Fuuton Compilation, Vol. 1
Aug 9, 2011 20:51:03 GMT -8
Post by addy-hime ♥ on Aug 9, 2011 20:51:03 GMT -8
[/u]Kaze Bakudan (Wind Bomb)
Rank: D
Type: Offensive / Fuuton Ninjutsu
Range: 0 - 5 meters
Chakra: Low
Special: The explosion is more powerful at the site of detonation and becomes weaker the farther the opponent is from it.
Description: The user holds up a hand after performing a short series of handseals. Their chakra is focused into this point, and a small, swirling green ball is created as wind is tightly compacted. The bomb is then thrown, and upon contacting a solid object will detonate. The explosion has roughly the same power as an Exploding Tag.
Domain: Fuuton.
Dai Yakushin (Great Leap)[/u]
Rank: D
Type: Supplementary / Fuuton Ninjutsu
Range: 5 - 50 meters
Chakra: Low
Special: At the basic level, this technique allows the user to jump 5 meters. Each time retrained, however, another 5 meters are added on, until they have reached a maximum of 50 meters.
Description: Fuuton has a variety of uses, primarily offensive in nature, but this technique is one of the exceptions. The user performs three handseals and focuses their chakra into their legs. When they leap from their position, the wind itself will help them lengthen the height of their jump. By using more or less chakra the exact height can be controlled, but it does require a good judge of distance and fair chakra control to perform correctly.
Domain: Fuuton.
Kaze Dangan (Wind Bullet)[/u]
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 20 meters
Chakra: Mid
Special: There is a one second cool down between shots, meaning that the user can only fire three bullets per post.
Description: The user performs a set of handseals, ending with Tiger, and holds it. Chakra is focused into the point at the tip of their fingers; a bullet-sized and shaped ball of green energy begins to form. By aiming at an opponent as if using a gun, they can fire this streamlined pellet. It travels at twice the speed of a kunai thanks to a decrease in wind velocity around the bullet, and packs the same amount of power when it does hit. The drawback is that it shoots in a linear path and, like every other object, is pulled down by gravity as it travels. The farther away the target, the less likely it will be to connect.
Domain: Fuuton.
Kushu (Air Strike)[/u]
Rank: B
Type: Offensive / Fuuton Nintaijutsu
Range: 0 - 5 meters
Chakra: High
Special: The strike would be at its most powerful if the user were to hit the target directly; the further away they are, the less effective. Each time retrained, an extra B-rank worth of damage is added on.
Description: To perform Kushu, the user runs through a series of seals and then focuses their chakra on a fist. This is generally the dominant hand for top power. A green aura takes shape, and is quickly replaced by a spherical casing of highly condensed wind. The user simply needs to throw a punch at a target and the wind will continue to travel, lengthening the range of the punch itself. Contact with this high density wind will cause cuts from a distance, but a close-range or contact punch has the ability to cause major internal damage in the afflicted area.
Domain: Fuuton.
Kaze Keri (Wind Kick)
Rank: B
Type: Offensive / Fuuton Nintaijutsu
Range: See special!
Chakra: High
Special: The wind can only create an extension that is double the user's leg length at maximum. Each time retrained, an extra B-rank worth of damage is added on.
Description: The element of surprise always gives one a leg up in combat; in the case of Kaze no Keri, this particular fact is more than true. After performing the correct hand seals, the user focuses their Fuuton chakra on their dominant leg and rushes toward the opponent. When they leap in the air to perform a roundhouse kick, the wind will have created an invisible extension of the leg, making it harder for the opponent to dodge. The wind is a solid force, not unlike the leg itself, and has the potential to do serious internal damage.
Domain: Fuuton.
Kakucho Sokudo (Speed Enhancement)[/u]
Rank: A
Type: Supplementary / Fuuton Ninjutsu
Range: Self
Chakra: Very High
Special: At the basic level, this technique allows the user to increase their speed for one post. With each retrain the post limit goes up one.
Description: Two handseals are performed by the shinobi, who concentrates their chakra and releases it into the air around them. This allows them to run swiftly by decreasing air resistance, and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. Kakucho Sokudo doubles the user's speed, making them hard to follow with an untrained eye. They are, however, much slower than the average Shunshin. The advantage here is the ability to maneuver mid-run instead of having to continue in a linear path.
Domain: Fuuton.
Rank: B
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 10 meters
Chakra: High
Special: At the basic level, this technique allows the user to decrease their opponents' speed by half for one post, and effects everyone in a 10 meter radius. This includes the user, should they step inside the area of effect. With each retrain the post limit goes up by one. If an opponent should enter any of the Eight Chakra Gates while under the influence of this technique or move out of the area of effect, the speed reduction will be removed.
Description: After one has mastered Kakucho Sokudo, they are sufficiently versed in the art of wind resistance to manipulate it even further. A few hand seals are performed, and the user releases their chakra into the air around them. It quickly starts to concentrate around nearby enemies, making it more difficult for them to move and therefore slowing them down until the chakra disperses again.
Domain: Fuuton. Kakucho Sokudo.[/ul]Kaze no Chakram (Wind Chakram)
Rank: A
Type: Offensive / Fuuton Ninjutsu
Range: Self
Chakra: High
Special: When thrown, the Chakram is able to be called back to the user from a distance of 20 meters. Each time retrained, 5 meters are added. Requires a low amount of chakra per turn for upkeep.
Description: By performing a set of handseals, the user is able to condense their Fuuton chakra into a visible, green ring about 35 mm in diameter, with a curved handle inside. The outer edge is sharp enough to slice through barriers at A-rank or below, and can have devastating effects on flesh. The Chakram is mainly used as a long-distance weapon, but is also suited for close combat, capable of slashing, parrying, and even disarming an opponent.
Domain: Fuuton.
Ea no Yoroi (Air Armor)[/u]
Rank: A
Type: Defensive / Fuuton Ninjutsu
Range: Self
Chakra: Very High
Special: To maintain the armor, an additional mid amount of chakra is consumed every turn. Protects against attacks equal to or lower than the technique. Can withstand one hit from an A-rank technique before shattering, and one more each time retrained. An attack of a higher rank will not only shatter the armor, but will also fully damage the user. If the opposing technique is Katon or Youton in nature all rank protections are dropped by one level: B-rank techniques have the ability to eventually shatter the armor, and any rank higher than that will shatter it and damage the user.
Description: After performing a set of handseals, the user emits a controlled amount of chakra that mingles with the atmosphere. An invisible layer of the highly-condensed air molds around the user's entire body, effectively forming a kind of armor against incoming attacks. It is a highly useful technique for stressful fights, as the air remains condensed so long as a minor amount of chakra is used to keep it in place.
Domain: Fuuton.
Ikarikuruu Tatsumaki (Raging Tornado)[/u]
Rank: S
Type: Offensive / Fuuton Ninjutsu
Range: 30 meters
Chakra: Massive
Special: The tornado is capable of traveling a maximum of 30 meters from its starting position when first learned. With every retrain, however, the distance increases by 10 meters. The user is incapable of controlling the tornado once it touches down; after that point, it is simply a force of nature.
Description: One of the most deadly wind-related natural occurrences is a tornado. Fuuton users have been trying to master creating one of these for generations, but only recently have the mechanics behind it been fleshed out. After a long string of handseals, the user directs their naturally wind-nature chakra up into the clouds, changing the pressurization of the area and forming a mesocyclone: an area of organized rotation. A condensation funnel begins to form in the clouds above and quickly descends to the ground. The cyclone itself is 20 meters across at the very bottom, but grows larger the closer it gets to the clouds. It rotates at a speed of 300 km/h, and is easily capable of ripping buildings off their foundations. Should any person be sucked into the vortex, they will be spun wildly and thrown to the ground at high speeds.
Domain: Fuuton.[/justify]
[/blockquote][/blockquote][/font]