overlooked. With intense training, the clan member can learn to produce a uniquely strong poison which can be added to their clan jutsu in order to leave their victims helpless.
Drawback: Kagehebi.
Chi-Hebi (Earth Snake)
Rank: C
Type: Special Bloodline Passive
Range: Self
Chakra/Stamina: ---
Special: Distance summoned snakes can tunnel is dependent on the users skill in Nan-Kaizou. Speed at which snakes/user tunnels is dependent on the users skill in Jatai no Daija.
Description: According to research, some snakes possess the ability to effectively tunnel into the dirt where they create dens to live in. This technique is based off the snakes ability to tunnel by allowing either the user or their summoned snake companions to tunnel through the ground at high speeds. This ability is useful in pulling off attacks on an unsuspecting for or helping the user to escape dangerous situations.
Domain: Kage-Hebi
Kokohi no Jutsu (False Place Technique)
Rank: C
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects any single within a 10 meter area, plus 10 more each time retrained
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Genjutsu - Illusion of Sight
Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Rank: C
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Effective only when target is traveling along enclosed paths which have objects that can be visaully altered - trees, buildings, doors, etc. Targets up to 1 target per use, plus 1 more each time retrained. Due to the constant evolving nature of the jutsu, it requires steady 'C' ranked chakra each turn to be continued.
Description: Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle.
Domain: Genjutsu - Illusion of Sight
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Nintaijutsu
Range: Self
Chakra/Stamina: High
Special: Adds a unique poison to all Kage Hebi related techniques and strikes. Highest rank known determines amount of time needed for bite to sustain before poisoning is successful. Poison comes from a unique snake venom, leaving struck victims to suffer a variety of effects based on its strength (highest rank known.) The only known antidote for this poison is literally the blood of a Kage Hebi being commingled with one's own - the blood of the one that inflicted the victim with the poison has a 90% chance of negating the effects of the poison; the blood of an immediate relative has a 50% chance; the blood of any Kage-Hebi has a 10% chance.
- D: Dizziness; lack of focus [1 turn]
- C: Nausea & diarrhea; uncontrollable twitching [3/4th's of turn]
- B: Poor balance; minor hallucinations [Half of turn]
- A: Intense vomiting; mini-seizures [1/4th of turn]
- S: No balance; unresponsive limbs [Near-Instant]
Description: Snakes are one of the most venomous creatures of the animal kingdom, an important attribute for survival and dominance. In the case of the Kagehebi, this trait has not been overlooked. With intense training, the clan member can learn to produce a uniquely strong poison which can be added to their clan jutsu in order to leave their victims helpless.
Drawback: Kagehebi.
Chi-Hebi (Earth Snake)
Rank: C
Type: Special Bloodline Passive
Range: Self
Chakra/Stamina: ---
Special: Distance summoned snakes can tunnel is dependent on the users skill in Nan-Kaizou. Speed at which snakes/user tunnels is dependent on the users skill in Jatai no Daija.
Description: According to research, some snakes possess the ability to effectively tunnel into the dirt where they create dens to live in. This technique is based off the snakes ability to tunnel by allowing either the user or their summoned snake companions to tunnel through the ground at high speeds. This ability is useful in pulling off attacks on an unsuspecting for or helping the user to escape dangerous situations.
Domain: Kage-Hebi
Kokohi no Jutsu (False Place Technique)
Rank: C
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects any single within a 10 meter area, plus 10 more each time retrained
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Genjutsu - Illusion of Sight
Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Rank: C
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Effective only when target is traveling along enclosed paths which have objects that can be visaully altered - trees, buildings, doors, etc. Targets up to 1 target per use, plus 1 more each time retrained. Due to the constant evolving nature of the jutsu, it requires steady 'C' ranked chakra each turn to be continued.
Description: Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle.
Domain: Genjutsu - Illusion of Sight
Akamataa
Rank: D
Chakra Pool: Low
Stamina Pool: Low
Types: I Taijutsu, II Genjutsu, III Ninjutsu.
Description:
Chi-Hebi (Earth Snake)
Rank: C
Type: Special Bloodline Passive
Range: Self
Chakra/Stamina: ---
Special: Distance summoned snakes can tunnel is dependent on the users skill in Nan-Kaizou. Speed at which snakes/user tunnels is dependent on the users skill in Jatai no Daija.
Description: According to research, some snakes possess the ability to effectively tunnel into the dirt where they create dens to live in. This technique is based off the snakes ability to tunnel by allowing either the user or their summoned snake companions to tunnel through the ground at high speeds. This ability is useful in pulling off attacks on an unsuspecting for or helping the user to escape dangerous situations.
Domain: Kage-Hebi
Jatai no Daija (Body of the Snake - Limb Speed)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Nintaijutsu
Range: Self
Chakra/Stamina: --
Special: Determines the speed at which the clan member's limbs move, whether through regular stretching or through technique. Limb speed plus maximum stretching distance determines effectiveness of all clan techniques.
Description: Although the shooting speed of a clan member is somewhat set and basic at the start, as they begin to develop their powers and strength as Kagehebi, they are able to make their limb snapping speed quicker and stronger, until their snake-like essence makes them a blur, no longer recognizable by human eye.
Drawback: Kagehebi.
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Rank: C
Type: Special Bloodline Passive
Range: Self
Chakra/Stamina: ---
Special: Distance summoned snakes can tunnel is dependent on the users skill in Nan-Kaizou. Speed at which snakes/user tunnels is dependent on the users skill in Jatai no Daija.
Description: According to research, some snakes possess the ability to effectively tunnel into the dirt where they create dens to live in. This technique is based off the snakes ability to tunnel by allowing either the user or their summoned snake companions to tunnel through the ground at high speeds. This ability is useful in pulling off attacks on an unsuspecting for or helping the user to escape dangerous situations.
Domain: Kage-Hebi
Jatai no Daija (Body of the Snake - Limb Speed)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Nintaijutsu
Range: Self
Chakra/Stamina: --
Special: Determines the speed at which the clan member's limbs move, whether through regular stretching or through technique. Limb speed plus maximum stretching distance determines effectiveness of all clan techniques.
- D: 2 meters per second
- C: 4 meters per second
- B: 6 meters per second
- A: 8 meters per second
- S: 10 meters per second
Description: Although the shooting speed of a clan member is somewhat set and basic at the start, as they begin to develop their powers and strength as Kagehebi, they are able to make their limb snapping speed quicker and stronger, until their snake-like essence makes them a blur, no longer recognizable by human eye.
Drawback: Kagehebi.
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
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